List of Revolutionary FPSs

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johnnyblazed88

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#51 johnnyblazed88
Member since 2008 • 4240 Posts

Good list, but Quake comes after Doom, not Quake 2. Quake was the first game to do online deathmatch multiplayer, after Doom got the modem-to-modem stuff down.

[QUOTE="johnnyblazed88"]Halo 2 was pretty revolutionary for console online FPS

and Halo:CE for all its critical acclaim

foxhound_fox


Revolutionary is doing it first for the genre. Halo never did anything first... including being crtically acclaimed and well recieved by the public. Goldeneye sold something like 8 million copies and also got plenty of high 9 votes, including a 9.8/10 from GS.

well what about Halo 2 and online FPS for consoles

you know alot of gamers only play on consoles right?

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n4styg1t

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#52 n4styg1t
Member since 2009 • 122 Posts

Halo dosn't deserve to be mentioned in the same thread as these games!

Also The Best DeathMatch Game for me back then was Rise of the Triads and it came out before Quake

"Not only has ROTT helped define the shooter genre with its revolutionary features, but it continues to have an effect on the industry today."

http://rott.classicgaming.gamespy.com/hell/

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Ek-Andy

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#53 Ek-Andy
Member since 2006 • 1930 Posts

I think you need to expand on it a bit more, but it's a good start on any account.

Though I'm a bit confused, what did Battlefield 1942 do first?

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jaisimar_chelse

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#54 jaisimar_chelse
Member since 2007 • 1931 Posts

[QUOTE="foxhound_fox"]

Good list, but Quake comes after Doom, not Quake 2. Quake was the first game to do online deathmatch multiplayer, after Doom got the modem-to-modem stuff down.

[QUOTE="johnnyblazed88"]Halo 2 was pretty revolutionary for console online FPS

and Halo:CE for all its critical acclaim

CreepyBacon


Revolutionary is doing it first for the genre. Halo never did anything first... including being crtically acclaimed and well recieved by the public. Goldeneye sold something like 8 million copies and also got plenty of high 9 votes, including a 9.8/10 from GS.

Except for bringing console FPS to the masses, i admit goldeneye did this first but after goldeneye and perfect dark we had what? I can't think of anything till red faction. What have we had since Halo? Bucket loads of FPS.

Halo also proved a console fps can be just as good as a PC FPS, despite what the local nerds on here would have you believe. It also brought console FPS to the competitive world.

It did a lot, you just choose to ignore it. Even with that said, the amount of fame and it's populairty alone demands a place on any list.

lol wut ?

if by competitive world u mean the joke that is MLG then yes i agree :)

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jg4xchamp

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#55 jg4xchamp
Member since 2006 • 64054 Posts

Good list, but Quake comes after Doom, not Quake 2. Quake was the first game to do online deathmatch multiplayer, after Doom got the modem-to-modem stuff down.

[QUOTE="johnnyblazed88"]Halo 2 was pretty revolutionary for console online FPS

and Halo:CE for all its critical acclaim

foxhound_fox


Revolutionary is doing it first for the genre. Halo never did anything first... including being crtically acclaimed and well recieved by the public. Goldeneye sold something like 8 million copies and also got plenty of high 9 votes, including a 9.8/10 from GS.

I think Online gaming for consoles it had a HUGE impact. Live's interface is basically what Halo 2s interface was online.

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Zero5000X

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#56 Zero5000X
Member since 2004 • 8314 Posts
Halo: CE set the standard for console FPS.
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#57 deuce85
Member since 2007 • 527 Posts

Oh crap... I forgot Deus ExMehdi1984

How can you forget?

