Hear is another example,
The green circle shows the size of the largest multiplayer map for BF3, a game falsely advertised as PC focused but DICE admitted halfway through its developement consoles became the primary focus, the entire map is fom Zatar Wetlands from BF2, a SEVEN YEAR OLD GAME THAT PREDATES CURRENT CONSOLES!!! They also shrunk the BF2 map remakes for BF3 present in the "Back to Karkand" DLC, also seven year old maps predating current consoles. It's also notable that BF1942, a TEN YEAR OLD GAME, had bigger maps. DICE has also said that the reason for making the maps much smaller was to make them use-able on consoles (the extra area added to PC versions of maps are empty and useless, simply a lazy move to be able to say "PC maps are bigger than the console versions, see? We care PC gamers, and we also think you are stupid"). So his downgrade in map size is directly consoles fault.
You might think, "But StalkerFieldsis, why is this important?"
Well:
1. Battlefield lends itself well to big maps, and many PC Veteran BF3 players agree that current BF3 maps are too small to properly support 64 players without being cramped, and overly chaotic due to the overflow of players in an undersized area.
2. Other things had to be ruined because of this, mainly, jets in this game are distractly, immersion-breaking-ly slow, so that palyers don't quickly and unintentionally fly out of the smaller maps and their boundaries, this downgrade in jet speed and overall jet coolness would be reduced by proper sized-maps.
3.It shows how stupid console gamers are and the fact that they have no knowledge of what standards a game should meet and are therefore happy with these tiny maps. But how would they know otherwise? Older BF's with bigger maps weren't on consoles.
4. BF2 could support 128 players before it became as cramped as BF3 is with 64, if DICE continued improving from BF2 and 2142 and didn't fall into console mediocrity, we would have great 128 player maps in BF3, but that's another thing PC gamers can blame console gamers for taking away from them.
5. You also cannot say that "Well maps that big would be boring" BF2 was a smash hit and was highly praised by gamers and critics alike, no one then thought these map sizes were boring (then again back then there was not a huge market of gamers who were 12 year old Call of Duty gamers with 5 second attention spans and sub-100 I'Q.'s), and due to the fact that BF3 infantry runs faster and farther (infinite sprint, which I personally dislike, but has benefits) getting to action on these maps would take even less time if they were in BF3, further reducing any chance of boredom.
This is disgustingly unnacceptable, having consoles make a game sequel become technically inferior than its 7 and 10 year old predeccessors in some ways due to consoles should show you how intensly consoles negatively effect hardcore gaming, and the technological progression of games in general.
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