Lens of Truth Ghostbusters (Xbox 360/PS3)

  • 142 results
  • 1
  • 2
  • 3

This topic is locked from further discussion.

Avatar image for mmirza23
mmirza23

3457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 mmirza23
Member since 2004 • 3457 Posts

http://www.lensoftruth.com/?p=10974

Wow the PS3 version looks like complete crap, Terminal Reality must've been full of it when they were talking about the PS3 because it's obvious from the results they had no idea what they were doing.

"Graphically this was a very impressive game, if you're playing the Xbox 360 version that is. To start, they both had noticeable screen tearing and both games seem to be in the same ball park with aliasing issues, but that's were the similarities stopped. The big issue was in the texture quality, and let me tell you it was a huge difference! The texture quality for the PlayStation 3 left us shaking our heads in disbelief. This went beyond the traditional consoles rendering textures differently, as we've seen in other Head2Heads, the PlayStation 3 seemed to have ½ the texture quality of the Xbox 360 and in other areas, even less. This was present on all the PlayStation 3 textures, normal maps, spec maps, light maps, etc. even the dynamic shadow maps looked blocky and half the quality of the Xbox 360. To add insult to injury, the PlayStation 3 also had some serious compression happening on their texture maps resulting in banding and blockiness that couldn't be ignored. One other issue that must be noted on the PlayStation 3 version is the actual game resolution. This is by far the blurriest "720p" game we have seen to date. If we had to guess, Ghostbusters on the PlayStation 3 is running at sub 720p."

"We also noticed some effects were missing in the PlayStation 3 version, for example in the game when you fired your proton beam at the environment a burn mark would cover the surface in this black charred texture decal. The Xbox 360 had an extra layer of texture creating a burnt ember effect that looked really cool, especially in dark areas. Whelp, the PlayStation 3 didn't have it. However, we feel it's important to mention the texture glitch we found during our capture. At one point during the capture we ended up in an elevator right after a cut scene. As we transitioned from the cut scene to the game the Xbox 360 had some really low res textures displaying. In fact, the texture quality looked almost identical to the PS3's textures, (without the compression) but as soon as we moved the camera the textures popped in. Now before you get all giddy we also did the same thing for the PS3 and of course it didn't fix their texture issues. Nonetheless, even with the glitch that only seemed to happen in one area on the Xbox 360 , the Xbox 360 surpassed the PlayStation 3 without a question."

"I was really disappointed in the outcome of this Head2Head. There is no reason that the PlayStation 3 version should have looked this bad. I love my PlayStation 3 and so does the rest of the guys at the Lens of Truth. We're really baffled by what happened here because I, like many others, were under the impression the game was developed on the PlayStation 3. Why were we under this impression? Because of this little interview that VG247 had with the president of Terminal Reality, Mark Randel. Here is a snippet:

MR : Personally, I want to show off our PS3 technology. We're one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.

VG247: Isn't it the same for the 360?

MR: We're running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you're seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We're keeping the game the same over both platforms so we don't want to take out any features.

VG247: So is the game scaled down because of the limitations of the 360?

MR : For example, we've reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that. So we can have a lot better sound mixing and a lot more effects going on at the same time. That kinds of makes us do a little bit less in the game [360] but makes for better audio. If we're doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.

So what happened? For pete's sake, Sony owns Paramount! Like I said a million times before, Sony needs to step up to these developers. How does EA do it? Fight Night Round 4 was almost identical and there's no reason why GhostBusters couldn't have been. Whatever the case, I liked to think we did a good deed playing the game almost a week before the release date. At least I know I would be pissed if I dropped $60 on the PlayStation 3 version and not the Xbox 360. Now if you only own a PlayStation 3 then don't read this article because it's still a good game and you'll have fun with it regardless; but for those who own both systems the winning choice is obvious."

Avatar image for Irick_cb
Irick_cb

1691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#2 Irick_cb
Member since 2009 • 1691 Posts

What

the

hell.

