[Kaz Hirai] PS3 was made hard to develop on purpose(?)

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Grinning_Demon

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#1 Grinning_Demon
Member since 2009 • 1809 Posts

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"We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process"

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HAHAHA This must be one of the worst recent statements coming from the videogame industry, and as usual, its from Kaz Hirai

:lol::lol::lol:

Quote taken from interview with the Official Playstation Magazine UK

http://ps3.qj.net/Sony-s-Kaz-Hirai-we-re-the-official-leader-Ninty-in-a-different-world-MS-lacks-longevity/pg/49/aid/128178

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Parasomniac

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#2 Parasomniac
Member since 2007 • 2723 Posts
All it did was piss developers off and resulted in a ton of horrible multiplat ports.
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st1ka

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#3 st1ka
Member since 2008 • 8179 Posts
i just read the link, maybe it's just me but i didn't see that quote
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Rexer-i4

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#4 Rexer-i4
Member since 2007 • 535 Posts
[QUOTE="Grinning_Demon"]

----------------------------------------------------------------------------------------

"We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process"

----------------------------------------------------------------------------------------

HAHAHA This must be one of the worst recent statements coming from the videogame industry, and as usual, its from Kaz Hirai

:lol::lol::lol:

http://www.videogamer.com/news/20-01-2009-10424.html

LOL i dont believe he said somthing like this.
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one_on_one

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#5 one_on_one
Member since 2008 • 2368 Posts
Oh man, no wonder many developers offer the other HD console more content like DLC.
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BioShockOwnz

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#6 BioShockOwnz
Member since 2006 • 52901 Posts
The hits just coming with this guy. "Hey developers, we hate you on purpose. We want our console to be a nightmare to develop for and we want it to cost you a lot. Have fun!" I hope the economic problems send this guy packing. Sony deserves better.
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Lto_thaG

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#7 Lto_thaG
Member since 2006 • 22611 Posts
[QUOTE="Rexer-i4"][QUOTE="Grinning_Demon"]

----------------------------------------------------------------------------------------

"We don't provide the 'easy to program for' console that they [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so the question is what do you do for the rest of the nine and half years? It's a learning process"

----------------------------------------------------------------------------------------

HAHAHA This must be one of the worst recent statements coming from the videogame industry, and as usual, its from Kaz Hirai

:lol::lol::lol:

http://www.videogamer.com/news/20-01-2009-10424.html

LOL i dont believe he said somthing like this.

It's Kaz Hirai...
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ogvampire

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#8 ogvampire
Member since 2008 • 9210 Posts

so its just difficult for no good reason?

still not sure how they didnt realize that this may hinder the quality of their multiplats

sounds like damage control to me....

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Grinning_Demon

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#9 Grinning_Demon
Member since 2009 • 1809 Posts
i just read the link, maybe it's just me but i didn't see that quotest1ka
Dammit, wrong link. Wait...
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NinjaMunkey01

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#10 NinjaMunkey01
Member since 2007 • 7485 Posts

ok...

Thats a rubbish explanation. Even I could come up woth a better reason than that.

They should employ me :P Id love to spend all day coming up with any old rubbish for god knows how much money.

(sitting on hugely comfy expensive chair in huge office) "Dam, if I dont do something Im gonna get sacked!" (writed short, ill though out speech on tatty old piece of paper)

"there we go" Goes back to spending money...

Sounds good to me :)

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johnnyblazed88

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#11 johnnyblazed88
Member since 2008 • 4240 Posts
and its the developers fault it takes more time and money to make a game on PS3 look and play as good as on 360
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spinecaton

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#12 spinecaton
Member since 2003 • 8986 Posts

i just read the link, maybe it's just me but i didn't see that quotest1ka

You are right, it isn't in that link. Doing a very quick search on the internet and coming across a site I have not seen, I did find this

http://ps3.qj.net/Sony-s-Kaz-Hirai-we-re-the-official-leader-Ninty-in-a-different-world-MS-lacks-longevity/pg/49/aid/128178

Which does have that quote

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deactivated-5e7be39d87e0b

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#13 deactivated-5e7be39d87e0b
Member since 2005 • 4624 Posts
That link doesn't have that quote.
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Floppy_Jim

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#14 Floppy_Jim
Member since 2007 • 25933 Posts
I look forward to Krazy Kaz's next funny quote.
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Grinning_Demon

