Lens of Truth Ghostbusters (Xbox 360/PS3)

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RoOodriGowW

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#101 RoOodriGowW
Member since 2008 • 3309 Posts

Man that's worse than fallout , it's a crime to give the same rating to them.Atari should be ashamed , really ...to release such a inferior version , and it's not ps3's fault ( burnout anyone? CoD? anyone?) , its their incompetency's and only that. :x

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Gohansephiroth

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#102 Gohansephiroth
Member since 2005 • 9871 Posts

I saw this earlier and now I'm a bit torn on what version I should get, its not game breaking but it is disheartening to say the least.

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CwlHeddwyn

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#103 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="CwlHeddwyn"][QUOTE="finalfantasy94"]

You still didint give me my answer. What reviews. What just this one the TC linked to.

finalfantasy94

like I said- go back to the original link. that kinda gives you your answer does it not?

No I click on TC link and it gives me the sites comparison. It also give me meticritc and its 78 to 79. Doesint say every review site says it wins by a landslide like you were stating.

quit being a tool. the PS3 version is fugly compared to the X360. I never said every site says x360 wins by a landslide. I was referring to the lense of truth.
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SpinoRaptor24

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#104 SpinoRaptor24
Member since 2008 • 10316 Posts

Wow that's just pathetic.

So what excuses are PS3 fanboys going to use this time? "The lazy dev", even though the PS3 was the leading platform?

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daveg1

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#106 daveg1
Member since 2005 • 20405 Posts
but the ps3 is the more powerful console!!! lol
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smithster118

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#107 smithster118
Member since 2008 • 3910 Posts

Pretty inexcusable. The PS3 is their leading platform and they fail to make it as good as the 360s.

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Malta_1980

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#108 Malta_1980
Member since 2008 • 11890 Posts

no excuses here, PS3 version is clearly inferior... Also there are no excuses for devs, they clearly are not familiar with Ps3 hardware even if it was the lead platform..

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p2250

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#109 p2250
Member since 2003 • 1520 Posts

I'm sure we'll miss out big time with a game like Ghostbusters!!

Damn you bad textures

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GreyFoXX4

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#110 GreyFoXX4
Member since 2008 • 3612 Posts

Well the devs said the ps3 has 7 cpu's so where am I suppose to believe that the ps3 was the lead platform? I just don't see effects being added to a port of a game, but I definitly can see effects being taken away from a port. I honestly don't believe that the ps3 was the lead platform.

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pitty8982

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#111 pitty8982
Member since 2008 • 1072 Posts

The game was developed on ps3: that's a fact.
It looks worse than the 360 version: that's shocking.

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whatisazerg

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#112 whatisazerg
Member since 2009 • 2371 Posts

This is how i look at it:

Multiplats: 360>PS3 in most cases

Exclusives: PS3>360 in most cases

ermacness

If you're just talking graphics, I'd agree.

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siggy3

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#113 siggy3
Member since 2005 • 453 Posts

The difference looked bigger in the pictures than in the video for some reason. In the video the major difference was that the 360 version looked a lot darker, which IMO made it look worse than the PS3 version.

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finalfantasy94

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#114 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="finalfantasy94"]

[QUOTE="CwlHeddwyn"] like I said- go back to the original link. that kinda gives you your answer does it not?CwlHeddwyn

No I click on TC link and it gives me the sites comparison. It also give me meticritc and its 78 to 79. Doesint say every review site says it wins by a landslide like you were stating.

quit being a tool. the PS3 version is fugly compared to the X360. I never said every site says x360 wins by a landslide. I was referring to the lense of truth.

Im not being a tool. THe only huge difference according to IGN greg miller was the fire thing and marshmellow man damage. If you take a still pic and focus in yea you will see some little differences. If your focusing on the smallest things then your missing the whole point of gaming. Also motion and still pic are 2 very different things.

