Master Chief's Character Is So "Forced".

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KungfuKitten

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#101 KungfuKitten
Member since 2006 • 27389 Posts
[QUOTE="zipozal"][QUOTE="Eltroz"]

Here are some Halo 3 facts since cow so quickly forget-

Halo 3 racks up $170 million 1st day more then Harry Potter and spider man-http://www.networkworld.com/news/2007/092707-microsofts-halo-3-breaks-first-day.html

Halo 3 racks up $300 million in first week-http://www.azcentral.com/business/consumer/articles/1004biz-halo3sales04-ON.html

Movie Execs blame Halo 3 for low Oct movie sales-http://news.filefront.com/film-execs-blame-halo-3-for-poor-movie-ticket-sales/

Halo 3 sales so far 5.99 million and that is just in 2 monthshttp://vgchartz.com/games/game.php?id=6964which is more then any MGS game.

The power of Master chief is very strong. Trust me Sony wishes they had that.

Shadow2k6

Exactly Halo 3 and Master Chief are super mainstream, the Linkin Park of gaming aka pure utter garbage :lol:

:lol:

I don't know why everyone thinks sales = automatic masterpiece.


Except we are not talking masterpiece we are talking master chief.
Which is a character, not a game!
I am not believing master chief sold that many games sorry.
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FrozenLiquid

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#102 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="DrinkDuff"][QUOTE="skrat_01"]

He is one of the most boring, bland, stereotypical, uncharismatic video game characters.

Duke Nukem >>>>>>>>>>>>>>>>>> M.C

"its time to kickass and chew bubblegum.... and im all out of gum"

skrat_01

How is he stereotypical? I can see bland because he doesn't do much of anything to stand out as a personality, but what other characters are exactly like MC? What is MC stereotyping exactly?

He is stereotypicl. He is a lone one man army leatherneck Space Marine. Thats it.

[QUOTE="skrat_01"][QUOTE="manny280"]

at least he can talk unlike samus,link,gordon freeman and his line arent as lame as itsa me mario everytime

o yea i went there

Pro_wrestler

Gordon Freeman isnt designed to talk. He isnt even textured ingame when you switch to 3rd person via the console. The player is never designed to see outside the first person perspective

And MC sucks in comparison.

Gordon Freeman sucks as a heroin..simply because his status makes no sense to me. Somehow this geeky scientist can forefront a war and kickarse with all sorts of fancy guns? At least Mastercheif makes sense as a character.. and we know why the enemies refer to him as "demon." It doesn't get anymore BOSS than that.

Maybe if you played Half Life 1..... Gordon Freeman is supposed to be the player. The player themsevers as Gordon navigated their way out of Black Mesa, and adapted + survived. The player always has control over their own actions throught the game, and never sees outside the first person perspective.

Gordon is not supposed to be a normal character like MC. Valve certainly did somthing unique.

You mean to tell me, after all this so called being a 'critical fan' of Halo, you never understood how the Master Chief is at the same time a traditional third person character and a first person character ? Wow. Credibility at zilch when it comes to Halo mate.
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skrat_01

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#103 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]Maybe if you played Half Life 1..... Gordon Freeman is supposed to be the player. The player themsevers as Gordon navigated their way out of Black Mesa, and adapted + survived. The player always has control over their own actions throught the game, and never sees outside the first person perspective.

Gordon is not supposed to be a normal character like MC. Valve certainly did somthing unique.

Pro_wrestler

If that was Valves intent with Gordon Freeman than if anything, I can see Mastercheif relating to that in every way. Which is why they didn't remove MCs helmit. I think the idea that Bungie is going for is for you to put whatever face you feel belongs behind the helmit. I think it has more to do with imagination than lack of depth.

Master chief speaks for himself, you can see him from the third person in game ect. ect. The character effectivley controls MC, Valve however have done somthing different. And Halo fans know what MC looks like without the helmet anyway - in the books.

And no it doesent have to do with lack of imagination. That is a rediculous assumption. Hell I can go read valves notes when creating HL1, and their design choices right now in the 'Raising the Bar; book. They dont want a character to speak for the player, and they beleive that cutting from the 1st person perspective dectracts from the immersion of being there - not to mention the absence of cutscenes. Even the Vortiguants talking to the player in HL2 say "further eyes looks through yours" or somthing along those lines. By doing this Valve can concentrate also on other characters in the world. And why not if the player has been in the world since the events at black mesa. If anything Bungie are unimaginative with a central charcater. A leatherneck super human soldier, in power armour who fights against alien oppressors for humanity.

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#104 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="Pro_wrestler"][QUOTE="skrat_01"]Maybe if you played Half Life 1..... Gordon Freeman is supposed to be the player. The player themsevers as Gordon navigated their way out of Black Mesa, and adapted + survived. The player always has control over their own actions throught the game, and never sees outside the first person perspective.

Gordon is not supposed to be a normal character like MC. Valve certainly did somthing unique.

skrat_01

If that was Valves intent with Gordon Freeman than if anything, I can see Mastercheif relating to that in every way. Which is why they didn't remove MCs helmit. I think the idea that Bungie is going for is for you to put whatever face you feel belongs behind the helmit. I think it has more to do with imagination than lack of depth.

Master chief speaks for himself, you can see him from the third person in game ect. ect. The character effectivley controls MC, Valve however have done somthing different. And Halo fans know what MC looks like without the helmet anyway - in the books.

And no it doesent have to do with lack of imagination. That is a rediculous assumption. Hell I can go read valves notes when creating HL1, and their design choices right now in the 'Raising the Bar; book. They dont want a character to speak for the player, and they beleive that cutting from the 1st person perspective dectracts from the immersion of being there - not to mention the absence of cutscenes. Even the Vortiguants talking to the player in HL2 say "further eyes looks through yours" or somthing along those lines. By doing this Valve can concentrate also on other characters in the world. And why not if the player has been in the world since the events at black mesa. If anything Bungie are unimaginative with a central charcater. A leatherneck super human soldier, in power armour who fights against alien oppressors for humanity.

