Miyamoto not impressed with any E3 games
This years E3 was jam-packed with games. Games for next-gen consoles. Games for a variety of different genres. Indie games.
But for Shigeru Miyamoto, what he saw at the show didnt seem to overly impress.
When asked about his E3 impressions and titles coming from Sony and Microsoft, Miyamoto said there does not seem to be any games that I would like to have created myself.
He stated:
Of course, I would like to know what they do with their machines, but there is no game that I feel the need to go see. So far, from what Ive seen on the show this year, there does not seem to be any games that I would like to have created myself.
Other Miyamoto quotes to follow:
Miyamoto on the competition using similar ideas as Nintendo
In the past when weve introduced stuff like motion control or touch screen control with the Nintendo DS, it typically would take a few years for other companies bring them into their own offerings. The fact that one year out when we first introduced the concept of Wii U, were already seeing other companies trying to move in that same direction, suggests theres a tremendous amount of possibility in what weve shown so far.
Miyamoto on how Nintendo may have an edge-up to offer dual screen experiences
We have a long history of creating these kinds of experiences. Even going back as far as our early experiments long ago between the portable gaming machines and the home console.
Miyamoto on how living room ecosystems are far more accommodating and that the Wii U offers an experience straight out of the box
The challenges we experienced at that time not everyone had that complete ecosystem and hardware environment, so we couldnt have those experiences be made available to our entire user base.
It has the definitive advantage (because) its coupled with our experience with creating unique gameplay for this very specific type of ecosystem.
Miyamoto on the amount of guns in games today
Sometimes I get worried about the continued reliance on making games that are so centered around guns, and that there are so many of these games. I have a hard time imagining particularly for young generations of gamers how they sit down and play and interact with that.
Miyamoto on how Nintendo is still focused on provide a safe environment for kids
Previous forms of media, like books, made it easy for parents to know and understand what theyre buying for their children. With the transition into digital mediums it becomes more difficult for parents to have a full grasp of whats going on. From a game developers standpoint its important to take that into account.
Miyamoto on how he feels about being Mr. Nintendo
Its something thats tough for me to objectively look at, and I think to me, whats most important, is that I dont betray the trust that people have in me. At a show like this, its my job to show were all having fun. People come to E3 and they want to talk about competition and who won the show, and all these companies combating one another.
But what were meant to be doing is bringing fun to the world. So rather than focusing on competition, I feel its my job to go up on stage and show how I can bring fun to the world by having fun myself.
Miyamoto discusses Nintendos Wii U online strategy, not aiming to be top online company.
This information comes from Shigeru Miyamoto
Were not going to sit here and say that our goal is to become the number one online gaming company, because thats not our goal. But, understanding that the types of experiences our consumers like to play do often contain elements to them that can be improved or may even require an online connection and also knowing that the system is going to have a browser I think suggests that obviously internet and internet connectivity is going to be very important for the system.
For example, there are opportunities to take advantage of online to expand a local, same-room multiplayer experience by connecting that to the internet and making new types of play that way. Also by having the smaller screen, being able to go online and perhaps see what game your friend is playing or see what TV theyre watching, I think theres a lot of possibilities for how you could use that. Certainly internet functionality is something that will be important for the system.
We have introduced Miis to the world and everyone will hopefully have their own Mii, so obviously I think theres possibilities along those lines there. And I will say that this is a system that will have a great deal of appeal for its online connectivity. A key word for Nintendo in the online sphere has been creating an experience thats comfortable for all players, so well still look at that and stick to our idea of trying to create an online experience thats welcoming to everyone.
Nintendo has started to take online gaming more seriously, but it will never be their number one priority. Still, it sounds like the Big N is a bit more serious this time. Theyre working with publishers and developers to implement their own networks, though Im wondering how Nintendo will handle their own online functionality.
Miyamoto on Wii U NFC, dual GamePads, more regular announcements this year, E3 value.
The Wii U has been out for a few months now, but there is still one element of the console that remains untapped: NFC. No Nintendo or third-party games have yet to take advantage of the functionality.
When asked about Nintendos plans for Wii Us NFC, Shigeru Miyamoto said:
With NFC, thats a feature that everyone that owns a Wii U can take advantage of. So thats what were putting our priorities right now. Were hoping that in the near future well be able to show you something that will take advantage of the NFC on Wii U and people will be able to enjoy that.
