[QUOTE="Ly_the_Fairy"][QUOTE="Murderstyle75"] Rare is not making it. Didnt you know? Not that it matters anyway since Microsoft chased Rares talents away a long time ago. Pretty sad when 15+ year developers leave the companies they founded because Microsoft makes them develop children's games.Murderstyle75
Ignorance at its finest.
Really? http://www.notenoughshaders.com/2012/08/21/donnchadh-murphy-chats-about-rare/Â
[spoiler] The big change in Rare came when the company went up for sale, people were unsure of the future of Rare. When they announced Microsoft was buying, a lot of people were unsure if it was a good or bad thing. For one, MS had deep pockets so financial security seemed assured, but on the other hand they were relatively new to the games market, and complete infants in the console market. Personally I dont think it was a great mix. At first it seemed that they wouldnt interfere much, but it was soon clear that they were more interested in using Rare to help aim at a younger market. This stifled a lot of creativity, Rare was renowned for their diverse portfolio, so to not be involved in making Mature games was a real blow. When the stampers left it seemed that Microsoft was losing faith in Rare, it was hard to take when all around were incredibly talented people, with massive amounts of experience. There [were] numerous projects that were put forward that I believe would have been huge hits, but MS rejected them one after the other. I remember seeing a couple of prototypes that Chris Seavor had designed and was working on, that looked amazing, but alas they got shelved. It seemed that MS didnt want to take the risk in Rare doing anything outside the younger demographic, they quickly forgot the companys heritage. We started to lose a lot of great talent then, people were losing job satisfaction, so they just left. Obviously Kinect Sports has come along now, and has done really well. So my hope is that MS will start regaining their faith in Rare and let them get their feet back into the wider mainstream market and put Rares name back on top. Best of luck Rare! [/spoiler]
What "talent" did they drive away, and what "talent" was specifically driven away by the focus on children's games?
Any article is going to consider the whole of any dev studio as "talent". It's not enough to just say that "talent" left Rare. People quit jobs all the time. The article only mentions Chris Seavor as a notable dev, but he wasn't the sole reason for Rare's success.
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