Mass Effect 3 Extended Cut Discussion thread *MASSIVE ME3 SPOILERS GALORE!*

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CDUB316

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#101 CDUB316
Member since 2009 • 6589 Posts

soooo at the end of the destroy ending why did shepard breath? was that him/her still alive? or was that shepards last breath?

that's the only thing that left me with another question...other than that, everything was filled in pretty nicely

and the refusal ending was LOL worthy for the people who wanted it and spot on....idk what people were expecting with wanting to refuse to use the crucible...what were you gonna do? fight them with crippled shepard and somehow win? lol

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The_Pacific

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#102 The_Pacific
Member since 2011 • 1804 Posts
Finally they filled in the horrible plot holes. I think the control ending is the best one. The synthesis is just a cop-out and the destroy ending is good. Still it doesn't make up for the fact that it doesn't matter what choices you've made in previous games, you still get 3 ending with different colored explosions.
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001011000101101

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#103 001011000101101
Member since 2008 • 4395 Posts
This DLC saved ME3 for me. Just started another playthrough. So much better!
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layton2012

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#104 layton2012
Member since 2011 • 3489 Posts
I have yet to see the new ending, and I hear their better, but do your decisions matter now, or are the ending just easier to understand.
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Bread_or_Decide

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#105 Bread_or_Decide
Member since 2007 • 29761 Posts
I have yet to see the new ending, and I hear their better, but do your decisions matter now, or are the ending just easier to understand.layton2012
Easier to understand.
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layton2012

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#106 layton2012
Member since 2011 • 3489 Posts
[QUOTE="layton2012"]I have yet to see the new ending, and I hear their better, but do your decisions matter now, or are the ending just easier to understand.Bread_or_Decide
Easier to understand.

Better than nothing, I guess.
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GhoX

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#107 GhoX
Member since 2006 • 6267 Posts
I actually like the refusal ending, except maybe Liara's disapproving tone of saying "we did everything right", really?blue_hazy_basic
Of course they did everything right! Nobody knew or expected Shepard to force a suicide pack on the entire galaxy and then suffer a slow and painful death by dehydration.
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blue_hazy_basic

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#108 blue_hazy_basic  Moderator
Member since 2002 • 30854 Posts
[QUOTE="blue_hazy_basic"]I actually like the refusal ending, except maybe Liara's disapproving tone of saying "we did everything right", really?GhoX
Of course they did everything right! Nobody knew or expected Shepard to force a suicide pack on the entire galaxy and then suffer a slow and painful death by dehydration.

And everyone fought him and each other right until the very bitter end. Shepard did it right maybe, but everyone else were c***s! :P
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texasgoldrush

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#109 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="musalala"]

[QUOTE="texasgoldrush"] However, the Catalyst explained how synthesis works. And it takes them generations to adapt to their planet....but if you make peace with the Geth, the Geth will help build their rimmune systems, as Tali says after the Rannoch mission. Most space scifi stories have "space magic"...Star Trek is notorious.KingsMessenger

Err no Tali says even with the geths help it will take generations please stop lying. And no "most" Good sci-fi stories avoid sapce magic crap, unless its intentially built into it ( Starwars) I find it pretty sh#tty that bioware began Mass effect as a straight sci-fi franchise then it devolves into space magic BS at the end.

That picture is of god knows when in the indeterminate future... None of what was shown was chronological.

This
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drew0011

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#110 drew0011
Member since 2003 • 505 Posts

It seems that so many people here don't realize that the new contend starts with the beginning of the run toward the portal light and harbinger arrives. They clearly explain now why joker left, shepard put everyone on the ship and they escaped. also the ending videos don't show all the extra dialogue added into the discussion with the starchild. there is a full explanation now for all the chices and its pretty satisfying!

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sune_Gem

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#111 sune_Gem
Member since 2006 • 12463 Posts

It seems that so many people here don't realize that the new contend starts with the beginning of the run toward the portal light and harbinger arrives. They clearly explain now why joker left, shepard put everyone on the ship and they escaped. also the ending videos don't show all the extra dialogue added into the discussion with the starchild. there is a full explanation now for all the chices and its pretty satisfying!

drew0011

True that. A lot of people are all like "I'm just going to watch what happens after the chat with the Cataylist!" and pretty much miss all the explanation and footage before it.

