L4D and L4D2 cross play

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sikanderahmed

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#1 sikanderahmed
Member since 2007 • 5444 Posts

http://uk.xbox360.ign.com/articles/100/1001594p1.html

so L4D2 haters, what do you think about this? do you think Valve willinclude all original L4D content with L4D2 coz that is the only way I can think off that will allow cross play :|

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clembo1990

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#2 clembo1990
Member since 2005 • 9976 Posts
Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?
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Nubiitking

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#3 Nubiitking
Member since 2009 • 41 Posts
I think L4D2 haters still wouldn't be satisfied. Their point was to get free DLC for it.
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Irick_cb

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#4 Irick_cb
Member since 2009 • 1691 Posts

If this is true then it won't split the comunity.

I'm happy, but i never was in the boycott.

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aaronmullan

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#5 aaronmullan
Member since 2004 • 33426 Posts
I knew this was going to happen anyway. I am happy :D
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thelastguy

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#7 thelastguy
Member since 2007 • 12030 Posts

Looks like I might get L4D2 then

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smithster118

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#8 smithster118
Member since 2008 • 3910 Posts

So what does L4D2 add to the current L4D?

I'm not part of the boycott, I generally don't know. :?

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river_rat3117

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#9 river_rat3117
Member since 2003 • 3474 Posts
kind of like socom 3 and combined assault for ps2. combined assault had eveything socom 3 had plus the whole new story co-op and what not so it could play with socom 3 players as well. i would like to get L4D but i have no one to play with, if valve really is starting to hire ps3 devs like they said before then it would be nice to have this game on it so icould play it with my friends
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ManicAce

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#10 ManicAce
Member since 2009 • 3267 Posts
That would be great, I never had a problem with L4D2 in the first place but I was slightly worried that it would divide the community up, this should help with that if they manage to pull it off.
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johnnyblazed88

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#11 johnnyblazed88
Member since 2008 • 4240 Posts

that would be sick

both together would beALOT of different maps to play

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Vaasman

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#12 Vaasman
Member since 2008 • 15877 Posts

This is good for people new to the franchise, but I still say fans of the original are getting shafted here.

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metroidfood

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#13 metroidfood
Member since 2007 • 11175 Posts

Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990

More importantly, what's the point of an entirely new game if you're just going to play with users of the first one?

I realize they're trying to stem the controversy, but this is just going to make it worse, as they're essentially admitting that L4D2 is pretty much the same as the first.

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johnnyblazed88

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#14 johnnyblazed88
Member since 2008 • 4240 Posts

[QUOTE="clembo1990"]Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?metroidfood

More importantly, what's the point of an entirely new game if you're just going to play with users of the first one?

I realize they're trying to stem the controversy, but this is just going to make it worse, as they're essentially admitting that L4D2 is pretty much the same as the first.

it doesnt need to change much new maps, weapons, & zombies is all it needs

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Trmpt

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#15 Trmpt
Member since 2008 • 2381 Posts

[QUOTE="metroidfood"]

[QUOTE="clembo1990"]Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?johnnyblazed88

More importantly, what's the point of an entirely new game if you're just going to play with users of the first one?

I realize they're trying to stem the controversy, but this is just going to make it worse, as they're essentially admitting that L4D2 is pretty much the same as the first.

it doesnt need to change much new maps, weapons, & zombies is all it needs

The weapons are exactly the same though, wait one has a silencer.
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SparkyProtocol

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#16 SparkyProtocol
Member since 2009 • 7680 Posts
This fixes ONE of the issues. :)
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dommeus

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#17 dommeus
Member since 2004 • 9433 Posts

This is good for people new to the franchise, but I still say fans of the original are getting shafted here.

Vaasman
Yeah totally.
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standarddamage

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#18 standarddamage
Member since 2006 • 1143 Posts

The weapons are exactly the same though, wait one has a silencer.Trmpt

The melee weapons are also a nice touch.

