[QUOTE="Threebabycows"]
[QUOTE="Brownesque"] This is baloney. 720p is a low resolution for most television sets. I've been playing most of my games at 1280x1024 for years and years now on hardware like the 7800 GS and the 8600 GT, neither of which should be much competition for an Xbox 360, theoretically anyway. Look at games like Gears of War.....annnnd.....uuuummm......Forza 3. Those two games look great at 720p. The fact of the matter is that when you cut the HD resolution and you cut the anti-aliasing, which is apparently par for the course when developers start to cut resolution, the games end up looking ugly as sin, not because of texture quality, not enough framebuffers running simultaneously, not enough HDR, but because the image quality is something more suitable to a 17" 3:4 monitor than it is suitable for a 45 inch Samsung flatscreen. Most of the games running below 720p look ugly as sin. I'd prefer image quality over texture quality since it actually affects your ability to pick a target at a distance or see the objects in front of you. It allows you to see the most important building block of videogames, the geometry, which composes the terrain and character models. So stop supporting the degradation of videogames visual quality just because of your false conceptions about the power of current-gen consoles. They should be more than capable of supporting a 720p signal, and if that's possible, stop trying to push the envelope in terms of texture resolution and how many post-processing techniques you can put on the screen simultaneously and give me something that actually looks good instead of some muddy mess PLUS a thousand blur filters.Brownesque
I that the X360 is stronger than the cards stated, it is just that RAM is the problem, which I think bottlenecks both consoles. Also, are you saying CGI 480P movies look worse than the games on current consoles?
CGI 480p movies do not look worse than the games on current consoles because there are other factors to how games look than just plain old image quality. There is a compromise that has to be made, I'm not suggesting games ship with a single triangle floating in empty black space with 5000x10000 resolution, I'm suggesting that we don't neuter the image quality of our games. Plus, a 480p CGI movie can be displayed in a standard def television.....however, if you stretched it out to a 50 inch standard def TV, yes, it would look like butt. Which is a testament to the fact that image quality really does help a picture, if even CGI can be dampened by reducing the resolution and scaling the picture to a huge screen. Try getting a display resolution on your monitor of more than 1280x1024 and go find a 640p picture and see what portion of the screen it takes up.See what portion of your screen that takes up? Now save it to your desktop, open up the screenshot in Microsoft photo viewer, and increase the size it takes up on your screen and see how ugly it looks after you reach a certain scale. That's basically what developers are doing when they release games at lower resolutions and scale them up to the size of your TV.
I have a MAC8). But it looks bad already.
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