Microsoft Drops 360's HD Requirements?

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Rockman999

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#1 Rockman999
Member since 2005 • 7507 Posts

The fanfare surrounding the HD era has been dampened down by suggestions that Microsoft is no longer demanding an HD resolution of at least 1280x720 for games released on the Xbox 360.

In the latest issue of Develop, Black Rock Studio's David Jefferies provides an insight into the balancing act required for resolution and quality, claiming that although both HD consoles support 4X Multiscreen Anti-Aliasing, it's impossible to support such techniques at 1280x720 because the overhead is too much.

As a result, most developers have to drop down to 2xMSAA at the very best due to Microsoft's conditions, "providing you weren't one of the lucky ones like Halo," as Jefferies notes. Bungie memorably reduced the resolution of Halo 3 to 1152x640, with the offset being improved HDR lighting as a result of the game employing two frame buffers.

However, Jefferies later claims in the article that Microsoft has dropped the 1280x720 stipulation, allowing developers working on non-Halo titles to make the choice between resolution and quality as they so choose.


Link

I think it's good that developers no longer have to sacrifice visual fidelity and performance just to have a better resolution.

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Yandere

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#2 Yandere
Member since 2009 • 9878 Posts

lul but wii hav no hd graphik hd way of futr der mst b mes up.

Well, in all seriousness, I hope this brings some better games over to the 360 by devs that can't pay for HD.. Who knows, it might just increase shovelware, I can't tell the future.

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WilliamRLBaker

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#3 WilliamRLBaker
Member since 2006 • 28915 Posts

good to hear, I all ways said that HD came too soon weither it be the fact most consumers today still don't own an HDTV, to the fact that upping the resolution forces developers to cut other things out.

And to remind any cows that come in, look at your own list of gimped resolution titles because of the problems of trying to make a graphically advanced game yet keep it at a high resolution.

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Wings_008

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#4 Wings_008
Member since 2008 • 3813 Posts
maybe this is a good thing for small developers who don't have the resources for a HD game and come up with better game that are not all about the graphics
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sikanderahmed

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#5 sikanderahmed
Member since 2007 • 5444 Posts

lul but wii hav no hd graphik hd way of futr der mst b mes up.

Well, in all seriousness, I hope this brings some better games over to the 360 by devs that can't pay for HD.. Who knows, it might just increase shovelware, I can't tell the future.

Yandere

ummm how would that increase shovelware? this isnt the wii we are talking about ;). why do sheep think 360 has better graphics only because its HD? :\

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JAXX377

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#6 JAXX377
Member since 2007 • 28 Posts

COD4 and MW2 have sub HD resolutions and I don't hear anyone complaining about those 2 games so I don't think tis is going to have much of an impact as some may think

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Ryan_Som

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#7 Ryan_Som
Member since 2009 • 2474 Posts

good to hear, I all ways said that HD came too soon weither it be the fact most consumers today still don't own an HDTV, to the fact that upping the resolution forces developers to cut other things out.

And to remind any cows that come in, look at your own list of gimped resolution titles because of the problems of trying to make a graphically advanced game yet keep it at a high resolution.

WilliamRLBaker

We get it. Neither HD console is perfect. Way to build a barricade before anyone says anything.

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Ryan_Som

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#8 Ryan_Som
Member since 2009 • 2474 Posts

COD4 and MW2 have sub HD resolutions and I don't hear anyone complaining about those 2 games so I don't think tis is going to have much of an impact as some may think

JAXX377

True. Then again, nobody is praising them for their graphics, either.

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Yandere

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#9 Yandere
Member since 2009 • 9878 Posts

[QUOTE="Yandere"]

lul but wii hav no hd graphik hd way of futr der mst b mes up.

Well, in all seriousness, I hope this brings some better games over to the 360 by devs that can't pay for HD.. Who knows, it might just increase shovelware, I can't tell the future.

sikanderahmed

ummm how would that increase shovelware? this isnt the wii we are talking about ;). why do sheep think 360 has better graphics only because its HD? :\

The majority of shovelware have a lack of HD, so who knows? They might be ported over, the answer in my crystal ball isn't clear yet.

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sikanderahmed

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#10 sikanderahmed
Member since 2007 • 5444 Posts

[QUOTE="sikanderahmed"]

[QUOTE="Yandere"]

lul but wii hav no hd graphik hd way of futr der mst b mes up.