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AdobeArtist

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#112 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

Finally had a chance to try out the Extended Cut. While it's still the same set of endings, though the extra cinematics showing the aftermath of the mass relay chain reaction gives more variation between the 3 set choices. Most important being that the endings are much more cohesive now, espcially showing how Normandy and crew got in the position to be running away from the mass relay blast.

I was also pleasantly surpised that it opened up even more dialog trees with the godchild, and that you can investigate even further with what lead to the Reapers creations, as well as the catalysts own origins. And while the whole "solution" remains a very flawed premise (create a cycle of synthetics harvesting organics to stop organics from being destroyed by synthetcs...) delving into the Catalysts origins does offer something of a reasoning to the explanation being flawed. Basically that it's flawed as a result of being formulated by an AI, which is simply trying to carry out the instructions it was constructed for, as best as it can apply its logic programming to the given task. A machine that has limited scope of reasoning.

The best part being that there's an entirely NEW fourth option and ending. Shepard can basically say, "the hell with you, I choose none of the above and will go it my own way". Yeah it leads to ultimate destruction, but still it's what we would expect from Shepard to be able to defy the assertions of the godchild. Which i still his/her choice to make, that comes with dire consequences.

In fact this ultimate failure is one the outcomes I WANTED to be available as one of the endings. To see that our cycle met the same fate as those that came before us and we know it'll start all over again for the next galactic generation. It was even cool to see them reincoprorating Liara's archives, and knowing that it would help others prevent meeting the failure we had. Actually when I envisioned a complete destruction ending, it would have a scene of some future generation (somwhere from 30,000 to 40,000 years later) when explorers of a new race make their on discovery of the mass relays, being the legacy of our races known only in their history books. But yeah, seeing use of Liara's archive is a good way to get the tone of, "it's over for us, but there's hope for our successors".

Also liked seein the Normandy crew add Shepards name to the memorial wall on the Normandy. That was another bit of closure. The game didn't have to have a "happy" ending, just that closure. I saw the rejection and synthesis ending so far, that ends with EDI's dialog of being alive. So I gotta see the Destroy ending to see what follows since EDI doesn't surive that.

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AmayaPapaya

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#113 AmayaPapaya
Member since 2008 • 9029 Posts

Finally had a chance to try out the Extended Cut. While it's still the same set of endings, though the extra cinematics showing the aftermath of the mass relay chain reaction gives more variation between the 3 set choices. Most important being that the endings are much more cohesive now, espcially showing how Normandy and crew got in the position to be running away from the mass relay blast.

I was also pleasantly surpised that it opened up even more dialog trees with the godchild, and that you can investigate even further with what lead to the Reapers creations, as well as the catalysts own origins. And while the whole "solution" remains a very flawed premise (create a cycle of synthetics harvesting organics to stop organics from being destroyed by synthetcs...) delving into the Catalysts origins does offer something of a reasoning to the explanation being flawed. Basically that it's flawed as a result of being formulated by an AI, which is simply trying to carry out the instructions it was constructed for, as best as it can apply its logic programming to the given task. A machine that has limited scope of reasoning.

The best part being that there's an entirely NEW fourth option and ending. Shepard can basically say, "the hell with you, I choose none of the above and will go it my own way". Yeah it leads to ultimate destruction, but still it's what we would expect from Shepard to be able to defy the assertions of the godchild. Which i still his/her choice to make, that comes with dire consequences.

In fact this ultimate failure is one the outcomes I WANTED to be available as one of the endings. To see that our cycle met the same fate as those that came before us and we know it'll start all over again for the next galactic generation. It was even cool to see them reincoprorating Liara's archives, and knowing that it would help others prevent meeting the failure we had. Actually when I envisioned a complete destruction ending, it would have a scene of some future generation (somwhere from 30,000 to 40,000 years later) when explorers of a new race make their on discovery of the mass relays, being the legacy of our races known only in their history books. But yeah, seeing use of Liara's archive is a good way to get the tone of, "it's over for us, but there's hope for our successors".

