[QUOTE="IAmRodyle"][QUOTE="subrosian"]
This is what we mean with the hardcore vs casual debate. I get sick of hearing "there will always be a hardcore market" - no, there won't. Hollywood stopped making "hardcore" movies for the most part in the 70s / 80s - which is why such a movie as Pulp Fiction was a cult hit, as is Donnie Darko now. It's a rare thing for a decent movie to slip out.
I would love to see Metroid Prime with 360 quality visuals - it would be as breathtaking as Metroid Prime was when it first came out on the GCN. I hate to see the Wii holding back series that relied heavily on visual storytelling.
Timstuff
You're comparing two different industries. The hardcore market has been alive since the dawn of the gaming industry - why, after one console with casual appeal (as if it was the first), would it suddenly disappear? Will hardcores just lose interest in gaming if they have to avoid purchasing shovelware? They'll stop buying hardcore games? Believe it or not, it is still a profitable target audience, just overshadowed by the new market Nintendo is trying to pull in.
And how did Metroid rely heavily on visual storytelling? If I remember my playing of the games, the depth of the story comes from the various lore scans throughout. And even then, it isn't the story at all that the game relies "heavily" on. If anything, it's the raw gameplay its been praised for (which no casual could ever sit through).
You know, back in the day, before all this "scanning" nonsense, there was a great game called Super Metroid. Me and all my friends were obsessed with it, and we'd get completely sucked in. And you know what? The ONLY place where there was ANY text at all was at the beginning and end. You literally went the whole game with no dialogue, and yet it felt like you were living out the story through your accomplishments. Super Metroid was truly a work of art, and a giant chunk of it was in the visuals. Super Metroid is the apitimy of visual storytelling.
And what are we getting with Metroid Prime 3? A game that looks quite similar to Metroid Prime 2 (which is regarded by many to not be as good as Metroid Prime 1), with the addition of waggle controls and some voice acting. It will probably be good, but it does not look like it will be as worthy a successor to the Metroid Legacy as the first Prime was, especially since it does not have amazing visuals to suck you into the world.
If a 2D sidescroller had enough visual potential to stimulate the mind and suck you into a world, then any game can, regardless of the technical quality of the graphics. Art direction, design, and mood can all be determining factors in a game's immersion factor. You might think that the cutting edge of graphical capability is what is needed to immerse oneself in the game, but in reality, most people are fine with it. You might prefer what the 360 and PS3 can show, sure, but I really feel sorry that you can't stand to look at graphics at a slightly better quality than last gen. So these are the hardcores? I see...:roll:
Don't like scanning? You don't have to. Maybe once in a while, but that's the essence of Metroid. It's why it's not compared to Halo as much as people want to. Half of the game is logical. Why it was implimented was that now it had entered a 3D universe, and if anything struck you as curious, you could find out more about it, stumble upon clues, etc. This is hardcore gaming - something casuals would never play. No, it doesn't sound fun to a lot of people, and with good reason - casuals love action, not so much stopping to study their environment. Sure, it's not like the original Metroid games. But that's like comparing Prince of Persia to its original title, or even Super Mario 64 to Mario Bros.
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