List of Revolutionary FPSs

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Ek-Andy

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#101 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="DragonfireXZ95"][QUOTE="jwsoul"] More specific blatantly you haven't played Thief or AVP then? AVP Added 3 Races to play as! One of the races allowed you to climb all over the walls and ceiling the other used technology like, cloak and infa Red Thief is a stealth FPS the first one ever as far as i know on top of that it was based around sword play and the Bow and Arrow. They both deserve to be up there.Mehdi1984

Thief should definitely be up there. TC has never played Thief or AVP? Fail.

I've certainly played both. While I understand that Thief brought the stealth into games -- I can see it being revolutionary. AvP though... while a good game, I don't see anything revolutionary about it at all. So what if you could walk on walls and leap in the game? That's not exactly revolutionary.

FPS games do have alot of stealth segments now though. That must have been down to theif. That trend has died off fairly quickly though, so it's difficult to say it counts. It's fairly minor as a revolution in game development, but it's still arguable that it did have a significant enough impact to be considered as such. It really depends where you want to draw the line between fairly influential and revolutionary. It's pretty close to either.

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nunovlopes

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#102 nunovlopes
Member since 2009 • 2638 Posts
It's a great list, but you're missing Crysis. I can't believe no one mentioned it yet! Here's what it brings to the table: 1. Do-it-yourself gameplay! You can play the game as pure stealth, pure action or something in between. And you can change it on-the-fly by switching nanosuit functions or customizing your weapons. 2. Destructible environments that you can use to your advantage. Basically the game takes what HL2 did to a new level. Also, the gameplay fundamentally changes because you're never really safe, you can't just hide behind a tree or something, most likely the tree will fall on you due to enemy fire! These 2 "small" things mean that every single gamer will enjoy a different experience, which in my mind is a HUGE evolutionary step when it comes to the FPS genre. Finally, a word about graphics: this game is from 2007 and NO game still equals it, let alone surpass it.
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Jade_Monkey

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#103 Jade_Monkey
Member since 2004 • 4830 Posts

[QUOTE="Jade_Monkey"]

I love how console fans cry about not including halo because of what it did for consoles, well guess what I say if a game is the first to do something for ALL OF GAMING it is more important than doing something for a select few platforms.

Ek-Andy

But then what did any of these PC titles do for console gaming before the release of Halo? It dosn't matter, all these revolutionary titles for PC were revolutionary for the PC platform only at the time. Just as Halo:CE was revolutionary for console platforms at the time. Very few games are revolutionary for ALL OF GAMING, espically in terms of FPS. Havok (Half Life 2) and the very first FPS (Castle Wolfenstein 3D) come to mind. There are a few others, but revoluitions can occur within sections of larger sections.

I think you misunderstood me. I mean to say that these PC games did something that no other game did before it regardless of platform. These console game slargely brought features to console gaming that were already available in the gaming market on PC. Think of it like people giving more praise to someone that brings cars to a country that had no cars rather than praise to someone who invented the car to start with.

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Aku101

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#104 Aku101
Member since 2009 • 2114 Posts

Tribes?

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DragonfireXZ95

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#105 DragonfireXZ95
Member since 2005 • 26715 Posts

I'm tired of people not giving the Halo series the credit it deserves. I know it's cool to hate on the most popular thing, but this is ridiculous. Halo set the standard for console FPS controls. Halo made regenerating health a staple to the genre (and games in general, really). Halo was one of the first FPS's to use physics that altered the direction of gameplay. How you used the warthog could be the difference between winning and losing. Halo 2 brought all of this online. Halo 2's matchmaking is now a staple in online gaming. Halo 3's theater mode is just awesome. May not be the first game where you can save replays, but its implementation pushes the genre forward.Sooshy

Okay, now you're really pushing it. That's one of the stupidest things I've ever heard. lol

A staple in online gaming? Is that why I'd rather use a server browser still?

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DragonfireXZ95

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#106 DragonfireXZ95
Member since 2005 • 26715 Posts

[QUOTE="jwsoul"][QUOTE="Mehdi1984"] Care to be more specifc? System Shock, I agree. Added.

DragonfireXZ95

More specific blatantly you haven't played Thief or AVP then? AVP Added 3 Races to play as! One of the races allowed you to climb all over the walls and ceiling the other used technology like, cloak and infa Red Thief is a stealth FPS the first one ever as far as i know on top of that it was based around sword play and the Bow and Arrow. They both deserve to be up there.