I actually mantain that Valve owes me nothing for the original L4D. Given the hours upon hours of enjoyment I got out of the first title, I'll more than happily throw them more support by buying the second.

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horrowhip

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#19 horrowhip
Member since 2005 • 5002 Posts

Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990

without knowing how they handled AI Director communication in L4D, I can't say with any certainty if this would solve the issue, but it could be possible that they are considering doing management of the AI Director entirely via the players who own L4D2... That way the re-written AI Director is still in effect, but L4D players do not need to have the code locally(however, it also brings up the issue of balance... the new code may not work properly in the old levels). It would be rather odd to do something in such a convoluted manner in terms of networking, which is probably why it would not have been initially considered.

It is also entirely possible that they could just throw in their old code, and add a boolean statement determining which version of the code to use for any given level... But that is entirely a waste of storage space on the disk, hence why it wasn't considered initially(similar to above).

There are any number of solutions to the problem. Doesn't make them any less redundant/unnecessary though... My guess is the only reason that they are even bothering with this is because people were complaining so much.

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Cicatraz_ESP

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#20 Cicatraz_ESP
Member since 2006 • 1993 Posts

[QUOTE="johnnyblazed88"]

[QUOTE="metroidfood"]

More importantly, what's the point of an entirely new game if you're just going to play with users of the first one?

I realize they're trying to stem the controversy, but this is just going to make it worse, as they're essentially admitting that L4D2 is pretty much the same as the first.

Trmpt

it doesnt need to change much new maps, weapons, & zombies is all it needs

The weapons are exactly the same though, wait one has a silencer.

Umm....melee weapons????

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slvrraven9

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#21 slvrraven9
Member since 2004 • 9278 Posts
I think L4D2 haters still wouldn't be satisfied. Their point was to get free DLC for it.Nubiitking
theres no satisfying someone who doesnt want to be satisfied. i think theyre so upset with valve, that no matter how they word theyre support they wont be happy till they hear that they get more FREE support.
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slvrraven9

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#22 slvrraven9
Member since 2004 • 9278 Posts
[QUOTE="Irick_cb"]

If this is true then it won't split the comunity.

I'm happy, but i never was in the boycott.

they had said a long time ago that they will NOT split the community. i just wonder how theyre going to pull it off
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Trmpt

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#23 Trmpt
Member since 2008 • 2381 Posts

It is also entirely possible that they could just throw in their old code, and add a boolean statement determining which version of the code to use for any given level... But that is entirely a waste of storage space on the disk, hence why it wasn't considered initially(similar to above).

horrowhip

I do not see how a boolean statement could take up much space, it is essentially only an "on" "off" switch or "choose #1 or #2."

It seems like it would be a simple small statement within a program that would not take up much space.

I could be completely wrong though, I mean I only have a semesters worth of Java programming experience after all.

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skrat_01

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#24 skrat_01
Member since 2007 • 33767 Posts
Cross play - ala user made mods probably....
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bobbetybob

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#25 bobbetybob
Member since 2005 • 19370 Posts
That would be great, I never had a problem with L4D2 in the first place but I was slightly worried that it would divide the community up, this should help with that if they manage to pull it off.ManicAce
I wouldn't panic even if they didn't do this, most gamers are complete hypocrites, they say they won't buy L4D2 but I bet about 90% of them still will.
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horrowhip

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#26 horrowhip
Member since 2005 • 5002 Posts

[QUOTE="horrowhip"]

It is also entirely possible that they could just throw in their old code, and add a boolean statement determining which version of the code to use for any given level... But that is entirely a waste of storage space on the disk, hence why it wasn't considered initially(similar to above).

Trmpt

I do not see how a boolean statement could take up much space, it is essentially only an "on" "off" switch or "choose #1 or #2."

It seems like it would be a simple small statement within a program that would not take up much space.

I could be completely wrong though, I mean I only have a semesters worth of Java programming experience after all.

Well... you would have to keep the entire code base necessary to run the old code... That could be anything from a single class to nearly half the source code. Depends on how the AI Director was written... Given Valve's modular structure to the engine, my guess is that it wouldn't be THAT much of the Source Code... But it would be a subset of classes...