Master Chief doesn't entirely speak for himself. As a self proposed avid follower of Halo since the beginning, you should've known that. Bungie has told you again and again. Even in the face of Eric Nylund's description of Master Chief, Bungie tells us again in 2007 why we will never see his face at the conclusion of the trilogy. Don't dig yourself a whole mate. Just don't go there.
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skrat_01

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#105 skrat_01
Member since 2007 • 33767 Posts

You mean to tell me, after all this so called being a 'critical fan' of Halo, you never understood how the Master Chief is at the same time a traditional third person character and a first person character ? Wow. Credibility at zilch when it comes to Halo mate.FrozenLiquid
Right i have no credibility with Halo even though I have followed the series since it was an RTS, and shifted to an open world, non linear first person shooter.

The fact is the design choices chosen for MC and Gordon freeman are dramatically different. Bungie wants a recognisable character - an icon. Valve wants the player to be in control the whole time - not a character.

:roll:

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#106 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"] You mean to tell me, after all this so called being a 'critical fan' of Halo, you never understood how the Master Chief is at the same time a traditional third person character and a first person character ? Wow. Credibility at zilch when it comes to Halo mate.skrat_01

Right i have no credibility with Halo even though I have followed the series since it was an RTS, and shifted to an open world, non linear first person shooter.

The fact is the design choices chosen for MC and Gordon freeman are dramatically different. Bungie wants a recognisable character - an icon. Valve wants the player to be in control the whole time - not a character.

:roll:

Not dramatically. Oops, someone hasn't been following the behind-the-scenes Halo docos. As I said, don't go there. You're only going to hurt yourself.
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#107 MunkeySpunk69
Member since 2005 • 397 Posts

duke nukem kicked ass so id take that as a compliment

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#108 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="FrozenLiquid"] Master Chief doesn't entirely speak for himself. As a self proposed avid follower of Halo since the beginning, you should've known that. Bungie has told you again and again. Even in the face of Eric Nylund's description of Master Chief, Bungie tells us again in 2007 why we will never see his face at the conclusion of the trilogy. Don't dig yourself a whole mate. Just don't go there.

Master Chief is reserved - and simply 'gets the job done'. MCs face is never revealed in game - because 'they want the player to embody him' - i assume, yet Nylund's books describe him - mid you he would have done these books in cordination with Bungie. As I said Bungie isnt doing things on the same path as Valve at all.
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#109 jwsoul
Member since 2005 • 5472 Posts

Anyone who believes that Halo has any sort of character or story development is..........uninformed, so to speak.ShotGunBunny

Agreed im playing Halo 3 at the moment i have completed the other Halos on a freinds console, and recently i got an XBOX 360 with Halo 3 and well the character development is not strong at all in any shape or form it dose exist but its weak lets be honest here.

Im not entirley sure why Halo 3 is so hyped or so highly rated as of yet! I need to try the online mode before i can base a real opinion but so far although the games simple and blasty i really struggle playing the game for an extended amount of time i get bored!

Somthing has bothered me about the Halo franchise since Halo 2 i struggle to put a finger on it but a lot of it is down to the weapons and the lack of punch behind them! oh and Auto Aim bothers me a lot seems to make up for the general lack of prescion from either the controller or the game ("Im playing on Heroic"). Some guns are great Sniper Rifle, that semi auto rifle with Scope, Plama Gun, Rocket Launcher, the one that fires big green bolts, are all nice but things like the other Alein weapons and the standard assualt rife bother me.

Im not really immpressed by the game as of yet and i think a lot of that is due to my experience playing FPS games on a decent computer that has and can run the latest games.

Its hard to enjoy a game like Halo 3 when as a player im use to a certain amount of choice about a situation in games and always approaching a fire fight guns blazing is getting VERY tiresome to be honest.

I would rate Far Cry, Stalker, and a number of other games as better contenders for a truly great FPS but i can not denie that for a console game this FPS rules but console gamers and PC gamers have completly different experiences and it shows in my case when i play this much touted game and get bored!

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#110 skrat_01
Member since 2007 • 33767 Posts
[QUOTE="skrat_01"]

[QUOTE="FrozenLiquid"] You mean to tell me, after all this so called being a 'critical fan' of Halo, you never understood how the Master Chief is at the same time a traditional third person character and a first person character ? Wow. Credibility at zilch when it comes to Halo mate.FrozenLiquid

Right i have no credibility with Halo even though I have followed the series since it was an RTS, and shifted to an open world, non linear first person shooter.

The fact is the design choices chosen for MC and Gordon freeman are dramatically different. Bungie wants a recognisable character - an icon. Valve wants the player to be in control the whole time - not a character.

:roll:

Not dramatically. Oops, someone hasn't been following the behind-the-scenes Halo docos. As I said, don't go there. You're only going to hurt yourself.

I cant see myself being hurt.... Physically or mentally.

And no I havent watched behind the scenes dev docos. Ive played and followed the games since they were announced. Nor have I read the books. I think I AM a 'critical fan' of the Halo series - and just because I havent spent bandwith on watchign developer ineterviews, doesent mean I dont know the game.

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#111 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="skrat_01"][QUOTE="FrozenLiquid"] Master Chief doesn't entirely speak for himself. As a self proposed avid follower of Halo since the beginning, you should've known that. Bungie has told you again and again. Even in the face of Eric Nylund's description of Master Chief, Bungie tells us again in 2007 why we will never see his face at the conclusion of the trilogy. Don't dig yourself a whole mate. Just don't go there.

Master Chief is reserved - and simply 'gets the job done'. MCs face is never revealed in game - because 'they want the player to embody him' - i assume, yet Nylund's books describe him - mid you he would have done these books in cordination with Bungie. As I said Bungie isnt doing things on the same path as Valve at all.

Almost. But understand what embody means. Understand why he never utters a word whilst you're in his shoes. Compare that to what you've recently been praising as one of the greatest shooters of all time, where in comparison that fellow constantly running at the mouth. Hopefully you know a thing or two about team work in creativity. Bungie didn't say "Oh by the way, make sure he has blonde hair, freckles, and a gap in his teeth". In summary, Bungie gave plot points, not excessive details. If it were any other way, I wouldn't doubt Nylund would be very insulted for not having creative license. And yeah, Bungie isn't doing what Valve is doing. I never said that. So no need to mention it.
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#112 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="FrozenLiquid"][QUOTE="skrat_01"]

[QUOTE="FrozenLiquid"] You mean to tell me, after all this so called being a 'critical fan' of Halo, you never understood how the Master Chief is at the same time a traditional third person character and a first person character ? Wow. Credibility at zilch when it comes to Halo mate.skrat_01

Right i have no credibility with Halo even though I have followed the series since it was an RTS, and shifted to an open world, non linear first person shooter.

