Kojima feels Japanese creators need to look outside Japan for inspiration

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TheShadowLord07

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#1 TheShadowLord07
Member since 2006 • 23083 Posts

what do you say sw, is the big Kojima right or has be drinking a little too much sake?

vg247 Hideo Kojima believes the biggest problem with Japanese developers is that everything is catered to the Japanese market whether its novels, films or games.

Speaking to CVG at E3, Kojima said its his intent when developing titles to draw inspiration from mediums not just in Japan but in the west as well. ?One thing about Japan, and this isn?t just games, is that things made in Japan are very much targeted at Japan, whether it?s games, movies or novels,? he said. ?The curse in Japan is that a lot of media is made in Japan just for Japan ? you go to the cinema and it?s all Japanese movies.

?My generation is now being exposed to a wide range of influences, that?s why what I want to make is a little bit more in tune with what people in the West will like. I really like all the things that are being made in the West.

?When I come to shows like E3 and see the announcements and go to Comic-Con, I love all of the presentations, so really I?ve been thinking maybe I was born in the wrong country.?

Kojima is currently working on a title which contains real world issues he wants to address.

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Tikeio

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#2 Tikeio
Member since 2011 • 5332 Posts

I agree with him 100%.

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Inotian

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#3 Inotian
Member since 2012 • 274 Posts

3 Years ago, I would've disgareed with him in a heartbeat . Now, he pretty much has it spot on.

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soapandbubbles

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#4 soapandbubbles
Member since 2010 • 3412 Posts
You mean like Capcom...lol? Look at RE5/6. This goes against many TRUE japanese surival horror's, which usually relies on a much more retro approach...even with gameplay mechanics.
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heretrix

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#5 heretrix
Member since 2004 • 37881 Posts

Creative people should always draw inspiration from as many sources as they can.If you can't trust Kojima on this than who can you trust. His entire career is based on this.

His love for cinema + american action movies + his Japanese quirkyness = Metal Gear

It's a great combination.

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deactivated-5b1e62582e305

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#6 deactivated-5b1e62582e305
Member since 2004 • 30778 Posts

Don't really care wtf they do, I just want good games damn it.

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ZombeGoast

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#7 ZombeGoast
Member since 2010 • 437 Posts

Just like Silent Hill Downpour right Kojima?

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WarTornRuston

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#8 WarTornRuston
Member since 2011 • 2712 Posts

Kojima needs to do the same thing. One game in 4 years of the same franchise does not cut it. It isn't even a good game series at that.

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soapandbubbles

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#9 soapandbubbles
Member since 2010 • 3412 Posts

Kojima needs to do the same thing. One game in 4 years of the same franchise does not cut it. It isn't even a good game series at that.

WarTornRuston
It's not that, it's his gameplay design and the lack of care for it, his talent comes from cinematic/story/characters...but even that is heavily inspired by movies. He always wanted to be a director.
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soapandbubbles

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#10 soapandbubbles
Member since 2010 • 3412 Posts

Just like Silent Hill Downpour right Kojima?

ZombeGoast
Don't tell me you think Downpour was action?
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DJ-Lafleur

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#11 DJ-Lafleur
Member since 2007 • 35604 Posts

I can support the notion of wanting to get more outside inspiration. I agree.

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Meinhard1

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#12 Meinhard1
Member since 2010 • 6790 Posts
I for one think they just need to look deeper within their hearts.
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BibiMaghoo

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#13 BibiMaghoo
Member since 2009 • 4018 Posts
I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'.
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#14 deactivated-59d151f079814
Member since 2003 • 47239 Posts
... Not surprised he would say that seeing as his main character, was based off of Kurt Russel's Character Snake Plisskin..
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Gue1

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#15 Gue1
Member since 2004 • 12171 Posts

it's not just him, Keiji Inafune has said the same thing in several occasions and many others too.

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heretrix

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#16 heretrix
Member since 2004 • 37881 Posts

I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'. BibiMaghoo
That doesn't mean it was a bad idea, that just means that they did a bad job. You can draw from the well too many times, things start to get stagnant.

And what Western influences does Final Fantasy have? That game is as Japanese as it gets; Ladyboys, crappy melodrama, you name it. FF13 was like a goddamn Japanese Soap opera. Bad game design is whats ruining FF not Western influence.

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Messiahbolical-

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#17 Messiahbolical-
Member since 2009 • 5670 Posts
[QUOTE="BibiMaghoo"]I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'.

