[QUOTE="Mordred19"]
I only needed to try the beta to see what was going on. GG had absolutely no confidence in their own game. it now offers nothing of its own.
Episode_Eve
That's not true at all. They had complete confidence in this game. I'd say they had too much confidence, lol. The problem is that they followed the designs of one guy, who changed what made KZ2 such an amazing MP game.
If Guerrilla were allowed (or gave themselves) more time, like until October, the MP would be better. For example, imagine what Reach's MP would be like if there were released in Februrary 2010, instead of September.
I'm sure a larger workload was related, after all, they had to push 3D and Move so Sony could show something off.
but what shows their confidence when they:
take Halo Reach's assassinations idea but leave out the balance and letting players just stab others in the face, even if the attacker was being shot at the time
take out spawn grenades and replace it with capture points. spawn grenade = different, special, unique, very flexible tactics. any issue with it in KZ2 could have been rectified in KZ3, because they had a fresh start with new knowledge, and it is entirely GG's fault if player's didn't know how to use spawn grenades properly in 2 (there were no tips in load screens saying "it spawns you in the opposite direction when you deployed it"
throw in a completely arbitrary ribbon system that gives players extra damage and faster reloads in the middle of a game, with no downsides like recoil or movement speed
have an upgrade system that is all about improving abilities, when those tier 3 abilities are integral enough that all players should have them from the beginning. think about it: engineers that have to buy their turrets? tacticians that need to buy their drones? every player has to buy their sidearm? they pulled something like this in KZ2, and it was a bad idea, this is even worse in 3. I saw the same thing in Bad Company 2, hold back integral skills just to give players more stuff to grind for. "unlock your ammo boxes, your med kits, your repair tool, look! we're just like the COD games now! really!"
a system with each abilitiy having a downside to balance it would have provided perfect variety while meaning that newer players were never screwed over.
developers make mistakes, it happens. some don't go back and change them. there is a tendency for people to just accept the first thing they get without considering the alternative.
Log in to comment