The fact is the design choices chosen for MC and Gordon freeman are dramatically different. Bungie wants a recognisable character - an icon. Valve wants the player to be in control the whole time - not a character.

:roll:

Not dramatically. Oops, someone hasn't been following the behind-the-scenes Halo docos. As I said, don't go there. You're only going to hurt yourself.

I cant see myself being hurt.... Physically or mentally.

And no I havent watched behind the scenes dev docos. Ive played and followed the games since they were announced. Nor have I read the books. I think I AM a 'critical fan' of the Halo series - and just because I havent spent bandwith on watchign developer ineterviews, doesent mean I dont know the game.

No skrat but it is quite obvious as to how you're ignorant in how Bungie is presenting their main character. You don't even need Joseph Staten telling you how it's done. It's right there in front of your nose. And what I said still rings true -- Master Chief is not being presented as a main character in the traditional third person sense.
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Zenkuso

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#113 Zenkuso
Member since 2006 • 4090 Posts

Comparing the Duke himself to any other is an insult to the legend that has become him :twisted:

I would spit on your grave if you were in it TC :lol:

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#114 skrat_01
Member since 2007 • 33767 Posts
Almost. But understand what embody means. Understand why he never utters a word whilst you're in his shoes. Compare that to what you've recently been praising as one of the greatest shooters of all time, where in comparison that fellow constantly running at the mouth. Hopefully you know a thing or two about team work in creativity. Bungie didn't say "Oh by the way, make sure he has blonde hair, freckles, and a gap in his teeth". In summary, Bungie gave plot points, not excessive details. If it were any other way, I wouldn't doubt Nylund would be very insulted for not having creative license. And yeah, Bungie isn't doing what Valve is doing. I never said that. So no need to mention it.FrozenLiquid
Shooter ive been praising as one of the best of all time? Crysis? Well GameSpot says so, and I think its as good as open world shooters have gotten. Crytek follow a completely different design path. Yes chief never speaks when the player is controls. The player is supposed to 'become' chief during gameplay, while in the cutscenes he acts independantly. And yes I know plenty of team work in creativity. After working a year with designers, and now about to spend a month in the industry I'd be wouldent be here if I wasent.....

No skrat but it is quite obvious as to how you're ignorant in how Bungie is presenting their main character. You don't even need Joseph Staten telling you how it's done. It's right there in front of your nose. And what I said still rings true -- Master Chief is not being presented as a main character in the traditional third person sense.FrozenLiquid
Ive already told you the player is chief during gameplay, and acts indpendantly in cutscenes. Its also obvius that bungie want him to be an iconic character - of whom the player becomes when he 'takes action'.

No chief isnt being presented as a character in a traditional third person sense. Nor first person. If anything it reminds me dramatically of the presentation in Iron Storm.

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#115 FrozenLiquid
Member since 2007 • 13555 Posts

Comparing the Duke himself to any other is an insult to the legend that has become him :twisted:

I would spit on your grave if you were in it TC :lol:

Zenkuso
Duke's pissing me off by making me wait Forever.
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#116 Pro_wrestler
Member since 2002 • 7880 Posts
[QUOTE="Pro_wrestler"][QUOTE="skrat_01"]Maybe if you played Half Life 1..... Gordon Freeman is supposed to be the player. The player themsevers as Gordon navigated their way out of Black Mesa, and adapted + survived. The player always has control over their own actions throught the game, and never sees outside the first person perspective.

Gordon is not supposed to be a normal character like MC. Valve certainly did somthing unique.

skrat_01

If that was Valves intent with Gordon Freeman than if anything, I can see Mastercheif relating to that in every way. Which is why they didn't remove MCs helmit. I think the idea that Bungie is going for is for you to put whatever face you feel belongs behind the helmit. I think it has more to do with imagination than lack of depth.

Master chief speaks for himself, you can see him from the third person in game ect. ect. The character effectivley controls MC, Valve however have done somthing different. And Halo fans know what MC looks like without the helmet anyway - in the books.

And no it doesent have to do with lack of imagination. That is a rediculous assumption. Hell I can go read valves notes when creating HL1, and their design choices right now in the 'Raising the Bar; book. They dont want a character to speak for the player, and they beleive that cutting from the 1st person perspective dectracts from the immersion of being there - not to mention the absence of cutscenes. Even the Vortiguants talking to the player in HL2 say "further eyes looks through yours" or somthing along those lines. By doing this Valve can concentrate also on other characters in the world. And why not if the player has been in the world since the events at black mesa. If anything Bungie are unimaginative with a central charcater. A leatherneck super human soldier, in power armour who fights against alien oppressors for humanity.

I still don't see how Gordon Freeman is any more innovative as a Character than Mastercheif simply because he has a recognizable face and a given name rather than a label. Its pretty hard to put yourself in Gordon Freeman's shoes despite them never showing his face in the actual videogame(They have outside of the games).
For a game like Halo, its perfectly fine for them to detach the camera because he's still hidden behind a mask. Frank O' Connor and Eddie Smith all mention how you put yourself in the Cheifs shoes, thats their concept behind it, similar to Valves. Their concept for him is slighthy different from the novels.

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#117 KungfuKitten
Member since 2006 • 27389 Posts
Ooh some people is asking to be leashed. :D
I can feel some emotions bursting through the screen. Relax, this is more about understanding than struggling. Don't let opinions get to You when You don't feel like it.
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#118 Zenkuso
Member since 2006 • 4090 Posts
[QUOTE="Zenkuso"]

Comparing the Duke himself to any other is an insult to the legend that has become him :twisted:

I would spit on your grave if you were in it TC :lol:

FrozenLiquid

Duke's pissing me off by making me wait Forever.