"Trying to appeal to western audiences" didn't ruin Final Fantasy, Square Enix ruined Final Fantasy. The Final Fantasy series started going downhill as soon as Square and Enix merged.
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ZombeGoast

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#18 ZombeGoast
Member since 2010 • 437 Posts

[QUOTE="ZombeGoast"]

Just like Silent Hill Downpour right Kojima?

soapandbubbles

Don't tell me you think Downpour was action?

No, but they focus a lot in the combat

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Chemical_Viking

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#19 Chemical_Viking
Member since 2010 • 2145 Posts

[QUOTE="BibiMaghoo"]I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'. heretrix

That doesn't mean it was a bad idea, that just means that they did a bad job. You can draw from the well too many times, things start to get stagnant.

And what Western influences does Final Fantasy have? That game is as Japanese as it gets; Ladyboys, crappy melodrama, you name it. FF13 was like a goddamn Japanese Soap opera. Bad game design is whats ruining FF not Western influence.

Couldn't agree more with this.

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BibiMaghoo

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#20 BibiMaghoo
Member since 2009 • 4018 Posts

[QUOTE="BibiMaghoo"]I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'. heretrix

That doesn't mean it was a bad idea, that just means that they did a bad job. You can draw from the well too many times, things start to get stagnant.

And what Western influences does Final Fantasy have? That game is as Japanese as it gets; Ladyboys, crappy melodrama, you name it. FF13 was like a goddamn Japanese Soap opera. Bad game design is whats ruining FF not Western influence.

FFXIII was stated as 'trying to appeal to western audiences', the same was applicable in part to XII. Every FF game prior to these were better. An example is turn baed combat. This is viewed as a no go in western audiences, but is fine for Japan. It changed the games dramatically for the worse. I would also point you towards linear corridoor maps, instead of open worlds. An abundance of CGI and graphical flourishes that delayed the development of the games, not to mention cost, as western audiences value it more.
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heretrix

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#21 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

[QUOTE="BibiMaghoo"]I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'. BibiMaghoo

That doesn't mean it was a bad idea, that just means that they did a bad job. You can draw from the well too many times, things start to get stagnant.

And what Western influences does Final Fantasy have? That game is as Japanese as it gets; Ladyboys, crappy melodrama, you name it. FF13 was like a goddamn Japanese Soap opera. Bad game design is whats ruining FF not Western influence.

FFXIII was stated as 'trying to appeal to western audiences', the same was applicable in part to XII. Every FF game prior to these were better. An example is turn baed combat. This is viewed as a no go in western audiences, but is fine for Japan. It changed the games dramatically for the worse. I would also point you towards linear corridoor maps, instead of open worlds. An abundance of CGI and graphical flourishes that delayed the development of the games, not to mention cost, as western audiences value it more.

None of that is indicative of a western influence. CGIand everything else you've mentioned has been a part of FF for years. FF at the core is still turn based and none of that stuff is what makes FF bad or the fault of western design. FF is still a very Japanese franchise.

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BibiMaghoo

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#22 BibiMaghoo
Member since 2009 • 4018 Posts
They even looked at COD to take home how they can 'appeal to western audiences' They need to make there own games, they were always better for it.
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BibiMaghoo

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#23 BibiMaghoo
Member since 2009 • 4018 Posts

[QUOTE="BibiMaghoo"][QUOTE="heretrix"]That doesn't mean it was a bad idea, that just means that they did a bad job. You can draw from the well too many times, things start to get stagnant.

And what Western influences does Final Fantasy have? That game is as Japanese as it gets; Ladyboys, crappy melodrama, you name it. FF13 was like a goddamn Japanese Soap opera. Bad game design is whats ruining FF not Western influence.

heretrix

FFXIII was stated as 'trying to appeal to western audiences', the same was applicable in part to XII. Every FF game prior to these were better. An example is turn baed combat. This is viewed as a no go in western audiences, but is fine for Japan. It changed the games dramatically for the worse. I would also point you towards linear corridoor maps, instead of open worlds. An abundance of CGI and graphical flourishes that delayed the development of the games, not to mention cost, as western audiences value it more.

None of that is indicative of a western influence. CGIand everything else you've mentioned has been a part of FF for years. FF at the core is still turn based and none of that stuff is what makes FF bad or the fault of western design. FF is still a very Japanese franchise.