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jg4xchamp

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#58 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="jg4xchamp"]I would take Half Life 2 off that list..it was basically Half Life 1+gravity gun. Half Life 2 was fantastic, definantly one of the best FPS last gen(and this gen for that matter) but i wouldn't call it a revolution. Especially compared to the other games listed. Deus Ex is far more impressive.... Although i would say whatever was the FIRST FPS/RPG game should be on that list. What was that System SHock 1?Mehdi1984
Half Life 2 was the first game to bring a meaningful implementation of physics to FPSs. I would certainly say the addition of physics, and it's implementation is certainly a revolutionary factor.

for puzzles really, i think in comparison to the other games Half Life 2 just isn't on par in bringing something revolutionary to the genre. Physics were always there in games, Half Life 2 just had a really really good physics engine for its time sure. I just wouldn't call it Revolutionary.
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Fat_jonny

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#59 Fat_jonny
Member since 2006 • 334 Posts

Super Mario Brothers

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thegoldenpoo

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#60 thegoldenpoo
Member since 2005 • 5136 Posts

Halo: CE set the standard for console FPS.Zero5000X

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n4styg1t

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#61 n4styg1t
Member since 2009 • 122 Posts

Halo: CE set the standard for console FPS.Zero5000X

Or maybe Doom for snes.... Golden eye for N64... Medal of Honour for ps1.... the list that bungie used to make their game goes on

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Ek-Andy

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#62 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Mehdi1984"][QUOTE="jg4xchamp"]I would take Half Life 2 off that list..it was basically Half Life 1+gravity gun. Half Life 2 was fantastic, definantly one of the best FPS last gen(and this gen for that matter) but i wouldn't call it a revolution. Especially compared to the other games listed. Deus Ex is far more impressive.... Although i would say whatever was the FIRST FPS/RPG game should be on that list. What was that System SHock 1?jg4xchamp
Half Life 2 was the first game to bring a meaningful implementation of physics to FPSs. I would certainly say the addition of physics, and it's implementation is certainly a revolutionary factor.

for puzzles really, i think in comparison to the other games Half Life 2 just isn't on par in bringing something revolutionary to the genre. Physics were always there in games, Half Life 2 just had a really really good physics engine for its time sure. I just wouldn't call it Revolutionary.

For it's time? It's still used today. It's the standard physics engine. Without it you wouldn't see half the physcis effects you see in games today. It really is something, and it's not just for puzzles.

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jg4xchamp

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#63 jg4xchamp
Member since 2006 • 64054 Posts
Halo 1 doesn't belong on the list because it did nothing revolutionary . It took alot of factors from other games, and put it in one complete polished package. Halo CE was a great FPS, just not a revolutionary one. and if we really want to talk revolutionary. Mirrors Edge certainly deserves some kind of mention. The results were iffy, but thats the price for innovation. There will be some missteps. Then there is also the tactical FPS games like Rogue Spear, Operation Flashpoint, etc what was the first Tactical FPS game, that game certainly deserves to be mentioned...I'm assuming its either Rainbow Six or Ghost Recon?
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Fat_jonny

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#64 Fat_jonny
Member since 2006 • 334 Posts

Halo made the melee a revolutionary move in FPS

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InsaneBasura

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#65 InsaneBasura
Member since 2005 • 12591 Posts

I think you need to expand on it a bit more, but it's a good start on any account.

Though I'm a bit confused, what did Battlefield 1942 do first?

Ek-Andy
Doesn't have to do anything first to be revolutionary. Large-scale, objective based, class based, vehicle supported multiplayer encouraging a playstile more focused on teamwork. Or some such.
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#66 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"][QUOTE="Mehdi1984"] Half Life 2 was the first game to bring a meaningful implementation of physics to FPSs. I would certainly say the addition of physics, and it's implementation is certainly a revolutionary factor.Ek-Andy

for puzzles really, i think in comparison to the other games Half Life 2 just isn't on par in bringing something revolutionary to the genre. Physics were always there in games, Half Life 2 just had a really really good physics engine for its time sure. I just wouldn't call it Revolutionary.

For it's time? It's still used today. It's the standard physics engine. Without it you wouldn't see half the physcis effects you see in games today. It really is something, and it's not just for puzzles.

i meant for its time sure it was definantly ahead of the curve, but even then i just don't see it as something that was revolutionary, as much as it was just logical progression It wasn't like games before Half Life 2 didn't use physics in some way. Half Life 2s was just more glorified and superior. Half Life 1 certainly deserves to stay on the list, Half Life 2 not so much IMO....
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n4styg1t

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#67 n4styg1t
Member since 2009 • 122 Posts

Halo made the melee a revolutionary move in FPS

Fat_jonny

Haha your joking right?