Give the Duke time and he will be back kicking ass and chewing bubble gum ;) and he'll be all out of gum :twisted:

(If they ain't working on this game with how much the gaming community wants another duke nukem then they really need there heads checked)

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#119 Pro_wrestler
Member since 2002 • 7880 Posts
[QUOTE="FrozenLiquid"][QUOTE="Zenkuso"]

Comparing the Duke himself to any other is an insult to the legend that has become him :twisted:

I would spit on your grave if you were in it TC :lol:

Zenkuso

Duke's pissing me off by making me wait Forever.

Give the Duke time and he will be back kicking ass and chewing bubble gum ;) and he'll be all out of gum :twisted:

(If they ain't working on this game with how much the gaming community wants another duke nukem then they really need there heads checked)

:lol: I sort of butchered the quote because I forgot how it went:D

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#120 skrat_01
Member since 2007 • 33767 Posts

I still don't see how Gordon Freeman is any more innovative as a Character than Mastercheif simply because he has a recognizable face and a given name rather than a label. Its pretty hard to put yourself in Gordon Freeman's shoes despite them never showing his face in the actual videogame(They have outside of the games).
For a game like Halo, its perfectly fine for them to detach the camera because he's still hidden behind a mask. Frank O' Connor and Eddie Smith all mention how you put yourself in the Cheifs shoes, thats their concept behind it, similar to Valves. Their concept for him is slighthy different from the novels.

Pro_wrestler

Their concept may be similar in some ways, but is ultimatly very different.

Valve have produced a very innovtive character - in terms of design choices. Im talking back to 98'. Not to mention the same design concept has been copied many times over (see FEAR and others (to a degree) like Bioshock and Crysis ect.)

Valve never wanted the player to see Gordon, nor see outside the first person perspective. Nor do they ever want the player not to be in control. They wanted the player - the whole time be the one in the game world, and interact with it - without breaking immersion. Rather than having curscenes for scripted events - like every FPS before, the player is physically there when events happe, making them feel more 'real'. Why have the character talk, if the player is supposed to be them. It would be a character interacting on their own will, not the player - thus breaking immersion. Why not see outside the first person perspective - because if you did you would be breaking immersion - a person cannot view themselves from third person. Why not see 'Gordons' face in the game? Because by doing so the player would be seeing someone else other than themselves.

Now take that back to 98' and the concept of 'Gordon Freeman' was a huge innovation - and it makes him a very unique character - even though he really isnt what you would call a proper character.

But yes Valve and Bungie do have similar traits in this, but ultimatley their design choices are very different.

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#121 FrozenLiquid
Member since 2007 • 13555 Posts
(post)skrat_01
Cool. Well I hope you understand the 'teamwork' involved Bungie giving Eric Nylund access to their resources and then proof reading his work for any major plot inconsistencies before releasing it to the general public. I'm glad you've noticed how the Chief is presented. Because this was an outright fallacy: "Gordon is not supposed to be a normal character like MC" Marcus Fenix is a "normal" character. Captain whatshisname from GRAW is a "normal" character. Ghostly-squad-leader of Jericho is a "normal" character. Jake Dunn/Nomad is a "normal" character. They all act in third person at all times, in-game and out. But no, it's quite obvious Master Chief is presented in both third person and first person. That was quite clear. No need for a category all on his own.
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#122 FrozenLiquid
Member since 2007 • 13555 Posts
Valve have produced a very innovtive characterskrat_01
Correction: Valve produced an innovative character presentation. If you can call it a character, that is.
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#123 jbisco25
Member since 2004 • 976 Posts

Master Chief is an iconic figure more recognizable than any other in gaming besides Sonic. Yes even Mario trails behind him and yes Sonic is still the most recognized.

JiveT

:lol: Mario Head stomps over Master Chief as an iconic figure.

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#124 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="JiveT"]

Master Chief is an iconic figure more recognizable than any other in gaming besides Sonic. Yes even Mario trails behind him and yes Sonic is still the most recognized.

jbisco25

:lol: Mario Head stomps over Master Chief as an iconic figure.

Yeah... Didn't expect JiveT to say that :?
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#125 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"]Valve have produced a very innovtive characterFrozenLiquid
Correction: Valve produced an innovative character presentation. If you can call it a character, that is.

Indeed character isnt the right word. 'Gordon' isnt exactly a proper character. Valve certainly have innovative presentation through the use of this 'character'.

[QUOTE="skrat_01"](post)FrozenLiquid
Cool. Well I hope you understand the 'teamwork' involved Bungie giving Eric Nylund access to their resources and then proof reading his work for any major plot inconsistencies before releasing it to the general public. I'm glad you've noticed how the Chief is presented. Because this was an outright fallacy: "Gordon is not supposed to be a normal character like MC" Marcus Fenix is a "normal" character. Captain whatshisname from GRAW is a "normal" character. Ghostly-squad-leader of Jericho is a "normal" character. Jake Dunn/Nomad is a "normal" character. They all act in third person at all times, in-game and out. But no, it's quite obvious Master Chief is presented in both third person and first person. That was quite clear. No need for a category all on his own.

Mc isnt a normal character in realation to those other you have listed - no doubt. He is a kind of combination of the presentation of those characters, and gordon freeman.

However during the cuscenes in Halo - when MC is in control of his own actions, is he any different than these listed "normal characters"? Perhaps the way Chief is presented is different..... Or his characters purpose, within the game - like Valve, which makes his character ultimatley individual.

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Veterngamer

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#126 Veterngamer
Member since 2007 • 2037 Posts

Master Chief is an iconic figure more recognizable than any other in gaming besides Sonic. Yes even Mario trails behind him and yes Sonic is still the most recognized.

JiveT

sry to bust ur balls, but, WRONG!

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Pro_wrestler

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#127 Pro_wrestler
Member since 2002 • 7880 Posts
[QUOTE="Pro_wrestler"]

I still don't see how Gordon Freeman is any more innovative as a Character than Mastercheif simply because he has a recognizable face and a given name rather than a label. Its pretty hard to put yourself in Gordon Freeman's shoes despite them never showing his face in the actual videogame(They have outside of the games).
For a game like Halo, its perfectly fine for them to detach the camera because he's still hidden behind a mask. Frank O' Connor and Eddie Smith all mention how you put yourself in the Cheifs shoes, thats their concept behind it, similar to Valves. Their concept for him is slighthy different from the novels.

skrat_01

Their concept may be similar in some ways, but is ultimatly very different.

