[QUOTE="SilverChimera"]
[QUOTE="AdobeArtist"]
Ah-haaa, so Mass Effect 2 rightfully claimed it's title as RPG of the year, and not just here but on several other sites as well, and what do ya know...
the avalanche of predictable damage control based on that beat out drum, "buh-buh-but it's not even an RPG". And yet people are complaining that games with predefined and prescripted characters, where you as the player can in no way shape the personality and other character traits are more of a role playing game than ME2. This has actually gotten more played out than Halo being "overrated".
face it, when numerous sites are giving this game recognition not as a shooter, but an RPG, it's because they aren't blinded by 20 year outdated standards.
ME2 is the ROLE PLAYING GAME of the YEAR!! DEAL WITH IT!! :)
AdobeArtist
I think the major problem here is that Mass Effect's gameplay, the sole factor in determining what genre a game is, very closely resembles that of a third person shooter.
As for the choices in Mass Effect, you can't shape your character with detail. It's generally very black and white. After all, you have to save the galaxy. Not so many choices there, are there? :(
Actually, what you're talking about is the combat, which in the case of ME2 is only a portion of the total gameplay experience. Unlike in other shooter titles where the combat comprises almost the entirety of the gameplay, with ME2 there is so much more. From the customization, to levelling up, and most importantly player driven interaction with the world around you. It's not just static prescripted cinematics, but you determine how you approach each NPC encounter, thus shaping and defining Shepard's role in this universe, according to your perspective.
That is role playing, which isn't necessarily black and white. How Shepard accomplishes his/her ultimate goal is part of what kind of character got involved in the events, and each of the smaller scenes (the various NPC encounters, who you help, who gets taken advantage, etc...) contributes to the greater whole of the story.
Oh and it is definitely new sig time 8) 8) 8)
You don't really control much in the conversations. Only Shepard's tone. Either way, the results aren't drastically different except for a few choices, but they still dont change up the plot that much.
Oh, and nice sig! :)
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