What about the chainsaw in doom, the slap in goldene eye, the crowbar in halflife, try a million other melee in
Land of the Dead: Road to Fiddler's Green

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#68 jg4xchamp
Member since 2006 • 64054 Posts

Halo made the melee a revolutionary move in FPS

Fat_jonny
fail.....seriousaly... Halo CE did nothing revolutionary. it was a trend setter sure It set a high bar for console FPS games sure It was certainly one of the few times where a Console FPS was able to stand tall against the PC fps games. That said it didn't do anything we hadn't seen in other First Person Shooters, melee was done way before Halo.
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#69 Ek-Andy
Member since 2006 • 1930 Posts

Halo 1 doesn't belong on the list because it did nothing revolutionary . It took alot of factors from other games, and put it in one complete polished package. Halo CE was a great FPS, just not a revolutionary one. and if we really want to talk revolutionary. Mirrors Edge certainly deserves some kind of mention. The results were iffy, but thats the price for innovation. There will be some missteps. Then there is also the tactical FPS games like Rogue Spear, Operation Flashpoint, etc what was the first Tactical FPS game, that game certainly deserves to be mentioned...I'm assuming its either Rainbow Six or Ghost Recon?jg4xchamp

Mirrors Edge is not revolutionary. Name one game that has been inspired by Mirrors Edge. Mabye in a few years we might say it is, but right now it's just a bit innovative.

Halo:CE had a massive impact on console FPS games, that is revolutionary, it completely changed the way FPS games were designed on consoles. It initiated the console FPS revolution, and hence it's pretty revolutionary. Revolutionary =/= innovative, however it is usually the result of some kind of innovation. The innovation here was in it's implementation on the Xbox platform. That was all it needed. Anyone who says otherwise is saying so because they don't like Halo. Even if you don't consider it good, it still completely changed something, and hence it was revolutionary.

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n4styg1t

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#70 n4styg1t
Member since 2009 • 122 Posts

[QUOTE="Fat_jonny"]

Halo made the melee a revolutionary move in FPS

jg4xchamp

fail.....seriousaly... Halo CE did nothing revolutionary. it was a trend setter sure It set a high bar for console FPS games sure It was certainly one of the few times where a Console FPS was able to stand tall against the PC fps games. That said it didn't do anything we hadn't seen in other First Person Shooters, melee was done way before Halo.

Agreed, the only FPS that stand tall next to PC shooters is Killzone 2 now and even that won't come close to the best.

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Ek-Andy

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#71 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Ek-Andy"]

[QUOTE="jg4xchamp"] for puzzles really, i think in comparison to the other games Half Life 2 just isn't on par in bringing something revolutionary to the genre. Physics were always there in games, Half Life 2 just had a really really good physics engine for its time sure. I just wouldn't call it Revolutionary.jg4xchamp

For it's time? It's still used today. It's the standard physics engine. Without it you wouldn't see half the physcis effects you see in games today. It really is something, and it's not just for puzzles.

i meant for its time sure it was definantly ahead of the curve, but even then i just don't see it as something that was revolutionary, as much as it was just logical progression It wasn't like games before Half Life 2 didn't use physics in some way. Half Life 2s was just more glorified and superior. Half Life 1 certainly deserves to stay on the list, Half Life 2 not so much IMO....

Half Life 2 changed the way games were designed when Havok was liscened out to developes who were impressed with Half Life 2. It wasn't just "evolution", it was a global change in the development of video games, and hence it was a revolution in game development. It's not even just innovative for FPS games either, Havok is used in lots of genres. Though it's the Havok engine that is the innovation here. Half Life 2 was it's demonstration.

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Fat_jonny

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#72 Fat_jonny
Member since 2006 • 334 Posts

[QUOTE="Fat_jonny"]

Halo made the melee a revolutionary move in FPS

n4styg1t

Haha your joking right?

