With the difference that those pics aren't bullshots. In fact they are the opposite they make the game look worse.
glez13
I made it clear that both the Gears 3 and KZ3 shots and gifs I used are grabs from extremely high quality downloaded 720p vids. Both are member's quality HD H.264 720p versions, which at a video bitrate of 6800kbps, are 3 times that of GS's free user 720p MP4 vids, and probably 4-5 times higher bitrate than the crappy Youtube streams that people link to around here.
So yeah, they make the game look marginally worse than what you'd see right from your console, but they're guaranteed in-game and non-bullshot. They're from the same source, same quality. Therefore, they are the exact representation of the difference in quality between the games. The 50% versions of screens are in fact just what the game would look like at full quality, just in a smaller res.
This is the superior way to compare gfx, and even GS uses this technique to produce many of their screenshots. I've seen the exact vids most of they're exclusive screens are taken from.;) The rest are from general media releases.
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Its because you took that image of KZ3, which was from a gamescom trailer that was extremely low qualitry in direct feed, then you took a direct feed shot of it, thus obtaining an extremely low quality imagejustsayin117
No, 6800kbps is not "extremely low quality". Then you link to some youtube vid that's 1/4th-1/5th the bitrate of the vids I used, and offscreen vids for your "true quality". Extremely flawed logic you're using there.
Also, your wall of bullshots isn't tricking anyone. Most are 3rd-person hero (bull)shots. Not in-game.
Here's undeniable proof you are intentionally misleading people concerning your "in-game" claims...
Your "in-game" image with no hud
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The original GG released bullshot at a resolution of 4000x2250...
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I can't believe you try to pass off those GT5 shots as in-game too. I've played the game and it has a hud, and a bunch of aliasing. Those are photomode bullshots.
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