[QUOTE="Timstuff"][QUOTE="IAmRodyle"][QUOTE="subrosian"]
This is what we mean with the hardcore vs casual debate. I get sick of hearing "there will always be a hardcore market" - no, there won't. Hollywood stopped making "hardcore" movies for the most part in the 70s / 80s - which is why such a movie as Pulp Fiction was a cult hit, as is Donnie Darko now. It's a rare thing for a decent movie to slip out.
I would love to see Metroid Prime with 360 quality visuals - it would be as breathtaking as Metroid Prime was when it first came out on the GCN. I hate to see the Wii holding back series that relied heavily on visual storytelling.
IAmRodyle
You're comparing two different industries. The hardcore market has been alive since the dawn of the gaming industry - why, after one console with casual appeal (as if it was the first), would it suddenly disappear? Will hardcores just lose interest in gaming if they have to avoid purchasing shovelware? They'll stop buying hardcore games? Believe it or not, it is still a profitable target audience, just overshadowed by the new market Nintendo is trying to pull in.
And how did Metroid rely heavily on visual storytelling? If I remember my playing of the games, the depth of the story comes from the various lore scans throughout. And even then, it isn't the story at all that the game relies "heavily" on. If anything, it's the raw gameplay its been praised for (which no casual could ever sit through).
You know, back in the day, before all this "scanning" nonsense, there was a great game called Super Metroid. Me and all my friends were obsessed with it, and we'd get completely sucked in. And you know what? The ONLY place where there was ANY text at all was at the beginning and end. You literally went the whole game with no dialogue, and yet it felt like you were living out the story through your accomplishments. Super Metroid was truly a work of art, and a giant chunk of it was in the visuals. Super Metroid is the apitimy of visual storytelling.
And what are we getting with Metroid Prime 3? A game that looks quite similar to Metroid Prime 2 (which is regarded by many to not be as good as Metroid Prime 1), with the addition of waggle controls and some voice acting. It will probably be good, but it does not look like it will be as worthy a successor to the Metroid Legacy as the first Prime was, especially since it does not have amazing visuals to suck you into the world.
If a 2D sidescroller had enough visual potential to stimulate the mind and suck you into a world, then any game can, regardless of the technical quality of the graphics. Art direction, design, and mood can all be determining factors in a game's immersion factor. You might think that the cutting edge of graphical capability is what is needed to immerse oneself in the game, but in reality, most people are fine with it. You might prefer what the 360 and PS3 can show, sure, but I really feel sorry that you can't stand to look at graphics at a slightly better quality than last gen. So these are the hardcores? I see...:roll:
So you're saying that since Super Metroid amazed me with it's graphics 10 years ago, that's all it should take to satasfy me today? That is utterly broken logic. It's like saying I should be happy with VHS tapes and not bother with DVD or Blu-Ray, since I first saw Star Wars on a VHS, and I still thought it was amazing. As you are more exposed to better and better visuals, older visuals do not have the same power that they used to. Pixel art games like Super Metroid hold up surprisingly well, but 3D games are much more technologically demanding. I do not think that we should EVER stop and say "the technology is good enough, we're done." Developers need to keep pushing the envelope further and further, and they need technology to do it. And unfortunately, Nintendo has come to the "It's good enough, let's leave it." mindset. They think that games like Twilight Princess are as good as games ever need to be visually, or at least for their customers. Nintendo has become what Disney was for the last 10 years before Eisner got the boot... A shadow of their former selves who no longer cares about making magic, but rather making money, and relying on cheap recycled gimmicks to do it instead of true innovation and improvement.
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