What about the chainsaw in doom, the slap in goldene eye, the crowbar in halflife, try a million other melee in
Land of the Dead: Road to Fiddler's Green

yah just trying to lighten the mood alittle

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jg4xchamp

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#73 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]Halo 1 doesn't belong on the list because it did nothing revolutionary . It took alot of factors from other games, and put it in one complete polished package. Halo CE was a great FPS, just not a revolutionary one. and if we really want to talk revolutionary. Mirrors Edge certainly deserves some kind of mention. The results were iffy, but thats the price for innovation. There will be some missteps. Then there is also the tactical FPS games like Rogue Spear, Operation Flashpoint, etc what was the first Tactical FPS game, that game certainly deserves to be mentioned...I'm assuming its either Rainbow Six or Ghost Recon?Ek-Andy

Mirrors Edge is not revolutionary. Name one game that has been inspired by Mirrors Edge. Mabye in a few years we might say it is, but right now it's just a bit innovative.

Halo:CE had a massive impact on console FPS games, that is revolutionary, it completely changed the way FPS games were designed on consoles. It initiated the console FPS revolution, and hence it's pretty revolutionary. Revolutionary =/= innovative, however it is usually the result of some kind of innovation. The innovation here was in it's implementation on the Xbox platform. That was all it needed. Anyone who says otherwise is saying so because they don't like Halo. Even if you don't consider it good, it still completely changed something, and hence it was revolutionary.

I think we will see something to that effect, i hope the industry doesn't give up on the idea. It has alot of promise imo. Besides if Killswitch can inspire developers, certainly Mirrors Edge can.
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Ek-Andy

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#74 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="jg4xchamp"][QUOTE="Fat_jonny"]

Halo made the melee a revolutionary move in FPS

n4styg1t

fail.....seriousaly... Halo CE did nothing revolutionary. it was a trend setter sure It set a high bar for console FPS games sure It was certainly one of the few times where a Console FPS was able to stand tall against the PC fps games. That said it didn't do anything we hadn't seen in other First Person Shooters, melee was done way before Halo.

Agreed, the only FPS that stand tall next to PC shooters is Killzone 2 now and even that won't come close to the best.

Half Life 2 is on consoles. Half Life 2 > All other FPS. i.e. consoles have the best of PC FPS.

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thegoldenpoo

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#75 thegoldenpoo
Member since 2005 • 5136 Posts
For a more recent game i would defiantly say STALKER SoC, its certainly different enough but only time will tell if its "Revolutionary".
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#76 svetzenlether
Member since 2003 • 3082 Posts

Each of these brought something dramatically new, and expanded the FPS genre. I would be shocked if there is a title missing from here. *flameshield on*

In order:

Wofenstein 3D

DOOM

Quake 2

Golden Eye

Half Life

Deus Ex

Counter Strike

Tribes

Battlefield 1942

Half Life 2

I'm sure this is going to bring a lot of flaming, but let's be realistic. No other FPS games outside the one's listed above, revolutionized the FPS genre and expanded it in a significant way. If you want clarification on any these titles, just ask if you really don't know. If you think a title is missing from the list, please feel free to say so... but chances are, it's probably not revolutionary.

Mehdi1984

Portal should be on that list, along with Medal of Honor: Allied Assault.

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jg4xchamp

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#77 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="n4styg1t"]

[QUOTE="jg4xchamp"][QUOTE="Fat_jonny"]

Halo made the melee a revolutionary move in FPS

fail.....seriousaly... Halo CE did nothing revolutionary. it was a trend setter sure It set a high bar for console FPS games sure It was certainly one of the few times where a Console FPS was able to stand tall against the PC fps games. That said it didn't do anything we hadn't seen in other First Person Shooters, melee was done way before Halo.

Agreed, the only FPS that stand tall next to PC shooters is Killzone 2 now and even that won't come close to the best.

i wouldn't say only To be honest the FPS genre has sort of gotten stale. PC FPS games certainly haven't had many bold new attempts outside of Stalker....while Crysis atleast cranked things up a bit as far as Scale and Tech. I certainly wouldn't put Killzone 2s SP up with older FPS campaigns....much less the best this gen. now as far as multiplayer goes MP gaming this gen has been sort of limited in terms of progression, although sure KZ 2 is certainly up there with TF 2 and Halo 3 for my favorite MP games this gen. Left 4 Dead as well, it just needs more content.
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clembo1990

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#78 clembo1990
Member since 2005 • 9976 Posts

1.Halo (XBOX)

2.Halo (PC)

3.Halo 2 (XBOX)

4.Halo 2 (PC)

5.Halo 3

ur list is wrong how the ** is hl 1 revolutionary?