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UnnDunn

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#115 UnnDunn
Member since 2002 • 3981 Posts

Because they expect to sell games to PS3 players. The idea that PS3 is too hard for those poor developers to program for is a really lame excuse and it needs to stop. Nobody is forcing them to make the game multiplat, that's their prerogative. If they want to sell to both install bases, and they want both sides to pay the same price, then they should deliver a game on par with each system... or dare I say optimized for each system. When the PS2 and Xbox had a multiplat game they took advantage of the XBox's strength to give not only an on par gaming experience as the PS2, but often noticeably improved the graphics to reflect the abilities of the superior hardware. Now that the PS3 has the power to improve upon 360 based graphics, all I hear is cries of sympathy for multiplat developers who are simply trying to do less and charge more.

santoron

The problem with your diatribe is you subscribe to the (incorrect) belief that PS3 is more capable graphically than Xbox 360. As the specs indicate and game after game illustrates, this is not the case. In this generation, as with the previous one, the Xbox 360 has better graphics capabilities than the PS3.

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TR800

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#116 TR800
Member since 2009 • 1814 Posts
[QUOTE="GabeNewellsPie"]

Power of teh cell baby! :D

The cell is so powerful and awe-inpiring even Pro-PS3 devs can't unlock its mythical powah!! :lol:

i lol'd.
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readingfc_1

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#117 readingfc_1
Member since 2004 • 2548 Posts

The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3.mmirza23

The playstation 3 does not have 7 processors.

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FamiBox

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#118 FamiBox
Member since 2007 • 5481 Posts

So it's crap on PC (ridiculous system requirements and no online) and crap on PS3.

May as well be a 360 exclusive.

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standarddamage

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#119 standarddamage
Member since 2006 • 1143 Posts

Wow that's just pathetic.

So what excuses are PS3 fanboys going to use this time? "The lazy dev", even though the PS3 was the leading platform?

SpinoRaptor24

PS3 owners won't have to make excuses over this one, because this isn't about the PS3's graphical limitations.

This is isn't a case of being "lazy"; it's justa case of pure failure on Terminal Reality's part. If they used the PS3 as the lead console and this is the result, then they obviously had no clue what to do with the PS3. Sony would have helped them work out some of the kinks had they asked for it, especially seeing (as has already been said before) as they own Paramount.

TR can't use "time" as an excuse either, because they've had plenty of development time to make this a top-notch game on all systems. The only thingin the back of my mind, and the reason why I actuallypre-ordered the 360 version over the PS3 version to begin with, was that this wasinitially in development back when companies were still trying to figure out how to work with the PS3. Now most developersknow how to work withit, but back then they were lost.

So a delayed game finally sees its release, and it has the problems of old. I can't say I'm entirely surprised. This game is one of the last remnants of that old era, and the proof is that most major releaseslook good on both consoles.

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The_Brodeo

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#120 The_Brodeo
Member since 2009 • 804 Posts

This does not look good for the PS3 nor will this end well.

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kmadon

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#121 kmadon
Member since 2006 • 204 Posts
Wow this is really pathetic.. considering the PS3 was 'supposed' to be the lead platform.. The devs must be completely incompetent if true.. And to those calling this proof that the 360 is more powerful than the ps3.. ..Stop being a bunch of silly gooses.. much more graphically demanding games. like deadspace and FNr4 (lens of truth) are equal on both systems.. tho i must say that Its sad to see inferior multiplats on the ps3 at this stage of its life cycle
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Lionheart08

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#122 Lionheart08
Member since 2005 • 15814 Posts

Wow that's just pathetic.

So what excuses are PS3 fanboys going to use this time? "The lazy dev", even though the PS3 was the leading platform?

SpinoRaptor24

Yeah...it would be on the devs in this case. :|

Blaming Sony for making hard tech is starting to become irrelevant since most multiplat games look nearly identical (even if it's slightly better on the 360).

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Dr_Snood

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#123 Dr_Snood
Member since 2008 • 2547 Posts
Dang those are some long load times!
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mmirza23

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#124 mmirza23
Member since 2004 • 3457 Posts

[QUOTE="mmirza23"] The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3.readingfc_1

The playstation 3 does not have 7 processors.

I know, I'm quoting the article I linked to.
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Darth_DuMas

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#125 Darth_DuMas
Member since 2006 • 2687 Posts

Well im gonna have to go and say that this dev is lazy.

First the game looks worse on the lead platform, then dev says (at bottom of main post) the reason is because the PS3 has more cores and the 360 has less.

So it looks works because the 360 has less cores :|... this isn't 2006.

