MASS EFFECT = 12-15 HOURS 0.o

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bullfrogj3

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#101 bullfrogj3
Member since 2003 • 896 Posts

How long has Bioware been working on Mass Effect? 3-4 years from conception to completion? More?

You folks that want 100+ hour RPGs can have 'em. If it takes years to make a quality experience that lasts 15-30 hours,how long will it take to make a game of KOTOR quality that lasts 100+ hours? 6-8 years? More? Have fun waiting. I'll take my "bite size" RPGs and be very happy playing OTHER games in between.

Another thing, how much do you think it would cost to make such an uber RPG? If it's a raging success, will there be room in the marketplace for more than one? Where will you find the time to play more than one? I like a variety of games. Imagine a world in which the only RPG that exists is a WoW style RPG. That would suck.

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JimJackJose

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#102 JimJackJose
Member since 2002 • 2937 Posts

I remember them showing the planet travel in one of the early videos and thinking to myself how huge this game was going to be. It's unfortunate to hear that the game is not as "epic" as many may have thought. However, a game being 20+ hours is still more then capable of delivering a great experience.

I think this is a type of game people will play more then once in order to see how it plays with different character builds, and see how the story line changes with different dialog choices. I do hope they patch it to allow people to skip cutscenese though, as sitting through the same cutscene 3-4 times will get old and kill the replayability imo.

In the end, I am still eagerly awating my Mass Effect: LE to arrive no matter if it is 10 hours or 80 hours. I have a good feeling I will enjoy this game.

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Planeforger

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#103 Planeforger
Member since 2004 • 20154 Posts

I think this is a type of game people will play more then once in order to see how it plays with different character builds, and see how the story line changes with different dialog choices. I do hope they patch it to allow people to skip cutscenese though, as sitting through the same cutscene 3-4 times will get old and kill the replayability imo.

JimJackJose

Uh...it's a Bioware RPG. They're usually linear.
Your choices may affect who lives or dies in the end, but I doubt that you'll have a huge influence on the direction that the storyline takes (judging by their previous games).

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JimJackJose

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#104 JimJackJose
Member since 2002 • 2937 Posts
[QUOTE="JimJackJose"]

I think this is a type of game people will play more then once in order to see how it plays with different character builds, and see how the story line changes with different dialog choices. I do hope they patch it to allow people to skip cutscenese though, as sitting through the same cutscene 3-4 times will get old and kill the replayability imo.

Planeforger

Uh...it's a Bioware RPG. They're usually linear.
Your choices may affect who lives or dies in the end, but I doubt that you'll have a huge influence on the direction that the storyline takes (judging by their previous games).

Umm, kotor had multiple endings based entirely on your choices throughout the game. In fact, the game played very differently depending on your choices. I remember playing it through as good alignment, beating it. Then immediately starting it again with the sole intention of being Evil the second time. I don't see how this will be different.

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MrGrimFandango

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#105 MrGrimFandango
Member since 2005 • 5286 Posts

It's sad when looking back.

Resident Evil 4 was at least 24+ hours.

Okami was 40+ hours.

Ninja Guiden and Devil My Cry 3 where both longer than 18 hours.

Honestly, an greatRPG that is 25 hours long fails in comparison to an RPG that is 100+ hours long, like Oblivion or even the craptastic Final Fantasy 12.

elbow2k

I could beat CT in about an hour and its the greatest RPG in video games by a long shot.

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Planeforger

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#106 Planeforger
Member since 2004 • 20154 Posts
[QUOTE="Planeforger"][QUOTE="JimJackJose"]

I think this is a type of game people will play more then once in order to see how it plays with different character builds, and see how the story line changes with different dialog choices. I do hope they patch it to allow people to skip cutscenese though, as sitting through the same cutscene 3-4 times will get old and kill the replayability imo.

JimJackJose

Uh...it's a Bioware RPG. They're usually linear.
Your choices may affect who lives or dies in the end, but I doubt that you'll have a huge influence on the direction that the storyline takes (judging by their previous games).

Umm, kotor had multiple endings based entirely on your choices throughout the game. In fact, the game played very differently depending on your choices. I remember playing it through as good alignment, beating it. Then immediately starting it again with the sole intention of being Evil the second time. I don't see how this will be different.

It had a good ending and a bad ending, that was only dependant on what your alignment was by the time you hit the Leviathan
The storyline doesn't really change - you still go to the same places and fight the same battles, the only thing that really changes is that you have fewer party members is you're evil.

That's not a huge range of options, although it was alright for a second play-through.

[QUOTE="elbow2k"]

Honestly, an greatRPG that is 25 hours long fails in comparison to an RPG that is 100+ hours long, like Oblivion or even the craptastic Final Fantasy 12.

MrGrimFandango

I could beat CT in about an hour and its the greatest RPG in video games by a long shot.

I disagree with you about ChronoTrigger, but it's true that RPGs don't have to be hundreds of hours long to be great.

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Makari

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#107 Makari
Member since 2003 • 15250 Posts
The future of singleplayer games with big budgets is looking worse and worse by the minute. To think these are the same guys that gave you 100+ hours of gameplay with bauldur's gate 2...Olidsc
going by the 12-15 hour standard mentioned here, BG2 is something like 15-20 hours tops.
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Jenova_Flare

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#108 Jenova_Flare
Member since 2007 • 1364 Posts

if they avoided all the side missions, but they would miss out an enormous amount of entertaining material.

If you blow through the game, I don't blow through RPGs, I take my time and do side quests to enjoy it.

Since Mass Effect is the type of game where you'll want to play it multiple times I can't see this being anything but a must buy.

BreakingPoint8

*Final Fantasy battle win music*

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ParkCarsHere

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#109 ParkCarsHere
Member since 2004 • 3556 Posts

Uh... so... 12-15 hours if you RUSH through the game is bad? Wow...

I really like System Wars nowadays. I never knew gamers whined as much as they did before now. Honestly TC, find something better to do instead of make stupid threads like these.

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darkodonnie

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#110 darkodonnie
Member since 2007 • 2384 Posts

People have done speed runs through Morrowind in well under an hour yet you can easily spend 100+ hours enjoying the game

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Planeforger

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#111 Planeforger
Member since 2004 • 20154 Posts

People have done speed runs through Morrowind in well under an hour yet you can easily spend 100+ hours enjoying the game

darkodonnie

I've seen one run of Morrowind that took around six-ten minutes to complete.
Still, speedruns are different, since they usually rely on sequence breaking - the player usually doesn't play through the game normally - and it usually will take a speedrunner many hours to perfect a short run.

When a reviewer says 'rush through', he isn't meaning 'speed run'. He's saying that if a gamer plays it through normally, only doing the main missions, that player will finish the game in x hours.

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HolyHandGrenad3

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#112 HolyHandGrenad3
Member since 2007 • 932 Posts
Gears was not 6 hours long and who wants to play through Mass Effect as fast as they can?