Well, first of all, Hirai is just spinning the marketting with his statements.
With compression Resistance probably could have been shoved on to a 9gig disk. Insomniac had no reason to even bother with compression since they had blu-ray to put it on. Why waste the effort if it isn't needed. If the bottleneck for the load times was the blu-ray read speed, then it might have made for shorter load times if they compressed a little bit, but again, why bother going through the effort for a 10% load time improvement.
The PS3 is a powerful piece of hardware, butSony decided to gimp it with a small amount of GPU memory. They did the same thing with the PS2 with its 4 megs of video ram.I remember Sony announcing the 4 meg spec of the PS2 at a developers conference years ago and the audience actually made a collective groan. Sony's stance was that they needed the cheaper memory to keep the price down, and that developers would just need to take more time to "tweak" the games to work with the memory provided. This is what they are doing with the PS3 too. We can only imagine what the situation may have been like had they added 50% more, or even doubled, the amount of video ram on the PS3. And yes, I am aware that the ram on the PS3 is indeed fast, but capacity is important too. If Sony was serious about a 10 year cycle, then providing more memory might have helped achieve this.
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