KillZone 2: The Ballet of Death. (so beautiful! cries!)

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NinjaMunkey01

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#151 NinjaMunkey01
Member since 2007 • 7485 Posts
[QUOTE="KingTuttle"][QUOTE="3picuri3"]

Actually a mixture of ragdoll, scripting and technical wozardry to make each bullet make the enemy react very realisticly, this is basicly the first game ever on a console where it actually looks like the enemy has been hit by a bullet, not a piece of foam...NinjaMunkey01
right, without penetration marks, dismemberment, or anything 'real'. people don't flail around like that when shot. don't believe me? check out some tour videos from iraq on youtube. it might look neat, but that is what a doll would look like if shot, not a human, or helghast :P. and there is no scripting.. scripting doesn't come in to play for ragdoll animations, usually just AI spawning / interaction, triggered events.

dont get me wrong, looks neat, music works well in the video. but if you think that's real you've been watching too many B movies :P

Good point but brace yourself for the "Its a game man not real life" responses. the human body does react differently than this to being shot....but I do love B movies! ;)

Ok forget mr kingtuttles post, I am going to sort of use that response but its nothing to do wioth fanboyism, but what i really think. Guerilla games has gone for a very over the top setting with KZ2, I mean look at the atmosphere, its more hyped up than a hollywood shooter. no its probably not that realistic, Im not going to watch videos of people getting shot repeatedly to prove it or anything, but having the enemies react like that is much better than in most games where they do nearly nothing at all, usually you just get a flinch. And its the way that every single bullet really has an impact thats impressive, from that aspect its more realistic. Perspnally id rather it were more over the top. And about your scripting comment, Im sure it does, moterstrom uses a mix of ragdoll and scripted motions to make crashing look real, look it up, I promise you and I rememner in an interview on KZ2 it was mentioned.
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3picuri3

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#152 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"]

[QUOTE="NinjaMunkey01"] Actually a mixture of ragdoll, scripting and technical wozardry to make each bullet make the enemy react very realisticly, this is basicly the first game ever on a console where it actually looks like the enemy has been hit by a bullet, not a piece of foam...KingTuttle

right, without penetration marks, dismemberment, or anything 'real'. people don't flail around like that when shot. don't believe me? check out some tour videos from iraq on youtube. it might look neat, but that is what a doll would look like if shot, not a human, or helghast :P. and there is no scripting.. scripting doesn't come in to play for ragdoll animations, usually just AI spawning / interaction, triggered events.

dont get me wrong, looks neat, music works well in the video. but if you think that's real you've been watching too many B movies :P

Good point but brace yourself for the "Its a game man not real life" responses. the human body does react differently than this to being shot....but I do love B movies! ;)

hey man, i know its a game, and i love B movies too :) just responding to people that think it looks 'so real'.
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KingTuttle

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#153 KingTuttle
Member since 2006 • 2471 Posts
[QUOTE="KingTuttle"][QUOTE="3picuri3"] right, without penetration marks, dismemberment, or anything 'real'. people don't flail around like that when shot. don't believe me? check out some tour videos from iraq on youtube. it might look neat, but that is what a doll would look like if shot, not a human, or helghast :P. and there is no scripting.. scripting doesn't come in to play for ragdoll animations, usually just AI spawning / interaction, triggered events.

dont get me wrong, looks neat, music works well in the video. but if you think that's real you've been watching too many B movies :P

3picuri3
Good point but brace yourself for the "Its a game man not real life" responses. the human body does react differently than this to being shot....but I do love B movies! ;)

hey man, i know its a game, and i love B movies too :) just responding to people that think it looks 'so real'.

I totally know where you are coming from. You mention Rambo movies though...I hope you leave the most recent one exempt...Good Lord I have never watched a movie with more pink mist and human ruin.
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3picuri3

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#154 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="KingTuttle"][QUOTE="3picuri3"] right, without penetration marks, dismemberment, or anything 'real'. people don't flail around like that when shot. don't believe me? check out some tour videos from iraq on youtube. it might look neat, but that is what a doll would look like if shot, not a human, or helghast :P. and there is no scripting.. scripting doesn't come in to play for ragdoll animations, usually just AI spawning / interaction, triggered events.

dont get me wrong, looks neat, music works well in the video. but if you think that's real you've been watching too many B movies :P

NinjaMunkey01

Good point but brace yourself for the "Its a game man not real life" responses. the human body does react differently than this to being shot....but I do love B movies! ;)

Ok forget mr kingtuttles post, I am going to sort of use that response but its nothing to do wioth fanboyism, but what i really think. Guerilla games has gone for a very over the top setting with KZ2, I mean look at the atmosphere, its more hyped up than a hollywood shooter. no its probably not that realistic, Im not going to watch videos of people getting shot repeatedly to prove it or anything, but having the enemies react like that is much better than in most games where they do nearly nothing at all, usually you just get a flinch. And its the way that every single bullet really has an impact thats impressive, from that aspect its more realistic. Perspnally id rather it were more over the top. And about your scripting comment, Im sure it does, moterstrom uses a mix of ragdoll and scripted motions to make crashing look real, look it up, I promise you and I rememner in an interview on KZ2 it was mentioned.

