http://uk.xbox360.ign.com/articles/100/1001594p1.html
so L4D2 haters, what do you think about this? do you think Valve willinclude all original L4D content with L4D2 coz that is the only way I can think off that will allow cross play :|
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http://uk.xbox360.ign.com/articles/100/1001594p1.html
so L4D2 haters, what do you think about this? do you think Valve willinclude all original L4D content with L4D2 coz that is the only way I can think off that will allow cross play :|
Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990
More importantly, what's the point of an entirely new game if you're just going to play with users of the first one?
I realize they're trying to stem the controversy, but this is just going to make it worse, as they're essentially admitting that L4D2 is pretty much the same as the first.
[QUOTE="clembo1990"]Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?metroidfood
More importantly, what's the point of an entirely new game if you're just going to play with users of the first one?
I realize they're trying to stem the controversy, but this is just going to make it worse, as they're essentially admitting that L4D2 is pretty much the same as the first.
it doesnt need to change much new maps, weapons, & zombies is all it needs
[QUOTE="metroidfood"]
[QUOTE="clembo1990"]Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?johnnyblazed88
More importantly, what's the point of an entirely new game if you're just going to play with users of the first one?
I realize they're trying to stem the controversy, but this is just going to make it worse, as they're essentially admitting that L4D2 is pretty much the same as the first.
it doesnt need to change much new maps, weapons, & zombies is all it needs
The weapons are exactly the same though, wait one has a silencer.The weapons are exactly the same though, wait one has a silencer.Trmpt
The melee weapons are also a nice touch.
I actually mantain that Valve owes me nothing for the original L4D. Given the hours upon hours of enjoyment I got out of the first title, I'll more than happily throw them more support by buying the second.
Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990
without knowing how they handled AI Director communication in L4D, I can't say with any certainty if this would solve the issue, but it could be possible that they are considering doing management of the AI Director entirely via the players who own L4D2... That way the re-written AI Director is still in effect, but L4D players do not need to have the code locally(however, it also brings up the issue of balance... the new code may not work properly in the old levels). It would be rather odd to do something in such a convoluted manner in terms of networking, which is probably why it would not have been initially considered.
It is also entirely possible that they could just throw in their old code, and add a boolean statement determining which version of the code to use for any given level... But that is entirely a waste of storage space on the disk, hence why it wasn't considered initially(similar to above).
There are any number of solutions to the problem. Doesn't make them any less redundant/unnecessary though... My guess is the only reason that they are even bothering with this is because people were complaining so much.
[QUOTE="johnnyblazed88"][QUOTE="metroidfood"]
More importantly, what's the point of an entirely new game if you're just going to play with users of the first one?
I realize they're trying to stem the controversy, but this is just going to make it worse, as they're essentially admitting that L4D2 is pretty much the same as the first.
Trmpt
it doesnt need to change much new maps, weapons, & zombies is all it needs
The weapons are exactly the same though, wait one has a silencer.Umm....melee weapons????
I think L4D2 haters still wouldn't be satisfied. Their point was to get free DLC for it.Nubiitkingtheres no satisfying someone who doesnt want to be satisfied. i think theyre so upset with valve, that no matter how they word theyre support they wont be happy till they hear that they get more FREE support.
If this is true then it won't split the comunity.
I'm happy, but i never was in the boycott.
they had said a long time ago that they will NOT split the community. i just wonder how theyre going to pull it offIt is also entirely possible that they could just throw in their old code, and add a boolean statement determining which version of the code to use for any given level... But that is entirely a waste of storage space on the disk, hence why it wasn't considered initially(similar to above).
horrowhip
I do not see how a boolean statement could take up much space, it is essentially only an "on" "off" switch or "choose #1 or #2."
It seems like it would be a simple small statement within a program that would not take up much space.
I could be completely wrong though, I mean I only have a semesters worth of Java programming experience after all.
That would be great, I never had a problem with L4D2 in the first place but I was slightly worried that it would divide the community up, this should help with that if they manage to pull it off.ManicAceI wouldn't panic even if they didn't do this, most gamers are complete hypocrites, they say they won't buy L4D2 but I bet about 90% of them still will.
[QUOTE="horrowhip"]
It is also entirely possible that they could just throw in their old code, and add a boolean statement determining which version of the code to use for any given level... But that is entirely a waste of storage space on the disk, hence why it wasn't considered initially(similar to above).