I disagree. The turn based gameplay is very much the case. That's why you still have turn based games that sell far better in Japan than in the west. Show me a western turn based title that sells well? FF at its core is no longer turn based. It is essentially real time.
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heretrix

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#24 heretrix
Member since 2004 • 37881 Posts

[QUOTE="heretrix"]

[QUOTE="BibiMaghoo"] FFXIII was stated as 'trying to appeal to western audiences', the same was applicable in part to XII. Every FF game prior to these were better. An example is turn baed combat. This is viewed as a no go in western audiences, but is fine for Japan. It changed the games dramatically for the worse. I would also point you towards linear corridoor maps, instead of open worlds. An abundance of CGI and graphical flourishes that delayed the development of the games, not to mention cost, as western audiences value it more. BibiMaghoo

None of that is indicative of a western influence. CGIand everything else you've mentioned has been a part of FF for years. FF at the core is still turn based and none of that stuff is what makes FF bad or the fault of western design. FF is still a very Japanese franchise.

I disagree. The turn based gameplay is very much the case. That's why you still have turn based games that sell far better in Japan than in the west. Show me a western turn based title that sells well? FF at its core is no longer turn based. It is essentially real time.

Even if it is real time, it isn't what's made FF's quality decline. The games just have terrible design, lame characters and bad storylines. Personally I don't have a problem with the combat, it's everything else that's lackluster.

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GD1551

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#25 GD1551
Member since 2011 • 9645 Posts

I disagree. The turn based gameplay is very much the case. That's why you still have turn based games that sell far better in Japan than in the west. Show me a western turn based title that sells well? FF at its core is no longer turn based. It is essentially real time. BibiMaghoo

Civilization for starters.

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Nengo_Flow

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#26 Nengo_Flow
Member since 2011 • 10644 Posts
[QUOTE="WarTornRuston"]

Kojima needs to do the same thing. One game in 4 years of the same franchise does not cut it. It isn't even a good game series at that.

soapandbubbles
It's not that, it's his gameplay design and the lack of care for it, his talent comes from cinematic/story/characters...but even that is heavily inspired by movies. He always wanted to be a director.

then he should collaborate with Quantic Dream. Im not making fun of QG games, I like their game. But Since Kojim really likes character/cinematics/story then he should start branching out. Do something other than wat he usually makes. Do wat ND did, go out and take a left turn and surprise everybody
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TecmoGirl

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#27 TecmoGirl
Member since 2007 • 3965 Posts

I always feel so confused when this topics comes up -- it's like people call the Japanese gaming market stagnant, needs more of this and that, etc. But then collectively start crying when the "LOLOLOLOL ok were westernising your favorite games" movement begins. It's almost as if people are fighting against having variety.

Why not let Japan do Japan and the west do the west, etc.? You'll probably always get people who will eventually draw inspiration from the outside and make a amazing game(applies to movies and novels as well) with a vast appeal anyways. But inspiration is like attraction, it can't be forced. And you definitely can't force open mindedness, otherwise nothing truly great will ever come from it.

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deactivated-5b69bebd1b0b6

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#28 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

Yes lets look to generic shooters for inspiration.. I totally see where this is going.

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Eponique

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#29 Eponique
Member since 2007 • 17918 Posts
I think they need to stop doing that.
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captainqwark20

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#30 captainqwark20
Member since 2012 • 1221 Posts
[QUOTE="BibiMaghoo"]I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'.

You are completely wrong. Final Fantasy doesn't play like anything trying to attract a western audience. Japan ate that game up while NA was complaining about it.
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captainqwark20

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#31 captainqwark20
Member since 2012 • 1221 Posts
[QUOTE="heretrix"]

[QUOTE="BibiMaghoo"] FFXIII was stated as 'trying to appeal to western audiences', the same was applicable in part to XII. Every FF game prior to these were better. An example is turn baed combat. This is viewed as a no go in western audiences, but is fine for Japan. It changed the games dramatically for the worse. I would also point you towards linear corridoor maps, instead of open worlds. An abundance of CGI and graphical flourishes that delayed the development of the games, not to mention cost, as western audiences value it more. BibiMaghoo

None of that is indicative of a western influence. CGIand everything else you've mentioned has been a part of FF for years. FF at the core is still turn based and none of that stuff is what makes FF bad or the fault of western design. FF is still a very Japanese franchise.

I disagree. The turn based gameplay is very much the case. That's why you still have turn based games that sell far better in Japan than in the west. Show me a western turn based title that sells well? FF at its core is no longer turn based. It is essentially real time.

And again, you have no idea what you're talking about. Again.
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Eponique

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#32 Eponique
Member since 2007 • 17918 Posts
[QUOTE="captainqwark20"][QUOTE="BibiMaghoo"]I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'.

You are completely wrong. Final Fantasy doesn't play like anything trying to attract a western audience. Japan ate that game up while NA was complaining about it.