well scripting is actually less impressive than using a real physics solution. all it means is 'coded', or 'programmed', so if X does Y activate Z. and like i said before, i think it looks neat, just corny. not saying its a bad thing, just reacting to people saying it looks realistic. and please don't try to claim that KZ2 is the first game with realistic collision detection for bullets... it's been done before, over a decade ago.

hell, GTAIV had it, SR, SR2, etc, etc. and all of those games arguably do it more realisitically... in GTAIV people collapse, that's what happens. simple physics, no matter how many bullets hit you their mass + velocity can't move your body that much before it breaks a bone and passes through.

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3picuri3

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#155 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="KingTuttle"] Good point but brace yourself for the "Its a game man not real life" responses. the human body does react differently than this to being shot....but I do love B movies! ;)KingTuttle
hey man, i know its a game, and i love B movies too :) just responding to people that think it looks 'so real'.

I totally know where you are coming from. You mention Rambo movies though...I hope you leave the most recent one exempt...Good Lord I have never watched a movie with more pink mist and human ruin.

hehe, i never saw it. my friends say i have to.. but i think i probably don't have to :P
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KingTuttle

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#156 KingTuttle
Member since 2006 • 2471 Posts
[QUOTE="KingTuttle"][QUOTE="3picuri3"] hey man, i know its a game, and i love B movies too :) just responding to people that think it looks 'so real'.3picuri3
I totally know where you are coming from. You mention Rambo movies though...I hope you leave the most recent one exempt...Good Lord I have never watched a movie with more pink mist and human ruin.

hehe, i never saw it. my friends say i have to.. but i think i probably don't have to :P

Do it. Short and...well just bad ***. If they made a game like that I think the ESRB would explode.
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NinjaMunkey01

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#157 NinjaMunkey01
Member since 2007 • 7485 Posts

[QUOTE="NinjaMunkey01"][QUOTE="KingTuttle"] Good point but brace yourself for the "Its a game man not real life" responses. the human body does react differently than this to being shot....but I do love B movies! ;)3picuri3
Ok forget mr kingtuttles post, I am going to sort of use that response but its nothing to do wioth fanboyism, but what i really think. Guerilla games has gone for a very over the top setting with KZ2, I mean look at the atmosphere, its more hyped up than a hollywood shooter. no its probably not that realistic, Im not going to watch videos of people getting shot repeatedly to prove it or anything, but having the enemies react like that is much better than in most games where they do nearly nothing at all, usually you just get a flinch. And its the way that every single bullet really has an impact thats impressive, from that aspect its more realistic. Perspnally id rather it were more over the top. And about your scripting comment, Im sure it does, moterstrom uses a mix of ragdoll and scripted motions to make crashing look real, look it up, I promise you and I rememner in an interview on KZ2 it was mentioned.

well scripting is actually less impressive than using a real physics solution. all it means is 'coded', or 'programmed', so if X does Y activate Z. and like i said before, i think it looks neat, just corny. not saying its a bad thing, just reacting to people saying it looks realistic. and please don't try to claim that KZ2 is the first game with realistic collision detection for bullets... it's been done before, over a decade ago.

I meant properly done on consoles. not PC. I know its not supposed to be as ipressive, ah wait, i found this, is this what you mean by phisics based reaction:

We wanted to improve the death animations over Killzone, which were rather sloppy. We've implemented a system called the hit response system that blends motion-captured animations with physics impulses. So whatever kind of weapon you're using and the distance and angle you're shooting from will trigger different kinds of animations. It really makes you feel like every bullet you fire in this world has an impact.

http://www.dasgamer.com/guerilla-games%E2%80%99-steven-ter-heide-talks-killzone-2/

That it?

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Dreams-Visions

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#159 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="Dreams-Visions"][QUOTE="ironcreed"]Just got through watching it over at GT. Simply awesome.mmrsoxnation5
yessir. lol, so great. am concerned, though. I just saw a video showing how imbalanced the knife is. you can clear whole stages with just the knife. 1-hit kills. :?

um look at call of duty 4 and 5. same thing.... one hit kills.

but there is more risk and punishment for trying to rush in somewhere, knife flaling. you'll most likely be rewarded with lots of death.
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3picuri3

