KZ2, console graphics king...Really?

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Rikusaki

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#301 Rikusaki
Member since 2006 • 16641 Posts
[QUOTE="Filthybastrd"]

Textures textures textures blablabla.

MortalDecay
So, you'd be happy if games still looked like Star Fox on the SNES...

It's not all about textures.
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godofwarrocksux

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#302 godofwarrocksux
Member since 2009 • 25 Posts

[QUOTE="LOLDFRTGERGDMIK"]

eye's tell the truth, the teeth on killzone2 models look like 2d paper cut out sprites lolMr_Apple_Soup

THE TEETH?

THE....TEETH?

well guys, there you have it, GeoW2 has better teeth then KZ2, not better textures, better lighting, better graphics...better teeth

this thread is getting a bit...stupid now...the general agreement is that KZ2 has better graphics...cant we just move on, or do we really need a 300+ post thread on this EVERY OTHER DAY?...

...the teeth :x

nah, dynamic lighting has already been done in the past, but craploads of normal maps,bump,parallax is what makes a next gen game. anyone who knows anything about graphics knows gears of war uses more, it's overall more next gen. while killzone2 has dynamic lights lol already done fear original, doom3?, doesnt have as much bump,parallax ,normal maps.
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-Traveller-

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#303 -Traveller-
Member since 2009 • 2477 Posts

[QUOTE="Mr_Apple_Soup"]

[QUOTE="LOLDFRTGERGDMIK"]

eye's tell the truth, the teeth on killzone2 models look like 2d paper cut out sprites lolgodofwarrocksux

THE TEETH?

THE....TEETH?

well guys, there you have it, GeoW2 has better teeth then KZ2, not better textures, better lighting, better graphics...better teeth

this thread is getting a bit...stupid now...the general agreement is that KZ2 has better graphics...cant we just move on, or do we really need a 300+ post thread on this EVERY OTHER DAY?...

...the teeth :x

nah, dynamic lighting has already been done in the past, but craploads of normal maps,bump,parallax is what makes a next gen game. anyone who knows anything about graphics knows gears of war uses more, it's overall more next gen. while killzone2 has dynamic lights lol already done fear original, doom3?, doesnt have as much bump,parallax ,normal maps.

Got a link to that aswell? How long does it take you to start a new acct when you are doing it so consistently? Must take a while.

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godofwarrocksux

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#304 godofwarrocksux
Member since 2009 • 25 Posts
a link from where? the human eye can see gears of war has more normal mapping/parallax/bump maps. the textures have more depth the models have more depth. Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere http://www.unrealtechnology.com/features.php?ref=rendering Detailed character lighting, using spherical harmonics to composite the light environment and support large numbers of affecting lights at near constant rendering cost. Advanced shadowing, providing full support for four shadowing techniques: Dynamic stencil shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene. Dynamic characters casting dynamic soft shadows on the scene using projected shadow buffers. Multiple shadow filtering methods are supported including uniform PCF, jittered PCF and VSM. Filtering methods support varying quality settings and are optimized to take advantage of platform-specific features. lol in other words, gears of war lighting could of all been dynamic, but not all lightsources are because it was design choice.
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-Traveller-

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#305 -Traveller-
Member since 2009 • 2477 Posts

a link from where? the human eye can see gears of war has more normal mapping/parallax/bump maps. the textures have more depth the models have more depth. Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere http://www.unrealtechnology.com/features.php?ref=rendering Detailed character lighting, using spherical harmonics to composite the light environment and support large numbers of affecting lights at near constant rendering cost. Advanced shadowing, providing full support for four shadowing techniques: Dynamic stencil shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene. Dynamic characters casting dynamic soft shadows on the scene using projected shadow buffers. Multiple shadow filtering methods are supported including uniform PCF, jittered PCF and VSM. Filtering methods support varying quality settings and are optimized to take advantage of platform-specific features. lol in other words, gears of war lighting could of all been dynamic, but not all lightsources are because it was design choice.godofwarrocksux

Well unless you have actual evidence, you're point is moot at best.

In fact all of your points never seem to b based on fact, but on what you see personally. Which doesn't necessarily make it right.