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KungfuKitten

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#27 KungfuKitten
Member since 2006 • 27389 Posts

They can't do anything right for You guys can they? :P

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-ScorpionKing

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#28 -ScorpionKing
Member since 2008 • 433 Posts

i'm not part of the boycot...and i can't wait for this game

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shadow_hosi

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#29 shadow_hosi
Member since 2006 • 9543 Posts
Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990
it is rewritten to do more things it can easily be restricted in what it can do to function like the previous version. and i believe the cross-play is for SDK maps
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SparkyProtocol

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#30 SparkyProtocol
Member since 2009 • 7680 Posts
Well I hope they fix the matchmaking because right now it is annoying trying to use mods.
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Eddie-Vedder

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#31 Eddie-Vedder
Member since 2003 • 7810 Posts

Doesn't that kinda prove LFD2 should of been DLC?

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skrat_01

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#32 skrat_01
Member since 2007 • 33767 Posts

Doesn't that kinda prove LFD2 should of been DLC?

Eddie-Vedder
Modern Warfare 2 should be 'DLC' by that logic. Go figure.
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horrowhip

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#33 horrowhip
Member since 2005 • 5002 Posts

Well I hope they fix the matchmaking because right now it is annoying trying to use mods.SparkyProtocol

Maybe that is because their matchmaking was never intended to have mods and the only reason they included it was to appease to complainers.

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shadow_hosi

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#34 shadow_hosi
Member since 2006 • 9543 Posts

[QUOTE="SparkyProtocol"]Well I hope they fix the matchmaking because right now it is annoying trying to use mods.horrowhip

Maybe that is because their matchmaking was never intended to have mods and the only reason they included it was to appease to complainers.

actually it was because of the consoles
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BoloTheGreat

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#35 BoloTheGreat
Member since 2008 • 3483 Posts
Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990
Not really, you would use the OLD AI director for the Crossplay, corssplay would probably just consist of the old L4D content anyhoo.
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Irick_cb

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#36 Irick_cb
Member since 2009 • 1691 Posts

[QUOTE="horrowhip"]

[QUOTE="SparkyProtocol"]Well I hope they fix the matchmaking because right now it is annoying trying to use mods.shadow_hosi

Maybe that is because their matchmaking was never intended to have mods and the only reason they included it was to appease to complainers.

actually it was because of the consoles

Why would it be because of the consoles?

Last i checked the PC version was not running on Live.

(Also, is anyone else having issues quoting?

It told me like 4 times i can't quote from another topic.)

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Couth_

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#37 Couth_
Member since 2008 • 10369 Posts

http://uk.xbox360.ign.com/articles/100/1001594p1.html

so L4D2 haters, what do you think about this? do you think Valve willinclude all original L4D content with L4D2 coz that is the only way I can think off that will allow cross play :|

sikanderahmed
I think that confirms L4D2 is nothing but DLC/expansion, and it should have been a free mod, or it better be very reduced in price
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PAL360

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#38 PAL360
Member since 2007 • 30574 Posts

i'm not part of the boycot...and i can't wait for this game

-ScorpionKing

Same here. 5 campaigns of the funnest coop game this gen sounded great to me from the beggining!

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Senor_Kami

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#39 Senor_Kami
Member since 2008 • 8529 Posts
Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990
I could care less about either game, but what this guy said is true. Valve was saying that the AI director was drastically different and couldn't possibly be updated to L4D2 quality with a patch. Unless crossplay means that L4D2 gamers are going to be playing with the L4D1 director, they're reasoning was BS. But who cares really? It's a multiplayer only game with only 4 maps and you guys ate that $60 bait hook, line and sinker to the tune of 2.5 million units on the 360. You showed how much a sucker you were and now you're getting milked. If you're gonna blame someone, blame yourself for showing developers how gullible you are and how quickly you'll light your money on fire.
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clembo1990