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#160 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="3picuri3"][QUOTE="NinjaMunkey01"] Ok forget mr kingtuttles post, I am going to sort of use that response but its nothing to do wioth fanboyism, but what i really think. Guerilla games has gone for a very over the top setting with KZ2, I mean look at the atmosphere, its more hyped up than a hollywood shooter. no its probably not that realistic, Im not going to watch videos of people getting shot repeatedly to prove it or anything, but having the enemies react like that is much better than in most games where they do nearly nothing at all, usually you just get a flinch. And its the way that every single bullet really has an impact thats impressive, from that aspect its more realistic. Perspnally id rather it were more over the top. And about your scripting comment, Im sure it does, moterstrom uses a mix of ragdoll and scripted motions to make crashing look real, look it up, I promise you and I rememner in an interview on KZ2 it was mentioned.NinjaMunkey01

well scripting is actually less impressive than using a real physics solution. all it means is 'coded', or 'programmed', so if X does Y activate Z. and like i said before, i think it looks neat, just corny. not saying its a bad thing, just reacting to people saying it looks realistic. and please don't try to claim that KZ2 is the first game with realistic collision detection for bullets... it's been done before, over a decade ago.

I meant properly done on consoles. not PC. I know its not supposed to be as ipressive, ah wait, i found this, is this what you mean by phisics based reaction:

We wanted to improve the death animations over Killzone, which were rather sloppy. We've implemented a system called the hit response system that blends motion-captured animations with physics impulses. So whatever kind of weapon you're using and the distance and angle you're shooting from will trigger different kinds of animations. It really makes you feel like every bullet you fire in this world has an impact.

http://www.dasgamer.com/guerilla-games%E2%80%99-steven-ter-heide-talks-killzone-2/

That it?

that is indeed an example of scripted response. and apparently it works just like i guessed. if condition X is satisfied, then Y, Z, or A, activate B. basically means you'll see repetition on the reactions which i really don't understand. given the PS3 power to handle physics instruction on SPE cores they should have just gone with a realistic physics solution... similar to the tech used in GTAIV / Force Unleashed (Euphoria)

http://en.wikipedia.org/wiki/Euphoria_(gaming_software)

http://www.youtube.com/watch?v=q0yvs6RJVVY

demo reel with cheese 80s synth :)

my guess is they tried to develop their own tools in-house, and realized too late in the process that things were too exaggerated - so they cleaned it up with scripted animation events based on distance, weapon, and hit location.

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Dreams-Visions

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#161 Dreams-Visions
Member since 2006 • 26578 Posts
taste the rainbow.
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SeanDiff

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#162 SeanDiff
Member since 2007 • 933 Posts
[QUOTE="Cole-Protocal"][QUOTE="Toriko42"] No co-opbobcheeseball

?????????!!!!!!!!!!!!

NO COOP?

and people expect this to get AAAA? Halo 3 did 4 player coop in september 2007 and a 09 fps cant cut it?

Hey, this game is gorgeous but a modern fps with no coop is 8.5 confirmed.

Resident evil 4 Wii edition has no co-op but it got a 9.1....

MGS4 has no co-op yet it got 10.0.
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Brainkiller05

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#163 Brainkiller05
Member since 2005 • 28954 Posts
That was awesome :)
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Dreams-Visions

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#164 Dreams-Visions
Member since 2006 • 26578 Posts
[QUOTE="bobcheeseball"][QUOTE="Cole-Protocal"]

?????????!!!!!!!!!!!!

NO COOP?

and people expect this to get AAAA? Halo 3 did 4 player coop in september 2007 and a 09 fps cant cut it?

Hey, this game is gorgeous but a modern fps with no coop is 8.5 confirmed.

SeanDiff

Resident evil 4 Wii edition has no co-op but it got a 9.1....

MGS4 has no co-op yet it got 10.0.

so did GTAIV.
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smokedope420

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#165 smokedope420
Member since 2009 • 278 Posts

omg quake 2 can have weapons in left hand also.

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Dreams-Visions

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#166 Dreams-Visions
Member since 2006 • 26578 Posts

omg quake 2 can have weapons in left hand also.

smokedope420
come to think of it, the lighting in KZ2 looks very pixelated. is it even in HD?
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smokedope420

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#167 smokedope420
Member since 2009 • 278 Posts

omg quake 2 can do center view?

killzone2 cant? lol

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RotaryRX7

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#168 RotaryRX7
Member since 2003 • 7184 Posts
[QUOTE="Cole-Protocal"][QUOTE="Toriko42"] No co-opdark-warmachine

?????????!!!!!!!!!!!!

NO COOP?

and people expect this to get AAAA? Halo 3 did 4 player coop in september 2007 and a 09 fps cant cut it?

Hey, this game is gorgeous but a modern fps with no coop is 8.5 confirmed.

Haze had 4 player co op as well.;)

It's official, the Lemming General acknowledges Haze = Halo 3 since it has co-op. Period. This is final folks, you heard it here first!
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#169 colosion
Member since 2007 • 472 Posts

taste the rainbow.Dreams-Visions

Very Cinematic!

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#170 Generalmojo
Member since 2008 • 3670 Posts

[QUOTE="Cole-Protocal"]

its a gorgeous gamet

butd oes it have online coop? thats what will give it AAA status

Toriko42

No co-op

whats that?