You obviously haven't played these games enough. There's a linear amount of endings. Let's say there is the typical 2. No matter what you do, if you head in the general direction with your responses, you will get that ending.
NobuoMusicMaker
I think you mean "limited" amount of endings. Of course there are only a limited amount of endings. The question is, how many endings do you think there are? Do you honestly believe Mass Effect will have only two possible outcomes like KotOR, or will you accept the possibility that the developers may have, potentially, put in at least a dozen endings?
Since you are not a Bioware developer, and aren't privy to the development of the game, I don't think you have any grounds to downplay the game. Just saying, "that's how games are like in the past!" is not enough proof to me. It's a new generation, gamers expectations in terms of gameplay mechanics in RPGs are changing. Developers have to change with it.
The difference between KotOR and Mass Effect is, in KotOR there was a point where you definitely had to choose whether or not you were going to finish the game as a good guy or evil guy. That was towards the end. In that game, I could do the most evil things imaginable up until the point where I had to make the decision to finish the game as good or evil. If I finished it as good, then it's like all the evil deeds I did in the past didn't matter at all.
With Mass Effect, the choices you make throughout the game, from the moment you start playing, can determine how the game ends. Each action can determine how it ends and can change the story-arc completely. These are the kinds of nuances that one expects from a next-gen title like this.
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