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#40 clembo1990
Member since 2005 • 9976 Posts
[QUOTE="clembo1990"]Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?Senor_Kami
I could care less about either game, but what this guy said is true. Valve was saying that the AI director was drastically different and couldn't possibly be updated to L4D2 quality with a patch. Unless crossplay means that L4D2 gamers are going to be playing with the L4D1 director, they're reasoning was BS. But who cares really? It's a multiplayer only game with only 4 maps and you guys ate that $60 bait hook, line and sinker to the tune of 2.5 million units on the 360. You showed how much a sucker you were and now you're getting milked. If you're gonna blame someone, blame yourself for showing developers how gullible you are and how quickly you'll light your money on fire.

You're putting the same values on L4D as you would any other shooter. This is automatically shifty. I have racked up 70 odd hours on this game and I deliberately go for one versus campaign (No Mercy). There are something like 5 "maps" in one campaign. This game offers a lot of replay value just by how it is structured as a co-op experience relying on team work and NOT lone wolves. What sucks is how Valve didn't just spend longer on L4D1 and make the game they wanted along with a SDK out of the box so mods could start before we all got bored of it.
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jg4xchamp

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#41 jg4xchamp
Member since 2006 • 64057 Posts
ok you didn't split the community fantastic job but where is the extra content...its still a 5 new map game, with 4 maps I allready paid for. I'd also like the competitive MP to be ready from the get go, and not half-assed(shipping with 2 competitive MP maps was not a good move IMO).
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horrowhip

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#42 horrowhip
Member since 2005 • 5002 Posts

ok you didn't split the community fantastic job but where is the extra content...its still a 5 new map game, with 4 maps I allready paid for. I'd also like the competitive MP to be ready from the get go, and not half-assed(shipping with 2 competitive MP maps was not a good move IMO). jg4xchamp

It is actually a 25 new map game, to add to the 20 maps in the original.

You forget that each "Campaign" has 5 maps... And don't pretend it doesn't work that way, because it most certainly does when you happen to be making the maps....

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metalisticpain

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#43 metalisticpain
Member since 2005 • 3536 Posts
I think L4D2 haters still wouldn't be satisfied. Their point was to get free DLC for it.Nubiitking
Valve have already said they are releasing free DLC for L4D1. In the interview the guy said that was misconstrued and they were releasing content very soon for it. TBH people need to wake up. Valve does need revenue, they cant support all thier games without releasing something to keep some cash coming in.. Whilst they have been great with TF2 and other games, I think people have become spoilt. TBH, i got 20+ hours out of L4D, and thats more then other games Ive bought this gen so my $50(aus) was worth it.
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Senor_Kami

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#44 Senor_Kami
Member since 2008 • 8529 Posts
[QUOTE="Senor_Kami"][QUOTE="clembo1990"]Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990
I could care less about either game, but what this guy said is true. Valve was saying that the AI director was drastically different and couldn't possibly be updated to L4D2 quality with a patch. Unless crossplay means that L4D2 gamers are going to be playing with the L4D1 director, they're reasoning was BS. But who cares really? It's a multiplayer only game with only 4 maps and you guys ate that $60 bait hook, line and sinker to the tune of 2.5 million units on the 360. You showed how much a sucker you were and now you're getting milked. If you're gonna blame someone, blame yourself for showing developers how gullible you are and how quickly you'll light your money on fire.

You're putting the same values on L4D as you would any other shooter. This is automatically shifty. I have racked up 70 odd hours on this game and I deliberately go for one versus campaign (No Mercy). There are something like 5 "maps" in one campaign. This game offers a lot of replay value just by how it is structured as a co-op experience relying on team work and NOT lone wolves. What sucks is how Valve didn't just spend longer on L4D1 and make the game they wanted along with a SDK out of the box so mods could start before we all got bored of it.

People say replayability as if nobody plays a regular FPS shooter map more than once.
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horrowhip

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#45 horrowhip
Member since 2005 • 5002 Posts

People say replayability as if nobody plays a regular FPS shooter map more than once.Senor_Kami

And? How many hours did you play L4D?

