NPCs dying to soon to do their quests was the only issue I had with the special edition. I thought Bethesda did a great job squashing most of the old bugs.
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NPCs dying to soon to do their quests was the only issue I had with the special edition. I thought Bethesda did a great job squashing most of the old bugs.
Exactly what kind of combat do people want? Lighting bolts coming out of a blade or something?
They want non-sponge combat. You can fix it with mods like Wildcat and smilidon. Makes it ten times more immersive.
Decided to replay the Special Edition and holy shit forgot how bad this game was. The quests which are to be the meat and bones of an open-world RPG are straight up awful.
An example is a quest called The Book of Love. You gotta help lovers confess their love to each other and oh man is it bad. One quest involves an old elven man in love with the Jarl's bodyguard. He cannot bring himself to tell her he has feelings so he has you snooping around for him. You end up taking a letter from some guy who used to be a bard and change it up so it appears it was written by the old elf. You deliver the letter to the object of the elf's desire and she writes you another letter that you gotta deliver to him.
Eventually they meet and it is downright BAD. I cannot stress just how bad it is. It goes something like this:
Calcelmo: Faleen...I
Faleen: Shhh...no need to say any more. I didn't know you were so nuanced.
Calcelmo: I love you.
Faleen: I know. Come here.
Then she goes back to her duties and he goes back to his research lol.
The delivery was deadpan, no emotion, no intonation. Just dead. The quest was laughably short and bad. The writing was the stuff that would make you fail in 2nd grade. You did nothing aside from delivering letters for two grown adults like they were in their 1st year of elementary school.
I wouldn't complain so much if it was the only instance but most quests in Skyrim are every bit as bad. The Witcher 3's writing exposed just how awful this game truly is. It cannot be saved by its combat system, graphics or RPG mechanics either. It's glitchy as hell and many people find it worthless without mods.
It's not just bad. It might just reach the so bad it's good category.
The only saving grace of the game are its lore, settings and MODS. Without both, the game fails on almost every front.
But its soundtrack has always been one of the best in gaming.
@demi0227_basic: Oh great an appeal to popularity fallacy.
If the point of a video game is to "entertain," and most people find a game "entertaining," perhaps you don't understand that an obscure and differing view doesn't yield any type of fallacy related to popular appeal. There's a degree to with subjectivity through a large part of the popular view becomes objective. Is this painting "good?" What many feel, especially with familiarity with the subject, ends up being generally accurate. Hence why metascore's are a better metric, generally speaking, to establish if somebody may like a particular thing.
I've been saying this since its release, but yes I agree, quests are the meat and bones previous TES games and Skyrims are by far the worse. Sure the game has a great setting, excellent mechanics, interesting leveling system, but man, the quests blew chunks and fell far behind the rest of the game's other strengths. I'd be much more inclined to want to play Oblivion again than touch Skyrim again.
Oh no, I hate a game that millions of people enjoy. Better make a thread about it.
-TC Logic.
Make that "internet logic."
I consider Skyrim/CoD like the Big Bang Theory or McDonalds of their respective genres.
SUPER popular, but really really shitty and unwatchable/uneatable.
Hey now.
At least Big Macs don't crash or glitch out.
Bethesda "RPGs" have never been good for being good RPGs, they also always suffer from bad combat(Fallout 4 is probably the only exception). They are good because they offer a huge big world to explore which results in an experience greater than the sum of it's parts.
Even the one that nowadays people seem to consider a good TES game, Morrowind, is actually an awful RPG, with awful dialogue and quests, and brain-dead combat. The only thing that saves it is that it doesn't hold your hand, it had some unique artistic ideas, and like I said the signature Bethesda open world exploration.
The game is fantastic, how Bethesda is milking it is terrible
But if they didn't continue to milk it, we wouldn't have it coming to Switch, and I wouldn't finally be motivated to buy it for the first time!
Yep, the dialogue, delivery, story and characters are all just plain awful.
There's a part in the main quest where you encounter another dragon, and you experience some of the worst voice acting you'll ever hear.
Check out that voice acting and goofy stilted dialogue...