Thief should definitely be up there. TC has never played Thief or AVP? Fail.

I never said AVP was revolutionary, however Thief was.

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Mehdi1984

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#107 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="nunovlopes"]It's a great list, but you're missing Crysis. I can't believe no one mentioned it yet! Here's what it brings to the table: 1. Do-it-yourself gameplay! You can play the game as pure stealth, pure action or something in between. And you can change it on-the-fly by switching nanosuit functions or customizing your weapons. 2. Destructible environments that you can use to your advantage. Basically the game takes what HL2 did to a new level. Also, the gameplay fundamentally changes because you're never really safe, you can't just hide behind a tree or something, most likely the tree will fall on you due to enemy fire! These 2 "small" things mean that every single gamer will enjoy a different experience, which in my mind is a HUGE evolutionary step when it comes to the FPS genre. Finally, a word about graphics: this game is from 2007 and NO game still equals it, let alone surpass it.

1, Deus Ex did this 2. This is debatable. I think it falls into the the category of added physics. I love love love Crysis, but I don't think it was revolutionary. It does more then games before it, but it does add any new key formulas to the mix.
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DragonfireXZ95

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#108 DragonfireXZ95
Member since 2005 • 26715 Posts
[QUOTE="nunovlopes"]It's a great list, but you're missing Crysis. I can't believe no one mentioned it yet! Here's what it brings to the table: 1. Do-it-yourself gameplay! You can play the game as pure stealth, pure action or something in between. And you can change it on-the-fly by switching nanosuit functions or customizing your weapons. 2. Destructible environments that you can use to your advantage. Basically the game takes what HL2 did to a new level. Also, the gameplay fundamentally changes because you're never really safe, you can't just hide behind a tree or something, most likely the tree will fall on you due to enemy fire! These 2 "small" things mean that every single gamer will enjoy a different experience, which in my mind is a HUGE evolutionary step when it comes to the FPS genre. Finally, a word about graphics: this game is from 2007 and NO game still equals it, let alone surpass it.

Crysis is an amazing game, no lie. But games have done those things before, just not as well implemented.
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jsmoke03

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#109 jsmoke03
Member since 2004 • 13719 Posts

cod 4 perk and ranking systems not qualify?

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Mehdi1984

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#110 Mehdi1984
Member since 2006 • 764 Posts

cod 4 perk and ranking systems not qualify?

jsmoke03
Battlefield
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POJO_MOFO

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#111 POJO_MOFO
Member since 2004 • 5525 Posts
Halo:Combat Evolved, i mean it has "Combat Evolved" right in the the name!!!! j/k, but seriously, I believe Halo was the first to use the twin stick control scheme that well all know and love today. idk if that deems it "revolutionary" but it certainly was influencial, FPS were mostly PC based until Halo showed that you could make a good one on a console
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Jade_Monkey

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#112 Jade_Monkey
Member since 2004 • 4830 Posts

cod 4 perk and ranking systems not qualify?

jsmoke03

Ranking no but the perk system and the create a class were pretty fresh and new.

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n4styg1t

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#113 n4styg1t
Member since 2009 • 122 Posts

i dont care if people dont like halo now it deserves to be on that list and the second as well it was a big leap in online gaming on consoles i think. it did alot of firsts and games are still taking ideas from it.

Gen007

What did it do first and who is taking ideas from it???

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Ek-Andy

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#114 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Ek-Andy"]

[QUOTE="Jade_Monkey"]

I love how console fans cry about not including halo because of what it did for consoles, well guess what I say if a game is the first to do something for ALL OF GAMING it is more important than doing something for a select few platforms.

Jade_Monkey

But then what did any of these PC titles do for console gaming before the release of Halo? It dosn't matter, all these revolutionary titles for PC were revolutionary for the PC platform only at the time. Just as Halo:CE was revolutionary for console platforms at the time. Very few games are revolutionary for ALL OF GAMING, espically in terms of FPS. Havok (Half Life 2) and the very first FPS (Castle Wolfenstein 3D) come to mind. There are a few others, but revoluitions can occur within sections of larger sections.