Look at developer diaries and interviews; it's no secret they tried to appeal to a more international audience. The pseudo-real time battle system was done to make it look less Japanese. Whether that was received well or not is a different matter. Japanese didn't like the game either btw hence why FF13-2 bomba'd out of this planet.
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deactivated-5b69bebd1b0b6

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#33 deactivated-5b69bebd1b0b6
Member since 2009 • 6176 Posts

[QUOTE="BibiMaghoo"]I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'. captainqwark20
You are completely wrong. Final Fantasy doesn't play like anything trying to attract a western audience. Japan ate that game up while NA was complaining about it.

I think even a lot of gamers in Japan where disappointed with FFXIII&(-2)

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soapandbubbles

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#34 soapandbubbles
Member since 2010 • 3412 Posts

I always feel so confused when this topics comes up -- it's like people call the Japanese gaming market stagnant, needs more of this and that, etc. But then collectively start crying when the "LOLOLOLOL ok were westernising your favorite games" movement begins. It's almost as if people are fighting against having variety.

Why not let Japan do Japan and the west do the west, etc.? You'll probably always get people who will eventually draw inspiration from the outside and make a amazing game(applies to movies and novels as well) with a vast appeal anyways. But inspiration is like attraction, it can't be forced. And you definitely can't force open mindedness, otherwise nothing truly great will ever come from it.

TecmoGirl
Tastes change overtime...japan can stick to what they do, but global sales are sure to be short, what was once considered INSANELY GOOD, isn't anymore..so some progression and evolving needs to be done. That doesn't mean turning their games into what the majority of westerners play. Japanese developers have felt the pressure, normally they are a very closed race..with anything, they stick to what works and their own methods...but when it's about profit and making those sales...concerning big budget projects...things are forced to change, its within THIS area do they struggle to maintain a balance of their own creativity and implementing other ideas, etc. At least those are MY views.
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#35 Pikminmaniac
Member since 2006 • 11514 Posts

I'm actually of the belief that Japanese developers trying to appeal to the west is what ruined a lot of Japanese games this gen. Wouldn't we have a wider range of appeal if western developers focused on western tastes and Japanese developers on Japanese tastes instead of everybody looking at the west?

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BibiMaghoo

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#36 BibiMaghoo
Member since 2009 • 4018 Posts
[QUOTE="captainqwark20"][QUOTE="BibiMaghoo"]I disagree. 100% This very approach has ruined some Japanese franchises, namely Final Fantasy. Trying to appeal to western audiences instead of making there own games results in poor quality. Japanese games used to be good, until they all decided to 'look outside Japan for inspiration'.

You are completely wrong.

Apparently not. You may think so, But SE made in very clear in multiple interviews they made changes to the core game to appeal to western audiences. If you agree or not that the end result achieved this is irrelevant, it is a fact that is what they did.
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ispeakfact

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#37 ispeakfact
Member since 2011 • 5317 Posts
10 scoring. GOTY. 94 meta. Jelly confirmed. :cool:
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BibiMaghoo

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#38 BibiMaghoo
Member since 2009 • 4018 Posts

[QUOTE="BibiMaghoo"][QUOTE="heretrix"]None of that is indicative of a western influence. CGIand everything else you've mentioned has been a part of FF for years. FF at the core is still turn based and none of that stuff is what makes FF bad or the fault of western design. FF is still a very Japanese franchise.

heretrix

I disagree. The turn based gameplay is very much the case. That's why you still have turn based games that sell far better in Japan than in the west. Show me a western turn based title that sells well? FF at its core is no longer turn based. It is essentially real time.

Even if it is real time, it isn't what's made FF's quality decline. The games just have terrible design, lame characters and bad storylines. Personally I don't have a problem with the combat, it's everything else that's lackluster.

That depends (IMO of course) what you mean by games. If you are refering to all FF titles, then that is your opinion, and not what I am debating at all. The fact that recent titles have been abominations to the franchise name is what I am talking about. And this has occured only since SE's push to deliver what they think a western audience wants, that is all I was pointing out. It has been damaging for them, and I don't see how other devs doing the same is a good thing.
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BibiMaghoo

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#39 BibiMaghoo
Member since 2009 • 4018 Posts

I'm actually of the belief that Japanese developers trying to appeal to the west is what ruined a lot of Japanese games this gen.

Pikminmaniac
This is exactly what I am talking about.
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GD1551

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#40 GD1551
Member since 2011 • 9645 Posts

I'm actually of the belief that Japanese developers trying to appeal to the west is what ruined a lot of Japanese games this gen.

Pikminmaniac

Like what? RE? RE was always focused on the west, what else you got? FF13? That game is not western at all... what else?

