The fanfare surrounding the HD era has been dampened down by suggestions that Microsoft is no longer demanding an HD resolution of at least 1280x720 for games released on the Xbox 360.
In the latest issue of Develop, Black Rock Studio's David Jefferies provides an insight into the balancing act required for resolution and quality, claiming that although both HD consoles support 4X Multiscreen Anti-Aliasing, it's impossible to support such techniques at 1280x720 because the overhead is too much.
As a result, most developers have to drop down to 2xMSAA at the very best due to Microsoft's conditions, "providing you weren't one of the lucky ones like Halo," as Jefferies notes. Bungie memorably reduced the resolution of Halo 3 to 1152x640, with the offset being improved HDR lighting as a result of the game employing two frame buffers.
However, Jefferies later claims in the article that Microsoft has dropped the 1280x720 stipulation, allowing developers working on non-Halo titles to make the choice between resolution and quality as they so choose.
Link
I think it's good that developers no longer have to sacrifice visual fidelity and performance just to have a better resolution.
Rockman999
I think it's bad that developers have to make their games a lower resolution just to use the EDRAM framebuffer due to size limitations just to avoid enormous overhead from tiling.I think it's really embarrassing that every single game on 360 that has been released at a sub-720p image does NOT have 4xMSAA. Ninja Gaiden 2 1120x585 (2xAA), MK vs DC = 1024x576 (2xAA), Perfect Dark Zero (demo) = 1152x640 (no AA), Pro Evolution Soccer 6 (demo) = 1024x576 (2xAA), Project Gotham Racing 3 (demo) = 1024x600 (2xAA), Prototype = 1120x640 (2xAA), Fifa 2006 (demo) = 1024x576 (2xAA), Fifa 2007 (demo) = 1200x675 (no AA), Bionic Commando = 1120x640 (no AA), Call of Duty 3 (screenshot) = 1040x624 (2xAA), Call of Duty 4 = 1024x600 (2xAA), Call of Duty: World at War = 1024x600 (2x AA), Conan = 1024x576 (no AA), Far Cry 2 = 1280x696 (2xAA, centered on 720p window), Halo 3 = 1152x640 (no AA)
Note that this list is not even comprehensive. But look at all those titles exhibiting neither 720p nor 4xMSAA.
Myths debunked: 1) third-party 360 games are not allowed to release games at sub-720p resolution. 2) releasing a game at sub-720p resolution allows for 4xMSAA.
Notes: every single 360 game released at a sub-720p resolution has 2xMSAA or lower. There is no exception from what I can see.
Log in to comment