Well, in all seriousness, I hope this brings some better games over to the 360 by devs that can't pay for HD.. Who knows, it might just increase shovelware, I can't tell the future.

Yandere

ummm how would that increase shovelware? this isnt the wii we are talking about ;). why do sheep think 360 has better graphics only because its HD? :\

The majority of shovelware have a lack of HD, so who knows? They might be ported over, the answer in my crystal ball isn't clear yet.

*facepalm* you know those shovelwares could be easily bumped to HD resolutions on 360?

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Brownesque

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#11 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="JAXX377"]

COD4 and MW2 have sub HD resolutions and I don't hear anyone complaining about those 2 games so I don't think tis is going to have much of an impact as some may think

Ryan_Som

True. Then again, nobody is praising them for their graphics, either.

LoL, maybe because CoD4 and MW2 run at 600p with 2xMSAA. Where's the promised 4xMSAA? Okay, nothing? Where's the dual-framebuffer increasing the range of lighting? It's just an ugly butt game. It does have 60 FPS, though.
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Fizzman

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#12 Fizzman
Member since 2003 • 9895 Posts

I found it hilarious that both MS and Sony touted there systems as True HD systems with the amount of ram present in each system.

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Gta3-fan334

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#13 Gta3-fan334
Member since 2004 • 1499 Posts

Isn't 640 still an HD resolution? :?

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Threebabycows

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#14 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="Ryan_Som"]

[QUOTE="JAXX377"]

COD4 and MW2 have sub HD resolutions and I don't hear anyone complaining about those 2 games so I don't think tis is going to have much of an impact as some may think

Brownesque

True. Then again, nobody is praising them for their graphics, either.

LoL, maybe because CoD4 and MW2 run at 600p with 2xMSAA. Where's the promised 4xMSAA? Okay, nothing? Where's the dual-framebuffer increasing the range of lighting? It's just an ugly butt game. It does have 60 FPS, though.

Are you blaming MS for the bolded if so... Don't let me remind you... dual 1080p:lol:, 120fps:lol:, 4D:lol::lol::lol::lol:. If not then oh, sorry..

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Brownesque

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#15 Brownesque
Member since 2005 • 5660 Posts

The fanfare surrounding the HD era has been dampened down by suggestions that Microsoft is no longer demanding an HD resolution of at least 1280x720 for games released on the Xbox 360.

In the latest issue of Develop, Black Rock Studio's David Jefferies provides an insight into the balancing act required for resolution and quality, claiming that although both HD consoles support 4X Multiscreen Anti-Aliasing, it's impossible to support such techniques at 1280x720 because the overhead is too much.

As a result, most developers have to drop down to 2xMSAA at the very best due to Microsoft's conditions, "providing you weren't one of the lucky ones like Halo," as Jefferies notes. Bungie memorably reduced the resolution of Halo 3 to 1152x640, with the offset being improved HDR lighting as a result of the game employing two frame buffers.

However, Jefferies later claims in the article that Microsoft has dropped the 1280x720 stipulation, allowing developers working on non-Halo titles to make the choice between resolution and quality as they so choose.


Link

I think it's good that developers no longer have to sacrifice visual fidelity and performance just to have a better resolution.

Rockman999

I think it's bad that developers have to make their games a lower resolution just to use the EDRAM framebuffer due to size limitations just to avoid enormous overhead from tiling.

I think it's really embarrassing that every single game on 360 that has been released at a sub-720p image does NOT have 4xMSAA. Ninja Gaiden 2 1120x585 (2xAA), MK vs DC = 1024x576 (2xAA), Perfect Dark Zero (demo) = 1152x640 (no AA), Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA), Project Gotham Racing 3 (demo) = 1024x600 (2xAA), Prototype = 1120x640 (2xAA), Fifa 2006 (demo) = 1024x576 (2xAA), Fifa 2007 (demo) = 1200x675 (no AA), Bionic Commando = 1120x640 (no AA), Call of Duty 3 (screenshot) = 1040x624 (2xAA), Call of Duty 4 = 1024x600 (2xAA), Call of Duty: World at War = 1024x600 (2x AA), Conan = 1024x576 (no AA), Far Cry 2 = 1280x696 (2xAA, centered on 720p window), Halo 3 = 1152x640 (no AA)

Note that this list is not even comprehensive. But look at all those titles exhibiting neither 720p nor 4xMSAA.

