http://www.lensoftruth.com/?p=10974
Wow the PS3 version looks like complete crap, Terminal Reality must've been full of it when they were talking about the PS3 because it's obvious from the results they had no idea what they were doing.
"Graphically this was a very impressive game, if you're playing the Xbox 360 version that is. To start, they both had noticeable screen tearing and both games seem to be in the same ball park with aliasing issues, but that's were the similarities stopped. The big issue was in the texture quality, and let me tell you it was a huge difference! The texture quality for the PlayStation 3 left us shaking our heads in disbelief. This went beyond the traditional consoles rendering textures differently, as we've seen in other Head2Heads, the PlayStation 3 seemed to have ½ the texture quality of the Xbox 360 and in other areas, even less. This was present on all the PlayStation 3 textures, normal maps, spec maps, light maps, etc. even the dynamic shadow maps looked blocky and half the quality of the Xbox 360. To add insult to injury, the PlayStation 3 also had some serious compression happening on their texture maps resulting in banding and blockiness that couldn't be ignored. One other issue that must be noted on the PlayStation 3 version is the actual game resolution. This is by far the blurriest "720p" game we have seen to date. If we had to guess, Ghostbusters on the PlayStation 3 is running at sub 720p."
"We also noticed some effects were missing in the PlayStation 3 version, for example in the game when you fired your proton beam at the environment a burn mark would cover the surface in this black charred texture decal. The Xbox 360 had an extra layer of texture creating a burnt ember effect that looked really cool, especially in dark areas. Whelp, the PlayStation 3 didn't have it. However, we feel it's important to mention the texture glitch we found during our capture. At one point during the capture we ended up in an elevator right after a cut scene. As we transitioned from the cut scene to the game the Xbox 360 had some really low res textures displaying. In fact, the texture quality looked almost identical to the PS3's textures, (without the compression) but as soon as we moved the camera the textures popped in. Now before you get all giddy we also did the same thing for the PS3 and of course it didn't fix their texture issues. Nonetheless, even with the glitch that only seemed to happen in one area on the Xbox 360 , the Xbox 360 surpassed the PlayStation 3 without a question."
"I was really disappointed in the outcome of this Head2Head. There is no reason that the PlayStation 3 version should have looked this bad. I love my PlayStation 3 and so does the rest of the guys at the Lens of Truth. We're really baffled by what happened here because I, like many others, were under the impression the game was developed on the PlayStation 3. Why were we under this impression? Because of this little interview that VG247 had with the president of Terminal Reality, Mark Randel. Here is a snippet:
MR : Personally, I want to show off our PS3 technology. We're one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.
VG247: Isn't it the same for the 360?
MR: We're running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you're seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We're keeping the game the same over both platforms so we don't want to take out any features.
VG247: So is the game scaled down because of the limitations of the 360?
MR : For example, we've reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that. So we can have a lot better sound mixing and a lot more effects going on at the same time. That kinds of makes us do a little bit less in the game [360] but makes for better audio. If we're doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.
So what happened? For pete's sake, Sony owns Paramount! Like I said a million times before, Sony needs to step up to these developers. How does EA do it? Fight Night Round 4 was almost identical and there's no reason why GhostBusters couldn't have been. Whatever the case, I liked to think we did a good deed playing the game almost a week before the release date. At least I know I would be pissed if I dropped $60 on the PlayStation 3 version and not the Xbox 360. Now if you only own a PlayStation 3 then don't read this article because it's still a good game and you'll have fun with it regardless; but for those who own both systems the winning choice is obvious."
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