404-not-found
It was a good FPS. Those were rare pre 1998.
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n4styg1t

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#79 n4styg1t
Member since 2009 • 122 Posts

[QUOTE="n4styg1t"]

[QUOTE="Fat_jonny"]

Halo made the melee a revolutionary move in FPS

Fat_jonny

Haha your joking right?

What about the chainsaw in doom, the slap in goldene eye, the crowbar in halflife, try a million other melee in
Land of the Dead: Road to Fiddler's Green

yah just trying to lighten the mood alittle

On another note whats everyones favourite melee on fps?? I really like the razor from resistance 2 (although a slight rip from Geow2)

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#80 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="Ek-Andy"]

[QUOTE="jg4xchamp"][QUOTE="Ek-Andy"]

For it's time? It's still used today. It's the standard physics engine. Without it you wouldn't see half the physcis effects you see in games today. It really is something, and it's not just for puzzles.

i meant for its time sure it was definantly ahead of the curve, but even then i just don't see it as something that was revolutionary, as much as it was just logical progression It wasn't like games before Half Life 2 didn't use physics in some way. Half Life 2s was just more glorified and superior. Half Life 1 certainly deserves to stay on the list, Half Life 2 not so much IMO....

Half Life 2 changed the way games were designed when Havok was liscened out to developes who were impressed with Half Life 2. It wasn't just "evolution", it was a global change in the development of video games, and hence it was a revolution in game development. It's not even just innovative for FPS games either, Havok is used in lots of genres. Though it's the Havok engine that is the innovation here. Half Life 2 was it's demonstration.

fair enough but at this point i just don't agree with it personally...so thats me agree to disagree i suppose.
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#81 KungfuKitten
Member since 2006 • 27389 Posts
[QUOTE="Silenthps"]Metroid Prime 3 it's not a full Fps but it revolutionized the genre

There is hardly a 'full fps' in that list. I loved Thief, Metroid Prime and Operation Flashpoint more than those but i guess they didn't cause much of a revolution. No one lives forever was very original+good too.
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#82 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Ek-Andy"]

[QUOTE="jg4xchamp"]Halo 1 doesn't belong on the list because it did nothing revolutionary . It took alot of factors from other games, and put it in one complete polished package. Halo CE was a great FPS, just not a revolutionary one. and if we really want to talk revolutionary. Mirrors Edge certainly deserves some kind of mention. The results were iffy, but thats the price for innovation. There will be some missteps. Then there is also the tactical FPS games like Rogue Spear, Operation Flashpoint, etc what was the first Tactical FPS game, that game certainly deserves to be mentioned...I'm assuming its either Rainbow Six or Ghost Recon?jg4xchamp

Mirrors Edge is not revolutionary. Name one game that has been inspired by Mirrors Edge. Mabye in a few years we might say it is, but right now it's just a bit innovative.

Halo:CE had a massive impact on console FPS games, that is revolutionary, it completely changed the way FPS games were designed on consoles. It initiated the console FPS revolution, and hence it's pretty revolutionary. Revolutionary =/= innovative, however it is usually the result of some kind of innovation. The innovation here was in it's implementation on the Xbox platform. That was all it needed. Anyone who says otherwise is saying so because they don't like Halo. Even if you don't consider it good, it still completely changed something, and hence it was revolutionary.

I think we will see something to that effect, i hope the industry doesn't give up on the idea. It has alot of promise imo. Besides if Killswitch can inspire developers, certainly Mirrors Edge can.

Killswitch wasn't revolutionary though, though GeoW somewhat was in that many devs now claim to say that they are "implementing gears style gameplay". I just thought I would point this out to explain that you don't need to be the first (To be innovative.) to start a revolution in anything. The games that play similar to GeoW are similar because they have copied GeoW, not Killswitch. The innovation was established well before it could have any real impact. In fact I think it's the same with Mirrors Edge, I remember in the review for it here it was mentioned that it was not the first FPP (Which was completely unnesecary, Kevin was just showing off I'm pretty sure.). I don't think Mirror's Edge will change that much, critical reception was not too great, and I don't think sales were mind blowing either. It was a great game though, and it's a shame the critics didn't see it that way (Or mabye they did, and I need to check.).