Still an upgrade ;-)
@commander: I like you just glossed over the facts the quests are straight up terrible. Nevermind the endless amount of bugs and outdated visuals. Players basically have to make their own enjoyment out of the game. The core mechanics are too awful to be salvaged.
I never encounter any gamebreaking bugs. At least nothing an older save can't fix.
The game's difficulty system is broken though, while I'm playing I always need to increase the difficulty, otherwise I simply can't die after I'm only like 30 percent in, and then I'm not even talking about the dlc's.
The quests are good enough for me and the quests in the witcher are certainly not better.
Skyrim is not a good game.
Combat, writing, quests, world building, voice acting are all shit. Thank god the music is good though thanks to Jeremy Soule.
It's babbies first open world RPG.
Oh no, I hate a game that millions of people enjoy. Better make a thread about it.
-TC Logic.
Make that "internet logic."
I consider Skyrim/CoD like the Big Bang Theory or McDonalds of their respective genres.
SUPER popular, but really really shitty and unwatchable/uneatable.
Hey now.
At least Big Macs don't crash or glitch out.
But they're unhealthy junk, which is just as bad.
@metalboi: That's BS journalism. Most if not all of these journalists haven't even played the game with a traditional controller, but are using the moves, which are totally optional and not the best way to play by a longshot. Using the regular dualshock gets rid of choppy movement and offers full locomotion, which none of the naysayers have even tried. Go check out the official PSVR reddit. There are a lot of people over there giving positive gamer-based impressions of the game.
I never encounter any gamebreaking bugs. At least nothing an older save can't fix.
The game's difficulty system is broken though, while I'm playing I always need to increase the difficulty, otherwise I simply can't die after I'm only like 30 percent in, and then I'm not even talking about the dlc's.
The quests are good enough for me and the quests in the witcher are certainly not better.
Because the standard now is not encountering game breaking bugs lol? I just got a bug in Hearthfire that causes the plot of land you bought not to register as a house owned. I just furnished the whole place and can't move my family there. Looked up online and sure enough, it's an annoying bug.
Witcher 3's quests are a million times better. What are you on? The writing alone makes a mockery out of Skyrim and the quests are a lot more involved than fetching trash or killing bandits. Skyrim has nothing on the level of The Last Wish or Where the Cat and Mouse Play. That's not even mentioning fantastic quests like A Tower Full of Mice and others. Certainly aren't better? WTF is that comment bro?
Yeah, I've never gotten into Skyrim... and I've given it many chances. Witcher 3 is so much better in every way.
Yep, the dialogue, delivery, story and characters are all just plain awful.
There's a part in the main quest where you encounter another dragon, and you experience some of the worst voice acting you'll ever hear.
Check out that voice acting and goofy stilted dialogue...
Still an upgrade ;-)
Yeah, the voice acting was also atrocious in Oblivion. I don't know how they can't hire actors that can actually read lines without sounding like they're reading from a piece of paper.
Meh, it was ok when it released, my standards were much lower though.
It's just that every Bethesda game is the same damn game every time, with the same bugs, same awful AI, load times to enter a 50 sq ft building, and same fugly character models/ skin textures that look like they were hiding in an outhouse. The only difference is, will you walk around with guns and fight mutants? Or walk around with sword and shield?
I've said it before and I'll say it again, Bethesda is like the Nickelback of Developers.
Oh come on! Last I checked, Nickelback was hardly, if it all praised to the point of being nominated for any Grammys (worthless as they are, but still, music critics make a big deal). Bethesda however, has been frequently nominated, and won a few awards for their games (and last checked, gamers on the net make a bigger deal on game awards than everyone else does the Grammys, otherwise I wouldnt have seen my fellow sheep brag about how much SMG1 won and throw a fit when 10/10 SMG2 and Bayo 2 didn't), so if anything, Nickelback is one of the worst things to compare Bethesda to.
Bethesda "RPGs" have never been good for being good RPGs, they also always suffer from bad combat(Fallout 4 is probably the only exception). They are good because they offer a huge big world to explore which results in an experience greater than the sum of it's parts.
