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It's pretty apparent different people have different views on what a RPG is. Personally, I think allot of games out there consider themselves RPGs when theyreally are action games.
In the case ofMass Effect(haven't gotten around to playing the second). I consider ita shooter and/or conversation game more then a RPG as I define it.
[QUOTE="-Feath-"]RPGs are not about playing a role, if that were the case, Half Life 2 is an RPG where you play the role of Gordon Freeman, hell even a game as mind numbingly stupid as counter-strike is an RPG. The things that set RPGs apart (or should), are the choices that you make and how they affect the narrative, your character and others around you, along with the game world itself. Now I don't know if the TC played the same game as me, but Mass Effect 2 was an RPG and a good one at that; it was no Deus Ex, but it was good. Revan_911You make similar choices in GTA IV. Does that make it an RPG? And choices in GTA have much more consequence. In ME2 in every dialogue you have you can choose to act like a goodie or act like a baddie but in the end the same things will happen, you will fight the same battle. I am not talking about choices in ME1, it was really mind blowing how they connected the two games together, but the only choice that really mattered in ME2 is at the ending. Where you choose to back up Cerebrus or blow everything up. No other choices in this game mattered.
Are you sure we are playing the same game? I've managed to murder my entire crew + Shephard because I deliberately made the wrong choices, if that's not severe enough I don't know what is. 2 conversation conflicts would also come up during the game, choose wrongly and you would lose crew members.
Beside, Bioware already said what becomes of ME3 are based on your choices made in ME2, according to you this intergration is "mind blowing" for ME1 ==> ME2 so why are you complaining about the lack of immediate consequences? The choices you made now might actually have bigger impact than you think in ME3
Nice post man. I agree. Shooter with conversations.It's pretty apparent different people have different views on what a RPG is. Personally, I think allot of games out there consider themselves RPGs when theyreally are action games.
In the case ofMass Effect(haven't gotten around to playing the second). I consider ita shooter and/or conversation game more then a RPG as I define it.
FragTycoon
Just got play something with traditional RPG rules and shut the hell up about ME2.
I might also point you in the direction of the RPG Codex, I think you'd fit right in. However, you need to learn how to complain and be funny before you can truely fit in there. Currently you're only succeeding at one of them.blaaah
Mods don't allow me to be funny. Last time i tried to be funny i got banned for a day, funny man.
Its more of an rpg then Demon Souls is and Demon Souls won RPG of the year on gamespot. Heck Id say its even more of an rpg then Fallout3.
For me personally I consider ME1/2 half RPG and half shooter.. 50/50. Its just as much a RPG with shooting elements as it is a shooter with rpg elements.
Role Playing Game a game were you define and craft a role for your character, theres an overarching end goal but how you reach that goal is determined by the player, ME2 does this, (Oh yeh and consequences for your choices) therefroe it's an RPG, An RPG is not defined by loot or carrying around 40, million versions of a sword when your only going to use 1 god weapon anyway or even by some D&D based combat mode yes these have become staples over the years but they are only 1 way of approaching the genre, That said the absolute removal of the inventory system was a poor choice as was the decision to remove helmet toggle, but they dont damage the ME2 experience to a huge degree.
[QUOTE="mo0ksi"]It has enough role playing elements to be called an RPG. But it has plenty of evidence to see that it's action-centric. The original was never a deep RPG, and in some ways it was poorly done because it was torn being a TPS and an RPG. Mass Effect 2 knows what it is this time. It knows it's an action-RPG. Action comes first, and with the way it was executed it felt like this is what the series should have been in the first place. It's a lot more engaging, and the pacing isn't halted like the original and its god-awful inventory system and empty planets. It kept the most important RPG elements of the original onto ME2, while making great improvements with everything around it. This results in a much better GAME than the original could have aspired to be. It surpasses the original in every aspect except for maybe the storyline. Revan, you complain, complain and complain thinking that it's going to make yourself feel a little better. Quite frankly, that's pretty damn sad.Revan_911People arguing about meaningless stuff on forums is sad. Deal with it. It's not like my post is any sadder than 360 Pwns PS3 lolz threads. And no Mass Effect had RPG ellements and it was an RPG. In ME2 they scrapped it, wanted to target a wider audience and made it a shooter. Not that there's anything wrong with that, people want to make money, but Bioware sold out big time.
not having an inventorya nd making hte combat more smooth doesn tmake it selling out or any less rpg. Have you even played the game?