Valve have produced a very innovtive character - in terms of design choices. Im talking back to 98'. Not to mention the same design concept has been copied many times over (see FEAR and others (to a degree) like Bioshock and Crysis ect.)

Valve never wanted the player to see Gordon, nor see outside the first person perspective. Nor do they ever want the player not to be in control. They wanted the player - the whole time be the one in the game world, and interact with it - without breaking immersion. Rather than having curscenes for scripted events - like every FPS before, the player is physically there when events happe, making them feel more 'real'. Why have the character talk, if the player is supposed to be them. It would be a character interacting on their own will, not the player - thus breaking immersion. Why not see outside the first person perspective - because if you did you would be breaking immersion - a person cannot view themselves from third person. Why not see 'Gordons' face in the game? Because by doing so the player would be seeing someone else other than themselves.

Now take that back to 98' and the concept of 'Gordon Freeman' was a huge innovation - and it makes him a very unique character - even though he really isnt what you would call a proper character.

But yes Valve and Bungie do have similar traits in this, but ultimatley their design choices are very different.

Yeah, I see what you mean, I agree. I may be nitpicking but I wish they would have at least kept his face a secret(I mean outside of the games) and perhaps just let him have the name Gordon Freeman.

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#128 skrat_01
Member since 2007 • 33767 Posts

Yeah, I see what you mean, I agree. I may be nitpicking but I wish they would have at least kept his face a secret(I mean outside of the games) and perhaps just let him have the name Gordon Freeman.

Pro_wrestler

Yea that is debateable. If you want an example of a game that has done that, there is FEAR. The devs in the making of say how they did the same as valve - exept unlike valve they dont give the player a name exept for his callsign 'point man', and the player never sees his face.

Im guessing outside of the game world, Valve wanted a recognisable face to represnt their game, and players can assosicate themselves with - rather than a random soldier guy - ala Doom, Quake ect.- at the time. Bungie also did with Halo. However in the game world it is dramatically different. As for the name Gordon Freeman, well I guess Valve wanted the in game players be able to recognise the player, and interact with him (e.g. follow around as in HL1). The title Gordon Freeman is pretty much used to the same effect as 'Point Man' in Fear. Its more or less a callsign, so in game characters can interact. Kinda like a 'John Doe'.

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FrozenLiquid

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#129 FrozenLiquid
Member since 2007 • 13555 Posts

[QUOTE="FrozenLiquid"][QUOTE="skrat_01"]Valve have produced a very innovtive characterskrat_01

Correction: Valve produced an innovative character presentation. If you can call it a character, that is.

Indeed character isnt the right word. 'Gordon' isnt exactly a proper character. Valve certainly have innovative presentation through the use of this 'character'.

[QUOTE="skrat_01"](post)FrozenLiquid
Cool. Well I hope you understand the 'teamwork' involved Bungie giving Eric Nylund access to their resources and then proof reading his work for any major plot inconsistencies before releasing it to the general public. I'm glad you've noticed how the Chief is presented. Because this was an outright fallacy: "Gordon is not supposed to be a normal character like MC" Marcus Fenix is a "normal" character. Captain whatshisname from GRAW is a "normal" character. Ghostly-squad-leader of Jericho is a "normal" character. Jake Dunn/Nomad is a "normal" character. They all act in third person at all times, in-game and out. But no, it's quite obvious Master Chief is presented in both third person and first person. That was quite clear. No need for a category all on his own.

Mc isnt a normal character in realation to those other you have listed - no doubt. He is a kind of combination of the presentation of those characters, and gordon freeman.

However during the cuscenes in Halo - when MC is in control of his own actions, is he any different than these listed "normal characters"? Perhaps the way Chief is presented is different..... Or his characters purpose, within the game - like Valve, which makes his character ultimatley individual.

Now we're distinguishing character from presentation, when it nobody seem to care about that before I entered this argument? It's just so simple to see that you never did that yourself. When Pro_Wrestler decided to attack Freeman as a character, you decided to reply with the presentation of Gordon Freeman. That had no relevance to his actual character whatsoever. And yet now you're distinguishing the Master Chief as a character, to the Master Chief as presented in a video game. Even though he's presented differently from other games, you say, his actual character is no different. But it's the same with Gordon. Though his character is presented in the most drastically different way possible to being almost non-existent in the game, take away the presentation and you have a character that does exactly the same things characters in other stories do. And yes, he still his individual.
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#130 FrozenLiquid
Member since 2007 • 13555 Posts
[QUOTE="Pro_wrestler"]

Yeah, I see what you mean, I agree. I may be nitpicking but I wish they would have at least kept his face a secret(I mean outside of the games) and perhaps just let him have the name Gordon Freeman.

skrat_01

Yea that is debateable. If you want an example of a game that has done that, there is FEAR. The devs in the making of say how they did the same as valve - exept unlike valve they dont give the player a name exept for his callsign 'point man', and the player never sees his face.

Im guessing outside of the game world, Valve wanted a recognisable face to represnt their game, and players can assosicate themselves with - rather than a random soldier guy - ala Doom, Quake ect.- at the time. Bungie also did with Halo. However in the game world it is dramatically different. As for the name Gordon Freeman, well I guess Valve wanted the in game players be able to recognise the player, and interact with him (e.g. follow around as in HL1). The title Gordon Freeman is pretty much used to the same effect as 'Point Man' in Fear. Its more or less a callsign, so in game characters can interact. Kinda like a 'John Doe'.