Also liked seein the Normandy crew add Shepards name to the memorial wall on the Normandy. That was another bit of closure. The game didn't have to have a "happy" ending, just that closure. I saw the rejection and synthesis ending so far, that ends with EDI's dialog of being alive. So I gotta see the Destroy ending to see what follows since EDI doesn't surive that.

AdobeArtist

What I thought was interesting was the Catalyst turned on his creators and they became the first true Reaper. The whole idea of killing all advance life with synthetics so synthetics don't kill all life sounds flawed, but I feel it was supposed to be too. With the extended cut, it really brought the idea that the AI doesn't understand and is just following what he is programmed to do. The whole thing with the reapers is a mistake and, in itself, an example of how synthetics could take over organic life. If the reapers were programed, instead, to kill all life, advanced or not, they would be able to. It brings forth the notion that life, without the Reapers, probably would end itself, advanced or not, with it's own creations. The previous ending doesn't really examine this idea well enough for people to understand it or give off that that's what the ending really conveys. I mean, most people were wanting to do the destroy ending, and that's the worst one, easily :P

BTW, the creation ending turns out really differently than the previous ending. I would watch that one as it's the big surprise for me with EC. Synthetic is my favorite ending, though.

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Rockman999

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#114 Rockman999
Member since 2005 • 7507 Posts
Wasn't this thread locked the other day? I swear that kid was up all night on skype QQ'ing about "unfair GUFU mods" over abusing their authority. I see he went crying to some admin to get his thread unlocked.:lol: Anyways back on topic; I watched the extended endings and I feel they ended the series right. The Control ending felt more like it would fit an egotistical Shep while the Synthesis ending felt like the true paragon choice.
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Stevo_the_gamer

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#115 Stevo_the_gamer  Moderator  Online
Member since 2004 • 50074 Posts

[QUOTE="Ace6301"][QUOTE="Stevo_the_gamer"] He didn't travel through the relay, he just went into FTL travel like the rest of the ships?The_Game21x

Nah he went through the relay as it was blowing up and seemingly ended up in uncharted space. If he just went FTL there's a few plot holes immediately created.

That. My guess is he jumped into FTL just to get to the relay in time.

You GUESS? So you don't know. See this plot hole garbage is just bad. You don't see any of the ships using the relay. There's no explanation for why they crashed landed on that island only to leave the planet (and look unscathed) at the end. How did that ship crash anyways when the other ships make it unscathed? Derp. Furthermore, how the f*ck did Shephard survive after he FELL FROM ORBIT. Has Bioware lost their flipping minds? Game, I'm lost here. LOST IN THE FOREST. NO LIGHT. ONLY DARKNESS. :cry:

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The_Game21x

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#116 The_Game21x
Member since 2005 • 26440 Posts

I posted an editorial about my thoughts on the ME3 Extended Cut endings. Spoilers all over (should be obvious but in case it isn't...) just so you know.

Long story short, I'm pleased with the DLC endings.

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vincent380

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#117 vincent380
Member since 2003 • 2244 Posts
Im happy as well. I finally feel like there is closure and my shappard death wasn't in vain.
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AdobeArtist

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#118 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

I posted an editorial about my thoughts on the ME3 Extended Cut endings. Spoilers all over (should be obvious but in case it isn't...) just so you know.

Long story short, I'm pleased with the DLC endings.

The_Game21x

Good read Game. Damn good read.

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FrozenLiquid

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#119 FrozenLiquid
Member since 2007 • 13555 Posts

I posted an editorial about my thoughts on the ME3 Extended Cut endings. Spoilers all over (should be obvious but in case it isn't...) just so you know.

Long story short, I'm pleased with the DLC endings.