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#41 captainqwark20
Member since 2012 • 1221 Posts
[QUOTE="Pikminmaniac"]

I'm actually of the belief that Japanese developers trying to appeal to the west is what ruined a lot of Japanese games this gen.

BibiMaghoo
This is exactly what I am talking about.

And how many games was that? 3? @pikmaniac LOL Pikmin was made catering toward western type real-time strategy games.
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#42 captainqwark20
Member since 2012 • 1221 Posts
10 scoring. GOTY. 94 meta. Jelly confirmed. :cool:ispeakfact
GTAIV is higher.
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#43 Mozelleple112
Member since 2011 • 11293 Posts
10 scoring. GOTY. 94 meta. Jelly confirmed. :cool:ispeakfact
Yep, the only true 10/10.. MGS4 :) A mixture of western and Japanese brilliance results in the best game ever made with the greatest story, design, chracter developement, voice acting, cinematics etc.. all found in Metal Gear Solid 4 :)
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Pikminmaniac

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#44 Pikminmaniac
Member since 2006 • 11514 Posts

[QUOTE="ispeakfact"]10 scoring. GOTY. 94 meta. Jelly confirmed. :cool:captainqwark20
GTAIV is higher.

And both Mario Galaxy games even higher still :P

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TecmoGirl

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#45 TecmoGirl
Member since 2007 • 3965 Posts

[QUOTE="TecmoGirl"]

I always feel so confused when this topics comes up -- it's like people call the Japanese gaming market stagnant, needs more of this and that, etc. But then collectively start crying when the "LOLOLOLOL ok were westernising your favorite games" movement begins. It's almost as if people are fighting against having variety.

Why not let Japan do Japan and the west do the west, etc.? You'll probably always get people who will eventually draw inspiration from the outside and make a amazing game(applies to movies and novels as well) with a vast appeal anyways. But inspiration is like attraction, it can't be forced. And you definitely can't force open mindedness, otherwise nothing truly great will ever come from it.

soapandbubbles

Tastes change overtime...japan can stick to what they do, but global sales are sure to be short, what was once considered INSANELY GOOD, isn't anymore..so some progression and evolving needs to be done. That doesn't mean turning their games into what the majority of westerners play. Japanese developers have felt the pressure, normally they are a very closed race..with anything, they stick to what works and their own methods...but when it's about profit and making those sales...concerning big budget projects...things are forced to change, its within THIS area do they struggle to maintain a balance of their own creativity and implementing other ideas, etc. At least those are MY views.

I see. Sounds about right. I personally don't mind if they added some new things or refine something already good and make it even better. But yah, I just don't think it should ever get to the point in which there is so much change involved that a series begins to lose it's image or the familiarity and tradition associated with -- basically becoming something nearly unrecognizable and something it never was to begin with.

While video game companies are in businesses to make money, hopefully they can find a way to evolve while still being aware of and maintaining the appeal that created it's initial audience.

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Arach666

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#46 Arach666
Member since 2009 • 23285 Posts

[QUOTE="captainqwark20"][QUOTE="ispeakfact"]10 scoring. GOTY. 94 meta. Jelly confirmed. :cool:Pikminmaniac

GTAIV is higher.

And both Mario Galaxy games even higher still :P

Actually,both MG and MG2 have a 97 on MC and GTA4 has a 98! :o
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captainqwark20

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#47 captainqwark20
Member since 2012 • 1221 Posts

[QUOTE="captainqwark20"][QUOTE="ispeakfact"]10 scoring. GOTY. 94 meta. Jelly confirmed. :cool:Pikminmaniac

GTAIV is higher.

And both Mario Galaxy games even higher still :P

Galaxy 2 had less reviews unfair. SMG 1 is 9.5 :)
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captainqwark20

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#48 captainqwark20
Member since 2012 • 1221 Posts
[QUOTE="Pikminmaniac"]

[QUOTE="captainqwark20"] GTAIV is higher.Arach666

And both Mario Galaxy games even higher still :P

Actually,both MG and MG2 have a 97 on MC and GTA4 has a 98! :o

This to.
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GeoffZak

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#49 GeoffZak
Member since 2007 • 3715 Posts

Japanese developers are doing just fine.

The only thing they need to do more of is localize more of their best games.

I hope that Japanese developer don't continue to try to mimic western developers.

Dragon's Dogma looks like Elder Scrolls and Resident Evil 6 looks like Gears of War.

We have western developers for those kind of games.

Japanese developers should continue with their own style.

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TerrorRizzing

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#50 TerrorRizzing
Member since 2010 • 4232 Posts

I wish he would just shut it about Japanese devs.