[QUOTE="mjarantilla"][QUOTE="darthzew"][QUOTE="mjarantilla"][QUOTE="darthzew"][QUOTE="mjarantilla"][QUOTE="UnknownSniper65"]everytime mjarantilla posts I can't help but laugh..."SMG is for mature gamers" ....like my 8 year old cousin for instance! loldarthzew
Anyone who considers a bad Star Trek wannabe to be "mature" needs to recheck his own sense of judgment. Mass Effect's story is MST3k material.
A) Mass Effect is better than Star Trek, no it isn't as big (yet), but in thirty hours it managed to do what Star Trek did over the course of years.
B) Anyone who considers a plumber with a gay cop mustache who seeks out stars while avoiding plants, turtles, and moving mushroom men while moving about in his colorfully fun galaxy to be mature needs to recheck his sense of judgement.
a) HAH, no. It doesn't even have a story that makes sense. "Why do the Reapers want to attack us anyway?" "I don't know, they just do." Seriously, that's the kind of plot twist you'd see on Flash Gordon.
b) Someone who can't see past what's only skindeep doesn't deserve to participate in discussions about thematic maturity.
I think you missed the allegory there with the reapers. They made the technology and brought up the civilizations but they also want to destroy it. Did you miss the God reference there? God made the world but God will also destroy the world. We don't know why God does this, but he does.
What part of Mario goes beyond skindeep? Seriously.
a) Contrived Biblical references don't make Mass Effect's story any better considering that its foundation is fundamentally flawed to begin with.
b) Two words: Gameplay design. You know, the very skill around which this entire industry bases its entire existence.
A) Sure, but you're dodging the point. You specifically attacked the Reaper plot and I answered for it. Give me another point as to why its plot is bad and I'll answer for that too. Mass Effect has a great plot, just because you don't like the plot doesn't make it any less great.
B) Not everyone plays a game just for a great gameplay mechanic. Gameplay is no longer the only factor in which a game is made great. While yes, gameplay should be the most important factor in determining the quality of a game, it's not the only one. Mass Effect's gameplay isn't revolutionary or outstanding, but it still isn't bad enough to be considered horrible. Anyway, answer my original question, stop dodging me: What part of Mario goes beyond skindeep?
a) I'm not dodging anything. The Reaper plot was lazy and contrived. The writers don't give the slightest hint that the Reapers have a purpose other than total annihilation, and a simplistic theme that has been done to death in other, better works does not redeem creative apathy. I'm sure they'll come up with something for the next game, but apart from that one question that persists unanswered throughout the entire game, there's nothing foreshadowed or hinted in ME that could be carried over to ME2 at all, which would make any kind of "revelation" in ME2 pointless and empty, like most sequels to poorly written stories.
b) Actually, yes, Mass Effect's gameplay IS bad enough to be considered horrible. Numerous posters OTHER than me have repeated our complaints about Mass Effect, while ME supporters like yourself can only ever cite its "presentation" and "cinematic feel." The extent to which they affect the total experience can be chalked up to each individual's personal tolerance for flaws, but they ARE flaws nevertheless.
As for your question, once more, I HAVEN'T dodged it. I've answered it: gameplay design. You're the one dodging points of discussion by rejecting them outright for no good reason. You said yourself gameplay should be the most important factor in determining the quality of a game. Why should anything else be considered, especially when the developers make no pretenses at all about delivering a well-developed storyline or roller-coaster thrills?
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