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#15 Grinning_Demon
Member since 2009 • 1809 Posts

[QUOTE="st1ka"]i just read the link, maybe it's just me but i didn't see that quotespinecaton

You are right, it isn't in that link. Doing a very quick search on the internet and coming across a site I have not seen, I did find this

http://ps3.qj.net/Sony-s-Kaz-Hirai-we-re-the-official-leader-Ninty-in-a-different-world-MS-lacks-longevity/pg/49/aid/128178

Which does have that quote

Thanks, i'l update the OP
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SecretPolice

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#16 SecretPolice  Online
Member since 2007 • 45648 Posts

Another Sony great.......

SW cows should send a roll of duct tape to Sony for use on this guys mouth - yikes !

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naval

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#17 naval
Member since 2003 • 11108 Posts
lol, that's is the funnies thing i ever heard ... looks like the sony guys are back to form
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Krigon

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#18 Krigon
Member since 2005 • 5591 Posts
So another thread about the OPM interview.
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thegoldenpoo

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#19 thegoldenpoo
Member since 2005 • 5136 Posts
I going to say "The PS3 orange box IGN review" and leave it there.
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TheOwnerOner

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#20 TheOwnerOner
Member since 2007 • 2921 Posts
..... worst Sony spin ever
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DAZZER7

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#21 DAZZER7
Member since 2004 • 2422 Posts
:lol: why make it hard to develop for? Surely you want to wow people while the tech is new rather than let tech pass you by and then get something out of your hardware, no?
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shoeman12

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#22 shoeman12
Member since 2005 • 8744 Posts
yes, i'm sure devs love taking extra time and money to make a game.
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Shafftehr

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#23 Shafftehr
Member since 2008 • 2889 Posts
Actually, making a console processor with unique design that is difficult to program for has served Sony very well in the past. Think about it - the PS2 was very difficult to program for, but it was the lead platform. The result was, whenever a game was programmed for it primarily, it had to be programmed from scratch on the other consoles with more conventional design - and those got less attention, vastly smaller budgets, and were junk ports on more powerful systems. The PS2 actually had better looking multiplats than the more powerful GC and XBOX last gen as a result... It's nice to see Sony's little plan blowing up in their face this gen. Last gen, it hurt gamers - this gen, it's hurting them. Good stuff.
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deactivated-5e7be39d87e0b

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#24 deactivated-5e7be39d87e0b
Member since 2005 • 4624 Posts
Kaz needs his own reality show, plain and simple.
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Grinning_Demon

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#25 Grinning_Demon
Member since 2009 • 1809 Posts

GAF never fails :lol:

MIND BLOWN!!!!

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deactivated-5dd711115e664

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#26 deactivated-5dd711115e664
Member since 2005 • 8956 Posts
All it did was piss developers off and resulted in a ton of horrible multiplat ports.Parasomniac
Exactly. Even if that was literally their reason...it is never good to upset your developers. Sony can make the hardware as "difficult" as they want, but they should provide the proper tools for developers that, at the very least, allow them to program/port a basic game easily. Make it hard to master but easy to enter into.
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corn_dogs

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#27 corn_dogs
Member since 2009 • 260 Posts
So why isn't this guy fired yet?
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SapSacPrime

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#28 SapSacPrime
Member since 2004 • 8925 Posts

This is pretty much standard for Sony, they have always had a console which takes years to get the most out of. What you are seeing now is what should have happened last gen, but the PS2 managed to score huge sales early on solely on the name of its predecessor forcing all development onto it.

Going on the slow development of PS games this gen after 10 years you may have just about caught up with the number of games the competition has, great job :?.

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thegoldenpoo

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#29 thegoldenpoo
Member since 2005 • 5136 Posts
So why isn't this guy fired yet?corn_dogs
As terrible as it sounds, this may be how the SCE higher ups view the world :|
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Grinning_Demon

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#30 Grinning_Demon
Member since 2009 • 1809 Posts
This is pretty much standard for Sony, they have always had a console which takes years to get the most out of. What you are seeing now is what should have happened last gen, but the PS2 managed to score huge sales early on solely on the name of its predecessor forcing all development onto it.SapSacPrime
The funny thing is that one of the biggest reasons the PSone came on top was how easy it was to develop.
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stvee101

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#31 stvee101
Member since 2006 • 2953 Posts

I don't see whats so outrageous.