ME1 and ME2 are action rpgs, its obvious.
[QUOTE="Supafly1"]And Final Fantasy is a turn based strategy game, Morrowind is a hack'n slash game, Fallout is a shooter, Baldur's Gate is a real time strategy game. By your logic, none of them is an RPG game, so I have to ask the question - what is an RPG game by your standards?Revan_911Inventory, Items, Classes, Levels , Spells (2 spells doesn't make an RPG), Trading, Open worlds, potions, quests,. I know that ME2 had some of these elements, but in the end it felt like playing a lesser version of Gears of War. That's what i didn't like.
Inventory: Yes
Items: Yes.
Classes: Yes.
Levels: present.
Spells: Adepts and engineers have far more than "just two". Pull, warp, push, shockwave, singularity are just a few examples for the adept.
Trading: Yes, although you can only buy stuff.
Open world: Yeap.
Potions: Hmm, doesn't really fit a futuristic setting, now does it?
Quests: Yes.
http://en.wikipedia.org/wiki/Mass_Effect_2 Mass Effect 2 is an action role-playing game
Gamespot says its an action Role-playing game. Any site with any credibility whatsoever agrees.
I honestly do not even believe the TC ever played ME2 Because all his anti-ME2 ranting goes far beyond someone that just did not like a game. I think the few people that call the game a shooter only played as a soldier and only ever used adrenaline rush. Also those people probably have no understanding of how to use their team.
Using biotics, tech, your team you can kill bosses in seconds with never firing a shot. Take a enemy with full health and full armor (yellow bar) have a member cast heavy warp and you cast reave there armor will be gone then now have someone cast pull and by that time you can cast again so then use throw. Chances are a enemy with full armor dead in seconds with no a shot fired.
Inventory, Items, Classes, Levels , Spells (2 spells doesn't make an RPG), Trading, Open worlds, potions, quests,. I know that ME2 had some of these elements, but in the end it felt like playing a lesser version of Gears of War. That's what i didn't like.[QUOTE="Revan_911"][QUOTE="Supafly1"]And Final Fantasy is a turn based strategy game, Morrowind is a hack'n slash game, Fallout is a shooter, Baldur's Gate is a real time strategy game. By your logic, none of them is an RPG game, so I have to ask the question - what is an RPG game by your standards?skelebull3000
Inventory: Yes
Items: Yes.
Classes: Yes.
Levels: present.
Spells: Adepts and engineers have far more than "just two". Pull, warp, push, shockwave, singularity are just a few examples for the adept.
Trading: Yes, although you can only buy stuff.
Open world: Yeap.
Potions: Hmm, doesn't really fit a futuristic setting, now does it?
Quests: Yes.
http://en.wikipedia.org/wiki/Mass_Effect_2 Mass Effect 2 is an action role-playing game
Gamespot says its an action Role-playing game. Any site with any credibility whatsoever agrees.
Well the potions would be medi-gel. Same thing as health potion just a future name instead given to it.Its more of a shooter then an RPG, but that is what Mass Effect should have been in the first place.
JangoWuzHere
that's what Mass Effect 1 was anyways
except i guess people mistook clumsy controls and gimmicky inventory nightmare as "deep"
Thank you! Why can't you people accept that it's not an RPG. I'm not saying it's a bad game because it's not an RPG, (I'm saying it's bad because of other reasons but that's beside the point")I thought it was closer to crackwon than me1. In crackdown you can decide what character you want, you can upgrade powers, get new weapons and have an open world, but its not an rpg. Sure me2 is a good game, but its an action adventure/tps rather than rpg.