The excuses in the interview are just miserable considering what so many other devs have accomplished with the 360.

I'm left wondering if this dev would struggle on the PC. Seriously, I bet this dev would make a PC game that requires needlessly high specs to run for whatever it would be.

I just looked on Wiki to see what games Terminal Reality have developed... seriously, everyone can pretty much move on now.

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mmirza23

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#126 mmirza23
Member since 2004 • 3457 Posts
[QUOTE="UnnDunn"]

[QUOTE="santoron"]

Because they expect to sell games to PS3 players. The idea that PS3 is too hard for those poor developers to program for is a really lame excuse and it needs to stop. Nobody is forcing them to make the game multiplat, that's their prerogative. If they want to sell to both install bases, and they want both sides to pay the same price, then they should deliver a game on par with each system... or dare I say optimized for each system. When the PS2 and Xbox had a multiplat game they took advantage of the XBox's strength to give not only an on par gaming experience as the PS2, but often noticeably improved the graphics to reflect the abilities of the superior hardware. Now that the PS3 has the power to improve upon 360 based graphics, all I hear is cries of sympathy for multiplat developers who are simply trying to do less and charge more.

The problem with your diatribe is you subscribe to the (incorrect) belief that PS3 is more capable graphically than Xbox 360. As the specs indicate and game after game illustrates, this is not the case. In this generation, as with the previous one, the Xbox 360 has better graphics capabilities than the PS3.

That's very subjective, 90% of multiplats look better on 360 but PS3 exclusives for the most part look better than 360 exclusives. 2 things can be argued from that conclusion, A. both systems are equal in graphics or B. since exclusives really show the power of a system the PS3 is more powerful, superior multi-plats don't make a case for graphical superiority.
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delta3074

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#127 delta3074
Member since 2007 • 20003 Posts

[QUOTE="Irick_cb"]

[QUOTE="GabeNewellsPie"]

Thats a really lame excuse and it needs to stop.

Why should some relatively small-time studio have to hire extra staff and spend more time and money on developing and optimizing for the PS3,all the while achieving the same end on the 360 consumes significantly less resources?

Not only is that uneconomical,its just totally illogical imo.

GabeNewellsPie

Then they shouldn't advertise they are using the PS3 as the lead platform to even the two version's look out.

Logic defies action.

The fact that they said the PS3 was the lead platform,and then spewed all this BS about how they were able to do this and that with the cell and its SPEs,while having to comprimise with the 360 version was all Sony's doing.

You see Ghostbusters is distibuted byColumbia pictures,which is a subsidury of ,you guessed it,Sony Pictures Entertainment. Sony was obviously trying to use this game to promote the PS3 plus the imminent release of Ghostbusters movie on Blu-Ray.The fact that its "timed exclusive" in EU terroteries complete with exclusive content goes someway to proving this.Except Sony have fell flat on their faces with this one.And after all the PR spin,PS3 owners will actually end up with the inferior version. :lol:

now i see why the game is a ps3 exclusive in europe for 6 months, SONY where hoping everbody would buy the game on ps3 before they found out the 360 version is vastly superior.
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Andrew_Xavier

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#128 Andrew_Xavier
Member since 2007 • 9625 Posts

All the people who were using that snippet for hardcore ownage for months are probably feeling pretty sore after seeing how poor the ps3 version turned out. I wonder how terminal reality will explain the problems?

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delta3074

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#129 delta3074
Member since 2007 • 20003 Posts

[QUOTE="SpinoRaptor24"]

Wow that's just pathetic.

So what excuses are PS3 fanboys going to use this time? "The lazy dev", even though the PS3 was the leading platform?