I think you misunderstood me. I mean to say that these PC games did something that no other game did before it regardless of platform. These console game slargely brought features to console gaming that were already available in the gaming market on PC. Think of it like people giving more praise to someone that brings cars to a country that had no cars rather than praise to someone who invented the car to start with.

I think you're mistaking big innovation for revolution. Revolution is a big change to how things are done, which Halo:CE brought to game development on consoles. As such it's release was a revolution in game development on consoles. It deserves praise for the impact it brought, regardless of what other things deserve praise. It deserves to be on that list.

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Jade_Monkey

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#115 Jade_Monkey
Member since 2004 • 4830 Posts

I believe Halo was the first to use the twin stick control scheme that well all know and love today.POJO_MOFO

I certanly don't love it so I guess we all don't love it do we ?

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POJO_MOFO

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#116 POJO_MOFO
Member since 2004 • 5525 Posts
[QUOTE="Mehdi1984"][QUOTE="jsmoke03"]

cod 4 perk and ranking systems not qualify?

Battlefield

correct, BF did it WAAAY before COD4, COD4 just took it to the next level
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Mehdi1984

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#117 Mehdi1984
Member since 2006 • 764 Posts
[QUOTE="POJO_MOFO"]Halo:Combat Evolved, i mean it has "Combat Evolved" right in the the name!!!! j/k, but seriously, I believe Halo was the first to use the twin stick control scheme that well all know and love today. idk if that deems it "revolutionary" but it certainly was influencial, FPS were mostly PC based until Halo showed that you could make a good one on a console

Twin stick was first seen in golden eye using two controllers. Aside from that, early PS2 and Xbox games had dual stick prior to Halo.
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Jade_Monkey

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#118 Jade_Monkey
Member since 2004 • 4830 Posts

I think you're mistaking big innovation for revolution. Revolution is a big change to how things are done, which Halo:CE brought to game development on consoles. As such it's release was a revolution in game development on consoles. It deserves praise for the impact it brought, regardless of what other things deserve praise. It deserves to be on that list.

Ek-Andy

So were praising impact now are we ? The plague in Europe hundreds of years ago had a pretty big impact, should we praise it ? Consolites have very little claim to fame so they have to take what others have done and call it new.

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nunovlopes

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#119 nunovlopes
Member since 2009 • 2638 Posts
I didn't play Deus Ex, I know, big mistake! Destructible environments is not only about added physics, it fundamentally changes the gameplay and creates lots of unscripted moments. Example: the other day I was playing Warhead (on Delta). I entered an enemy camp undetected, climbed a ladder to a sniping position and started sniping away. Suddenly an unnoticed APC enters the scene, launches a rocket at me and before I know it the entire structure collapses with me inside! I got so disoriented that I died slightly afterward! If Crysis is not considered revolutionary because of these things than I don't know how HL2 can. As someone said before that game is great but it basically is HL1 + gravity gun (and dumber AI). Also, it features some overly looong and boooring parts.
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Ek-Andy

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#120 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Ek-Andy"]

I think you're mistaking big innovation for revolution. Revolution is a big change to how things are done, which Halo:CE brought to game development on consoles. As such it's release was a revolution in game development on consoles. It deserves praise for the impact it brought, regardless of what other things deserve praise. It deserves to be on that list.

Jade_Monkey

So were praising impact now are we ? The plague in Europe hundreds of years ago had a pretty big impact, should we praise it ? Consolites have very little claim to fame so they have to take what others have done and call it new.

I don't think you quite get this. Were praising revolution, the act of causing a large impact and changing the way things are done from that moment on, the plague wasn't a revolution, it killed alot of people, but it didn't change the way things were done. I don't know what is so difficult to understand about revolutionary concepts. I have said this 3 times in this thread, and I will say it one more time Innovation =/= revolution, not by a long shot. Look at the topic title and there is your answer as to why a game that had a large impact like Halo:CE deserves to be on this list whether you actually like it or not.

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Jade_Monkey

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#121 Jade_Monkey
Member since 2004 • 4830 Posts

I didn't play Deus Ex, I know, big mistake! Destructible environments is not only about added physics, it fundamentally changes the gameplay and creates lots of unscripted moments. Example: the other day I was playing Warhead (on Delta). I entered an enemy camp undetected, climbed a ladder to a sniping position and started sniping away. Suddenly an unnoticed APC enters the scene, launches a rocket at me and before I know it the entire structure collapses with me inside! I got so disoriented that I died slightly afterward! If Crysis is not considered revolutionary because of these things than I don't know how HL2 can. As someone said before that game is great but it basically is HL1 + gravity gun (and dumber AI). Also, it features some overly looong and boooring parts.nunovlopes

Maybe it's because I played HL1 10 years after it came out but I found the AI on it pretty dumb.

