[QUOTE="stvee101"][QUOTE="ogvampire"]thats not a good thing. why not have the best graphical output sooner? i see no advantage is hindering graphical fidelity early in a consoles lifespan...
thats what was good about the GC and XBOX, they were optimised early in their life...
ogvampire
But why shouldn't developers see how far they can push the system?
Its all good and well "maxing" the system from the off but ,speaking for myself,I was thrilled to see how great games like SOTC and GOW looked when compared to ealier launch titles.It let me know that there were some really talented and ambitious developers out there who were willing to really push themselves.
Or should we just listen to the great Homer Simpson:"If somethings hard to to,then its not worth doing" ?:P
if developers knew the architect better and it was easier to program for im sure they would have an easier time pushing the hardware...
this really has nothing to do with developers imagination or ability to push a system, its just hindering the process
if you think about it, having difficult architecture just wastes developers time... time that could be spent on actually coming up with new ideas for games
I agree that the PS2 and especially the PS3 could have been alot more dev freindly.Yet that didn't stop the PS2 from having some great looking games to play,plus the fact that some of the upcoming PS3 exclusives look mighty impressive.
I just think that Sony,with the PS3's complicated archtechture in mind, needs to do a hell of alot more in providing the tools and support to 3rd party devs especially.Something they seem to have failed miserably in doing so far.
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