Myths debunked: 1) third-party 360 games are not allowed to release games at sub-720p resolution. 2) releasing a game at sub-720p resolution allows for 4xMSAA.


Notes: every single 360 game released at a sub-720p resolution has 2xMSAA or lower. There is no exception from what I can see.

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Brownesque

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#16 Brownesque
Member since 2005 • 5660 Posts

I forgot my link: http://forum.beyond3d.com/showthread.php?t=46241

B3D "List of Game Rendering Resolutions" thread.

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deactivated-586249e1b64ba

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#17 deactivated-586249e1b64ba
Member since 2004 • 7629 Posts

Isn't 640 still an HD resolution? :?

Gta3-fan334

Pretty sure that's ED. I'll just take a look...

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Brownesque

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#18 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="Ryan_Som"]

True. Then again, nobody is praising them for their graphics, either.

Threebabycows

LoL, maybe because CoD4 and MW2 run at 600p with 2xMSAA. Where's the promised 4xMSAA? Okay, nothing? Where's the dual-framebuffer increasing the range of lighting? It's just an ugly butt game. It does have 60 FPS, though.

Are you blaming MS for the bolded if so... Don't let me remind you... dual 1080p:lol:, 120fps:lol:, 4D:lol::lol::lol::lol:. If not then oh, sorry..

No, I'm blaming the author of the article for their BS. Most videogame editors have the common sense not to puff their chest up using PR from Sony about the PS3. Can I expect the same courtesy from 360 editors, all of which have claimed 360 can demonstrate "free" 4xMSAA?
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Cherokee_Jack

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#19 Cherokee_Jack
Member since 2008 • 32198 Posts

Isn't 640 still an HD resolution? :?

Gta3-fan334
No. 720 is the minimum.
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Threebabycows

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#20 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="Threebabycows"]

[QUOTE="Brownesque"] LoL, maybe because CoD4 and MW2 run at 600p with 2xMSAA. Where's the promised 4xMSAA? Okay, nothing? Where's the dual-framebuffer increasing the range of lighting? It's just an ugly butt game. It does have 60 FPS, though.Brownesque

Are you blaming MS for the bolded if so... Don't let me remind you... dual 1080p:lol:, 120fps:lol:, 4D:lol::lol::lol::lol:. If not then oh, sorry..

No, I'm blaming the author of the article for their BS. Most videogame editors have the common sense not to puff their chest up using PR from Sony about the PS3. Can I expect the same courtesy from 360 editors, all of which have claimed 360 can demonstrate "free" 4xMSAA?

I wonder tohugh, how come DEVs just don't eat into a little of the Vram for the right res/AA, because they do it to the PS3, because it has no EDram, can they use combination Edram/Vram?

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Rockman999

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#21 Rockman999
Member since 2005 • 7507 Posts

[QUOTE="Gta3-fan334"]

Isn't 640 still an HD resolution? :?

Technoweirdo

Pretty sure that's ED. I'll just take a look...

It is Enhanced Definition.

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Brownesque

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#22 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Gta3-fan334"]

Isn't 640 still an HD resolution? :?

Cherokee_Jack
No. 720 is the minimum.

No, it's not. I just showed you games piled on top of games that display at a sub-720p resolution, the majority of which are from third-party publishers and many of which were released years ago, such as PDZ and Call of Duty 3.
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Brownesque

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#23 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="Threebabycows"]

Are you blaming MS for the bolded if so... Don't let me remind you... dual 1080p:lol:, 120fps:lol:, 4D:lol::lol::lol::lol:. If not then oh, sorry..

Threebabycows

No, I'm blaming the author of the article for their BS. Most videogame editors have the common sense not to puff their chest up using PR from Sony about the PS3. Can I expect the same courtesy from 360 editors, all of which have claimed 360 can demonstrate "free" 4xMSAA?

I wonder tohugh, how come DEVs just don't eat into a little of the Vram for the right res/AA, because they do it to the PS3, because it has no EDram, can they use combination Edram/Vram?