Terminal Reality, i hate you forever.

seriously, compressing textures? ON PS3?

Kojima would kill you where you stand.

Avatar image for ermacness
ermacness

10968

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 ermacness
Member since 2005 • 10968 Posts

This is how i look at it:

Multiplats: 360>PS3 in most cases

Exclusives: PS3>360 in most cases

Avatar image for GabeNewellsPie
GabeNewellsPie

1147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#4 GabeNewellsPie
Member since 2008 • 1147 Posts

Power of teh cell baby! :D

The cell is so powerful and awe-inpiring even Pro-PS3 devs can't unlock its mythical powah!! :lol:

Avatar image for mmirza23
mmirza23

3457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 mmirza23
Member since 2004 • 3457 Posts

This is how i look at it:

Multiplats: 360>PS3 in most cases

Exclusives: PS3>360 in most cases

ermacness

I agree however in most cases for multi-plats at this point the differences are barely noticeable, in this game, wow it is so blatantly obvious one looks better than the other.

Avatar image for Bewareoffalling
Bewareoffalling

330

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 Bewareoffalling
Member since 2009 • 330 Posts

I dont think GhostBuster to be a great video game... The movie was good, Just not the video game.

PS: I watched it when I was a little kid and I wet my pants and hid in the closet.

Avatar image for Flamestos
Flamestos

2487

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#7 Flamestos
Member since 2004 • 2487 Posts
People are still surprised that the 360 has the better multiplats? It's been this way since the beginning and is not going to change save for a few exceptions like we've had in the past. The best the PS3 has to offer is usually brought out when it's an exclusive.
Avatar image for BoloTheGreat
BoloTheGreat

3483

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#8 BoloTheGreat
Member since 2008 • 3483 Posts

Power of teh cell baby! :D

The cell is so powerful and awe-inpiring even Pro-PS3 devs can't unlock its mythical powah!! :lol:

GabeNewellsPie
There is really no excuse for bad development but you are partially right, "Teh Powerz of teh Cell!" Never materialized to any great degree, i think the PS3 community should learn a lesion from cases like this, the PS3 is NOT more powerful per say, it's just different. And that difference adds up to difficulty much of the time for developers, especially small ones trying to go cross platform.
Avatar image for mmirza23
mmirza23

3457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 mmirza23
Member since 2004 • 3457 Posts
People are still surprised that the 360 has the better multiplats? It's been this way since the beginning and is not going to change save for a few exceptions like we've had in the past. The best the PS3 has to offer is usually brought out when it's an exclusive.Flamestos
Yeah I am surprised in this case because the developer was talking up the PS3 and they acted like they knew what they were doing. Worst case scenario wouldve been that the game looked virtually identical but the PS3 version doesnt come close to measuring up
Avatar image for Delsage
Delsage

3355

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Delsage
Member since 2004 • 3355 Posts

This is how i look at it:

Multiplats: 360>PS3 in most cases

Exclusives: PS3>360 in most cases

ermacness
Most of the time that is correct. Though in sometimes the PS3 does have better multiplats, but for Ghost Busters, well don't know what happened there.
Avatar image for Flamestos
Flamestos

2487

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 Flamestos
Member since 2004 • 2487 Posts
[QUOTE="Flamestos"]People are still surprised that the 360 has the better multiplats? It's been this way since the beginning and is not going to change save for a few exceptions like we've had in the past. The best the PS3 has to offer is usually brought out when it's an exclusive.mmirza23
Yeah I am surprised in this case because the developer was talking up the PS3 and they acted like they knew what they were doing. Worst case scenario wouldve been that the game looked virtually identical but the PS3 version doesnt come close to measuring up

Going by the history of PS3/360 multiplats I take it by final product of the game and more likely then not it will be in the 360's favor. It's best not to listen to the fluff developers say beforehand IMO.
Avatar image for ManicAce
ManicAce

