[QUOTE="darthzew"]A) But you can't quote to me one more point that's bad. Let's say that I do agree that the Reaper plot isn't great. Does that mean that the rest of the game isn't great? No. The backstory is incredible. You're also not considering the variations to science fiction that it presents, such as humanity not being the center of the galaxy. Very few games have as much backstory as Mass Effect... just go ask any character in your squad or otherwise and you'll learn something about Mass Effect's truly massive universe.mjarantilla
I CAN quote you more points. In fact, read my post immediately above yours, where I answer why I think ME's story is crap. There are more points for you to try and refute. If I had to have a single main point, it would be that the plot itself is disjointed, with no good reason for anything happening the way that they did. There can be no more damning condemnation of a story than to be unbelievable, and that's exactly what ME's story is.
Additionally, backstory is NOTHING. There are plenty of games with as much if not more backstory. What it does with that backstory is what's important. I think Mass Effect has one of the better scifi settings made for a movie, TV show, or video game. It's better than Star Trek, Star Wars, and Babylon 5. But its story? Absolutely not.
B) If it was broken, then yes, it's horrible. The only truly bad part was the Mako driving sequences and even those, after you get used to them (like really cold water in a pool), don't seem so bad. But no, the shooting elements were fine and I had a lot of fun with them. Numerous posters OTHER than me have repeated my praises for Mass Effect that it's gameplay isn't bad, but good.darthzew
As I said, it's a matter of personal tolerance.
Gameplay design doesn't go beyond skindeep. It's there. That's the point of the game, story is actually deeper than gameplay. A game MUST have gameplay for it to succeed in any shape or form. That's WHY it's the most important principle in a game. But it's what goes beyond that that really defines the game. Your question: "why should anything else be considered?" is foolish at best. You missed the point where I previously said that not everyone plays just for gameplay. Games are a form of art and art comes in many different forms. Add to that, art can be appreciated in many different ways.darthzew
First, no, games are not art. Games are the furthest thing from art right now, but that's something to be discussed somewhere else.
Second, it appears you're more guilty of misjudging games than I am.
As you say, games aspire to be art, and even though they are not even close to being art yet, if they are to be judged by artistic criteria, then they must be able to be appreciated in many different ways. However, YOU are apparently appreciating ALL games by the same set of criteria (that's the impression you give by attempting to judge SMG by the same criteria as Mass Effect).
I attacked Mass Effect for being immature because it's lacking in its primary focus: its story. Mass Effect's story is disjointed, lacking any kind of emotional resonance, and simply makes no sense once all the pieces are put together. Also, Mass Effect glorifies the action-movie cliches that have plagued video games for the last ten years, and does so unapologetically. And on top of all that, Mass Effect strips away any semblance of gameplay depth, and focuses on straight shooting and bare-bones squad tactics.
On the other hand, I praised Super Mario Galaxy for being a mature game because it excels at its primary focus: its gameplay design. It doesn't need anything else because it was never meant to have anything else. Not having a story doesn't minimize the greatness of its gameplay, nor does it preclude it from being a greater game than another game (Mass Effect) that uses more to achieve less.
Mass Effect's story's most condeming factor is unbelievability. You're joking right? Tell me you don't watch sci-fi to get a believable story out of it. It's ridiculous, just like the rest of sci-fi. But what is believable the characters. They're all great and feel like real people in the way they interact with you. In fact, they almost feel human especially with their detailed and lifelike facial animations.
I'm going to quote a conflict of interest here. Just because you didn't like a story, doesn't make it any less great. For instance, I don't like Starcraft: I hate it. I could argue all day as to why I don't like it. But that doesn't mean it isn't a great game.
Point B:
1. Be as that may be, art is viewed differently by everyone else. Which means the things you may or may not be considered art may or may not be considered art by others.
2. What do you mean Mass Effect is lacking in emotional resonance? I'm sorry, but even haters of Mass Effect would have to disagree. Even more than KotOR, I was convicted by what I chose to do. Was I doing the right thing? The voice acting and, again, the facial animations really added drama to the situations and made me consider what I was doing. I really got the feel that what I did or said would have an impact on the galaxy as a whole.
Mass Effect was not made to be a shooter. I cannot emphasize that anymore. It is a hybrid RPG-shooter. It is meant to be played close to KotOR's style of pausing, assessing, and issuing orders to your squad. It adds something of a twist to that with its realtime shooting elements. I like that twist.
I think your definition of "mature" and its application to games needs to be revised. You may apply it differently, but when everyone else uses the term "mature", we don't refer to the quality of that game but rather its content (sex, violence, languange, or the lack thereof), a game is considered kiddy or immature when it is overly cartoony. That's why your points of maturity and immaturity are being held to mockery.
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