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#83 Sooshy
Member since 2007 • 1723 Posts
I'm tired of people not giving the Halo series the credit it deserves. I know it's cool to hate on the most popular thing, but this is ridiculous. Halo set the standard for console FPS controls. Halo made regenerating health a staple to the genre (and games in general, really). Halo was one of the first FPS's to use physics that altered the direction of gameplay. How you used the warthog could be the difference between winning and losing. Halo 2 brought all of this online. Halo 2's matchmaking is now a staple in online gaming. Halo 3's theater mode is just awesome. May not be the first game where you can save replays, but its implementation pushes the genre forward.
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#84 jg4xchamp
Member since 2006 • 64054 Posts
^^part of this is because i don't think a game should be considered Revolutionary on just being influential. hence why i think Mirrors Edge is something worth noting. If we talk Influence no one can deny Halo hasn't had an influence on the genre. I certainly don't think Halo is revolutionary. Love the franchise, but i never call it an innovator. Half Life 2s physics engine certainly inspired many things, but as stated physics were a part of games before, just making a better physics engine shouldn't be the only thing to make it "revolutionary" Because then how do we judge games on things such as AI.....certainly Fear 1 and the Stalker games deserve some kind of mention for how impressive there AI is.
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Ek-Andy

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#85 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Silenthps"]Metroid Prime 3 it's not a full Fps but it revolutionized the genreKungfuKitten
There is hardly a 'full fps' in that list. I loved Thief, Metroid Prime and Operation Flashpoint more than those but i guess they didn't cause much of a revolution. No one lives forever was very original+good too.

I don't know about any of those though. They are all unique, yes, but how many other games have implemented the gameplay they established? Though I think Theif is most likely out of any of those (I havn't played it, terrible arn't I? If I'm wrong about this please say so.) as NOLF actually implements first person stealth gameplay, which was likely inspired by Theif. It would probably be fair to implement Theif into the list if more examples can be found.

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jg4xchamp

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#86 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="Ek-Andy"]

[QUOTE="jg4xchamp"][QUOTE="Ek-Andy"]

Mirrors Edge is not revolutionary. Name one game that has been inspired by Mirrors Edge. Mabye in a few years we might say it is, but right now it's just a bit innovative.

Halo:CE had a massive impact on console FPS games, that is revolutionary, it completely changed the way FPS games were designed on consoles. It initiated the console FPS revolution, and hence it's pretty revolutionary. Revolutionary =/= innovative, however it is usually the result of some kind of innovation. The innovation here was in it's implementation on the Xbox platform. That was all it needed. Anyone who says otherwise is saying so because they don't like Halo. Even if you don't consider it good, it still completely changed something, and hence it was revolutionary.

I think we will see something to that effect, i hope the industry doesn't give up on the idea. It has alot of promise imo. Besides if Killswitch can inspire developers, certainly Mirrors Edge can.

Killswitch wasn't revolutionary though, though GeoW somewhat was in that many devs now claim to say that they are "implementing gears style gameplay". I just thought I would point this out to explain that you don't need to be the first (To be innovative.) to start a revolution in anything. The games that play similar to GeoW are similar because they have copied GeoW, not Killswitch. The innovation was established well before it could have any real impact. In fact I think it's the same with Mirrors Edge, I remember in the review for it here it was mentioned that it was not the first FPP (Which was completely unnesecary, Kevin was just showing off I'm pretty sure.). I don't think Mirror's Edge will change that much, critical reception was not too great, and I don't think sales were mind blowing either. It was a great game though, and it's a shame the critics didn't see it that way (Or mabye they did, and I need to check.).

hmm....i see what you mean. and I can agree with that a little It seems im focusing in on just the innovation, while you believe it should be as influential as it is innovative. Certainly can't disagree with that idea.
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Ek-Andy

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#87 Ek-Andy
Member since 2006 • 1930 Posts

^^part of this is because i don't think a game should be considered Revolutionary on just being influential. hence why i think Mirrors Edge is something worth noting. If we talk Influence no one can deny Halo hasn't had an influence on the genre. I certainly don't think Halo is revolutionary. Love the franchise, but i never call it an innovator. Half Life 2s physics engine certainly inspired many things, but as stated physics were a part of games before, just making a better physics engine shouldn't be the only thing to make it "revolutionary" Because then how do we judge games on things such as AI.....certainly Fear 1 and the Stalker games deserve some kind of mention for how impressive there AI is. jg4xchamp

Influence is what revolution is and is where the problem lies in our diffrences in understanding the term. As I say there's a diffrence between revolution and innovation, which is what you are talking about above. If you define revolution it is something causes a large amount of change, which is the result of a large amount of influence, and Halo:CE and HL2 both did so, even without the original innovation that they were at some point inspired by.