That'd be a better question for Beyond3D, I have no idea :D I just play videogames.
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Next-Gen-Tec

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#24 Next-Gen-Tec
Member since 2009 • 4623 Posts
Cool, I still own a SD TV. BTW, weren't some games besides Halo already sub HD anyway?
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Brownesque

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#25 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Next-Gen-Tec"]Cool, I still own a SD TV. BTW, weren't some games besides Halo already sub HD anyway?

Yeah, a few, such as PDZ, PGR3, COD3, COD4, NG2, and so on and so on and so on, annnnnd I have the full list in the middle of page 1.
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Cherokee_Jack

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#26 Cherokee_Jack
Member since 2008 • 32198 Posts

[QUOTE="Cherokee_Jack"][QUOTE="Gta3-fan334"]

Isn't 640 still an HD resolution? :?

Brownesque

No. 720 is the minimum.

No, it's not. I just showed you games piled on top of games that display at a sub-720p resolution, the majority of which are from third-party publishers and many of which were released years ago, such as PDZ and Call of Duty 3.

I don't really care, since 640 is still not HD.

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Shafftehr

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#27 Shafftehr
Member since 2008 • 2889 Posts
This IS good news. Let devs drop the resolution a bit if they have to to get the game running properly. As has been said here already, mandatory HD this gen is too early for consoles - in a lot of cases, it's actually hurting the end product.
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mitu123

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#28 mitu123
Member since 2006 • 155290 Posts
[QUOTE="Cherokee_Jack"][QUOTE="Gta3-fan334"]

Isn't 640 still an HD resolution? :?

Brownesque
No. 720 is the minimum.

No, it's not. I just showed you games piled on top of games that display at a sub-720p resolution, the majority of which are from third-party publishers and many of which were released years ago, such as PDZ and Call of Duty 3.

And those sub HD games aren't in HD, 720p is the minimum to get HD, though half the games this gen support 720p and up, a lot aren't in HD, not even Metal Gear Solid 4.
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thelastguy

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#29 thelastguy
Member since 2007 • 12030 Posts

Whatever, as long I can't tell it is not in HD, I won't care

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topgunmv

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#30 topgunmv
Member since 2003 • 10880 Posts

720p is minimum to be considered "HD". Everything lower to 480p are considered ED.

[QUOTE="Brownesque"][QUOTE="Cherokee_Jack"] No. 720 is the minimum. Cherokee_Jack
No, it's not. I just showed you games piled on top of games that display at a sub-720p resolution, the majority of which are from third-party publishers and many of which were released years ago, such as PDZ and Call of Duty 3.

I don't really care, since 620 is still not HD.

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Brownesque

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#31 Brownesque
Member since 2005 • 5660 Posts
[QUOTE="Cherokee_Jack"][QUOTE="Brownesque"][QUOTE="Cherokee_Jack"] No. 720 is the minimum.

No, it's not. I just showed you games piled on top of games that display at a sub-720p resolution, the majority of which are from third-party publishers and many of which were released years ago, such as PDZ and Call of Duty 3.

I don't really care, since 620 is still not HD.

Oops, I didn't understand your post. I thought you were referring to this mythical "Microsoft HD requirement" I've been hearing so much about.
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mitu123

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#32 mitu123
Member since 2006 • 155290 Posts
[QUOTE="Brownesque"][QUOTE="Cherokee_Jack"][QUOTE="Brownesque"] No, it's not. I just showed you games piled on top of games that display at a sub-720p resolution, the majority of which are from third-party publishers and many of which were released years ago, such as PDZ and Call of Duty 3.

I don't really care, since 620 is still not HD.

Oops, I didn't understand your post. I thought you were referring to this mythical "Microsoft HD requirement" I've been hearing so much about.

Yeah, Microsoft should had made the 360 more powerful to have more 720p games, or it's just the devs seeing how Gears of War 1 and 2 are in 720p, it would had been the standard. And I always wanted to see Joanna Dark in HD, I will this winter when Perfect Dark comes to XBLA at 1080p though.
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Next-Gen-Tec

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#33 Next-Gen-Tec
Member since 2009 • 4623 Posts
[QUOTE="Ryan_Som"]

[QUOTE="JAXX377"]

COD4 and MW2 have sub HD resolutions and I don't hear anyone complaining about those 2 games so I don't think tis is going to have much of an impact as some may think

Brownesque

True. Then again, nobody is praising them for their graphics, either.