3267

Forum Posts

0

Wiki Points

0

Followers

Reviews: 26

User Lists: 0

#12 ManicAce
Member since 2009 • 3267 Posts
Had KZ2 or Uncharted been done on 360 they'd propably look better too. Cows like to think that their exclusives look good because of the ps3 but it's really just sony throwing cash at the problem in a desperate attempt to prove it's not a failure.
Avatar image for GabeNewellsPie
GabeNewellsPie

1147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 GabeNewellsPie
Member since 2008 • 1147 Posts

[QUOTE="ermacness"]

This is how i look at it:

Multiplats: 360>PS3 in most cases

Exclusives: PS3>360 in most cases

Delsage

Most of the time that is correct. Though in sometimes the PS3 does have better multiplats, but for Ghost Busters, well don't know what happened there.

WE do know what happened here.Terminal reality are a relatively small outfit,and they don't have the resources or the expertise to optimize for the teh PS3,and the result is this shoddy mess.

The thing is I don't blame the devs.I blame Sony.If you're going to introduce a console with a new and unothodox processing unit,you really need to start supporting and advising 3rd party devs a whole lot better.And that is something Sony have failed at this gen,and the result being90% of multiplats are superior on the 360.Some less noticeable but some are just glaringly obvious like this example.

Avatar image for ermacness
ermacness

10968

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#14 ermacness
Member since 2005 • 10968 Posts

Power of teh cell baby! :D

The cell is so powerful and awe-inpiring even Pro-PS3 devs can't unlock its mythical powah!! :lol:

GabeNewellsPie

In other news: Uncharted 2 recieved gamespots "Best Graphics" Award at e3 along with MGS4 winning "Best Graphics" in 08 lol!!!!!!!!!!!!!!!!!!

Avatar image for Leo-Magic
Leo-Magic

3025

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 Leo-Magic
Member since 2005 • 3025 Posts
Im not surprised
Avatar image for ermacness
ermacness

10968

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#16 ermacness
Member since 2005 • 10968 Posts

[QUOTE="Delsage"][QUOTE="ermacness"]

This is how i look at it:

Multiplats: 360>PS3 in most cases

Exclusives: PS3>360 in most cases

GabeNewellsPie

Most of the time that is correct. Though in sometimes the PS3 does have better multiplats, but for Ghost Busters, well don't know what happened there.

WE do know what happened here.Terminal reality are a relatively small outfit,and they don't have the resources or the expertise to optimize for the teh PS3,and the result is this shoddy mess.

The thing is I don't blame the devs.I blame Sony.If you're going to introduce a console with a new and unothodox processing unit,you really need to start supporting and advising 3rd party devs a whole lot better.And that is something Sony have failed at this gen,and the result being90% of multiplats are superior on the 360.Some less noticeable but some are just glaringly obvious like this example.

after seeing the recent, i'll say that sony did good with heavy support for their 1st party, hence why sony have been having a better time than the 360 from June of 08 till now

Avatar image for ermacness
ermacness

10968

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#17 ermacness
Member since 2005 • 10968 Posts

Had KZ2 or Uncharted been done on 360 they'd propably look better too. Cows like to think that their exclusives look good because of the ps3 but it's really just sony throwing cash at the problem in a desperate attempt to prove it's not a failure.ManicAce
That's why MGS4 is coming to the 360 with extras..........Oh wait lol!!!!!!!!!!!!!!!!!!!!!!!

Avatar image for GabeNewellsPie
GabeNewellsPie

1147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#18 GabeNewellsPie
Member since 2008 • 1147 Posts

[QUOTE="GabeNewellsPie"]

Power of teh cell baby! :D

The cell is so powerful and awe-inpiring even Pro-PS3 devs can't unlock its mythical powah!! :lol:

ermacness

In other news: Uncharted 2 recieved gamespots "Best Graphics" Award at e3 along with MGS4 winning "Best Graphics" in 08 lol!!!!!!!!!!!!!!!!!!