Lionheart08

Yeah...it would be on the devs in this case. :|

Blaming Sony for making hard tech is starting to become irrelevant since most multiplat games look nearly identical (even if it's slightly better on the 360).

it has nothing to do with the devs, it's the ps3's serious memory limitations, you see the ps3's OS uses 84mb of RAM, the 360's OS only uses 32mb of RAM, that gives the 360 52mb more RAM to work with plus an extra 10mb of EDram, RAM is used for everything a console does, and 52 mb is a hell of a lot when both systems are only 512 http://www.deeko.com/news/?p=1316 http://www.destructoid.com/ps3-development-of-red-faction-didn-t-go-so-smoothly-109816.phtml
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Ontain

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#130 Ontain
Member since 2005 • 25501 Posts

Because they expect to sell games to PS3 players. The idea that PS3 is too hard for those poor developers to program for is a really lame excuse and it needs to stop. Nobody is forcing them to make the game multiplat, that's their prerogative. If they want to sell to both install bases, and they want both sides to pay the same price, then they should deliver a game on par with each system... or dare I say optimized for each system. When the PS2 and Xbox had a multiplat game they took advantage of the XBox's strength to give not only an on par gaming experience as the PS2, but often noticeably improved the graphics to reflect the abilities of the superior hardware. Now that the PS3 has the power to improve upon 360 based graphics, all I hear is cries of sympathy for multiplat developers who are simply trying to do less and charge more.

santoron
technically at the cost of development for today's games for the 360 and ps3. unless someone pays them off, they are forced to go multiplat if they want a decent return.
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Camer999

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#131 Camer999
Member since 2009 • 1729 Posts

[QUOTE="UnnDunn"]

[QUOTE="santoron"]

Because they expect to sell games to PS3 players. The idea that PS3 is too hard for those poor developers to program for is a really lame excuse and it needs to stop. Nobody is forcing them to make the game multiplat, that's their prerogative. If they want to sell to both install bases, and they want both sides to pay the same price, then they should deliver a game on par with each system... or dare I say optimized for each system. When the PS2 and Xbox had a multiplat game they took advantage of the XBox's strength to give not only an on par gaming experience as the PS2, but often noticeably improved the graphics to reflect the abilities of the superior hardware. Now that the PS3 has the power to improve upon 360 based graphics, all I hear is cries of sympathy for multiplat developers who are simply trying to do less and charge more.

mmirza23

The problem with your diatribe is you subscribe to the (incorrect) belief that PS3 is more capable graphically than Xbox 360. As the specs indicate and game after game illustrates, this is not the case. In this generation, as with the previous one, the Xbox 360 has better graphics capabilities than the PS3.

That's very subjective, 90% of multiplats look better on 360 but PS3 exclusives for the most part look better than 360 exclusives. 2 things can be argued from that conclusion, A. both systems are equal in graphics or B. since exclusives really show the power of a system the PS3 is more powerful, superior multi-plats don't make a case for graphical superiority.

Yes it does... One ARGUABLY better looking game(with more dev time/money/custom engine built around the strengths of the PS3 and avoiding all weaknesses/1st party dev communication) vs. 1000s of games hmmmmm lets see...(3rd party engine/ not as much money or time/ no communication/ not trying to work around the weaknesses)

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Bread_or_Decide

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#132 Bread_or_Decide
Member since 2007 • 29761 Posts
[QUOTE="SpinoRaptor24"]

Wow that's just pathetic.

So what excuses are PS3 fanboys going to use this time? "The lazy dev", even though the PS3 was the leading platform?

Its obviously lazy devs. Unless KZ2 and Uncharted 2 somehow don't exist anymore.
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pitty8982

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#133 pitty8982
Member since 2008 • 1072 Posts
I'd say "stupid Sony", because they did it wrong this time. Why'd devs waste a lot of time studying the ps3 architecture when they could simply rely on something more direct and simple? Valve is a big important gamehouse and if they say that Ps3 is an absurd hardware to work on, then they may be right. And the evidence is there, cause almost all the multis look better on the xbox 360. So, after more than 3 years one can say that Sony made a big mistake.
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rosko123

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#134 rosko123
Member since 2006 • 556 Posts

[QUOTE="SpinoRaptor24"]

Wow that's just pathetic.

So what excuses are PS3 fanboys going to use this time? "The lazy dev", even though the PS3 was the leading platform?

Lionheart08

Yeah...it would be on the devs in this case. :|

Blaming Sony for making hard tech is starting to become irrelevant since most multiplat games look nearly identical (even if it's slightly better on the 360).