Trmpt
I do not see how a boolean statement could take up much space, it is essentially only an "on" "off" switch or "choose #1 or #2."
It seems like it would be a simple small statement within a program that would not take up much space.
I could be completely wrong though, I mean I only have a semesters worth of Java programming experience after all.
Well... you would have to keep the entire code base necessary to run the old code... That could be anything from a single class to nearly half the source code. Depends on how the AI Director was written... Given Valve's modular structure to the engine, my guess is that it wouldn't be THAT much of the Source Code... But it would be a subset of classes...
Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990it is rewritten to do more things it can easily be restricted in what it can do to function like the previous version. and i believe the cross-play is for SDK maps
[QUOTE="SparkyProtocol"]Well I hope they fix the matchmaking because right now it is annoying trying to use mods.horrowhip
Maybe that is because their matchmaking was never intended to have mods and the only reason they included it was to appease to complainers.
actually it was because of the consolesPart of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990Not really, you would use the OLD AI director for the Crossplay, corssplay would probably just consist of the old L4D content anyhoo.
[QUOTE="horrowhip"][QUOTE="SparkyProtocol"]Well I hope they fix the matchmaking because right now it is annoying trying to use mods.shadow_hosi
Maybe that is because their matchmaking was never intended to have mods and the only reason they included it was to appease to complainers.
actually it was because of the consolesWhy would it be because of the consoles?
Last i checked the PC version was not running on Live.
(Also, is anyone else having issues quoting?
It told me like 4 times i can't quote from another topic.)
I think that confirms L4D2 is nothing but DLC/expansion, and it should have been a free mod, or it better be very reduced in pricehttp://uk.xbox360.ign.com/articles/100/1001594p1.html
so L4D2 haters, what do you think about this? do you think Valve willinclude all original L4D content with L4D2 coz that is the only way I can think off that will allow cross play :|
sikanderahmed
Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990I could care less about either game, but what this guy said is true. Valve was saying that the AI director was drastically different and couldn't possibly be updated to L4D2 quality with a patch. Unless crossplay means that L4D2 gamers are going to be playing with the L4D1 director, they're reasoning was BS. But who cares really? It's a multiplayer only game with only 4 maps and you guys ate that $60 bait hook, line and sinker to the tune of 2.5 million units on the 360. You showed how much a sucker you were and now you're getting milked. If you're gonna blame someone, blame yourself for showing developers how gullible you are and how quickly you'll light your money on fire.
[QUOTE="clembo1990"]Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?Senor_KamiI could care less about either game, but what this guy said is true. Valve was saying that the AI director was drastically different and couldn't possibly be updated to L4D2 quality with a patch. Unless crossplay means that L4D2 gamers are going to be playing with the L4D1 director, they're reasoning was BS. But who cares really? It's a multiplayer only game with only 4 maps and you guys ate that $60 bait hook, line and sinker to the tune of 2.5 million units on the 360. You showed how much a sucker you were and now you're getting milked. If you're gonna blame someone, blame yourself for showing developers how gullible you are and how quickly you'll light your money on fire. You're putting the same values on L4D as you would any other shooter. This is automatically shifty. I have racked up 70 odd hours on this game and I deliberately go for one versus campaign (No Mercy). There are something like 5 "maps" in one campaign. This game offers a lot of replay value just by how it is structured as a co-op experience relying on team work and NOT lone wolves. What sucks is how Valve didn't just spend longer on L4D1 and make the game they wanted along with a SDK out of the box so mods could start before we all got bored of it.
ok you didn't split the community fantastic job but where is the extra content...its still a 5 new map game, with 4 maps I allready paid for. I'd also like the competitive MP to be ready from the get go, and not half-assed(shipping with 2 competitive MP maps was not a good move IMO). jg4xchamp
It is actually a 25 new map game, to add to the 20 maps in the original.
You forget that each "Campaign" has 5 maps... And don't pretend it doesn't work that way, because it most certainly does when you happen to be making the maps....
I think L4D2 haters still wouldn't be satisfied. Their point was to get free DLC for it.NubiitkingValve have already said they are releasing free DLC for L4D1. In the interview the guy said that was misconstrued and they were releasing content very soon for it. TBH people need to wake up. Valve does need revenue, they cant support all thier games without releasing something to keep some cash coming in.. Whilst they have been great with TF2 and other games, I think people have become spoilt. TBH, i got 20+ hours out of L4D, and thats more then other games Ive bought this gen so my $50(aus) was worth it.