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guardofdead

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#306 guardofdead
Member since 2008 • 284 Posts

are you kidding???? big rigs looks better than anything out atm!!! get real sons

lmfao :P

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primatefac3

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#307 primatefac3
Member since 2009 • 25 Posts

[QUOTE="godofwarrocksux"]a link from where? the human eye can see gears of war has more normal mapping/parallax/bump maps. the textures have more depth the models have more depth. Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere http://www.unrealtechnology.com/features.php?ref=rendering Detailed character lighting, using spherical harmonics to composite the light environment and support large numbers of affecting lights at near constant rendering cost. Advanced shadowing, providing full support for four shadowing techniques: Dynamic stencil shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene. Dynamic characters casting dynamic soft shadows on the scene using projected shadow buffers. Multiple shadow filtering methods are supported including uniform PCF, jittered PCF and VSM. Filtering methods support varying quality settings and are optimized to take advantage of platform-specific features. lol in other words, gears of war lighting could of all been dynamic, but not all lightsources are because it was design choice.-Traveller-

Well unless you have actual evidence, you're point is moot at best.

In fact all of your points never seem to b based on fact, but on what you see personally. Which doesn't necessarily make it right.

killzone2 dev's were going for using more dynamic lights than epicgames, its not engine limitation could of had same lighting effects killzone2. all design choice. but gears of war character models win http://www.gamespot.com/xbox360/action/gearsofwar/images/0/115/?full_size=1 dom from gears of war looks exactly like that during gameplay, he has veins in his neck and on his arm, the people in killzone2 dont so this is fact that killzone2 is less detailed. http://www.youtube.com/watch?v=CjOQ9r35uiU&feature=related lol on this video of jimi hendrix, you can see a vein on his neck.
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-Traveller-

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#308 -Traveller-
Member since 2009 • 2477 Posts

[QUOTE="-Traveller-"]

[QUOTE="godofwarrocksux"]a link from where? the human eye can see gears of war has more normal mapping/parallax/bump maps. the textures have more depth the models have more depth. Full support for seamlessly interconnected indoor and outdoor environments with dynamic per-pixel lighting and shadowing supported everywhere http://www.unrealtechnology.com/features.php?ref=rendering Detailed character lighting, using spherical harmonics to composite the light environment and support large numbers of affecting lights at near constant rendering cost. Advanced shadowing, providing full support for four shadowing techniques: Dynamic stencil shadow volumes supporting fully dynamic, moving light sources casting accurate shadows on all objects in the scene. Dynamic characters casting dynamic soft shadows on the scene using projected shadow buffers. Multiple shadow filtering methods are supported including uniform PCF, jittered PCF and VSM. Filtering methods support varying quality settings and are optimized to take advantage of platform-specific features. lol in other words, gears of war lighting could of all been dynamic, but not all lightsources are because it was design choice.primatefac3

Well unless you have actual evidence, you're point is moot at best.

In fact all of your points never seem to b based on fact, but on what you see personally. Which doesn't necessarily make it right.

killzone2 dev's were going for using more dynamic lights than epicgames, its not engine limitation could of had same lighting effects killzone2. all design choice. but gears of war character models win http://www.gamespot.com/xbox360/action/gearsofwar/images/0/115/?full_size=1 dom from gears of war looks exactly like that during gameplay, he has veins in his neck and on his arm, the people in killzone2 dont so this is fact that killzone2 is less detailed. http://www.youtube.com/watch?v=CjOQ9r35uiU&feature=related lol on this video of jimi hendrix, you can see a vein on his neck.

Why do you keep posting to pictures, you're not proving anything to me. All it shows is that Gears graphics are good. Yet not better than Killzone 2. Anyways you were fun for about 2 seconds of convo, but i'm gona leave this alone now.

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s3KtOr

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#309 s3KtOr
Member since 2006 • 204 Posts

[QUOTE="waynehead895"]Opinion. There will never be a graphics king because no one will ever agree on what looks best. jerkface96
/thread lol

You could have not said it any better.

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yoyoyoyoyoyoyo2

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#310 yoyoyoyoyoyoyo2
Member since 2009 • 25 Posts

[QUOTE="primatefac3"][QUOTE="-Traveller-"]

Well unless you have actual evidence, you're point is moot at best.

In fact all of your points never seem to b based on fact, but on what you see personally. Which doesn't necessarily make it right.

-Traveller-

killzone2 dev's were going for using more dynamic lights than epicgames, its not engine limitation could of had same lighting effects killzone2. all design choice. but gears of war character models win http://www.gamespot.com/xbox360/action/gearsofwar/images/0/115/?full_size=1 dom from gears of war looks exactly like that during gameplay, he has veins in his neck and on his arm, the people in killzone2 dont so this is fact that killzone2 is less detailed. http://www.youtube.com/watch?v=CjOQ9r35uiU&feature=related lol on this video of jimi hendrix, you can see a vein on his neck.

