Metal Gear Solid:Ground Zeroes is already this gen's graphics king.

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AM-Gamer

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#101 AM-Gamer
Member since 2012 • 8116 Posts

[QUOTE="AM-Gamer"]

[QUOTE="Tessellation"] and you're a huge idiot and also blind..it shows at the end that is coming to ''xbox 360 and ps3'' Tessellation

Meh probably be canceled and annouced for new consoles as soon as they annouce them , or they will do a re-release . If it does look like that on consoles then more power to Kojima . But you have no reason to play it since you hate everythign PS and MGS is a PS brand.

:lol: sorry if i am not in love with a lifeless plastic console like you,according to kojima de game was running on PC with ''consoles'' specs.

No you are in love with trolling people on your pc .

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sandbox3d

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#102 sandbox3d
Member since 2010 • 5166 Posts

Let me start by saying I think this game looks fvcking fantastic!

But I'm really confused about the reactions its getting on t his board.

This is par for the course. This is what you typically get from a new MGS. They never push the tech side to the max, but they always do push it well. What they do lack on the tech side is made up for with styIe and a clever implementations of various effects.

There is not one particular aspect of this footage that screams OMG IMPOSIBRUUUU!!!!

The lighting is nothing special. The textures are nothing special. The shaders could actually use a bit of work. And while the in game character animation is certainly a big step up for MGS, its still nothing to go crazy over.

Modeling happens to be my expertise and I can tell you that there is nothing impressive about the geometry in the scene. You can still see faceting and hard edges in the silhouette. Not e the 16 sided cylinder used to model the rear view mirror: The obvious hard edges on the terrain geometry at a low angle. The hard edges around snakes shoulders and.... well his ass while in the prone. The buckling of the pre-simulated cloth animation due to low res geometry. This list goes on, but these are the obvious ones.

The models do look great, especially the character models. Dont get me wrong, they have a very talented team of artists and it shows.

All I'm saying is that the type of reactions here are unjustified. It seems many of you are simply caught up in the visual styIe, which is great! But you shouldn't let that fool you into over crediting the tech behind it.

It all comes together very well, but many of you (even hermits surprisingly enough) are overselling this footage.

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AM-Gamer

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#103 AM-Gamer
Member since 2012 • 8116 Posts

Let me start by saying I think this game looks fvcking fantastic!

But I'm really confused about the reactions its getting on t his board.

This is par for the course. This is what you typically get from a new MGS. They never push the tech side to the max, but they always do push it well. What they do lack on the tech side is made up for with styIe and a clever implementations of various effects.

There is not one particular aspect of this footage that screams OMG IMPOSIBRUUUU!!!!

The lighting is nothing special. The textures are nothing special. The shaders could actually use a bit of work. And while the in game character animation is certainly a big step up for MGS, its still nothing to go crazy over.

Modeling happens to be my expertise and I can tell you that there is nothing impressive about the geometry in the scene. You can still see faceting and hard edges in the silhouette. Not e the 16 sided cylinder used to model the rear view mirror: The obvious hard edges on the terrain geometry at a low angle. The hard edges around snakes shoulders and.... well his ass while in the prone. The buckling of the pre-simulated cloth animation due to low res geometry. This list goes on, but these are the obvious ones.

The models do look great, especially the character models. Dont get me wrong, they have a very talented team of artists and it shows.

All I'm saying is that the type of reactions here are unjustified. It seems many of you are simply caught up in the visual styIe, which is great! But you shouldn't let that fool you into over crediting the tech behind it.

It all comes together very well, but many of you (even hermits surprisingly enough) are overselling this footage.

sandbox3d

The cloth animation on the rain coat was probably the best ive ever seen. The game looks amazing bar and you are also not taking into account that the enviorments are HUGE.

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sandbox3d

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#104 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

Let me start by saying I think this game looks fvcking fantastic!

But I'm really confused about the reactions its getting on t his board.

This is par for the course. This is what you typically get from a new MGS. They never push the tech side to the max, but they always do push it well. What they do lack on the tech side is made up for with styIe and a clever implementations of various effects.

There is not one particular aspect of this footage that screams OMG IMPOSIBRUUUU!!!!