That would be the same MGS4 that was built from the ground up for the PS3,and supposedly optimized for use with the cell in mind,yet is still rendered in subHD, includes frequent frame-rate drops and is awash with lo-res muddy textures?

Avatar image for mtradr43
mtradr43

5272

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#20 mtradr43
Member since 2005 • 5272 Posts
lol, the ps3 version looks terrible. one look at the first picture blown up and i almost lost it. but then again, a lot of the ps3 exclusives (infamous lately) dont really look that great either.
Avatar image for santoron
santoron

8584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#21 santoron
Member since 2006 • 8584 Posts
Thanks for the post. It was a borderline purchase for me to begin with (I loved the movies as a kid). But I've got too many titles out there for the PS3 to choose from to reward lazy developers for shoddy work.
Avatar image for ermacness
ermacness

10968

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#22 ermacness
Member since 2005 • 10968 Posts

[QUOTE="ermacness"]

[QUOTE="GabeNewellsPie"]

Power of teh cell baby! :D

The cell is so powerful and awe-inpiring even Pro-PS3 devs can't unlock its mythical powah!! :lol:

GabeNewellsPie

In other news: Uncharted 2 recieved gamespots "Best Graphics" Award at e3 along with MGS4 winning "Best Graphics" in 08 lol!!!!!!!!!!!!!!!!!!

That would be the same MGS4 that was built from the ground up for the PS3,and supposedly optimized for use with the cell in mind,yet is still rendered in subHD, includes frequent frame-rate drops and is awash with lo-res muddy textures?

and still not only won GOTY in 08, but also "THE BEST GRAPHICAL GAME" of 08 as well;)

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#23 finalfantasy94
Member since 2004 • 27442 Posts

Meh greg miller said the only thing that really buged him was the fire issue he had with the PS3 version.

Avatar image for CwlHeddwyn
CwlHeddwyn

5314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#24 CwlHeddwyn
Member since 2005 • 5314 Posts

maybe they should have reserved one core for the graphics instead of the sound lol

Avatar image for Irick_cb
Irick_cb

1691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#25 Irick_cb
Member since 2009 • 1691 Posts

WE do know what happened here.Terminal reality are a relatively small outfit,and they don't have the resources or the expertise to optimize for the teh PS3,and the result is this shoddy mess.

The thing is I don't blame the devs.I blame Sony.If you're going to introduce a console with a new and unothodox processing unit,you really need to start supporting and advising 3rd party devs a whole lot better.And that is something Sony have failed at this gen,and the result being90% of multiplats are superior on the 360.Some less noticeable but some are just glaringly obvious like this example.

GabeNewellsPie

Sony provides great support. Terminal decided "Neh, f that, we'll use this Infernal engine (veiled anger, but that is really the name)" when the Edge Tools where readily available.

If developers have good ideas or consepts, Sony is useualy willing to lend a hand if nothing else then to make them look better _for sony_.

Avatar image for CwlHeddwyn
CwlHeddwyn

5314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#26 CwlHeddwyn
Member since 2005 • 5314 Posts
[QUOTE="Flamestos"]People are still surprised that the 360 has the better multiplats? It's been this way since the beginning and is not going to change save for a few exceptions like we've had in the past. The best the PS3 has to offer is usually brought out when it's an exclusive.mmirza23
Yeah I am surprised in this case because the developer was talking up the PS3 and they acted like they knew what they were doing. Worst case scenario wouldve been that the game looked virtually identical but the PS3 version doesnt come close to measuring up

A developer talk up a particular console? A developer acting like they know what they are doing? Well I've never come across that before!
Avatar image for mmirza23
mmirza23

3457

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#27 mmirza23
Member since 2004 • 3457 Posts
lol, the ps3 version looks terrible. one look at the first picture blown up and i almost lost it. but then again, a lot of the ps3 exclusives (infamous lately) dont really look that great either. mtradr43
What? Infamous is a sandbox game and for a sandbox game it looks pretty good, please name me what other exclusives "don't look that good"?
Avatar image for PAL360
PAL360

30574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#28 PAL360
Member since 2007 • 30574 Posts

wow....the diferences in the roll over pics are incredibly obvious :o

And this was a game created with PS3 tecnology in mind!!! What happened here??