JONO51
[QUOTE="JONO51"]Thank you! Why can't you people accept that it's not an RPG. I'm not saying it's a bad game because it's not an RPG, (I'm saying it's bad because of other reasons but that's beside the point")I thought it was closer to crackwon than me1. In crackdown you can decide what character you want, you can upgrade powers, get new weapons and have an open world, but its not an rpg. Sure me2 is a good game, but its an action adventure/tps rather than rpg.
Revan_911
to be fair, KOTOR wasn't a very deep rpg gameplay-wise either, just get shock and flurry with two lightsabres and you're good to go, Malek was a joke of a boss
Bioware games tend to not show off rpg gameplay as well as possible, they've always been more focused on story elements than on creating some deep gameplay structure, that's for Blizzard, DAO is probably the biggest effort gameplay-wise since Baldur's Gate 2
[QUOTE="JONO51"]Thank you! Why can't you people accept that it's not an RPG. I'm not saying it's a bad game because it's not an RPG, (I'm saying it's bad because of other reasons but that's beside the point") Because it is an RPG. You just don't like how the RPG elements are implemented in the game and you didn't like the game either and thus why you try to convince people that it's not an RPG game.I thought it was closer to crackwon than me1. In crackdown you can decide what character you want, you can upgrade powers, get new weapons and have an open world, but its not an rpg. Sure me2 is a good game, but its an action adventure/tps rather than rpg.
Revan_911
You create a character... that doesn't make it a RPG. Classes don't play any different, they just give you different powers. That's no different than a beat em up where one person is weak but fast, the other is strong but slow, etc Choices... to me this is just playing to the advantages that the video game medium has over others when telling stories. Weapon choices... every shooter and action game ever made has multiple weapons. Upgrades... RE5 lets you upgrade your guns and so do most game nowadays. The "rpg elements" of ME2 are insanely boiled down to their most barebones components. There are games that don't label themselves RPGs at all that go more in depth with these elements than ME2. Maybe it is a RPG, but it one of the most dumbed down and simplified ones out there in terms of delivering RPG mechanics and the few mechanics it does offer are less than a lot of games that don't consider themselves to be one at all.Senor_KamiFirst off all classes are not played the same. Sentinal and soldier for example are played different.
Also what do you consider a rpg then? I feel ME2 has all the RPG elements so if you do not then what is it lacking? What elements are missing? I am not just asking for the response it is dumbed down though but how is this less of a rpg then most rpgs?
[QUOTE="Doctor-McNinja"][QUOTE="Revan_911"] Yet it had less RPG elements than....any other RPG game. And it just doesn't feel like playing an RPG. It feels like playing a third person shooter. A stiff third person shooter.Revan_911Fallout 3 plays out like a first person shooter yet it's still very much an RPG. Agreed. Mass Effect 2 plays like a third person shooter and it's a third person shooter. With dialogue choices.It's really hilarious that you do seem to NOT get the whole "Hybrid" thing.
It's a rpg with a strong shooter element. Shooting isn't the only mechanic in the game, so it isn't just a shooter. You can choose to ignore this to make some kind of erroneous silly point, but that doesn't put you anywhere in the universe of being correct.
First off all classes are not played the same. Sentinal and soldier for example are played different.[QUOTE="Senor_Kami"]You create a character... that doesn't make it a RPG. Classes don't play any different, they just give you different powers. That's no different than a beat em up where one person is weak but fast, the other is strong but slow, etc Choices... to me this is just playing to the advantages that the video game medium has over others when telling stories. Weapon choices... every shooter and action game ever made has multiple weapons. Upgrades... RE5 lets you upgrade your guns and so do most game nowadays. The "rpg elements" of ME2 are insanely boiled down to their most barebones components. There are games that don't label themselves RPGs at all that go more in depth with these elements than ME2. Maybe it is a RPG, but it one of the most dumbed down and simplified ones out there in terms of delivering RPG mechanics and the few mechanics it does offer are less than a lot of games that don't consider themselves to be one at all.SilentlyMad
Also what do you consider a rpg then? I feel ME2 has all the RPG elements so if you do not then what is it lacking? What elements are missing? I am not just asking for the response it is dumbed down though but how is this less of a rpg then most rpgs?