Most dont though.
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wolfbat

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#135 wolfbat
Member since 2005 • 25 Posts
The thing is, if people do a little research they will find that Lens of Truth wasn't being all that truthful. It turns out the test images were done with the PS3 running off of component settings, not true HD resolution: Quoted from: http://www.gamezine.co.uk/news/ghostbusters-ps3-960-by-540-360-720p-$1304198.htm

What the Lens of Truth were confused about was the resolution of the game. Was the PlayStation 3 version really running in high-definition at 720p? The answer is 'No.' We can confirm that the PS3 version of Ghostbusters is natively rendered at 960 by 540 pixels (three-quarters the resolution of 720p) with quincunx AA. The Xbox 360 version is actually rendered at 720p (1280 by 720 pixels) with 2xMSAA.

Look around and there is another article stating the same thing and adding the bit about the component cable, though I can't find the link right this second.
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Wanderer5

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#136 Wanderer5
Member since 2006 • 25727 Posts

What is up with these developers? First the PC version has very high system requirement and no multiplayer, and now the PS3 version looks blurry and has worse textures then the 360 version, even through it the lead platform.

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marklarmer

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#137 marklarmer
Member since 2004 • 3883 Posts

shame they only used the lens of truth on the 360 version. They will look jolly silly if the PS3 version actually looks better.

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VitunLehmat

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#138 VitunLehmat
Member since 2009 • 419 Posts
[QUOTE="wolfbat"]The thing is, if people do a little research they will find that Lens of Truth wasn't being all that truthful. It turns out the test images were done with the PS3 running off of component settings, not true HD resolution: Quoted from: http://www.gamezine.co.uk/news/ghostbusters-ps3-960-by-540-360-720p-$1304198.htm

What the Lens of Truth were confused about was the resolution of the game. Was the PlayStation 3 version really running in high-definition at 720p? The answer is 'No.' We can confirm that the PS3 version of Ghostbusters is natively rendered at 960 by 540 pixels (three-quarters the resolution of 720p) with quincunx AA. The Xbox 360 version is actually rendered at 720p (1280 by 720 pixels) with 2xMSAA.

Look around and there is another article stating the same thing and adding the bit about the component cable, though I can't find the link right this second.

indeed that's just sad alomost last gen resolutions lol and is the lead platform,the port turned out superior so much for the coding for ps3 first = better game lol.
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BioShockOwnz

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#139 BioShockOwnz
Member since 2006 • 52901 Posts

Tis a shame that they royally screwed up the PS3 version, because I would've got it. It would've fit in nicely with Ghostbusters on Blu-ray. I think they just bit off more than they could chew. They wanted to program the A.I., physics, etc, to the 7 SPU's, which would allow some stellar details in-game, but it seems that it didn't turn out so well for them. This is their first game on PS3, though, so I can't blame them too much. PS3 is a super complicated piece of technology, especially for first timers to the platform. I just can't believe Sony didn't help them seeing as they're involved with this, especially in Europe.

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Marka1700

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#140 Marka1700
Member since 2003 • 7500 Posts
The thing is, if people do a little research they will find that Lens of Truth wasn't being all that truthful. It turns out the test images were done with the PS3 running off of component settings, not true HD resolution: Quoted from: http://www.gamezine.co.uk/news/ghostbusters-ps3-960-by-540-360-720p-$1304198.htm

What the Lens of Truth were confused about was the resolution of the game. Was the PlayStation 3 version really running in high-definition at 720p? The answer is 'No.' We can confirm that the PS3 version of Ghostbusters is natively rendered at 960 by 540 pixels (three-quarters the resolution of 720p) with quincunx AA. The Xbox 360 version is actually rendered at 720p (1280 by 720 pixels) with 2xMSAA. wolfbat

Look around and there is another article stating the same thing and adding the bit about the component cable, though I can't find the link right this second.

Componant to HDMI won't make all those differences they pointed out magically go away.
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David_Dweedle12

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#141 David_Dweedle12
Member since 2009 • 51 Posts
Im not Surprised.. after all the 360 IS the best console. Ghostbusters just understand that is all.
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Prince_Denspion

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#142 Prince_Denspion
Member since 2004 • 2748 Posts

Im not Surprised.. after all the 360 IS the best console. Ghostbusters just understand that is all.David_Dweedle12

thats why the ultra high system requirements for the PC version will blow even the 360's graphics away.