Avatar image for Irick_cb
Irick_cb

1691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#29 Irick_cb
Member since 2009 • 1691 Posts

wow....the diferences in the roll over pics are incredibly obvious :o

And this was a game created with PS3 tecnology in mind!!! What happened here??

PAL360

I've been repeating the question over and over in my mind.

Robots man

They freaking ruin _everything_

Avatar image for clone01
clone01

29845

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#30 clone01
Member since 2003 • 29845 Posts
[QUOTE="GabeNewellsPie"]

Power of teh cell baby! :D

The cell is so powerful and awe-inpiring even Pro-PS3 devs can't unlock its mythical powah!! :lol:

the cell really doesn't have all that much to do with it. its more or less lazy developers. COD4 and Dead Space are almost identical on the 2 systems.
Avatar image for GabeNewellsPie
GabeNewellsPie

1147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#31 GabeNewellsPie
Member since 2008 • 1147 Posts

[QUOTE="GabeNewellsPie"]

[QUOTE="ermacness"]In other news: Uncharted 2 recieved gamespots "Best Graphics" Award at e3 along with MGS4 winning "Best Graphics" in 08 lol!!!!!!!!!!!!!!!!!!

ermacness

That would be the same MGS4 that was built from the ground up for the PS3,and supposedly optimized for use with the cell in mind,yet is still rendered in subHD, includes frequent frame-rate drops and is awash with lo-res muddy textures?

and still not only won GOTY in 08, but also "THE BEST GRAPHICAL GAME" of 08 as well;)

Yeah lets ingnore reason and cold hard facts and side with some seemingly arbitary "awards" dished out to your system/game of choice. :roll:

Avatar image for hakanakumono
hakanakumono

27455

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#32 hakanakumono
Member since 2008 • 27455 Posts

Has the dev team worked on PS3 or 360 titles before?

Avatar image for GabeNewellsPie
GabeNewellsPie

1147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#33 GabeNewellsPie
Member since 2008 • 1147 Posts

[QUOTE="GabeNewellsPie"]

Power of teh cell baby! :D

The cell is so powerful and awe-inpiring even Pro-PS3 devs can't unlock its mythical powah!! :lol:

clone01

the cell really doesn't have all that much to do with it. its more or less lazy developers. COD4 and Dead Space are almost identical on the 2 systems.

Thats a really lame excuse and it needs to stop.

Why should some relatively small-time studio have to hire extra staff and spend more time and money on developing and optimizing for the PS3,all the while achieving the same end on the 360 consumes significantly less resources?

Not only is that uneconomical,its just totally illogical imo.

Avatar image for CwlHeddwyn
CwlHeddwyn

5314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#34 CwlHeddwyn
Member since 2005 • 5314 Posts

What I found surprising was the result of the poll:

67% thought the Xbox360 version was best.

29% thought the PS3 version was best.

4% thought it was a tie.

The reviewers themselves state that the Xbox360 versions wins by a LANDSLIDE! yet a third of the respondants thought that it was either a tie or the PS3 version was better.

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#35 finalfantasy94
Member since 2004 • 27442 Posts

What I found surprising was the result of the poll:

67% thought the Xbox360 version was best.

29% thought the PS3 version was best.

4% thought it was a tie.

The reviewers themselves state that the Xbox360 versions wins by a LANDSLIDE! yet a third of the respondants thought that it was either a tie or the PS3 version was better.

CwlHeddwyn

What reviews? Only ones iv seen was IGN and greg miller said the only big difference was the flame thing. Besides that he had a good time with both.