No. Gordon Freeman is his own character as well. He has backstory, he has personality. As Gabe Newell said himself, Valve is bringing out his personality through other characters. Man don't you read up on your own champions or something?
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Pro_wrestler

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#131 Pro_wrestler
Member since 2002 • 7880 Posts
Oh, I almost forgot:





YES! These took me 5 mintues to do..and no they can't suck any less:P

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Pro_wrestler

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#132 Pro_wrestler
Member since 2002 • 7880 Posts

Im guessing outside of the game world, Valve wanted a recognisable face to represnt their game, and players can assosicate themselves with - rather than a random soldier guy - ala Doom, Quake ect.- at the time. Bungie also did with Halo. However in the game world it is dramatically different. As for the name Gordon Freeman, well I guess Valve wanted the in game players be able to recognise the player, and interact with him (e.g. follow around as in HL1). The title Gordon Freeman is pretty much used to the same effect as 'Point Man' in Fear. Its more or less a callsign, so in game characters can interact. Kinda like a 'John Doe'.

skrat_01

Yeah, Gordon Freeman is indeed a recognizeable symbol outside the game world as is the Cheif. Thats why I bash Crysis because the character, Nomad, doesn't have that badassness about him. Probably because there are others in the game like thim.

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#133 FrozenLiquid
Member since 2007 • 13555 Posts
(pic)Pro_wrestler
Lol you have trouble coming your way. Anyway I'm not gonna wait all day for skrat's reply. Got a girl to take care of and a movie to watch. But Blood Diamond isn't exactly romantic lol. I'm out.
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Pro_wrestler

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#134 Pro_wrestler
Member since 2002 • 7880 Posts

[QUOTE="Pro_wrestler"](pic)FrozenLiquid
Lol you have trouble coming your way. Anyway I'm not gonna wait all day for skrat's reply. Got a girl to take care of and a movie to watch. But Blood Diamond isn't exactly romantic lol. I'm out.

I'm waiting on someone to post that Gordon Freeman beheading MC with the crowbar picture:D I feel it coming.

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Peaches1347

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#135 Peaches1347
Member since 2007 • 777 Posts

dude all the best characters have corny lines A.K.A James BondSuperheros,etc..

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#136 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="skrat_01"][QUOTE="Pro_wrestler"]

Yeah, I see what you mean, I agree. I may be nitpicking but I wish they would have at least kept his face a secret(I mean outside of the games) and perhaps just let him have the name Gordon Freeman.

FrozenLiquid
Yea that is debateable. If you want an example of a game that has done that, there is FEAR. The devs in the making of say how they did the same as valve - exept unlike valve they dont give the player a name exept for his callsign 'point man', and the player never sees his face.

Im guessing outside of the game world, Valve wanted a recognisable face to represnt their game, and players can assosicate themselves with - rather than a random soldier guy - ala Doom, Quake ect.- at the time. Bungie also did with Halo. However in the game world it is dramatically different. As for the name Gordon Freeman, well I guess Valve wanted the in game players be able to recognise the player, and interact with him (e.g. follow around as in HL1). The title Gordon Freeman is pretty much used to the same effect as 'Point Man' in Fear. Its more or less a callsign, so in game characters can interact. Kinda like a 'John Doe'.

No. Gordon Freeman is his own character as well. He has backstory, he has personality. As Gabe Newell said himself, Valve is bringing out his personality through other characters. Man don't you read up on your own champions or something?

He has a very brief backstory of how he came to be working for Black Mesa, and his personality.... His personality is defined through the players actions. It is not pre set. Im reading Raising the Bar right now, as I type - and ive reads more interviews than I can remember about Half Life, not to mention just finished the Rock Paper Shotgun interview, and Escapist articles - so I do know what im talking about.



Now we're distinguishing character from presentation, when it nobody seem to care about that before I entered this argument? It's just so simple to see that you never did that yourself. When Pro_Wrestler decided to attack Freeman as a character, you decided to reply with the presentation of Gordon Freeman. That had no relevance to his actual character whatsoever. And yet now you're distinguishing the Master Chief as a character, to the Master Chief as presented in a video game. Even though he's presented differently from other games, you say, his actual character is no different. But it's the same with Gordon. Though his character is presented in the most drastically different way possible to being almost non-existent in the game, take away the presentation and you have a character that does exactly the same things characters in other stories do. And yes, he still his individual.FrozenLiquid


Because Gordons character is ultimiatly defined by presentation. And yes with MC and Gordon, you take away the presentation and their characters boil down to the same as Doom or Quake. Both rely on presentation heavily, to define themseleves as characters. This is in game. Outside the game there is virtually no character behind Gordon, wheras Master Chief has his character defined in other formats.



I'm waiting on someone to post that Gordon Freeman beheading MC with the crowbar picture I feel it coming.


Pro_wrestler

Haha lucky for you, there are quite a few of these floating around the internet.

http://www.techimo.com/photo/data/509/truth.png

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#137 TheEndBoss
Member since 2007 • 856 Posts

If Halo had a big emphasis on story and characters, then you might have a point. And you're right to an extent; Master Chief really isn't a good character. He's more or less just there; he's not compelling in the least (I won't touch on the "don't compare him to the Duke" since so many people have already.)

But Halo was never about the story; the story was just there to tie everything together. That's how the stories in many games are today, and you're just singling out Halo because it's popular. Because you want to be controversial, because you know this thread will get attention.

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TimeToPartyHard

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#138 TimeToPartyHard
Member since 2004 • 1963 Posts
Master Chief's character is so non-existant.
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#139 GIJames248
Member since 2006 • 2176 Posts
[QUOTE="King_of_Sorrow"][QUOTE="Eltroz"]

Here are some Halo 3 facts since cow so quickly forget-

Halo 3 racks up $170 million 1st day more then Harry Potter and spider man-http://www.networkworld.com/news/2007/092707-microsofts-halo-3-breaks-first-day.html
Video Game are $60 dollars. Movies are $10. not so signifacant is it? It's still very significant. To try and downplay it is like trying to say 9-11 wasn't significant because the Tsunami in 2004 killed 196,000 more people.

Halo 3 racks up $300 million in first week-http://www.azcentral.com/business/consumer/articles/1004biz-halo3sales04-ON.html
Mario, GT, and Pokemon are a billion dollar franchise. Your point? Halo is a franchise that's been out for merely 6 years, and on a console thats user base has never surpassed 30,000,000. As opposed to Pokemon, Mario, and GT -- all 3 of which have been out since, what? '98 for GT and Pokemon? And have been on numerous systems that nearly defined gaming.