[QUOTE="Senor_Kami"][QUOTE="clembo1990"]Part of the reason cross play was impossible was because the AI director was completely re-written, if this is true Valve are BS-ing us :?clembo1990I could care less about either game, but what this guy said is true. Valve was saying that the AI director was drastically different and couldn't possibly be updated to L4D2 quality with a patch. Unless crossplay means that L4D2 gamers are going to be playing with the L4D1 director, they're reasoning was BS. But who cares really? It's a multiplayer only game with only 4 maps and you guys ate that $60 bait hook, line and sinker to the tune of 2.5 million units on the 360. You showed how much a sucker you were and now you're getting milked. If you're gonna blame someone, blame yourself for showing developers how gullible you are and how quickly you'll light your money on fire. You're putting the same values on L4D as you would any other shooter. This is automatically shifty. I have racked up 70 odd hours on this game and I deliberately go for one versus campaign (No Mercy). There are something like 5 "maps" in one campaign. This game offers a lot of replay value just by how it is structured as a co-op experience relying on team work and NOT lone wolves. What sucks is how Valve didn't just spend longer on L4D1 and make the game they wanted along with a SDK out of the box so mods could start before we all got bored of it. People say replayability as if nobody plays a regular FPS shooter map more than once.
[QUOTE="jg4xchamp"]ok you didn't split the community fantastic job but where is the extra content...its still a 5 new map game, with 4 maps I allready paid for. I'd also like the competitive MP to be ready from the get go, and not half-assed(shipping with 2 competitive MP maps was not a good move IMO). horrowhip
It is actually a 25 new map game, to add to the 20 maps in the original.
You forget that each "Campaign" has 5 maps... And don't pretend it doesn't work that way, because it most certainly does when you happen to be making the maps....
There were 4 campaigns in the original. 4. The multiplayer was limited to 2 campaign map sets(fair enough if you want to call the checkpoints different maps). SO if you want me to use a different word than maps? fine. I want atlaeast 8-10 new campaigns, plus the original 4 for this to be a 50/60 dollar game. The original was lacking in content(although yes a good game), and a sequal that comes out a year later that is hardly adding anything new(outside melee, weather dynamics, and improvements to the AI director) better not pull the same stunt with the lack of content.There were 4 campaigns in the original. 4. The multiplayer was limited to 2 campaign map sets(fair enough if you want to call the checkpoints different maps). SO if you want me to use a different word than maps? fine. I want atlaeast 8-10 new campaigns, plus the original 4 for this to be a 50/60 dollar game. The original was lacking in content(although yes a good game), and a sequal that comes out a year later that is hardly adding anything new(outside melee, weather dynamics, and improvements to the AI director) better not pull the same stunt with the lack of content. jg4xchamp
This is true.
Valve levied hard on the replay of maps due to the AI director.
I would really like to see more content.
That is my biggest complaint with the original(a game that is a FREAKIN BLAST with friends) is the amount of content. i don't care how replayable those 4 campaign sets are, the game just lacked the amount of content it needed. I don't expect Valve to not make business savy moves like making a sequal to a game for money(they should, they have more than bend over backwards for their community), That said, I would like Left 4 Dead 2 to have more content. Throwing in the original campaigns with the 5 new ones doesn't do anything for me, because well i have the original campaigns allready so at this current time I'm still only paying for 5 short campaigns.jg4xchampMaking maps that are as good as the maps in L4D in terms of balance is not an easy task. Valve decided to focus on quality rather than quantity, making those 4 campaigns as fun and as replayable as possible, rather than settling for "good enough" and simply increasing the number that they could print on the back of the box. They don't have infinite resources. Those maps don't just make themselves. So, there was a choice to be made. 4 fantastic campaigns that could be played hundreds of times while still remaining extremely fun. Or they could have made 10 campaigns of which there would be 1-2 fantastic campaigns with the rest ranging from good to mediocre. Or they could have delayed the game for another year, and gotten endless complaints about "this game is taking too long."
So, I will ask this.... What would you rather have? An amazing game with 4 fanastic campaigns(any of which could be picked during any session), or a merely good game with 10 campaigns of which only 1-2 campaigns that would end up getting picked anyway. Because it doesn't necessarily work both ways. You can't necessarily get 10 fantastic campaigns in the same time it took them to make 4 fantastic campaigns... something has to give.
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