All classes are played the same. You shoot, you duck in cover, and then you shoot some more. Does it matter that a Soldier does more damage than a Tech, but a Tech can cast a damage spell every five seconds? No ? It's still the same game play, as opposed to a melee class and a ranged class in a REAL rpg.[QUOTE="Revan_911"][QUOTE="JONO51"]Thank you! Why can't you people accept that it's not an RPG. I'm not saying it's a bad game because it's not an RPG, (I'm saying it's bad because of other reasons but that's beside the point") Because it is an RPG. You just don't like how the RPG elements are implemented in the game and you didn't like the game either and thus why you try to convince people that it's not an RPG game. Exactly the idea of an RPG is to allow the user to be the character which unlike other games means things like choosing a background and how you want the character to play i.e. biotics etc choosing how they respond to others and make decisions your entire view is built around stereotypical RPGs just because this uses a different means of fighting doesnt stop it being an RPGI thought it was closer to crackwon than me1. In crackdown you can decide what character you want, you can upgrade powers, get new weapons and have an open world, but its not an rpg. Sure me2 is a good game, but its an action adventure/tps rather than rpg.
Supafly1
It's an Action-RPG. A hybrid, like how Borderlands is a hybrid of FPS and RPG. But I like watching you cry about it, so continue to bash it, by all means. :lol:
[QUOTE="SilentlyMad"]First off all classes are not played the same. Sentinal and soldier for example are played different.[QUOTE="Senor_Kami"]You create a character... that doesn't make it a RPG. Classes don't play any different, they just give you different powers. That's no different than a beat em up where one person is weak but fast, the other is strong but slow, etc Choices... to me this is just playing to the advantages that the video game medium has over others when telling stories. Weapon choices... every shooter and action game ever made has multiple weapons. Upgrades... RE5 lets you upgrade your guns and so do most game nowadays. The "rpg elements" of ME2 are insanely boiled down to their most barebones components. There are games that don't label themselves RPGs at all that go more in depth with these elements than ME2. Maybe it is a RPG, but it one of the most dumbed down and simplified ones out there in terms of delivering RPG mechanics and the few mechanics it does offer are less than a lot of games that don't consider themselves to be one at all.Revan_911
Also what do you consider a rpg then? I feel ME2 has all the RPG elements so if you do not then what is it lacking? What elements are missing? I am not just asking for the response it is dumbed down though but how is this less of a rpg then most rpgs?
All classes are played the same. You shoot, you duck in cover, and then you shoot some more. Does it matter that a Soldier does more damage than a Tech, but a Tech can cast a damage spell every five seconds? No ? It's still the same game play, as opposed to a melee class and a ranged class in a REAL rpg.dude that's kind of a dumb thing to say, KOTOR is the exact example of a game you're being critical of, it has ranged and melee but ranged in that game sucks even at the beginning, and when you get lightsabers it's all over for the ranged class, in essence KOTOR is a "dumbed down rpg", did that make it not an rpg? nope
All classes are played the same. You shoot, you duck in cover, and then you shoot some more. Does it matter that a Soldier does more damage than a Tech, but a Tech can cast a damage spell every five seconds? No ? It's still the same game play, as opposed to a melee class and a ranged class in a REAL rpg.[QUOTE="Revan_911"][QUOTE="SilentlyMad"]First off all classes are not played the same. Sentinal and soldier for example are played different.
Also what do you consider a rpg then? I feel ME2 has all the RPG elements so if you do not then what is it lacking? What elements are missing? I am not just asking for the response it is dumbed down though but how is this less of a rpg then most rpgs?