Why do you keep posting to pictures, you're not proving anything to me. All it shows is that Gears graphics are good. Yet not better than Killzone 2. Anyways you were fun for about 2 seconds of convo, but i'm gona leave this alone now.

http://i44.tinypic.com/25qc5dx.jpg See this gears of war realtime cutscene pic? here's during gameplay he looks exact same in this shot scar, veins on his neck still there everything gameplay pic is just different angle and lighting so not showing details as much as cutscene http://i39.tinypic.com/29dtmie.jpg LOL you think these killzone2 screenshots below the character model has more detail? lol bs http://i41.tinypic.com/2gy3whd.jpg http://i44.tinypic.com/i3z9dg.jpg killzone2 has better lighting, but character models gears of war wins no denying that.
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ronvalencia

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#311 ronvalencia
Member since 2008 • 29612 Posts
[QUOTE="killzowned24"][QUOTE="gearspwnflopzon"]gears of war 3 all lights fully dynamic FTW LOLDFRTGERGDMIK
LOL, keep dreaming because Epic was just hyping better static lighting as a new feature.

LOL no games on the market use global illumination.

Not quite in the market... In addition to deferred rendering for lights, CryENGINE 3 features a real-time dynamic global illumination solution. Refer to http://www.crytek.com/technology/cryengine-3/specifications/
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mamkem6

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#312 mamkem6
Member since 2007 • 1457 Posts

Gears vs Killzone.

These threads are becoming boring.

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wooooode

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#313 wooooode
Member since 2002 • 16666 Posts
[QUOTE="MortalDecay"][QUOTE="Trinners"]

So, you'd be happy if games still looked like Star Fox on the SNES...MortalDecay

oh and in no way cod5 has more things going on-screen than KZ2. That alone shows that you haven't played KZ2 :lol:

Have you even played COD5?

The very end is the only part where there is really alot of guys onscreen and explosions at once.
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yoyoyoyoyoyoyo2

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#314 yoyoyoyoyoyoyo2
Member since 2009 • 25 Posts
[QUOTE="LOLDFRTGERGDMIK"][QUOTE="killzowned24"] LOL, keep dreaming because Epic was just hyping better static lighting as a new feature.ronvalencia
LOL no games on the market use global illumination.

Not quite in the market... In addition to deferred rendering for lights, CryENGINE 3 features a real-time dynamic global illumination solution. Refer to http://www.crytek.com/technology/cryengine-3/specifications/

i forgot i think crysis does. killzone2 sev realtime cutscene character you play as http://i44.tinypic.com/erylgl.jpg gears of war 1# marcus character you play as. http://i44.tinypic.com/25qc5dx.jpg LOL seriously marcus looks exactly same during gameplay, gears makes killzone2 models look last gen LOL
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#315 yoyoyoyoyoyoyo2
Member since 2009 • 25 Posts
mind you i never played gears of war 2 or killzone2 LOL, but im longtime pc gamer i notice little details. i seen this crazy worm looking crap during gameplay video on gametrailers or gamespots video review i forgot, but it was i think the one from one of the shots everyone thought was photoshopped by the dev. the worm looked crazy organic lookin killzone2 lighting wins though, but epicgames design some crazy crap.
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CreepyBacon

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#317 CreepyBacon
Member since 2005 • 3183 Posts

Theres really little difference between KZ2/RE5/GEOW2 and anyone that says other wise cannot be anything short of blind. Whichever has graphics king is a rather little victory because it's only scrapped past.

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daveg1

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#318 daveg1
Member since 2005 • 20405 Posts
[QUOTE="gearspwnflopzon"][QUOTE="Nonstop-Madness"]KZ2 doesn't have the best character models but everything else is the best. Uncharted 1 has better character models than KZ2 and Gears 2. Nonstop-Madness
gears of war 1/2 have the best models on consoles. uncharted looks like crap his skin has no detail

 He's skin does have a lot of detail. That's an in game character model.

no it isnt thats early dev art work..liar!
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obamanian

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#319 obamanian
Member since 2008 • 3351 Posts

art style owns technicallity, just look at fable 2, beautiful.sts106mat

Actually Fable 2 own KZ2 in lighting, with REAL dynamic shadowed volumetric lighting, vastly bigger world and scale, and of course forests and details beyond anything in KZ2 barren worlds

And of course 50 NPCs around with real AI, than just going from A to B shooting