LoL, maybe because CoD4 and MW2 run at 600p with 2xMSAA. Where's the promised 4xMSAA? Okay, nothing? Where's the dual-framebuffer increasing the range of lighting? It's just an ugly butt game. It does have 60 FPS, though.

It gets away with it because it runs at 60fps. No excuse for Halo because it's quite ugly, but does have good lighting, HDR, physics, and water. GTA IV could have done with a res drop. It was 720p but the framerate could have been acceptable at a slightly lower res like PS3.
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Brownesque

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#34 Brownesque
Member since 2005 • 5660 Posts
This IS good news. Let devs drop the resolution a bit if they have to to get the game running properly. As has been said here already, mandatory HD this gen is too early for consoles - in a lot of cases, it's actually hurting the end product.Shafftehr
This is baloney. 720p is a low resolution for most television sets. I've been playing most of my games at 1280x1024 for years and years now on hardware like the 7800 GS and the 8600 GT, neither of which should be much competition for an Xbox 360, theoretically anyway. Look at games like Gears of War.....annnnd.....uuuummm......Forza 3. Those two games look great at 720p. The fact of the matter is that when you cut the HD resolution and you cut the anti-aliasing, which is apparently par for the course when developers start to cut resolution, the games end up looking ugly as sin, not because of texture quality, not enough framebuffers running simultaneously, not enough HDR, but because the image quality is something more suitable to a 17" 3:4 monitor than it is suitable for a 45 inch Samsung flatscreen. Most of the games running below 720p look ugly as sin. I'd prefer image quality over texture quality since it actually affects your ability to pick a target at a distance or see the objects in front of you. It allows you to see the most important building block of videogames, the geometry, which composes the terrain and character models. So stop supporting the degradation of videogames visual quality just because of your false conceptions about the power of current-gen consoles. They should be more than capable of supporting a 720p signal, and if that's possible, stop trying to push the envelope in terms of texture resolution and how many post-processing techniques you can put on the screen simultaneously and give me something that actually looks good instead of some muddy mess PLUS a thousand blur filters.
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Threebabycows

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#35 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="Brownesque"][QUOTE="Ryan_Som"]

True. Then again, nobody is praising them for their graphics, either.

Next-Gen-Tec

LoL, maybe because CoD4 and MW2 run at 600p with 2xMSAA. Where's the promised 4xMSAA? Okay, nothing? Where's the dual-framebuffer increasing the range of lighting? It's just an ugly butt game. It does have 60 FPS, though.

It gets away with it because it runs at 60fps. No excuse for Halo because it's quite ugly, but does have good lighting, HDR, physics, and water. GTA IV could have done with a res drop. It was 720p but the framerate could have been acceptable at a slightly lower res like PS3.

When eurogamer did framerate avgs. The 360 would be in the 30-33 FPS area for the average and the PS3 would be in the 26-28...SO what is wrong with the framerate?

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Brownesque

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#36 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Next-Gen-Tec"][QUOTE="Brownesque"] LoL, maybe because CoD4 and MW2 run at 600p with 2xMSAA. Where's the promised 4xMSAA? Okay, nothing? Where's the dual-framebuffer increasing the range of lighting? It's just an ugly butt game. It does have 60 FPS, though.Threebabycows

It gets away with it because it runs at 60fps. No excuse for Halo because it's quite ugly, but does have good lighting, HDR, physics, and water. GTA IV could have done with a res drop. It was 720p but the framerate could have been acceptable at a slightly lower res like PS3.

When eurogamer did framerate avgs. The 360 would be in the 30-33 FPS area for the average and the PS3 would be in the 26-28...SO what is wrong with the framerate?

Nothing. The 360 version has a higher resolution, more anti-aliasing, and a higher framerate, as I recall. 360 runs at 720p with 2xAA, whereas PS3 runs at 1152x640 (no AA).
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Next-Gen-Tec

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#37 Next-Gen-Tec
Member since 2009 • 4623 Posts

[QUOTE="Threebabycows"]

[QUOTE="Next-Gen-Tec"] It gets away with it because it runs at 60fps. No excuse for Halo because it's quite ugly, but does have good lighting, HDR, physics, and water. GTA IV could have done with a res drop. It was 720p but the framerate could have been acceptable at a slightly lower res like PS3.Brownesque

When eurogamer did framerate avgs. The 360 would be in the 30-33 FPS area for the average and the PS3 would be in the 26-28...SO what is wrong with the framerate?