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Gen007

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#88 Gen007
Member since 2006 • 11006 Posts

i dont care if people dont like halo now it deserves to be on that list and the second as well it was a big leap in online gaming on consoles i think. it did alot of firsts and games are still taking ideas from it.

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jg4xchamp

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#89 jg4xchamp
Member since 2006 • 64054 Posts

[QUOTE="jg4xchamp"]^^part of this is because i don't think a game should be considered Revolutionary on just being influential. hence why i think Mirrors Edge is something worth noting. If we talk Influence no one can deny Halo hasn't had an influence on the genre. I certainly don't think Halo is revolutionary. Love the franchise, but i never call it an innovator. Half Life 2s physics engine certainly inspired many things, but as stated physics were a part of games before, just making a better physics engine shouldn't be the only thing to make it "revolutionary" Because then how do we judge games on things such as AI.....certainly Fear 1 and the Stalker games deserve some kind of mention for how impressive there AI is. Ek-Andy

Influence is what revolution is and is where the problem lies in our diffrences in understanding the term. As I say there's a diffrence between revolution and innovation, which is what you are talking about above. If you define revolution it is something causes a large amount of change, which is the result of a large amount of influence, and Halo:CE and HL2 both did so, even without the original innovation that they were at some point inspired by.

yeah my dumbass figured that part out earlier in the previous post :P
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Jade_Monkey

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#90 Jade_Monkey
Member since 2004 • 4830 Posts

Halo 2 needs to be on there. It made regenerative life a staple to the FPS genre.

Sooshy

That's a reaosn to take it out back and shoot it IMO.

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jg4xchamp

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#91 jg4xchamp
Member since 2006 • 64054 Posts
[QUOTE="Jade_Monkey"]

[QUOTE="Sooshy"]

Halo 2 needs to be on there. It made regenerative life a staple to the FPS genre.

That's a reaosn to take it out back and shoot it IMO.

not really. In halo it made sense to do that. It atleast was part of theme of the game basically. The fact that War shooters use it, well thats just wrong :|
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KungfuKitten

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#92 KungfuKitten
Member since 2006 • 27389 Posts

[QUOTE="KungfuKitten"][QUOTE="Silenthps"]Metroid Prime 3 it's not a full Fps but it revolutionized the genreEk-Andy

There is hardly a 'full fps' in that list. I loved Thief, Metroid Prime and Operation Flashpoint more than those but i guess they didn't cause much of a revolution. No one lives forever was very original+good too.

I don't know about any of those though. They are all unique, yes, but how many other games have implemented the gameplay they established? Though I think Theif is most likely out of any of those (I havn't played it, terrible arn't I? If I'm wrong about this please say so.) as NOLF actually implements first person stealth gameplay, which was likely inspired by Theif. It would probably be fair to implement Theif into the list if more examples can be found.

Sadly, they don't fit into the list. They're just great by themselves and underapreciated by gamers. That's what i wanted to say, they were awesome and original but not very revolutionary. Metroid Prime too. If You talk about revolutionary it'll be left out, yet again.
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EVOLV3

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#93 EVOLV3
Member since 2008 • 12210 Posts

I see Counter-Strike and no Halo so im happy :D

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DragonfireXZ95

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#94 DragonfireXZ95
Member since 2005 • 26715 Posts
[QUOTE="Mehdi1984"]

[QUOTE="Philmon"]System Shock? Thief? AvP?jwsoul

Care to be more specifc? System Shock, I agree. Added.