Miyamoto was additionally asked about the future of dual GamePad usage. Nintendo announced at last years E3 that the Wii U would be capable of supporting two controllers at a time with future releases, though this is yet another feature that has not been implemented.
With regards to the two GamePads functionality, from a gaming system standpoint we are developing games that will have that capability. In the future, perhaps when we get closer to something that, an environment where everybody or a large majority of people would have two GamePads, that might be a time where we look at how we can leverage a system of that nature.
Going back to the topic of NFC, Miyamoto answered a question about whether Nintendo would save its Wii U NFC project for E3. Miyamoto noted how Nintendo has, in recent years, been spreading out announcements and sharing news in different ways as opposed to saving reveals for E3. He hinted that we could see something within the next few months, as this in particular is going to be a year where were seeing more regular announcements from Nintendo about whats coming.
It used to be that we would save many of our announcements for E3 and we would announce them at the show, but what weve seen in the recent years is that there are a number of different ways and a number of different times when we have more opportunity to make those announcements. So I cant today make any promises of what were going to do at E3, but I think, this in particular is going to be a year where were seeing more regular announcements from Nintendo about whats coming and that someplace within the announcements that were making, hopefully well have something to share about NFC.
Lastly, Miyamoto commented on the importance of E3 in that the expo provides an opportunity for different people to experience content:
But as I think Mr. Iwata has been saying lately, where we do see a tremendous value in E3 is its a place where people can come and they can actually get their hands on and try the software weve been talking about, so I think thats what people can look forward to at E3.
Miyamoto still interested in returning to Link to the Past, F-Zero Wii U possible
Zelda creator Shigeru Miyamoto has once again expressed interest in returning to A Link to the Past.
You may remember that, last year, Miyamoto discussed the possibility of bringing back the game in 3D. This time around hes said that he would be even more interested in creating something new maybe based on, or starting from, A Link To The Past.
Miyamoto told EDGE:
I think the answer would be the same if were talking about just porting, but I think Id be even more interested in creating something new maybe based on, or starting from, A Link To The Past. I think its important to bring some really new software.
Miyamoto was the producer when A Link to the Past was created back in 1991 and left a huge imprint on the title. That probably wouldnt be the case again if Nintendo returned to the game. As such, Miyamoto would have to find the best director suited for the job:
To be very honest and open, it really depends on the directors that have time at the moment as well. Some directors, I can give them the title and I know they will do something great with it.
Other directors Im not so 100 per cent confident [in], so theyre the ones Id rather take a more remake approach to the title. It really depends on that as well.
Miyamoto mentioned one director who he has great respect for: Koichi Kawamoto. Kawamoto has played a big role in the WarioWare series, made StreetPass Quest for the 3DS, and worked on The Legend of Zelda: Phantom Hourglass.
Regarding Kawamoto, Miyamoto said that hes a very strong figure [who] will play a very important role in the future.
Last but not least, Miyamoto commented on the possibility of a new F-Zero game:
I think at the time it was a really big surprise, a new thing, a product that made sense. I dont see with current hardware how you could create a similar surprise.
But maybe with future hardware, with Wii U coming up, maybe we could create something that does make sense, either as a smaller game, or a fully fledged title.
Miyamoto enjoys Angry Birds, wishes he had come up with the idea.
When Shigeru Miyamoto isnt working on legendary Nintendo franchises like Mario and Zelda, hes able to find some time to play the ultra-popular Rovio game, Angry Birds.
In a new interview, Miyamoto admitted that Angry Birds is one of the few titles hes enjoyed on his smartphone. Miyamoto went as far as to say that he wish hed created the idea.
He said:
There arent many games that Ive played recently that have been truly convincing to me. But that said, I have very much enjoyed Angry Birds, especially the way in which it combines traditional and new game elements in exciting ways. Angry Birds is a very simple idea but its one of those games that I immediately appreciated when I first started playing, before wishing that I had been the one to come up with the idea first.
I mean, obviously I want to be the one creating the most convincing, surprising game ideas.
Miyamoto went on to discuss the ways in which Angry Birds impressed him. He praised the controls, but noted how they would have been even better had the developer had created the game for Nintendo DS.
In particular the control scheme is excellent. When you analyze it, the controls are actually quite fuzzy in terms of the way that it works. It takes a little while to get used to the controls, I think, but once youve mastered them, you have a lot of precision. To make it the interface and controls work that well and intuitively well, I think a lot of work went into getting that right.
Obviously, if the developer had created the game for Nintendo DS the controls would have been even better, but what can you do?
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