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n4styg1t

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#122 n4styg1t
Member since 2009 • 122 Posts

Im not sure why but Crysis just didn't grip me like the other games on the list. I think it should be there for the graphics and physics however as these are still the best in the biz and have literally set the benchmark for current gen fps.

I think what crysis lacked was the feel of impending doom and the feeling of being in a warzone not knowing where to turn, the typical scenario is walking around to your objective (while gasping and asking yourself if you got transported into a film) and encountering small groups of far from amazin A.I. soldiers.

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mariokart64fan

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#123 mariokart64fan
Member since 2003 • 20828 Posts

my list=

goldeneye 007- first multiplayer full 3d rendhaered fps on consoles that were a success also the first movie based game that is actually good,

perfect dark-improved goldeneye007

hALF LIFE any

timesplitters-introduced a map maker, simple but it introduced it , to consoles,

timesplitters 3 -push the series even further, vehicles

red steel -first to use motion sensing,, also good launch title for a nintendo console since n64

, what did halo do again? i dont get it, people expect a list of halo games ftw,

all it did was copy goldeneye/pd formula and twist it,

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nmaharg

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#124 nmaharg
Member since 2004 • 3285 Posts

Halo should be on that list.

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POJO_MOFO

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#125 POJO_MOFO
Member since 2004 • 5525 Posts
[QUOTE="POJO_MOFO"]Halo:Combat Evolved, i mean it has "Combat Evolved" right in the the name!!!! j/k, but seriously, I believe Halo was the first to use the twin stick control scheme that well all know and love today. idk if that deems it "revolutionary" but it certainly was influencial, FPS were mostly PC based until Halo showed that you could make a good one on a consoleMehdi1984
Twin stick was first seen in golden eye using two controllers. Aside from that, early PS2 and Xbox games had dual stick prior to Halo.

1. I have NEVER heard of playing Goldeneye with 2 controllers 2. Halo was a xbox launch title :?
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clembo1990

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#126 clembo1990
Member since 2005 • 9976 Posts

Halo should be on that list.

nmaharg
What did it revolutionise? It set new standards for console shooters but that is hardly revolutionary.
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#127 POJO_MOFO
Member since 2004 • 5525 Posts
[QUOTE="mariokart64fan"]

my list=

goldeneye 007- first multiplayer full 3d rendhaered fps on consoles that were a success also the first movie based game that is actually good,

perfect dark-improved goldeneye007

hALF LIFE any

timesplitters-introduced a map maker, simple but it introduced it , to consoles,

timesplitters 3 -push the series even further, vehicles

red steel -first to use motion sensing,, also good launch title for a nintendo console since n64

, what did halo do again? i dont get it, people expect a list of halo games ftw,

all it did was copy goldeneye/pd formula and twist it,

Timesplitters could be on their just for the sheer amount of multiplayer options, i mean, 100+ characters, all the different gameplay modes, etc.
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nmaharg

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#128 nmaharg
Member since 2004 • 3285 Posts
[QUOTE="nmaharg"]

Halo should be on that list.

clembo1990
What did it revolutionise? It set new standards for console shooters but that is hardly revolutionary.

It made console shooters what they are. Before Halo no one was even thinking about console FPS. It is revolutionary for console gaming. I don't care what you try and say. The controls alone made it revolutionary. First time i hopped in a warthog and felt how well it controlled I thought I was in heaven. The controller was just way too big back then, and the black and white buttons were hard to hit.
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#129 swazidoughman
Member since 2008 • 3520 Posts

It's a great list, but you're missing Crysis. I can't believe no one mentioned it yet! Here's what it brings to the table: 1. Do-it-yourself gameplay! You can play the game as pure stealth, pure action or something in between. And you can change it on-the-fly by switching nanosuit functions or customizing your weapons. 2. Destructible environments that you can use to your advantage. Basically the game takes what HL2 did to a new level. Also, the gameplay fundamentally changes because you're never really safe, you can't just hide behind a tree or something, most likely the tree will fall on you due to enemy fire! These 2 "small" things mean that every single gamer will enjoy a different experience, which in my mind is a HUGE evolutionary step when it comes to the FPS genre. Finally, a word about graphics: this game is from 2007 and NO game still equals it, let alone surpass it.nunovlopes

Crysis is extremely overrated btw.