Ok he could have worded it a little less arrogantly,but the same thing happened with the PS2 .Certain devs **** about how complicated the PS2 was to programme for early on.But then you had others who worked their butt off to get games like GOW,FF12 and SOTC on to the system later in its lifespan.

You saw a noticeable graphical improvement in PS2 games right throughout its lifespan.The same could not be said for the original XBOX.

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SapSacPrime

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#32 SapSacPrime
Member since 2004 • 8925 Posts
[QUOTE="SapSacPrime"]This is pretty much standard for Sony, they have always had a console which takes years to get the most out of. What you are seeing now is what should have happened last gen, but the PS2 managed to score huge sales early on solely on the name of its predecessor forcing all development onto it.Grinning_Demon
The funny thing is that one of the biggest reasons the PSone came on top was how easy it was to develop.

Easy compared to the saturn and N64 which were notoriously difficult yes, easy like really accessable? no it wasn't.
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shoeman12

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#33 shoeman12
Member since 2005 • 8744 Posts
[QUOTE="Shafftehr"]Actually, making a console processor with unique design that is difficult to program for has served Sony very well in the past. Think about it - the PS2 was very difficult to program for, but it was the lead platform. The result was, whenever a game was programmed for it primarily, it had to be programmed from scratch on the other consoles with more conventional design - and those got less attention, vastly smaller budgets, and were junk ports on more powerful systems. The PS2 actually had better looking multiplats than the more powerful GC and XBOX last gen as a result... It's nice to see Sony's little plan blowing up in their face this gen. Last gen, it hurt gamers - this gen, it's hurting them. Good stuff.

it only works if your console is selling good. devs were willing to take the extra effort for the ps2 because of the tremendous userbase. this gen, not so much.
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blue_hazy_basic

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#34 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
I really don't know what to say :o Maybe the stress has finally got to him?
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SeanDiff

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#35 SeanDiff
Member since 2007 • 933 Posts

I'm sorry, but that link you gave has nothing about him saying that.

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Grinning_Demon

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#36 Grinning_Demon
Member since 2009 • 1809 Posts

I'm sorry, but that link you gave has nothing about him saying that.

SeanDiff

No?

------------------------------------------------------------------------------------
Hirai talked about lifespans, saying that the PlayStation brand will definitely stay, and that their current console won't "fall by the way side in five years." Appending his earlier statement, he followed up by pointing out that this simple five year milestone has yet to be breached by Microsoft.

Yeah, Hirai's pretty confident about the PlayStation's lifespan. He added that "unless things go really bad, there's no way that at the end of a life cycle our competition is going have a higher install base."

He also responded to the many claims of developers finding difficulty in creating software for the PS3.

We don't provide the 'easy to program for' console that [developers] want, because 'easy to program for' means that anybody will be able to take advantage of pretty much what the hardware can do, so then the question is what do you do for the rest of the nine-and-a-half years?

------------------------------------------------------------------------------------

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ogvampire

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#37 ogvampire
Member since 2008 • 9210 Posts

I don't see whats so outrageous.

Ok he could have worded it a little less arrogantly,but the same thing happened with the PS2 .Certain devs **** about how complicated the PS2 was to programme for early on.But then you had others who worked their butt off to get games like GOW,FF12 and SOTC on to the system later in its lifespan.

You saw a noticeable graphical improvement in PS2 games right throughout its lifespan.The same could not be said for the original XBOX.

stvee101

thats not a good thing. why not have the best graphical output sooner? i see no advantage is hindering graphical fidelity early in a consoles lifespan...

thats what was good about the GC and XBOX, they were optimised early in their life...

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stvee101

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#38 stvee101
Member since 2006 • 2953 Posts
[QUOTE="stvee101"]

I don't see whats so outrageous.

Ok he could have worded it a little less arrogantly,but the same thing happened with the PS2 .Certain devs **** about how complicated the PS2 was to programme for early on.But then you had others who worked their butt off to get games like GOW,FF12 and SOTC on to the system later in its lifespan.