The_Game21x
Sweet read, though I disagree with the idea of 'artistic integrity' that Bioware shouldn't have been swayed to change it. Such a concept is not an aspect of true artistic integrity, nor was it practiced or endorsed by artists throughout history. In fact, a common virtue of many artists was their ability to appreciate the endearment, intelligence, and understanding of the public who valued their art. In essence, a piece of art was the artist's unconditional gift to the world. If it offended the public, it would offend the artist even more. What Bioware has done is actually very good on its part, and it has been almost unanimously applauded in effort, if not in execution. The original endings were obviously a product of a disorganized production schedule and conflicting interests; it was not the result of five years of planned storytelling as both Bioware and its fans should rightly have envisioned. Correcting the error is the mark of true artistic integrity. I only wish more self-professed artists in the 21st century could do the same. Too much upside down toilets, methinks.
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texasgoldrush

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#120 texasgoldrush
Member since 2003 • 15245 Posts
The ENTIRE Catalyst scene was vastly improved....no more "plot holes".... First off, forget about resolving the geth/quarian war, it doesn't matter to him, he has far more experience on managing synthetic/organic conflct. He has seen it fail countless times. He is just an overseer and an architech, his power is limited to just agenda setting. He also states the he is the embodiment of the collective minds of the Reapers. He doesn't control the Reapers directly and if the DLC leaks are true, Leviathan proves this, he turns against his own kind. I however wish they explained the creation of the Keepers, buts its got to be him creating them, as the Citadel is part of him. He is fallible, he underestimated organics creating the Crucible...huge. The Reapers are not above mistakes and arrogance. Only the synthesis choice is ideal in his eyes....thats his choice. The other three endings are rejections of the Catalyst's logic. A huge improvement is his changing of the description of the destroy ending....the first version was "you can destroy all synthetic life if you want" to something along the lines of "all synthetics will be affected", a softer and more consistant tone. I don't "want" to destroy all synthetic life.....huge improvement there. The Crucible is finally explained, its not an unknown weapon anymore. Less space magic by far.
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musalala

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#121 musalala
Member since 2008 • 3131 Posts

On further reflection the rejection ending seems to be a giant F***k you by bioware to their fans, You don"t like our endings FINE YOU LOSE EVERYONE DIES:lol:

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Khoo1992

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#122 Khoo1992
Member since 2005 • 2472 Posts

On further reflection the rejection ending seems to be a giant F***k you by bioware to their fans, You don"t like our endings FINE YOU LOSE EVERYONE DIES:lol:

musalala

I thought that's what the fans were asking for

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Khoo1992

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#123 Khoo1992
Member since 2005 • 2472 Posts

Played through it last night, very solid ending, they finally did it right.

Actually I kinda still curious with my ME2 squadmates though, they kinda just show pictures and that's it. They didn't show Miranda's thoughts (my Shepard romance option) after knowing Shepard's death.

But I think I wondered a bit too much though.

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Sagem28

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#124 Sagem28
Member since 2010 • 10498 Posts

Not gonna lie, I loved this part:

XJhYj.jpg

I love Uncle Zaeed.

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musalala

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#125 musalala
Member since 2008 • 3131 Posts

[QUOTE="musalala"]

On further reflection the rejection ending seems to be a giant F***k you by bioware to their fans, You don"t like our endings FINE YOU LOSE EVERYONE DIES:lol:

Khoo1992

I thought that's what the fans were asking for

Oh don"t get me wrong I actually like that one its just seems like Bioware was buthurt.

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lx_theo

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#126 lx_theo
Member since 2010 • 6211 Posts

[QUOTE="Khoo1992"]

[QUOTE="musalala"]

On further reflection the rejection ending seems to be a giant F***k you by bioware to their fans, You don"t like our endings FINE YOU LOSE EVERYONE DIES:lol:

musalala

I thought that's what the fans were asking for

Oh don"t get me wrong I actually like that one its just seems like Bioware was buthurt.

Or they decided to shove reality into the face of the people who actually thought that the strategy would work in the scenario. Many people worked out that the conventional strategy would be suicide.
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lx_theo

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#127 lx_theo
Member since 2010 • 6211 Posts