88mphSlayer
dude that's kind of a dumb thing to say, KOTOR is the exact example of a game you're being critical of, it has ranged and melee but ranged in that game sucks even at the beginning, and when you get lightsabers it's all over for the ranged class, in essence KOTOR is a "dumbed down rpg", did that make it not an rpg? nope
It's not a dumb thing to say if you actually played the game. Tech class has one/two powers that you can cast on certain enemies, but it doesn't play any different than a soldier class.You create a character... that doesn't make it a RPG. Classes don't play any different, they just give you different powers. That's no different than a beat em up where one person is weak but fast, the other is strong but slow, etc Choices... to me this is just playing to the advantages that the video game medium has over others when telling stories. Weapon choices... every shooter and action game ever made has multiple weapons. Upgrades... RE5 lets you upgrade your guns and so do most game nowadays. The "rpg elements" of ME2 are insanely boiled down to their most barebones components. There are games that don't label themselves RPGs at all that go more in depth with these elements than ME2. Maybe it is a RPG, but it one of the most dumbed down and simplified ones out there in terms of delivering RPG mechanics and the few mechanics it does offer are less than a lot of games that don't consider themselves to be one at all.Senor_KamiFirst off all classes are not played the same. Sentinal and soldier for example are played different.
Also what do you consider a rpg then? I feel ME2 has all the RPG elements so if you do not then what is it lacking? What elements are missing? I am not just asking for the response it is dumbed down though but how is this less of a rpg then most rpgs?
All classes are played the same. You shoot, you duck in cover, and then you shoot some more. Does it matter that a Soldier does more damage than a Tech, but a Tech can cast a damage spell every five seconds? No ? It's still the same game play, as opposed to a melee class and a ranged class in a REAL rpg. So in essence you dont like the shooting focused combat of ME but like the melee focused combat of KOTOR, a combat system has nothing to do with it being an RPG or not.[QUOTE="88mphSlayer"][QUOTE="Revan_911"] All classes are played the same. You shoot, you duck in cover, and then you shoot some more. Does it matter that a Soldier does more damage than a Tech, but a Tech can cast a damage spell every five seconds? No ? It's still the same game play, as opposed to a melee class and a ranged class in a REAL rpg.Revan_911
dude that's kind of a dumb thing to say, KOTOR is the exact example of a game you're being critical of, it has ranged and melee but ranged in that game sucks even at the beginning, and when you get lightsabers it's all over for the ranged class, in essence KOTOR is a "dumbed down rpg", did that make it not an rpg? nope
It's not a dumb thing to say if you actually played the game. Tech class has one/two powers that you can cast on certain enemies, but it doesn't play any different than a soldier class.okay so go full biotic if it's not different enough for you
the first game did the same thing - had "middle of the road" classes for players that wanted to experiment but liked having guns for backup, no way i was going to finish as a biotic only using a pistol like i was using assault rifles as a soldier
[QUOTE="SilentlyMad"]First off all classes are not played the same. Sentinal and soldier for example are played different.[QUOTE="Senor_Kami"]You create a character... that doesn't make it a RPG. Classes don't play any different, they just give you different powers. That's no different than a beat em up where one person is weak but fast, the other is strong but slow, etc Choices... to me this is just playing to the advantages that the video game medium has over others when telling stories. Weapon choices... every shooter and action game ever made has multiple weapons. Upgrades... RE5 lets you upgrade your guns and so do most game nowadays. The "rpg elements" of ME2 are insanely boiled down to their most barebones components. There are games that don't label themselves RPGs at all that go more in depth with these elements than ME2. Maybe it is a RPG, but it one of the most dumbed down and simplified ones out there in terms of delivering RPG mechanics and the few mechanics it does offer are less than a lot of games that don't consider themselves to be one at all.Revan_911
Also what do you consider a rpg then? I feel ME2 has all the RPG elements so if you do not then what is it lacking? What elements are missing? I am not just asking for the response it is dumbed down though but how is this less of a rpg then most rpgs?