You saw a noticeable graphical improvement in PS2 games right throughout its lifespan.The same could not be said for the original XBOX.

ogvampire

thats not a good thing. why not have the best graphical output sooner? i see no advantage is hindering graphical fidelity early in a consoles lifespan...

thats what was good about the GC and XBOX, they were optimised early in their life...

But why shouldn't developers see how far they can push the system?

Its all good and well "maxing" the system from the off but ,speaking for myself,I was thrilled to see how great games like SOTC and GOW looked when compared to ealier launch titles.It let me know that there were some really talented and ambitious developers out there who were willing to really push themselves.

Or should we just listen to the great Homer Simpson:"If somethings hard to to,then its not worth doing" ?:P

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desyple

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#39 desyple
Member since 2008 • 1725 Posts
he really needs to stop with these comments before he gets in a hole he cant get out of... o wait hes already there. although i do understand what he is talking about he could have explained that in much better ways.
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ogvampire

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#40 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="ogvampire"][QUOTE="stvee101"]

I don't see whats so outrageous.

Ok he could have worded it a little less arrogantly,but the same thing happened with the PS2 .Certain devs **** about how complicated the PS2 was to programme for early on.But then you had others who worked their butt off to get games like GOW,FF12 and SOTC on to the system later in its lifespan.

You saw a noticeable graphical improvement in PS2 games right throughout its lifespan.The same could not be said for the original XBOX.

stvee101

thats not a good thing. why not have the best graphical output sooner? i see no advantage is hindering graphical fidelity early in a consoles lifespan...

thats what was good about the GC and XBOX, they were optimised early in their life...

But why shouldn't developers see how far they can push the system?

Its all good and well "maxing" the system from the off but ,speaking for myself,I was thrilled to see how great games like SOTC and GOW looked when compared to ealier launch titles.It let me know that there were some really talented and ambitious developers out there who were willing to really push themselves.

Or should we just listen to the great Homer Simpson:"If somethings hard to to,then its not worth doing" ?:P

if developers knew the architect better and it was easier to program for im sure they would have an easier time pushing the hardware...

this really has nothing to do with developers imagination or ability to push a system, its just hindering the process

if you think about it, having difficult architecture just wastes developers time... time that could be spent on actually coming up with new ideas for games

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sonny2dap

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#41 sonny2dap
Member since 2008 • 2214 Posts
[QUOTE="stvee101"]

I don't see whats so outrageous.

Ok he could have worded it a little less arrogantly,but the same thing happened with the PS2 .Certain devs **** about how complicated the PS2 was to programme for early on.But then you had others who worked their butt off to get games like GOW,FF12 and SOTC on to the system later in its lifespan.

You saw a noticeable graphical improvement in PS2 games right throughout its lifespan.The same could not be said for the original XBOX.

but many titles on the xbox looked better than anything the ps2 ever produced, surely you want titles to look as good as they can as quick as they can.
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stvee101

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#42 stvee101
Member since 2006 • 2953 Posts
[QUOTE="stvee101"][QUOTE="ogvampire"]

thats not a good thing. why not have the best graphical output sooner? i see no advantage is hindering graphical fidelity early in a consoles lifespan...

thats what was good about the GC and XBOX, they were optimised early in their life...

ogvampire

But why shouldn't developers see how far they can push the system?

Its all good and well "maxing" the system from the off but ,speaking for myself,I was thrilled to see how great games like SOTC and GOW looked when compared to ealier launch titles.It let me know that there were some really talented and ambitious developers out there who were willing to really push themselves.

Or should we just listen to the great Homer Simpson:"If somethings hard to to,then its not worth doing" ?:P

if developers knew the architect better and it was easier to program for im sure they would have an easier time pushing the hardware...

this really has nothing to do with developers imagination or ability to push a system, its just hindering the process

if you think about it, having difficult architecture just wastes developers time... time that could be spent on actually coming up with new ideas for games

I agree that the PS2 and especially the PS3 could have been alot more dev freindly.Yet that didn't stop the PS2 from having some great looking games to play,plus the fact that some of the upcoming PS3 exclusives look mighty impressive.

I just think that Sony,with the PS3's complicated archtechture in mind, needs to do a hell of alot more in providing the tools and support to 3rd party devs especially.Something they seem to have failed miserably in doing so far.

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stvee101

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#43 stvee101
Member since 2006 • 2953 Posts
[QUOTE="stvee101"]

I don't see whats so outrageous.