The ENTIRE Catalyst scene was vastly improved....no more "plot holes".... First off, forget about resolving the geth/quarian war, it doesn't matter to him, he has far more experience on managing synthetic/organic conflct. He has seen it fail countless times. He is just an overseer and an architech, his power is limited to just agenda setting. He also states the he is the embodiment of the collective minds of the Reapers. He doesn't control the Reapers directly and if the DLC leaks are true, Leviathan proves this, he turns against his own kind. I however wish they explained the creation of the Keepers, buts its got to be him creating them, as the Citadel is part of him. He is fallible, he underestimated organics creating the Crucible...huge. The Reapers are not above mistakes and arrogance. Only the synthesis choice is ideal in his eyes....thats his choice. The other three endings are rejections of the Catalyst's logic. A huge improvement is his changing of the description of the destroy ending....the first version was "you can destroy all synthetic life if you want" to something along the lines of "all synthetics will be affected", a softer and more consistant tone. I don't "want" to destroy all synthetic life.....huge improvement there. The Crucible is finally explained, its not an unknown weapon anymore. Less space magic by far.texasgoldrush
Actually, I'd like to note for the destroy ending, there are massively different ways it can play out. If you have a low EMS, then the Crucible is largely damaged. He says that it will destroy synthetic life, and how it will effect technology will lead to the destruction of most of the life synthetic and organic in the galaxy.

If you have a high EMS, then it seems as though it will only effect it to the point that organic life could easily enough rebuild. Big difference between the two. I haven't seen a difference between control, though. And synthesis only opens up with higher ones anyways.

EDIT: Seems like someone manages to get more detail on these variations earlier in the thread.

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musalala

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#128 musalala
Member since 2008 • 3131 Posts

[QUOTE="musalala"]

[QUOTE="Khoo1992"]

I thought that's what the fans were asking for

lx_theo

Oh don"t get me wrong I actually like that one its just seems like Bioware was buthurt.

Or they decided to shove reality into the face of the people who actually thought that the strategy would work in the scenario. Many people worked out that the conventional strategy would be suicide.

No arguements there, still sound like they were pouting though. And I appreciate the gesture they half swallowed their pride and gave people what they wanted

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SciFiRPGfan

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#129 SciFiRPGfan
Member since 2010 • 694 Posts

The ENTIRE Catalyst scene was vastly improved....no more "plot holes".... First off, forget about resolving the geth/quarian war, it doesn't matter to him, he has far more experience on managing synthetic/organic conflct. He has seen it fail countless times. He is just an overseer and an architech, his power is limited to just agenda setting. He also states the he is the embodiment of the collective minds of the Reapers. He doesn't control the Reapers directly and if the DLC leaks are true, Leviathan proves this, he turns against his own kind. I however wish they explained the creation of the Keepers, buts its got to be him creating them, as the Citadel is part of him. He is fallible, he underestimated organics creating the Crucible...huge. The Reapers are not above mistakes and arrogance. Only the synthesis choice is ideal in his eyes....thats his choice. The other three endings are rejections of the Catalyst's logic. A huge improvement is his changing of the description of the destroy ending....the first version was "you can destroy all synthetic life if you want" to something along the lines of "all synthetics will be affected", a softer and more consistant tone. I don't "want" to destroy all synthetic life.....huge improvement there. The Crucible is finally explained, its not an unknown weapon anymore. Less space magic by far.texasgoldrush

One thing I am not sure I understand is, what makes Catalyst to be O.K. with the destruction of cyclical system / Reapers / him, should the player decide to pick the destroy option.

I mean, if "we" want to stop him (maybe not even destroy) conventionally by continuing fighting him without using the Crucible, he (and Reapers) will keep fighting us back and will even defeat us eventually as shown in "Reject" ending. But if we use Crucible to destroy him and the Reapers, he accepts it.

So,... what could be that, like he says, "altered variable" that convinced or forced him to give up his role as a middleman between the organics and synthetics and be O.K. with shutting down his "solution" that way? IRC, outcomewise, the only difference between using the Crucible to destroy him and using conventional means to do so, is inevitable destruction of relays and synthetics in the former. But, that is only temporary and he even believes that the conflict(s) will rise again. So, is it really that good trade off for him? Should it be?

I dunno, sounds a bit weird to me...

I am replying to you cause you are one of the more hardcore fans 'round here and also cause I have already seen similar question being posted on BSN few times, but no one has come up with sufficiently believable answer yet.

Other than that, I consider EC to be quite an improvement and will post my opinion on the whole thing later, but suffice to say, most of the positive posts have nailed the descriptoin already.