Avatar image for milsvaard
milsvaard

1928

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#36 milsvaard
Member since 2003 • 1928 Posts

Lazy port. Guess Ill rent the 360 version.

Avatar image for Irick_cb
Irick_cb

1691

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#37 Irick_cb
Member since 2009 • 1691 Posts

Thats a really lame excuse and it needs to stop.

Why should some relatively small-time studio have to hire extra staff and spend more time and money on developing and optimizing for the PS3,all the while achieving the same end on the 360 consumes significantly less resources?

Not only is that uneconomical,its just totally illogical imo.

GabeNewellsPie

Then they shouldn't advertise they are using the PS3 as the lead platform to even the two version's look out.

Logic defies action.

Avatar image for PAL360
PAL360

30574

Forum Posts

0

Wiki Points

0

Followers

Reviews: 31

User Lists: 0

#38 PAL360
Member since 2007 • 30574 Posts

Lazy port. Guess Ill rent the 360 version.

milsvaard

Wasnt this one developed first on PS3 and then ported to 360?

Avatar image for CwlHeddwyn
CwlHeddwyn

5314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#39 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="CwlHeddwyn"]

What I found surprising was the result of the poll:

67% thought the Xbox360 version was best.

29% thought the PS3 version was best.

4% thought it was a tie.

The reviewers themselves state that the Xbox360 versions wins by a LANDSLIDE! yet a third of the respondants thought that it was either a tie or the PS3 version was better.

finalfantasy94

What reviews? Only ones iv seen was IGN and greg miller said the only big difference was the flame thing. Besides that he had a good time with both.

go back to the original link and see for yourself. PS3 version is inferior graphically and it is very noticeable plus the PS3 has a mandatory 8min 3gig install.
Avatar image for aaronmullan
aaronmullan

33426

Forum Posts

0

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

#40 aaronmullan
Member since 2004 • 33426 Posts
Why did they compress the textures? 50 gb of space and the still compress? Idiots.
Avatar image for lhughey
lhughey

4890

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#41 lhughey
Member since 2006 • 4890 Posts

Lazy port. Guess Ill rent the 360 version.

milsvaard

I think you are missing the point. The game was developed on the PS3, then ported to the 360.

Avatar image for GabeNewellsPie
GabeNewellsPie

1147

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#42 GabeNewellsPie
Member since 2008 • 1147 Posts

[QUOTE="GabeNewellsPie"]

Thats a really lame excuse and it needs to stop.

Why should some relatively small-time studio have to hire extra staff and spend more time and money on developing and optimizing for the PS3,all the while achieving the same end on the 360 consumes significantly less resources?

Not only is that uneconomical,its just totally illogical imo.

Irick_cb

Then they shouldn't advertise they are using the PS3 as the lead platform to even the two version's look out.

Logic defies action.

The fact that they said the PS3 was the lead platform,and then spewed all this BS about how they were able to do this and that with the cell and its SPEs,while having to comprimise with the 360 version was all Sony's doing.

You see Ghostbusters is distibuted byColumbia pictures,which is a subsidury of ,you guessed it,Sony Pictures Entertainment. Sony was obviously trying to use this game to promote the PS3 plus the imminent release of Ghostbusters movie on Blu-Ray.The fact that its "timed exclusive" in EU terroteries complete with exclusive content goes someway to proving this.Except Sony have fell flat on their faces with this one.And after all the PR spin,PS3 owners will actually end up with the inferior version. :lol:

Avatar image for lhughey
lhughey

4890

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#43 lhughey
Member since 2006 • 4890 Posts
it looks like they had problems with memory memory constraints. The details look terrible. I've always been pretty hard on Sony for their inability to create good development tools (PS2, and especially the PS3), but most of this fault falls on the developers. I'd say that 80% of the blame for this goes to the devs and 20% goes to sony for their jacked up development API. When a spokesman for the dev company gives an excuse of saying the game could have looked better but we had to dumb it down for the 360 because it only has 3 cpus and the "PS3 has 7", I can do nothing but shake my head and understand exactly why they are having problems.
Avatar image for deactivated-5e9044657a310
deactivated-5e9044657a310