Ok he could have worded it a little less arrogantly,but the same thing happened with the PS2 .Certain devs **** about how complicated the PS2 was to programme for early on.But then you had others who worked their butt off to get games like GOW,FF12 and SOTC on to the system later in its lifespan.

You saw a noticeable graphical improvement in PS2 games right throughout its lifespan.The same could not be said for the original XBOX.

sonny2dap

but many titles on the xbox looked better than anything the ps2 ever produced, surely you want titles to look as good as they can as quick as they can.

Well thats something developers could do nothing about.The PS2 was technically inferior to the original Xbox. The fact that some games were comparible to the Xbox's library speaks volumes about how ambitious and talented some devepment studios were in exploiting the PS2's potential.

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mitu123

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#44 mitu123
Member since 2006 • 155290 Posts
What is wrong with Sony these days, having an overpriced console, being in last place even though they have better games in many gamer's opinions, announcing games too early, saying they're number in the world and now they claim the PS3 was hard to develop on. They were awesome in the PS1 and PS2 days when they got high sales and quality games, now they have quality games with poor sales.
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ogvampire

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#45 ogvampire
Member since 2008 • 9210 Posts
[QUOTE="ogvampire"][QUOTE="stvee101"]

But why shouldn't developers see how far they can push the system?

Its all good and well "maxing" the system from the off but ,speaking for myself,I was thrilled to see how great games like SOTC and GOW looked when compared to ealier launch titles.It let me know that there were some really talented and ambitious developers out there who were willing to really push themselves.

Or should we just listen to the great Homer Simpson:"If somethings hard to to,then its not worth doing" ?:P

stvee101

if developers knew the architect better and it was easier to program for im sure they would have an easier time pushing the hardware...

this really has nothing to do with developers imagination or ability to push a system, its just hindering the process

if you think about it, having difficult architecture just wastes developers time... time that could be spent on actually coming up with new ideas for games

I agree that the PS2 and especially the PS3 could have been alot more dev freindly.Yet that didn't stop the PS2 from having some great looking games to play,plus the fact that some of the upcoming PS3 exclusives look mighty impressive.

I just think that Sony,with the PS3's complicated archtechture in mind, needs to do a hell of alot more in providing the tools and support to 3rd party devs especially.Something they seem to have failed miserably in doing so far.

i agree. it looks like their arrogance has bit them in the butt.

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Krigon

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#46 Krigon
Member since 2005 • 5591 Posts

This thread just shows how few gamespot users even read the link.

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26753181&tag=topics;title

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26752941&tag=topics;title

and this thread all in the front page. They are all taken from the same interview but they are focusing on different thing.

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Shafftehr

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#47 Shafftehr
Member since 2008 • 2889 Posts
[QUOTE="shoeman12"][QUOTE="Shafftehr"]Actually, making a console processor with unique design that is difficult to program for has served Sony very well in the past. Think about it - the PS2 was very difficult to program for, but it was the lead platform. The result was, whenever a game was programmed for it primarily, it had to be programmed from scratch on the other consoles with more conventional design - and those got less attention, vastly smaller budgets, and were junk ports on more powerful systems. The PS2 actually had better looking multiplats than the more powerful GC and XBOX last gen as a result... It's nice to see Sony's little plan blowing up in their face this gen. Last gen, it hurt gamers - this gen, it's hurting them. Good stuff.

it only works if your console is selling good. devs were willing to take the extra effort for the ps2 because of the tremendous userbase. this gen, not so much.

Yeah, that's kind of what I said was happening with the PS3..
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ogvampire

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#48 ogvampire
Member since 2008 • 9210 Posts

This thread just shows how few gamespot users even read the link.

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26753181&tag=topics;title

http://www.gamespot.com/pages/forums/show_msgs.php?topic_id=26752941&tag=topics;title

and this thread all in the front page. They are all taken from the same interview but they are focusing on different thing.

Krigon

so? same interview, different focus (like you already mentioned)

whats the issue?

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DJ_Lae

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#49 DJ_Lae
Member since 2002 • 42748 Posts
Oh, Kaz, the stuff that comes out of your mouth.
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Leo-Magic

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#50 Leo-Magic
Member since 2005 • 3025 Posts
worst excuse I've ever heard. Kaz is really idiot.