More specific blatantly you haven't played Thief or AVP then? AVP Added 3 Races to play as! One of the races allowed you to climb all over the walls and ceiling the other used technology like, cloak and infa Red Thief is a stealth FPS the first one ever as far as i know on top of that it was based around sword play and the Bow and Arrow. They both deserve to be up there.

Thief should definitely be up there. TC has never played Thief or AVP? Fail.
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Jade_Monkey

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#95 Jade_Monkey
Member since 2004 • 4830 Posts

I love how console fans cry about not including halo because of what it did for consoles, well guess what I say if a game is the first to do something for ALL OF GAMING it is more important than doing something for a select few platforms.

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Ek-Andy

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#96 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Ek-Andy"]

[QUOTE="jg4xchamp"]^^part of this is because i don't think a game should be considered Revolutionary on just being influential. hence why i think Mirrors Edge is something worth noting. If we talk Influence no one can deny Halo hasn't had an influence on the genre. I certainly don't think Halo is revolutionary. Love the franchise, but i never call it an innovator. Half Life 2s physics engine certainly inspired many things, but as stated physics were a part of games before, just making a better physics engine shouldn't be the only thing to make it "revolutionary" Because then how do we judge games on things such as AI.....certainly Fear 1 and the Stalker games deserve some kind of mention for how impressive there AI is. jg4xchamp

Influence is what revolution is and is where the problem lies in our diffrences in understanding the term. As I say there's a diffrence between revolution and innovation, which is what you are talking about above. If you define revolution it is something causes a large amount of change, which is the result of a large amount of influence, and Halo:CE and HL2 both did so, even without the original innovation that they were at some point inspired by.

yeah my dumbass figured that part out earlier in the previous post :P

If someone did try to make a list of innovative games though I think it would be hilarious. You would eventually end up with a massive list of games from the 90s, and about 95% of which no one would have heard of :lol:. Almost everything in video games can in some be backtracked to the 90s.

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primitive013

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#97 primitive013
Member since 2003 • 1422 Posts

What about Perfect Dark for the N64? Was it the first console FPS to include bots in multiplayer? And the laptop gun and longsight are still two of my most favorite weapons from a console FPS.

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Ek-Andy

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#98 Ek-Andy
Member since 2006 • 1930 Posts

I love how console fans cry about not including halo because of what it did for consoles, well guess what I say if a game is the first to do something for ALL OF GAMING it is more important than doing something for a select few platforms.

Jade_Monkey

But then what did any of these PC titles do for console gaming before the release of Halo? It dosn't matter, all these revolutionary titles for PC were revolutionary for the PC platform only at the time. Just as Halo:CE was revolutionary for console platforms at the time. Very few games are revolutionary for ALL OF GAMING, espically in terms of FPS. Havok (Half Life 2) and the very first FPS (Castle Wolfenstein 3D) come to mind. There are a few others, but revoluitions can occur within sections of larger sections.

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#99 Mehdi1984
Member since 2006 • 764 Posts

[QUOTE="jwsoul"][QUOTE="Mehdi1984"] Care to be more specifc? System Shock, I agree. Added.

DragonfireXZ95

More specific blatantly you haven't played Thief or AVP then? AVP Added 3 Races to play as! One of the races allowed you to climb all over the walls and ceiling the other used technology like, cloak and infa Red Thief is a stealth FPS the first one ever as far as i know on top of that it was based around sword play and the Bow and Arrow. They both deserve to be up there.

Thief should definitely be up there. TC has never played Thief or AVP? Fail.

I've certainly played both. While I understand that Thief brought the stealth into games -- I can see it being revolutionary. AvP though... while a good game, I don't see anything revolutionary about it at all. So what if you could walk on walls and leap in the game? That's not exactly revolutionary.

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Ek-Andy

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#100 Ek-Andy
Member since 2006 • 1930 Posts

What about Perfect Dark for the N64? Was it the first console FPS to include bots in multiplayer? And the laptop gun and longsight are still two of my most favorite weapons from a console FPS.

primitive013

Mabye Perfect Dark, bot multiplayer was very popular on the last generation of consoles with the TimeSplitters series (But they were in the fact the same devs anyway.) and that 007 game which I can somewhat remember (Nightshade?) were examples. It didn't last long though, so it didn't exactly have a long lasting effect making it pretty hard to identify as revolutionary.