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texasgoldrush

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#130 texasgoldrush
Member since 2003 • 15245 Posts

[QUOTE="texasgoldrush"]The ENTIRE Catalyst scene was vastly improved....no more "plot holes".... First off, forget about resolving the geth/quarian war, it doesn't matter to him, he has far more experience on managing synthetic/organic conflct. He has seen it fail countless times. He is just an overseer and an architech, his power is limited to just agenda setting. He also states the he is the embodiment of the collective minds of the Reapers. He doesn't control the Reapers directly and if the DLC leaks are true, Leviathan proves this, he turns against his own kind. I however wish they explained the creation of the Keepers, buts its got to be him creating them, as the Citadel is part of him. He is fallible, he underestimated organics creating the Crucible...huge. The Reapers are not above mistakes and arrogance. Only the synthesis choice is ideal in his eyes....thats his choice. The other three endings are rejections of the Catalyst's logic. A huge improvement is his changing of the description of the destroy ending....the first version was "you can destroy all synthetic life if you want" to something along the lines of "all synthetics will be affected", a softer and more consistant tone. I don't "want" to destroy all synthetic life.....huge improvement there. The Crucible is finally explained, its not an unknown weapon anymore. Less space magic by far.SciFiRPGfan


One thing I am not sure I understand is, what makes Catalyst to be O.K. with the destruction of cyclical system / Reapers / him, should the player decide to pick the destroy option.

I mean, if "we" want to stop him (maybe not even destroy) conventionally by continuing fighting him without using the Crucible, he (and Reapers) will keep fighting us back and will even defeat us eventually as shown in "Reject" ending. But if we use Crucible to destroy him and the Reapers, he accepts it.

So,... what could be that, like he says, "altered variable" that convinced or forced him to give up his role as a middleman between the organics and synthetics and be O.K. with shutting down his "solution" that way? IRC, outcomewise, the only difference between using the Crucible to destroy him and using conventional means to do so, is inevitable destruction of relays and synthetics in the former. But, that is only temporary and he even believes that the conflict(s) will rise again. So, is it really that good trade off for him? Should it be?

I dunno, sounds a bit weird to me...

I am replying to you cause you are one of the more hardcore fans 'round here and also cause I have already seen similar question being posted on BSN few times, but no one has come up with sufficiently believable answer yet.

Other than that, I consider EC to be quite an improvement and will post my opinion on the whole thing later, but suffice to say, most of the positive posts have nailed the descriptoin already.

Because the Catalyst thinks the notion that the chaos would come back would dissuade Shepard from making that choice. He though is powerless to stop him, he is forced to accept it (same with Control).
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texasgoldrush

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#131 texasgoldrush
Member since 2003 • 15245 Posts
Also, here is another fix.... They used the DLC to fix the Ken and Gabby bug because a code patch was too difficult. Their conversations are no longer tied to having Ashley.
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GD1551

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#132 GD1551
Member since 2011 • 9645 Posts

The star kid still doesn't make sense, he effectively became the problem he was made to counter....

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PhazonBlazer

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#133 PhazonBlazer
Member since 2007 • 12013 Posts

The star kid still doesn't make sense, he effectively became the problem he was made to counter....

GD1551

He became the problem that we deserve, not the one we need right now.

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AdobeArtist

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#134 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

The star kid still doesn't make sense, he effectively became the problem he was made to counter....

GD1551

It's simply a case of some species being undone by its own creation. Only not in the cliche sense of the construct turning on its creators out of self preservation, spite, or wanting to free itself from the control of its master.

If anything the Catalyst was carrying out it's instructions, believing it was doing what was asked of it as best as its logic programming could understand both the problem and how to best to deal with it. This radical conclusion in its machine logic results in an unexpected course of action the catlysts creators couldn't have foreseen, not just for themselves but for generations to come.

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DrTrafalgarLaw

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#135 DrTrafalgarLaw
Member since 2011 • 4487 Posts

The ME-franchise still playing catch up with the DeusEx from 2000 I see. Oh well, it's good enough for biodrones I suppose.