Movie Execs blame Halo 3 for low Oct movie sales-http://news.filefront.com/film-execs-blame-halo-3-for-poor-movie-ticket-sales/
Maybe because the movies in October just sucked. :| It's still THAT big to where it's actually blamed by something as huge as the movie industry.

Halo 3 sales so far 5.99 million and that is just in 2 monthshttp://vgchartz.com/games/game.php?id=6964which is more then any MGS game.
Unlike M$, Sony don't depend on 1 mascot to sell it's game. I wonder why you didn't say GT, FF, or Mario? hmmmmm. What's your point here?

The power of Master chief is very strong. Trust me Sony wishes they had that.

Apathetic-Irony

Get over it and get over yourself. Halo is the biggest thing to hit gaming since Mario.

And that of course means it has superb characters and a great storyline! And while we continue off topic I have nothing left to say except that this is off topic and Crysis looks terrible on a 7900GS!

Back to topic. I don't think the MC is forced, just that he isn't a particulary great character. At least the story never gets in the way of the six year old gameplay!

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#140 Mordred19
Member since 2007 • 8259 Posts
[QUOTE="Pro_wrestler"]

I still don't see how Gordon Freeman is any more innovative as a Character than Mastercheif simply because he has a recognizable face and a given name rather than a label. Its pretty hard to put yourself in Gordon Freeman's shoes despite them never showing his face in the actual videogame(They have outside of the games).
For a game like Halo, its perfectly fine for them to detach the camera because he's still hidden behind a mask. Frank O' Connor and Eddie Smith all mention how you put yourself in the Cheifs shoes, thats their concept behind it, similar to Valves. Their concept for him is slighthy different from the novels.

skrat_01

Their concept may be similar in some ways, but is ultimatly very different.

Valve have produced a very innovtive character - in terms of design choices. Im talking back to 98'. Not to mention the same design concept has been copied many times over (see FEAR and others (to a degree) like Bioshock and Crysis ect.)

Valve never wanted the player to see Gordon, nor see outside the first person perspective. Nor do they ever want the player not to be in control. They wanted the player - the whole time be the one in the game world, and interact with it - without breaking immersion. Rather than having curscenes for scripted events - like every FPS before, the player is physically there when events happe, making them feel more 'real'. Why have the character talk, if the player is supposed to be them. It would be a character interacting on their own will, not the player - thus breaking immersion. Why not see outside the first person perspective - because if you did you would be breaking immersion - a person cannot view themselves from third person. Why not see 'Gordons' face in the game? Because by doing so the player would be seeing someone else other than themselves.

Now take that back to 98' and the concept of 'Gordon Freeman' was a huge innovation - and it makes him a very unique character - even though he really isnt what you would call a proper character.

But yes Valve and Bungie do have similar traits in this, but ultimatley their design choices are very different.

it's unfortunate that the personal character development had to be sacrificed in order to make HL more immersive.

it's a paradox for me. When I think about how improbable it is for Freeman to not verbally interact with ANYONE, EVER, it breaks the immersion for me.

Valve is just extremely stubborn in my opinion. it's been 3 years since HL2, but they couldn't even give Freeman legs for you to look at when you look down, or arms to hold the steering wheel of the vehicles. Driving next to Alex, and seeing that I have no arms, legs, or torso, that breaks my immersion, personally.

would it be so wrong to give Freeman a character model you could see in first-person?

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#141 Ninja-Vox
Member since 2006 • 16314 Posts
How can you say he tries too hard to be cool when bungie deliberately make him as reserved as possible? He hardly ever speaks. :?
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#143 Mark36111
Member since 2004 • 563 Posts
[QUOTE="DrinkDuff"][QUOTE="skrat_01"]

He is one of the most boring, bland, stereotypical, uncharismatic video game characters.

Duke Nukem >>>>>>>>>>>>>>>>>> M.C

"its time to kickass and chew bubblegum.... and im all out of gum"

skrat_01

How is he stereotypical? I can see bland because he doesn't do much of anything to stand out as a personality, but what other characters are exactly like MC? What is MC stereotyping exactly?

He is stereotypicl. He is a lone one man army leatherneck Space Marine. Thats it.

Master Chief isn't a Marine at all. He is in the Navy.

And, really, what FPS doesn't utilize the "one man army" concept?

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#144 MadExponent
Member since 2003 • 11454 Posts
Wow. I can't believe I haven't chimed in on this thread. MC is CRAP compared to Duke. I am actually a little offended that you would make the comparison. They share nothing in common. Duke Nukem is such a badass that 10 years after Duke Nukem 3D he is still the #1 video game badass. Just FYI to anyone that doesn't understand what/who Duke Nukem is...when Duke Nukem Forever is released it WILL win GOTY guaranteed. There is like a 99.9% chance. It will redefine what it is that makes a great FPS. Duke Nukem Forever is literally the most anticipated game in history.
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#145 cdrewsr388
Member since 2003 • 2958 Posts
[QUOTE="cdrewsr388"][QUOTE="Pro_wrestler"][QUOTE="skrat_01"][QUOTE="manny280"]

at least he can talk unlike samus,link,gordon freeman and his line arent as lame as itsa me mario everytime

o yea i went there

Pro_wrestler

Gordon Freeman isnt designed to talk. He isnt even textured ingame when you switch to 3rd person via the console. The player is never designed to see outside the first person perspective

And MC sucks in comparison.

Gordon Freeman sucks as a heroin..simply because his status makes no sense to me. Somehow this geeky scientist can forefront a war and kickarse with all sorts of fancy guns? At least Mastercheif makes sense as a character.. and we know why the enemies refer to him as "demon." It doesn't get anymore BOSS than that.

despite gordon being a HERO and not a heroin... outside of the USA, master chief isnt as well known as some of sony's and ninty's mascots. If microsoft fanboys stepped out of their naive shells, they would realize ppl had been gaming far before CE came out. Oh, and to whoever i am replying to, big words dont make you smarter..BOSS!