8136

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#44 deactivated-5e9044657a310
Member since 2005 • 8136 Posts
Sounds like the game is simply not finished completely but rushed of to deadline. They'll probably patch most of that stuff up in a month or two.
Avatar image for santoron
santoron

8584

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 0

#45 santoron
Member since 2006 • 8584 Posts

[QUOTE="clone01"][QUOTE="GabeNewellsPie"]

Power of teh cell baby! :D

The cell is so powerful and awe-inpiring even Pro-PS3 devs can't unlock its mythical powah!! :lol:

GabeNewellsPie

the cell really doesn't have all that much to do with it. its more or less lazy developers. COD4 and Dead Space are almost identical on the 2 systems.

Thats a really lame excuse and it needs to stop.

Why should some relatively small-time studio have to hire extra staff and spend more time and money on developing and optimizing for the PS3,all the while achieving the same end on the 360 consumes significantly less resources?

Not only is that uneconomical,its just totally illogical imo.

Because they expect to sell games to PS3 players. The idea that PS3 is too hard for those poor developers to program for is a really lame excuse and it needs to stop. Nobody is forcing them to make the game multiplat, that's their prerogative. If they want to sell to both install bases, and they want both sides to pay the same price, then they should deliver a game on par with each system... or dare I say optimized for each system. When the PS2 and Xbox had a multiplat game they took advantage of the XBox's strength to give not only an on par gaming experience as the PS2, but often noticeably improved the graphics to reflect the abilities of the superior hardware. Now that the PS3 has the power to improve upon 360 based graphics, all I hear is cries of sympathy for multiplat developers who are simply trying to do less and charge more.

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#46 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="CwlHeddwyn"]

What I found surprising was the result of the poll:

67% thought the Xbox360 version was best.

29% thought the PS3 version was best.

4% thought it was a tie.

The reviewers themselves state that the Xbox360 versions wins by a LANDSLIDE! yet a third of the respondants thought that it was either a tie or the PS3 version was better.

CwlHeddwyn

What reviews? Only ones iv seen was IGN and greg miller said the only big difference was the flame thing. Besides that he had a good time with both.

go back to the original link and see for yourself. PS3 version is inferior graphically and it is very noticeable plus the PS3 has a mandatory 8min 3gig install.

You still didint give me my answer. What reviews. What just this one the TC linked to.

Avatar image for Truth_Hurts_U
Truth_Hurts_U

9703

Forum Posts

0

Wiki Points

0

Followers

Reviews: 8

User Lists: 0

#47 Truth_Hurts_U
Member since 2006 • 9703 Posts

Goes to show you... Simple >>>> Complicated.

Avatar image for BioShockOwnz
BioShockOwnz

52901

Forum Posts

0

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

#48 BioShockOwnz
Member since 2006 • 52901 Posts

Come on, I doubt it looks that bad on PS3. IGN also said it looked better on 360, but I bet it's still just fine on PS3.

Avatar image for finalfantasy94
finalfantasy94

27442

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#49 finalfantasy94
Member since 2004 • 27442 Posts

Come on, I doubt it looks that bad on PS3. IGN also said it looked better on 360, but I bet it's still just fine on PS3.

BioShockOwnz

The only thing I saw from ign review by the one and only greg miller was that the fire effect is better on 360. Unless a head to head was put up since im not an insider no more I dont really know. This comparision from lens of truth is if you look hard enough youll find a problem. Also motion speaks more then still pics.

Avatar image for Prince_Denspion
Prince_Denspion

2748

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#50 Prince_Denspion
Member since 2004 • 2748 Posts

Hows the PC version fit into all this?