That list would be too huge to write down but since you insist here are some:
- Ultima IX
- Everquest 2
- Gothic 3
- The Witcher (yes, it was a buggy mess during release)
- Oblivion and Fallout 3 (can't beat Bethesda when it comes to bugs)
- Arma 2 and Arma series in general
- GTA IV (really poor optimization)
- Vietcong 2 (horrible optimization, bugs)
- Crysis (yes, it was poorly optimized no matter how pretty it was)
- the S.T.A.L.K.E.R. series
nameless12345
Bethesda games are buggy across all platforms. Difference is, on PC the bugs actually get fixed, not in the least thanks to an ambitious community. The PC versions of Fallout: New Vegas and Fallout 3 are buggy, yes, but the console versions are worse.
Grand Theft Auto IV demands a powerful rig, yes, but it's not as bad as some make it out to be. Even on my old rig, with a dual core AMD 5200+ and a 8800GT, the game ran better than on consoles, and that's hardly a powerhouse of a PC.
Some people argue that Crysis is very unoptimized. I like to think that it simply does things that almost no other game can, and at a huge scale. Of course it's going to be demanding. It's the best looking game on the planet for the past four years, and not without reason.
As for the S.T.A.L.K.E.R. series, I believe that is once again a case of developers wanting a little too much, like AdrianWerner pointed out. Take the scale into consideration, and the fact that it's quite a unique franchise that deals with a lot of things not seen in other games. That said, I've never had any problems running the games.
Bottom line is, a game has to be really, and I mean really, badly optimized for it to run worse than on consoles, on a decent PC. What people seem to forget is that console standards are incredibly low. 1280x720 and 30 frames per second is usually the deal, and it takes one hell of a lazy port (I've never seen one to that degree) to drag a decent PC to its knees while trying to achieve those feats in modern games. That, and on the PC, you can rely on third party support for fixing broken games, while on consoles, well, you're stuck with a broken game until the developers decide to remedy the issue.
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