Funny you should mention someones intelligence yet you have no clue who your talking to, and the same can be said about SolidSnake and Mario..did that ever occur to you? An American character thats more popular in American and what does Microsoft have to do with Mastercheif other than them milking him? The subject is about Halo/Mastercheif so excuse me if I come off as some Halo 3 fanatic when I could be considered trolling if I talked about anything else..stupid statements of yours.:lol:

And to that other guy..No, I mean deduce..which means that your statement is proven wrong with reasoning but yeah, refuted is a fine word to use aswell and you didn't mention "Halo 3" you just said Halo in your original post that I quoted.

Did I even mention MS as a company? I was simply using it to describe the people I am arguing with. You said nothing that had to do with my response. I was talking about Master Chief, so LOL to you. People knew about such mascots as Mario and Sonic long before Halo came out. That alone makes their fanbase larger. I was stating that outside of the US, Master Chief is not as well known, so thatalso makes him not as popular. Most people in Japan, the other large gaming populace, could care less about Master Chief. Even in the US, most non gamers know of the Halo name, not the characterof Master Chief. No matter what game they put Mario though,no matter what name it goes by, people will recognize the character in it. People respond to the Halo name like I said. Also, I said "whoever I was talking to" because I was posting on my Wii, and didn't wanna scroll all the way up to see your name. Guess that makes me dumb though eh? Face it, Master Chief will never be as popular worldwide as many of the other more established and time tested mascots. I guess I will throw in a smiley for good measure...:D

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#146 Apathetic-Irony
Member since 2006 • 1391 Posts

[QUOTE="Apathetic-Irony"][QUOTE="skrat_01"][QUOTE="Apathetic-Irony"]

Get over it and get over yourself. Halo is the biggest thing to hit gaming since Mario.

skrat_01

Thats what Microsoft wants you to beleive.

Huge marketing does wonders doesent it....

No... look at the post I quoted. You notice those sales figures? You notice how everybody knows what Halo is?

Whether it's the greatest game ever or the worst ever is to each person's own preference, just like every other game. What cannot be denied is that the game is just about the biggest name in the industry next to Mario.

Yes everyone (in North America - not outside the country), knows about it. Why? Not because the game is 'oh so great', it is because MS have spent hundreds of millions marketing the game.

And it can be argued against its the biggest in the industry next to Mario.

Look at FF in Japan, WoW in China, Starcraft in South Korea, Pro Evo in the UK ect.. The US does not = the rest of the world.
And the industry does not = the public opinion.

Cute.

I was going by the general public. I was stating that the Halo name is MUCH more mainstream than any of the other titles listed. And while North American =/= the World, it is the biggest market. I think it's safe to say Halo is more well known than many other series to the general public. Not 'the biz', but the general public.

And Halo was well known before Halo 3. When Halo 2 came out and I bought it, my dad (who despised video games) came into my room to watch me play, just to see what all of the buzz was about. Halo 1 convinced me to buy an XBOX back when I actually thought being loyal to a brand meant something and wasn't completely moronic.

-------------------

[QUOTE="Pro_wrestler"][QUOTE="skrat_01"][QUOTE="manny280"]

at least he can talk unlike samus,link,gordon freeman and his line arent as lame as itsa me mario everytime

o yea i went there

skrat_01

Gordon Freeman isnt designed to talk. He isnt even textured ingame when you switch to 3rd person via the console. The player is never designed to see outside the first person perspective

And MC sucks in comparison.

Gordon Freeman sucks as a heroin..simply because his status makes no sense to me. Somehow this geeky scientist can forefront a war and kickarse with all sorts of fancy guns? At least Mastercheif makes sense as a character.. and we know why the enemies refer to him as "demon." It doesn't get anymore BOSS than that.

Maybe if you played Half Life 1..... Gordon Freeman is supposed to be the player. The player themsevers as Gordon navigated their way out of Black Mesa, and adapted + survived. The player always has control over their own actions throught the game, and never sees outside the first person perspective.

Gordon is not supposed to be a normal character like MC. Valve certainly did somthing unique.

Bungie did the same with Masterchief, except to less of a degree. Master Chief is the player in Halo 1, but shifted more towards the player being Master Chief in Halo 3. It's why the Master Chief has so few lines, never has a name (outside the realm of the books) until the final cutscene in Halo 3, and it's why he never removed his mask or exposes any part of his body.

Just take a gander at the back of the Halo 1 box. Bungie had a hard-on for people feeling they were a super soldier.

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LEGEND_C4A

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#147 LEGEND_C4A
Member since 2003 • 3186 Posts

he is the most forced gaming mascot ever.:lol:

He's like an artificial badass. He tries way too hard to be cool, and his corny one-liners are on par with duke nukem. his character just steals aspects from other characters, in particular solid snake. I just can't take him seriously to be honest. All I see is some green...armored...guy :?

Boogie_J

what aspect does he steal? and how is he forced? and what exactly is cool? what exactly are the one liners that are so corny? you guys are incredible! I know a lot of people don't like the game, but at least make a thread with something valid to complain about.

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MoldOnHold

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#148 MoldOnHold
Member since 2005 • 11760 Posts
MC is nothing like Solid Snake. :|

Besides, I don't care that his lines are weak. I play Halo for the gameplay. ;)
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Pro_wrestler

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#149 Pro_wrestler
Member since 2002 • 7880 Posts

Photo Sharing and Video Hosting at Photobucket

skrat_01

:lol: All the Gordon pictures I searched for are of him with that very pose so my photoshop of him is limited. All the 'Gordon killing cheif' pictures were done by pros:o

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dave003

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#150 dave003
Member since 2005 • 6287 Posts
I've played Halo, Halo 2, Half-Life and Half-Life 2. I don't really know what degree of character Master Chief and Gordon Freeman are, but I care about Gordon Freeman. I don't give a damn about Master Chief. Both of them are stoic characters, but you come to establish more about Gordon because of the characters around him. They love him, rely on him, and also have interconnected relationships between each other. And he's trapped by some mysterious figure who keeps him locked away for whenever 'the time is right'. I guess the reason I like Gordon so much is because I want to know about all this and other mysteries, and how the situation in Half-Life is going to be resolved. But Master Chief? The most important thing ever said to him is usually "Man those turrets!" or "The aliens are taking over the ship...get in the Warthog! Man the turrets too!"