BUT THEY AREN'T CREATING NEW FORMULAS.[QUOTE="Vaasman"]
[QUOTE="KC_Hokie"]I think you're confusing innovation and invention.
Innovation is the creation of better or more effective products, processes, services, technologies, or ideas that are accepted by markets, governments, and society. Innovation differs from invention in that innovation refers to the use of a new idea or method, whereas invention refers more directly to the creation of the idea or method itself.
So Blizzard creating new formulas with existing game elements while simultaneously making the genres more accessible is innovation.
And that's what Blizzard is good at. Innovation (not to be confused with invention).
Bardock47
It's the same formula other people made, and they did it with high production values and lots of content. It's only innovation in the absolute basest definition of the word, I refuse to attach the adjective "innovative" to a company because they simply do what other games did a little bit better. It's like calling Call of Duty and IW innovative because they are popular and streamlined FPS in their own way.
Guess Halo 1 isn't innovative at all...they didnt create the formula of FPS. They just simple perfected it on the controller.:roll:First of all Halo 1 developed a lot of other new mechanics that made it innovative, not just good controls, including regenerating shields, a two weapon limit, quick grenades, etc. And then the unique control scheme on top of that.What has Blizzard done that compares to that? Diablo maybe. But Halo was a remarkable step forward for console FPS, in controls and in general design. Can anyone really say that Starcraft 2 is a remarkable step forward for RTS, or Diablo 3 is a remarkable step forward for ARPG's? Or even the original Starcraft? What in Warcraft completely redefined the experience players found in Dune or similar games of the time? Or WoW? Is making it accessible really what we consider innovative. When developers like Valve have implemented realistic physics or first person portal puzzle games? Or what about Unknownworlds, they created NS, a game that successfully fused RTS and FPS genres.
They are great games for sure, but they are just one step up the staircase, they merely set the benchmark for quality and value in their respective genres. They are hardly unique or innovative.
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