Nothing. The 360 version has a higher resolution, more anti-aliasing, and a higher framerate, as I recall. 360 runs at 720p with 2xAA, whereas PS3 runs at 1152x640 (no AA).

Yes, but the slight blurriness due to low res was called better AA from sites like... dun dun dun: IGN. Anyway, I thought the GTA IV framerate was fine at times, but too unstable.

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Threebabycows

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#38 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="Shafftehr"]This IS good news. Let devs drop the resolution a bit if they have to to get the game running properly. As has been said here already, mandatory HD this gen is too early for consoles - in a lot of cases, it's actually hurting the end product.Brownesque
This is baloney. 720p is a low resolution for most television sets. I've been playing most of my games at 1280x1024 for years and years now on hardware like the 7800 GS and the 8600 GT, neither of which should be much competition for an Xbox 360, theoretically anyway. Look at games like Gears of War.....annnnd.....uuuummm......Forza 3. Those two games look great at 720p. The fact of the matter is that when you cut the HD resolution and you cut the anti-aliasing, which is apparently par for the course when developers start to cut resolution, the games end up looking ugly as sin, not because of texture quality, not enough framebuffers running simultaneously, not enough HDR, but because the image quality is something more suitable to a 17" 3:4 monitor than it is suitable for a 45 inch Samsung flatscreen. Most of the games running below 720p look ugly as sin. I'd prefer image quality over texture quality since it actually affects your ability to pick a target at a distance or see the objects in front of you. It allows you to see the most important building block of videogames, the geometry, which composes the terrain and character models. So stop supporting the degradation of videogames visual quality just because of your false conceptions about the power of current-gen consoles. They should be more than capable of supporting a 720p signal, and if that's possible, stop trying to push the envelope in terms of texture resolution and how many post-processing techniques you can put on the screen simultaneously and give me something that actually looks good instead of some muddy mess PLUS a thousand blur filters.

I that the X360 is stronger than the cards stated, it is just that RAM is the problem, which I think bottlenecks both consoles. Also, are you saying CGI 480P movies look worse than the games on current consoles?

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BoloTheGreat

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#39 BoloTheGreat
Member since 2008 • 3483 Posts

[QUOTE="Brownesque"][QUOTE="Threebabycows"]

When eurogamer did framerate avgs. The 360 would be in the 30-33 FPS area for the average and the PS3 would be in the 26-28...SO what is wrong with the framerate?

Next-Gen-Tec

Nothing. The 360 version has a higher resolution, more anti-aliasing, and a higher framerate, as I recall. 360 runs at 720p with 2xAA, whereas PS3 runs at 1152x640 (no AA).

Yes, but the slight blurriness due to low res was called better AA from sites like... dun dun dun: IGN. Anyway, I thought the GTA IV framerate was fine at times, but too unstable.

Dosen't lower Def actually make AA apear more pronouced? :? Isure does on my computer, i guess i could up my AA on crysis by reducing the resolution to 800X600 acoring to IGN. Are IGN Blind??
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mitu123

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#40 mitu123
Member since 2006 • 155290 Posts

[QUOTE="Brownesque"][QUOTE="Threebabycows"]

When eurogamer did framerate avgs. The 360 would be in the 30-33 FPS area for the average and the PS3 would be in the 26-28...SO what is wrong with the framerate?

Next-Gen-Tec

Nothing. The 360 version has a higher resolution, more anti-aliasing, and a higher framerate, as I recall. 360 runs at 720p with 2xAA, whereas PS3 runs at 1152x640 (no AA).

Yes, but the slight blurriness due to low res was called better AA from sites like... dun dun dun: IGN. Anyway, I thought the GTA IV framerate was fine at times, but too unstable.

IGN, that Sony site, LOL.
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mitu123

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#41 mitu123
Member since 2006 • 155290 Posts
[QUOTE="Next-Gen-Tec"]

[QUOTE="Brownesque"] Nothing. The 360 version has a higher resolution, more anti-aliasing, and a higher framerate, as I recall. 360 runs at 720p with 2xAA, whereas PS3 runs at 1152x640 (no AA).BoloTheGreat

Yes, but the slight blurriness due to low res was called better AA from sites like... dun dun dun: IGN. Anyway, I thought the GTA IV framerate was fine at times, but too unstable.