Even the one that nowadays people seem to consider a good TES game, Morrowind, is actually an awful RPG, with awful dialogue and quests, and brain-dead combat. The only thing that saves it is that it doesn't hold your hand, it had some unique artistic ideas, and like I said the signature Bethesda open world exploration.
Morrowind was a fantastic RPG okay the combat was functional at best but everywhere you went there was lore and books and a million ways to find out more about the world you were in and the story was at least atmospheric and reaching instead of 'go to loads of waypoints just because then hit the end button' like Oblivion or Skyrim. It was far better than any similar RPG of its time actually there weren't any when it comes right down to it.
Oblivion is an insomniac's dream come true (not that they dream much haha) and Skyrim is just an RPG the way Bethesda thinks RPG's work and they're right if you go back 20 years to terrible production values and horrible dialogue but Oblivion and Skyrim are just piss poor contributions to the genre that Morrowind actually set on fire.
It has not aged well at all. Graphics and gameplay are awful by today's standards and the quests are lackluster at best, same with the dragons
I think Skyrim took OP's mom out on a date and never called her again. For a last gen game holds up pretty well IMO. I've bought 2 for PS3, 2 for PS4, and upcoming Switch and PSVR releases might shake my pockets dry a couple/three more times (me and the wife each have our own Switches). A fabulous game and I can't wait to see it in PSVR on the Pro. Even if all you could do is walk along the roads and look in any direction I'd say worth full price. Can't wait to actually climb to the top of the mountain and look down. See the whole map with my own eyes. Gonna be magical.
Bethesda "RPGs" have never been good for being good RPGs, they also always suffer from bad combat(Fallout 4 is probably the only exception). They are good because they offer a huge big world to explore which results in an experience greater than the sum of it's parts.
Even the one that nowadays people seem to consider a good TES game, Morrowind, is actually an awful RPG, with awful dialogue and quests, and brain-dead combat. The only thing that saves it is that it doesn't hold your hand, it had some unique artistic ideas, and like I said the signature Bethesda open world exploration.
Morrowind was a fantastic RPG okay the combat was functional at best but everywhere you went there was lore and books and a million ways to find out more about the world you were in and the story was at least atmospheric and reaching instead of 'go to loads of waypoints just because then hit the end button' like Oblivion or Skyrim. It was far better than any similar RPG of its time actually there weren't any when it comes right down to it.
Oblivion is an insomniac's dream come true (not that they dream much haha) and Skyrim is just an RPG the way Bethesda thinks RPG's work and they're right if you go back 20 years to terrible production values and horrible dialogue but Oblivion and Skyrim are just piss poor contributions to the genre that Morrowind actually set on fire.
"functional at best" Coming from Morrowind... right. I'm sorry, but it's hardly what I call functional when it's an action RPG that relies on tabletop style combat. I understand it for turn based RPG's like classic Fallout, Final Fantasy, Pokemon, Harry Potter GBC, etc. But for an action RPG? Lol no. It feels broken as hell. Sure, Oblivion and Skyrim's combat weren't great, but at least I get the feeling of hitting something.
And, for me. Playing Morrowind for the first time after playing Oblivion and Skyrim is like starting Goldeneye and Perfect Dark after playing Halo and CoD4.
Skyrim is amazing, don't like it keep your shit opinion to yourself. Opinions are like assholes, everyone has one and they're full of shit.
I don't like the SMG games and I don't post topics or blogs saying why I hate them, people don't care that I hate them, it's the same shit with Skyrim and other games, keep that shit to yourself.
Skyrim is amazing, don't like it keep your shit opinion to yourself. Opinions are like assholes, everyone has one and they're full of shit.
I don't like the SMG games and I don't post topics or blogs saying why I hate them, people don't care that I hate them, it's the same shit with Skyrim and other games, keep that shit to yourself.
Keep bumping my threads.
@nintendoboy16: Bethesda releases the same game over and over, Nickleback records the same song over and over. It's a perfect comparison.
@metalboi: Well when Skyrim PSVR comes out I'll give you my objective take on it. I'm getting it day one! ;)
@nintendoboy16: Bethesda releases the same game over and over, Nickleback records the same song over and over. It's a perfect comparison.