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nunovlopes

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#130 nunovlopes
Member since 2009 • 2638 Posts

Im not sure why but Crysis just didn't grip me like the other games on the list. I think it should be there for the graphics and physics however as these are still the best in the biz and have literally set the benchmark for current gen fps.

I think what crysis lacked was the feel of impending doom and the feeling of being in a warzone not knowing where to turn, the typical scenario is walking around to your objective (while gasping and asking yourself if you got transported into a film) and encountering small groups of far from amazin A.I. soldiers.

n4styg1t
Have you played Warhead on Delta? :)
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#131 Jade_Monkey
Member since 2004 • 4830 Posts

[QUOTE="n4styg1t"]

Im not sure why but Crysis just didn't grip me like the other games on the list. I think it should be there for the graphics and physics however as these are still the best in the biz and have literally set the benchmark for current gen fps.

I think what crysis lacked was the feel of impending doom and the feeling of being in a warzone not knowing where to turn, the typical scenario is walking around to your objective (while gasping and asking yourself if you got transported into a film) and encountering small groups of far from amazin A.I. soldiers.

nunovlopes

Have you played Warhead on Delta? :)

Have you played Far Cry ? Far Cry was harder on Normal than Crysis or Warhead on Delta.

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#132 n4styg1t
Member since 2009 • 122 Posts

[QUOTE="n4styg1t"]

Im not sure why but Crysis just didn't grip me like the other games on the list. I think it should be there for the graphics and physics however as these are still the best in the biz and have literally set the benchmark for current gen fps.

I think what crysis lacked was the feel of impending doom and the feeling of being in a warzone not knowing where to turn, the typical scenario is walking around to your objective (while gasping and asking yourself if you got transported into a film) and encountering small groups of far from amazin A.I. soldiers.

nunovlopes

Have you played Warhead on Delta? :)

No actually I need to get warhead asap!

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DeckardLee

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#133 DeckardLee
Member since 2009 • 859 Posts

If Unreal Tournament or Quake 3 Arena were on there I would agree 10000%

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#134 Jade_Monkey
Member since 2004 • 4830 Posts

If Unreal Tournament or Quake 3 Arena were on there I would agree 10000%

DeckardLee

Well they didn't really revolutinize online gaming. Quake 2 did that. They made it much more popular though.

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Mehdi1984

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#135 Mehdi1984
Member since 2006 • 764 Posts

[QUOTE="Mehdi1984"][QUOTE="POJO_MOFO"]Halo:Combat Evolved, i mean it has "Combat Evolved" right in the the name!!!! j/k, but seriously, I believe Halo was the first to use the twin stick control scheme that well all know and love today. idk if that deems it "revolutionary" but it certainly was influencial, FPS were mostly PC based until Halo showed that you could make a good one on a consolePOJO_MOFO
Twin stick was first seen in golden eye using two controllers. Aside from that, early PS2 and Xbox games had dual stick prior to Halo.

1. I have NEVER heard of playing Goldeneye with 2 controllers 2. Halo was a xbox launch title :?

Goldeneye definitely had the dual controller setup. It was badass. http://goldeneye.wikia.com/wiki/Control_style

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nunovlopes

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#136 nunovlopes
Member since 2009 • 2638 Posts

[QUOTE="nunovlopes"][QUOTE="n4styg1t"]

Im not sure why but Crysis just didn't grip me like the other games on the list. I think it should be there for the graphics and physics however as these are still the best in the biz and have literally set the benchmark for current gen fps.

I think what crysis lacked was the feel of impending doom and the feeling of being in a warzone not knowing where to turn, the typical scenario is walking around to your objective (while gasping and asking yourself if you got transported into a film) and encountering small groups of far from amazin A.I. soldiers.

Jade_Monkey

Have you played Warhead on Delta? :)

Have you played Far Cry ? Far Cry was harder on Normal than Crysis or Warhead on Delta.