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jg4xchamp

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#46 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]ok you didn't split the community fantastic job but where is the extra content...its still a 5 new map game, with 4 maps I allready paid for. I'd also like the competitive MP to be ready from the get go, and not half-assed(shipping with 2 competitive MP maps was not a good move IMO). horrowhip

It is actually a 25 new map game, to add to the 20 maps in the original.

You forget that each "Campaign" has 5 maps... And don't pretend it doesn't work that way, because it most certainly does when you happen to be making the maps....

There were 4 campaigns in the original. 4. The multiplayer was limited to 2 campaign map sets(fair enough if you want to call the checkpoints different maps). SO if you want me to use a different word than maps? fine. I want atlaeast 8-10 new campaigns, plus the original 4 for this to be a 50/60 dollar game. The original was lacking in content(although yes a good game), and a sequal that comes out a year later that is hardly adding anything new(outside melee, weather dynamics, and improvements to the AI director) better not pull the same stunt with the lack of content.
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Irick_cb

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#47 Irick_cb
Member since 2009 • 1691 Posts

There were 4 campaigns in the original. 4. The multiplayer was limited to 2 campaign map sets(fair enough if you want to call the checkpoints different maps). SO if you want me to use a different word than maps? fine. I want atlaeast 8-10 new campaigns, plus the original 4 for this to be a 50/60 dollar game. The original was lacking in content(although yes a good game), and a sequal that comes out a year later that is hardly adding anything new(outside melee, weather dynamics, and improvements to the AI director) better not pull the same stunt with the lack of content. jg4xchamp

This is true.

Valve levied hard on the replay of maps due to the AI director.

I would really like to see more content.

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jg4xchamp

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#48 jg4xchamp
Member since 2006 • 64057 Posts
That is my biggest complaint with the original(a game that is a FREAKIN BLAST with friends) is the amount of content. i don't care how replayable those 4 campaign sets are, the game just lacked the amount of content it needed. I don't expect Valve to not make business savy moves like making a sequal to a game for money(they should, they have more than bend over backwards for their community), That said, I would like Left 4 Dead 2 to have more content. Throwing in the original campaigns with the 5 new ones doesn't do anything for me, because well i have the original campaigns allready so at this current time I'm still only paying for 5 short campaigns.
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horrowhip

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#50 horrowhip
Member since 2005 • 5002 Posts

That is my biggest complaint with the original(a game that is a FREAKIN BLAST with friends) is the amount of content. i don't care how replayable those 4 campaign sets are, the game just lacked the amount of content it needed. I don't expect Valve to not make business savy moves like making a sequal to a game for money(they should, they have more than bend over backwards for their community), That said, I would like Left 4 Dead 2 to have more content. Throwing in the original campaigns with the 5 new ones doesn't do anything for me, because well i have the original campaigns allready so at this current time I'm still only paying for 5 short campaigns.jg4xchamp
Making maps that are as good as the maps in L4D in terms of balance is not an easy task. Valve decided to focus on quality rather than quantity, making those 4 campaigns as fun and as replayable as possible, rather than settling for "good enough" and simply increasing the number that they could print on the back of the box. They don't have infinite resources. Those maps don't just make themselves. So, there was a choice to be made. 4 fantastic campaigns that could be played hundreds of times while still remaining extremely fun. Or they could have made 10 campaigns of which there would be 1-2 fantastic campaigns with the rest ranging from good to mediocre. Or they could have delayed the game for another year, and gotten endless complaints about "this game is taking too long."

So, I will ask this.... What would you rather have? An amazing game with 4 fanastic campaigns(any of which could be picked during any session), or a merely good game with 10 campaigns of which only 1-2 campaigns that would end up getting picked anyway. Because it doesn't necessarily work both ways. You can't necessarily get 10 fantastic campaigns in the same time it took them to make 4 fantastic campaigns... something has to give.