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SciFiRPGfan

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#136 SciFiRPGfan
Member since 2010 • 694 Posts

Because the Catalyst thinks the notion that the chaos would come back would dissuade Shepard from making that choice.texasgoldrush

Not sure what part of my post you are refering to, but given second part,... it doesn't matter.

He though is powerless to stop him, he is forced to accept it (same with Control).


Hmm, could be...

With the original endings I was more under impression that Crucible has somehow changed Catalyst's logic ("... proves that my solution won't work anymore...", "...Crucible has changed me...") and he was telling Shepard about new solutions willingly, in the hope of finding a better one. Because there wasn't an option to refuse his claims and see what he thought about destroying him in general and about destroying him by Crucible in comparison to his own solution, which he deemed nonfunctional.

But with the new endings, maybe your interpretation about being forced to do all of that would work better...

It would mean though that a) Crucible has most likely forced Catalyst to tell Shepard about all available functions of Catalyst-Crucible-relay-ish device, even those that would jeopardize his own goal and threaten his existence, b) has partially changed Catalyst's opinion about his solution (since the part about his solution not working anymore is still there), though he is presumably willing to keep it anyway and c) has forced him to accept whatever Shepard decides to pick.

Given that Catalyst was supposed to be "the embodiment of collective intelligence of Reapers", that's pretty crazy device even by Mass Effect's standards. Not to mention the actual functions, but eh, I'll roll with that too. I survived Lazarus project after all. :)

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padaporra

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#138 padaporra
Member since 2005 • 3508 Posts

I just finished it about 10 minutes ago and I have to say, SO much better than the original crap that we got. I finally felt closure for my teamates and to what happened to the rest of the galaxy.

There are of course some massive plotholes that didn't get fixed. For example:

  1. How the hell did Shepard survive harbingers laser?
  2. Why does harbinger randomly fly away from the beam?
  3. How did TIM get on to the citadel, and when did he magically gain the ability to control other humans?
  4. In the destroy ending, how did shepard get back to Earth?

There are other minor ones but they can be easily overlooked.

Stringerboy


.
I think the answer to 1 and 2 has to be: "it's a videogame". You can try to explain it but there is always something not quite right.
.
3 there is a answer though. You can see in the terminal in Chronos station taht TIM got reaper implants, that is how he got the power to control others, he have been experimenting with it for the whole game. And he likely went to the citadel before warning the reapers.
.

4, well, I don't know... he fell with a part of the citadel and survived, I guess.

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GD1551

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#139 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

The star kid still doesn't make sense, he effectively became the problem he was made to counter....

AdobeArtist

It's simply a case of some species being undone by its own creation. Only not in the cliche sense of the construct turning on its creators out of self preservation, spite, or wanting to free itself from the control of its master.

If anything the Catalyst was carrying out it's instructions, believing it was doing what was asked of it as best as its logic programming could understand both the problem and how to best to deal with it. This radical conclusion in its machine logic results in an unexpected course of action the catlysts creators couldn't have foreseen, not just for themselves but for generations to come.

But sure he could see that machines wiping out organics was not the solution to machines wiping out organics.

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texasgoldrush

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#140 texasgoldrush
Member since 2003 • 15245 Posts

I just finished it about 10 minutes ago and I have to say, SO much better than the original crap that we got. I finally felt closure for my teamates and to what happened to the rest of the galaxy.

There are of course some massive plotholes that didn't get fixed. For example:

  1. How the hell did Shepard survive harbingers laser?
  2. Why does harbinger randomly fly away from the beam?
  3. How did TIM get on to the citadel, and when did he magically gain the ability to control other humans?
  4. In the destroy ending, how did shepard get back to Earth?

There are other minor ones but they can be easily overlooked.

Stringerboy
1. How does Shepard survive everything in the series, say being spaced? 2. Because it thought everyone is dead....once again, its established later that the Reapers can underestimate organics, no plothole here. 3. Because he took Reaper implants. 4. How do you know if he is on Earth? Unexplaned aspect =/= plothole.
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#141 chilly-chill
Member since 2010 • 8902 Posts

The ME-franchise still playing catch up with the DeusEx from 2000 I see. Oh well, it's good enough for biodrones I suppose.

DrTrafalgarLaw
That's one of my biggest problems with it actually.