No, I didn't play Far Cry, but I wasn't claiming that Crysis is very hard, I actually found the game not that hard even in Delta. I was just pointing out the fact that, on Delta, the AI is pretty good and I somewhat had the feeling of "impending doom".
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#137 Jade_Monkey
Member since 2004 • 4830 Posts

No, I didn't play Far Cry, but I wasn't claiming that Crysis is very hard, I actually found the game not that hard even in Delta. I was just pointing out the fact that, on Delta, the AI is pretty good and I somewhat had the feeling of "impending doom".nunovlopes

Man after beating Far Cry Crysis was a breeze on Delta.

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Zero5000X

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#138 Zero5000X
Member since 2004 • 8314 Posts
What did HL1 do?
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kozzy1234

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#139 kozzy1234
Member since 2005 • 35966 Posts

Deus Ex

Wofenstein 3D

DOOM

Quake 1

System Shock

Half Life

Counter Strike

Tribes

Battlefield 1942

Half Life 2

Crysis

Stalker

COD 1 on PC


There you have it!

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kozzy1234

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#140 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="DeckardLee"]

If Unreal Tournament or Quake 3 Arena were on there I would agree 10000%

Jade_Monkey

Well they didn't really revolutinize online gaming. Quake 2 did that. They made it much more popular though.

I find Quake1 much more revolutionary then quake 2 was personally.

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kozzy1234

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#141 kozzy1234
Member since 2005 • 35966 Posts

[QUOTE="nunovlopes"]It's a great list, but you're missing Crysis. I can't believe no one mentioned it yet! Here's what it brings to the table: 1. Do-it-yourself gameplay! You can play the game as pure stealth, pure action or something in between. And you can change it on-the-fly by switching nanosuit functions or customizing your weapons. 2. Destructible environments that you can use to your advantage. Basically the game takes what HL2 did to a new level. Also, the gameplay fundamentally changes because you're never really safe, you can't just hide behind a tree or something, most likely the tree will fall on you due to enemy fire! These 2 "small" things mean that every single gamer will enjoy a different experience, which in my mind is a HUGE evolutionary step when it comes to the FPS genre. Finally, a word about graphics: this game is from 2007 and NO game still equals it, let alone surpass it.swazidoughman

Crysis is extremely overrated btw.

Probably someone who hasnt played Crysis or Crysis Warhead at all :roll:

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#142 swazidoughman
Member since 2008 • 3520 Posts

What did HL1 do?Zero5000X

Well, when HL1 was out most FPS games where quake type shooters.

HL1 has a structured plot with characters, and gameplay was never interrupted with a cut scene.

But the main thing is that it did all those things really well.

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#143 swazidoughman
Member since 2008 • 3520 Posts

[QUOTE="swazidoughman"]

[QUOTE="nunovlopes"]It's a great list, but you're missing Crysis. I can't believe no one mentioned it yet! Here's what it brings to the table: 1. Do-it-yourself gameplay! You can play the game as pure stealth, pure action or something in between. And you can change it on-the-fly by switching nanosuit functions or customizing your weapons. 2. Destructible environments that you can use to your advantage. Basically the game takes what HL2 did to a new level. Also, the gameplay fundamentally changes because you're never really safe, you can't just hide behind a tree or something, most likely the tree will fall on you due to enemy fire! These 2 "small" things mean that every single gamer will enjoy a different experience, which in my mind is a HUGE evolutionary step when it comes to the FPS genre. Finally, a word about graphics: this game is from 2007 and NO game still equals it, let alone surpass it.kozzy1234

Crysis is extremely overrated btw.

Probably someone who hasnt played Crysis or Crysis Warhead at all :roll:

I have played Crysis, and was not really impressed.

But I have not played Warhead.

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#144 DOF_power
Member since 2008 • 804 Posts

>^ I think Dark Forces II: Jedi Knight was forgotened by everbody.

Force powers + light sabers = fun.

Also the TC also forgot UT 99 (mutators, customisable A.I.), AVP and Thief (it brought stealth to shooters).

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#145 kunggustaf
Member since 2005 • 883 Posts

How is HL2 more revolutionary than Halo:CE?

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#146 Ek-Andy
Member since 2006 • 1930 Posts

How is HL2 more revolutionary than Halo:CE?

kunggustaf

Take your Halo 3 case, look at the back, and the answer will be there. Half Life 2 even had a significant impact on Halo 3. If you don't know what I mean have a look at your other games and see if you spot any similarities. I don't actually think HL 2 by it's self is revolutionary, but the technology used to design it is. Halo:CE should be on that list though.