The lighting is nothing special. The textures are nothing special. The shaders could actually use a bit of work. And while the in game character animation is certainly a big step up for MGS, its still nothing to go crazy over.

Modeling happens to be my expertise and I can tell you that there is nothing impressive about the geometry in the scene. You can still see faceting and hard edges in the silhouette. Not e the 16 sided cylinder used to model the rear view mirror: The obvious hard edges on the terrain geometry at a low angle. The hard edges around snakes shoulders and.... well his ass while in the prone. The buckling of the pre-simulated cloth animation due to low res geometry. This list goes on, but these are the obvious ones.

The models do look great, especially the character models. Dont get me wrong, they have a very talented team of artists and it shows.

All I'm saying is that the type of reactions here are unjustified. It seems many of you are simply caught up in the visual styIe, which is great! But you shouldn't let that fool you into over crediting the tech behind it.

It all comes together very well, but many of you (even hermits surprisingly enough) are overselling this footage.

AM-Gamer

The cloth animation on the rain coat was probably the best ive ever seen. The game looks amazing bar and you are also not taking into account that the enviorments are HUGE.

Actually I am. If the environments weren't so huge then I would truly be at a loss as to why people are going ape sh!t.

As for pre-baked cloth, it looks good, but far from the best. Hell, Borderlands 2 on PC is simulating cloth in real time and the meshes are much more dense. Anyways, don't take what I'm saying the wrong way, the cloth looks great and is more than sufficient for what is needed. I was merely using it as an example of the obviously low res geometry used throughout the demo.

Even Snakes facial hair is composed of planes with diffuse and opacity maps rather than dense geometry... which is fine! That's how its done in games at the moment, but its also another clear indicator that there is nothing "next gen" going on in the footage.

I agree that the game looks amazing! Its solid on the tech end and as usual they dont slack on styIe and presentation.

But I'm also just coming at this from a realistic point of view and the tech end is being blown out of proportion right now.

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madsnakehhh

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#105 madsnakehhh
Member since 2007 • 18368 Posts

There is no way the final product will look like that on current gen consoles.

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Mario1331

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#106 Mario1331
Member since 2005 • 8929 Posts

it was running on pc buddy

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Grovilis

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#107 Grovilis
Member since 2008 • 3728 Posts

To be totally honest, the game doesn't look any better than Alan Wake at max settings on PC except for the obvious facial animations, at least from my point of view.

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Bus-A-Bus

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#108 Bus-A-Bus
Member since 2009 • 5089 Posts

To be totally honest, the game doesn't look any better than Alan Wake at max settings on PC except for the obvious facial animations, at least from my point of view.

Grovilis

Yea...and character models and faces, post porcessing, production values etc. Alan Wake doesn't look too good. It doesn't compare to this demo in no way.

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Grovilis

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#109 Grovilis
Member since 2008 • 3728 Posts

[QUOTE="Grovilis"]

To be totally honest, the game doesn't look any better than Alan Wake at max settings on PC except for the obvious facial animations, at least from my point of view.

Bus-A-Bus

Yea...and character models and faces, post porcessing, production values etc. Alan Wake doesn't look too good. It doesn't compare to this demo in no way.

Hm, I should probably play the game again to refresh my memory, but I do think that the environments look pretty similar to this if memory serves.

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donalbane

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#110 donalbane
Member since 2003 • 16383 Posts

Everyone on this board is too visual.

Shirokishi_
The human brain dedicates 6X the amount of resources to visual stimuli as the remaining senses.
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Tessellation

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#111 Tessellation
Member since 2009 • 9297 Posts

[QUOTE="Tessellation"][QUOTE="AM-Gamer"]

Meh probably be canceled and annouced for new consoles as soon as they annouce them , or they will do a re-release . If it does look like that on consoles then more power to Kojima . But you have no reason to play it since you hate everythign PS and MGS is a PS brand.

AM-Gamer

:lol: sorry if i am not in love with a lifeless plastic console like you,according to kojima de game was running on PC with ''consoles'' specs.

No you are in love with trolling people on your pc .

:lol:
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Jamiemydearx3

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#112 Jamiemydearx3
Member since 2008 • 4062 Posts

The game was running on a PC, consoles won't look anything like that...