Dosen't lower Def actually make AA apear more pronouced? :? Isure does on my computer, i guess i could up my AA on crysis by reducing the resolution to 800X600 acoring to IGN. Are IGN Blind??

They're blind and bias towards Sony.
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Brownesque

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#42 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="Threebabycows"]

When eurogamer did framerate avgs. The 360 would be in the 30-33 FPS area for the average and the PS3 would be in the 26-28...SO what is wrong with the framerate?

Next-Gen-Tec

Yes, but the slight blurriness due to low res was called better AA from sites like... dun dun dun: IGN. Anyway, I thought the GTA IV framerate was fine at times, but too unstable. Nothing. The 360 version has a higher resolution, more anti-aliasing, and a higher framerate, as I recall. 360 runs at 720p with 2xAA, whereas PS3 runs at 1152x640 (no AA).

IGN doesn't know what they're talking about. If you want a decent source for graphics comparisons see Eurogamer and if you want good, solid information, go to B3D. Eurogamer has the best graphics comparisons on the net, hands down, since you can look at the framebuffer grabs in their native resolution.

A lot of PS3 games employ needless blur filters, sometimes in addition to Quincunx which already blurs the image and textures. Add that to sub-720p resolution and you have one blurry game. I wish developers would just get with the program and start cutting HDR if they have to to maintain image quality.

Both consoles have different advantages and capacity, we get it, so stop trying to maintain feature parity (Oh, the PS3 version has HDR and a blur filter, too!) and play to each console's strengths. Why is it I can go to town on PC games and get exactly what I want in terms of optimal performance, but these guys can't seem to understand how to make a console game run properly? Sub-720p looks like butt, blur filters are stupid, HDR is unnecessary at best, and Quincunx can go to hell.

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Brownesque

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#43 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="BoloTheGreat"][QUOTE="Next-Gen-Tec"] Yes, but the slight blurriness due to low res was called better AA from sites like... dun dun dun: IGN. Anyway, I thought the GTA IV framerate was fine at times, but too unstable.

mitu123

Dosen't lower Def actually make AA apear more pronouced? :? Isure does on my computer, i guess i could up my AA on crysis by reducing the resolution to 800X600 acoring to IGN. Are IGN Blind??

They're blind and bias towards Sony.

No, they just have no idea what they're talking about.

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mitu123

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#44 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"][QUOTE="BoloTheGreat"] Dosen't lower Def actually make AA apear more pronouced? :? Isure does on my computer, i guess i could up my AA on crysis by reducing the resolution to 800X600 acoring to IGN. Are IGN Blind??Brownesque

They're blind and bias towards Sony.

No, they just have no idea what they're talking about.

That, and they're bias towards Sony, trust me, I go to that site a lot.
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Threebabycows

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#46 Threebabycows
Member since 2008 • 1086 Posts

[QUOTE="Next-Gen-Tec"][QUOTE="Brownesque"] Yes, but the slight blurriness due to low res was called better AA from sites like... dun dun dun: IGN. Anyway, I thought the GTA IV framerate was fine at times, but too unstable. Nothing. The 360 version has a higher resolution, more anti-aliasing, and a higher framerate, as I recall. 360 runs at 720p with 2xAA, whereas PS3 runs at 1152x640 (no AA).Brownesque

IGN doesn't know what they're talking about. If you want a decent source for graphics comparisons see Eurogamer and if you want good, solid information, go to B3D. Eurogamer has the best graphics comparisons on the net, hands down, since you can look at the framebuffer grabs in their native resolution.

A lot of PS3 games employ needless blur filters, sometimes in addition to Quincunx which already blurs the image and textures. Add that to sub-720p resolution and you have one blurry game. I wish developers would just get with the program and start cutting HDR if they have to to maintain image quality.

Both consoles have different advantages and capacity, we get it, so stop trying to maintain feature parity (Oh, the PS3 version has HDR and a blur filter, too!) and play to each console's strengths. Why is it I can go to town on PC games and get exactly what I want in terms of optimal performance, but these guys can't seem to understand how to make a console game run properly? Sub-720p looks like butt, blur filters are stupid, HDR is unnecessary at best, and Quincunx can go to hell.