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#147 mirautaj
Member since 2006 • 365 Posts

Each of these brought something dramatically new, and expanded the FPS genre. I would be shocked if there is a title missing from here. *flameshield on*

In order:

Wofenstein 3D

DOOM

Quake 2

System Shock

Golden Eye

Half Life

Deus Ex

Counter Strike

Tribes

Battlefield 1942

Half Life 2

I'm sure this is going to bring a lot of flaming, but let's be realistic. No other FPS games outside the one's listed above, revolutionized the FPS genre and expanded it in a significant way. If you want clarification on any these titles, just ask if you really don't know. If you think a title is missing from the list, please feel free to say so... but chances are, it's probably not revolutionary.

Mehdi1984

Operation Flashpoint

World War II Online (MMOFPS released in 2001)

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#148 foxhound_fox
Member since 2005 • 98532 Posts

Except for bringing console FPS to the masses, i admit goldeneye did this first but after goldeneye and perfect dark we had what? I can't think of anything till red faction. What have we had since Halo? Bucket loads of FPS.


Halo also proved a console fps can be just as good as a PC FPS, despite what the local nerds on here would have you believe. It also brought console FPS to the competitive world.

It did a lot, you just choose to ignore it. Even with that said, the amount of fame and it's populairty alone demands a place on any list.

CreepyBacon


So you just glazed over when I mentioned Goldeneye sold 8 million copies I guess? A "revolutionary" step is the first one taken... not the one taken after the first few. Both 007 and PD were incredibly influential titles. Had Rare not made them, console FPS's probably would never have taken off in the first place. The success of the genre on consoles depended on the success of those games. And others like Duke Nukem 64.

Halo at its time was still behind PC FPS's... and that's not revulationary in any way regardless.

People were competing in Doom and Quake before Bungie even finished the Marathon series.

Halo:CE had a massive impact on console FPS games, that is revolutionary, it completely changed the way FPS games were designed on consoles.Ek-Andy

Then what did Goldeneye and Perfect Dark do? It didn't completely change anything, it just established a mainstream accepted norm based on already revolutionized ideas. Both from previous console shooters and the PC games.


It made console shooters what they are. Before Halo no one was even thinking about console FPS. It is revolutionary for console gaming. I don't care what you try and say. The controls alone made it revolutionary. First time i hopped in a warthog and felt how well it controlled I thought I was in heaven. The controller was just way too big back then, and the black and white buttons were hard to hit.nmaharg

No one was even thinking about console FPS's? Tell that to all the people who bought and played GE, PD, DN64, Turok DH and Turok 2 SoE.

The only reason you think Halo was heaven was because it was your first fond experience in gaming. Like people who think Ocarina of Time is the best game ever made. What you start with generally tends to end up being your most fondest memory.

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#149 Wasdie  Moderator
Member since 2003 • 53622 Posts

Operation Flashpoint

World War II Online (MMOFPS released in 2001)

mirautaj

I would give it to both of those as well. Little known games in SW that haven't had great impact but only now the scale of those old games is being reached and the potential is being utilized in games

Truely both of those titles were far ahead of their times. Even with all of the bugs of WWII Online and the really dated AI of Operation Flashpoint, they are landmarks that many future titles will follow.

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#150 Ek-Andy
Member since 2006 • 1930 Posts

[QUOTE="Mehdi1984"]

Each of these brought something dramatically new, and expanded the FPS genre. I would be shocked if there is a title missing from here. *flameshield on*

In order:

Wofenstein 3D

DOOM

Quake 2

System Shock

Golden Eye

Half Life

Deus Ex

Counter Strike

Tribes

Battlefield 1942

Half Life 2

I'm sure this is going to bring a lot of flaming, but let's be realistic. No other FPS games outside the one's listed above, revolutionized the FPS genre and expanded it in a significant way. If you want clarification on any these titles, just ask if you really don't know. If you think a title is missing from the list, please feel free to say so... but chances are, it's probably not revolutionary.

mirautaj

Operation Flashpoint

World War II Online (MMOFPS released in 2001)

So, what exactly did it change? I mean how many MMOFPS games are there now?