Again, not really. If you're going to play that route, then almost EVERY long standing developer/publisher compares to Chad Kroger and co for releasing "the same games over and over". Nintendo/Game Freak, Activision/Treyarch/Sledgehammer/Infinity Ward, Sony/Naughty Dog/Insomniac, Microsoft/343, Square Enix/Crystal Dynamics, Capcom, WB/Netherrealm/TT games, Tecmo Koei/Team Ninja/Omega Force, you freaking name it.
And again, Bethesda is called among the best in the industry by many. Nickelback is... well not.
I've been saying this since day 1. Most of all, the game is trash gameplay-wise. The writing just disrespects you more.
@Juub1990: I actually bought the remastered version on my ps4 because I was so bored with the current PS4 library, and oh man was it bad. The dialog, the missions, the combat, the story was pure trash. I actually remember that mission with the letter, I think it was in one of the first towns you reach in the game. I remember thinking how bad it was lol. Fallout 4 was decent though...I think New Vegas is the most fun I had out of all those games.
Skyrim is by far the most watered down and worst of the ES games that have made it to console. The lifeless world, small person syndrome (people in tiny towns ((aka every town/city in the game)) are constantly talking about how "we lost thousands that day", when they biggest cities have like 12-15 houses and a couple shops and perhaps a castle. Nothing AT ALL like the scale in either Oblivion or Morrowind in which cities were much more alive and actually massive.
The only new thing Skyrim got right was more/better random encounters, but even that lacked. I feel they need to add MORE of those types of encounters, but go back ta title or two as far as the spell system, progression, everyman, etc. Not to mention Skyrim as a place is lifeless, dull, and sucks ass. Too much repetition and not enough change of scenery or originality used with quests and/or dungeons.
That superhero, shouting dragons out of the sky bs was absolutely ridiculous. There SHOULD be a limit to your class and what you can do... screw being able to specialize in EVERYTHING... it really stripped the game of any challenge, and in the later stages of the game it is down right laughable how easy things become.
Yeah, I have to agree with the OP. Skyrim is highly overrated for the flaws listed. I always thought that Oblivion was a better base game than Skyrim. It had a better story, better character designs, better sound design, and cooler characters. Of course that is just my opinion.
Your opinion is correct.
Skyrim may have improved a few small things, and made leveling up a slower and harder to cheese system, but as far as the actual gameplay, quests/missions/dungeons, setting, narrative, believability within the lore, originality, keeping what worked and adding more, not stripping a bunch of features, staying with the hapless everyman hero, and not having a HORRIBLE amount of repetition including the EXACT same character models as enemies, NPC's, and assets used in every region of the map? No.
Skyrim is amazing, don't like it keep your shit opinion to yourself. Opinions are like assholes, everyone has one and they're full of shit.
I don't like the SMG games and I don't post topics or blogs saying why I hate them, people don't care that I hate them, it's the same shit with Skyrim and other games, keep that shit to yourself.
Every opinion must be POSITIVE! Someone simply cannot voice their negative opinion! No No No!
Skyrim is amazing, don't like it keep your shit opinion to yourself. Opinions are like assholes, everyone has one and they're full of shit.
I don't like the SMG games and I don't post topics or blogs saying why I hate them, people don't care that I hate them, it's the same shit with Skyrim and other games, keep that shit to yourself.
Every opinion must be POSITIVE! Someone simply cannot voice their negative opinion! No No No!
Considering most opinions now are shitty negative whinny opinions, yea keep that shit to yourself millennials.
Bethesda games are about exploring big amazing worlds and doing whatever the hell you want. If I got a shitty quest like that, you know what I do? Ignore it. Do something else. Go plunder a tomb or fight a dragon or join the Mage's College. There's hundreds of hours of fun in these games, it's easy to find it, why focus on the rough parts (and of course any game of this scale will have rough parts)
@Ballroompirate: lol the irony of your posts.
I don't think he sees the irony. I love how he also blames millennials... Lmao
Talk about not being able to see the forest for the trees.
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