All classes are played the same. You shoot, you duck in cover, and then you shoot some more. Does it matter that a Soldier does more damage than a Tech, but a Tech can cast a damage spell every five seconds? No ? It's still the same game play, as opposed to a melee class and a ranged class in a REAL rpg. Still going Revan? Eheh,you´re getting pretty good at this.[QUOTE="88mphSlayer"][QUOTE="Revan_911"] All classes are played the same. You shoot, you duck in cover, and then you shoot some more. Does it matter that a Soldier does more damage than a Tech, but a Tech can cast a damage spell every five seconds? No ? It's still the same game play, as opposed to a melee class and a ranged class in a REAL rpg.Revan_911
dude that's kind of a dumb thing to say, KOTOR is the exact example of a game you're being critical of, it has ranged and melee but ranged in that game sucks even at the beginning, and when you get lightsabers it's all over for the ranged class, in essence KOTOR is a "dumbed down rpg", did that make it not an rpg? nope
It's not a dumb thing to say if you actually played the game. Tech class has one/two powers that you can cast on certain enemies, but it doesn't play any different than a soldier class.They play very differently. The solider class doesn't have access to the same abilities.Inventory, Items, Classes, Levels , Spells (2 spells doesn't make an RPG), Trading, Open worlds, potions, quests,. I know that ME2 had some of these elements, but in the end it felt like playing a lesser version of Gears of War. That's what i didn't like.[QUOTE="Revan_911"][QUOTE="Supafly1"]And Final Fantasy is a turn based strategy game, Morrowind is a hack'n slash game, Fallout is a shooter, Baldur's Gate is a real time strategy game. By your logic, none of them is an RPG game, so I have to ask the question - what is an RPG game by your standards?skelebull3000
Inventory: Yes
Items: Yes.
Classes: Yes.
Levels: present.
Spells: Adepts and engineers have far more than "just two". Pull, warp, push, shockwave, singularity are just a few examples for the adept.
Trading: Yes, although you can only buy stuff.
Open world: Yeap.
Potions: Hmm, doesn't really fit a futuristic setting, now does it?
Quests: Yes.
http://en.wikipedia.org/wiki/Mass_Effect_2 Mass Effect 2 is an action role-playing game
Gamespot says its an action Role-playing game. Any site with any credibility whatsoever agrees.
owns revan pretty hard, although med gel = potions Whats even funnier is Revan misses the first point in an RPG, ROLE PLAYING lol and ME2 has it in bunches, of course hes in denial and would never admit itI have no idea what an RPG is anymore anyways, so I really don't care, since it's an awesome game regardless.enterawesome
This is starting to become my attitude as well.
[QUOTE="skelebull3000"][QUOTE="Revan_911"] Inventory, Items, Classes, Levels , Spells (2 spells doesn't make an RPG), Trading, Open worlds, potions, quests,. I know that ME2 had some of these elements, but in the end it felt like playing a lesser version of Gears of War. That's what i didn't like.blue_hazy_basic
Inventory: Yes
Items: Yes.
Classes: Yes.
Levels: present.
Spells: Adepts and engineers have far more than "just two". Pull, warp, push, shockwave, singularity are just a few examples for the adept.
Trading: Yes, although you can only buy stuff.
Open world: Yeap.
Potions: Hmm, doesn't really fit a futuristic setting, now does it?
Quests: Yes.
http://en.wikipedia.org/wiki/Mass_Effect_2 Mass Effect 2 is an action role-playing game
Gamespot says its an action Role-playing game. Any site with any credibility whatsoever agrees.
owns revan pretty hard, although med gel = potions Whats even funnier is Revan misses the first point in an RPG, ROLE PLAYING lol and ME2 has it in bunches, of course hes in denial and would never admit itI really don't think he's played it. I find it hard to believe that if someone disliked a game this much that they would put any real amount of time in it to finish one playthough, let alone enough to be able to distinguish how the different cla$$es and their various skills play. Jeez, you'd think that if you are going to try and bash something this much, you'd at least have real facts.Damn, what did ME2 do to you revan, this is like the third thread I've seen from you that in some way discredits this title (even away from the System Wars forums). We get it, you didn't like the game for various, (at times ridiculous) reasons but at this point it's terribly transparent right now.
RPG's are HEAVILY story driven as well as character development, and thats what Mass Effect is, Story Driven, the combat system definately fits the type of RPG it is however, and besides, with logic like that, Fallout 3 is a shooter as well. Regardless of what type of game people think it is, its an awesome game.
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