TBH, I haven't seen the PS3 really have an advantage over the 360.. Like A.I, physics, etc. Red faction, it runs the same on both platforms(Framerate), but the textures/AA/framebuffer(explosions) are better on 360, they even said they cut optimizations on one platform if it didn't help the other, and I think they cut it from the 360, because why would they not add the optimizations if the PS3 version is already behind?

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sikanderahmed

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#47 sikanderahmed
Member since 2007 • 5444 Posts

[QUOTE="Brownesque"]

[QUOTE="mitu123"] They're blind and bias towards Sony.mitu123

No, they just have no idea what they're talking about.

That, and they're bias towards Sony, trust me, I go to that site a lot.

yup thats why they overrate ps3 exclusives

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#48 Brownesque
Member since 2005 • 5660 Posts

[QUOTE="Brownesque"][QUOTE="Shafftehr"]This IS good news. Let devs drop the resolution a bit if they have to to get the game running properly. As has been said here already, mandatory HD this gen is too early for consoles - in a lot of cases, it's actually hurting the end product.Threebabycows

This is baloney. 720p is a low resolution for most television sets. I've been playing most of my games at 1280x1024 for years and years now on hardware like the 7800 GS and the 8600 GT, neither of which should be much competition for an Xbox 360, theoretically anyway. Look at games like Gears of War.....annnnd.....uuuummm......Forza 3. Those two games look great at 720p. The fact of the matter is that when you cut the HD resolution and you cut the anti-aliasing, which is apparently par for the course when developers start to cut resolution, the games end up looking ugly as sin, not because of texture quality, not enough framebuffers running simultaneously, not enough HDR, but because the image quality is something more suitable to a 17" 3:4 monitor than it is suitable for a 45 inch Samsung flatscreen. Most of the games running below 720p look ugly as sin. I'd prefer image quality over texture quality since it actually affects your ability to pick a target at a distance or see the objects in front of you. It allows you to see the most important building block of videogames, the geometry, which composes the terrain and character models. So stop supporting the degradation of videogames visual quality just because of your false conceptions about the power of current-gen consoles. They should be more than capable of supporting a 720p signal, and if that's possible, stop trying to push the envelope in terms of texture resolution and how many post-processing techniques you can put on the screen simultaneously and give me something that actually looks good instead of some muddy mess PLUS a thousand blur filters.

I that the X360 is stronger than the cards stated, it is just that RAM is the problem, which I think bottlenecks both consoles. Also, are you saying CGI 480P movies look worse than the games on current consoles?

CGI 480p movies do not look worse than the games on current consoles because there are other factors to how games look than just plain old image quality. There is a compromise that has to be made, I'm not suggesting games ship with a single triangle floating in empty black space with 5000x10000 resolution, I'm suggesting that we don't neuter the image quality of our games. Plus, a 480p CGI movie can be displayed in a standard def television.....however, if you stretched it out to a 50 inch standard def TV, yes, it would look like butt. Which is a testament to the fact that image quality really does help a picture, if even CGI can be dampened by reducing the resolution and scaling the picture to a huge screen. Try getting a display resolution on your monitor of more than 1280x1024 and go find a 640p picture and see what portion of the screen it takes up.

See what portion of your screen that takes up? Now save it to your desktop, open up the screenshot in Microsoft photo viewer, and increase the size it takes up on your screen and see how ugly it looks after you reach a certain scale. That's basically what developers are doing when they release games at lower resolutions and scale them up to the size of your TV.

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mitu123

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#49 mitu123
Member since 2006 • 155290 Posts

[QUOTE="mitu123"][QUOTE="Brownesque"] No, they just have no idea what they're talking about.

sikanderahmed

That, and they're bias towards Sony, trust me, I go to that site a lot.

yup thats why they overrate ps3 exclusives

Their scores are laughable: Folklore a 9.0, Uncharted and Resistance Fall of Man a 9.1, Ratchet and Clank: Tools of Destruction a 9.4, Resistance 2 a 9.5, they can't be serious.
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#50 Chutebox
Member since 2007 • 51581 Posts

Huh? Halo3 hasn't been the only game with sub 720p resolution. Am I understanding this article correclty?