Morpheus won't get much backing according to dev LOL

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Shewgenja

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#51  Edited By Shewgenja
Member since 2009 • 21456 Posts

@godspellwh said:

@Shewgenja said:

Keep trying. Your hope is someone will eat your bullshit if you try harder. Go out there and be someone!

Loading Video...

Not sure why a glitchy demo back in 2014 for a game that looks even below certain last gen games is supposed to mean much. Comeback when you reach a least this level.

Oh, you must think I have to choose between the two. That's cute. I say, what's good for one will be good for the other. VR Gaming Master Race, checking in.

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Boddicker

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#52 Boddicker
Member since 2012 • 4458 Posts

Sony should push back the release till next gen. Let the PC players with deep pockets figure out VR first.

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slim70

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#53  Edited By slim70
Member since 2005 • 768 Posts

Well this will definitely hurt considering the millions that Sony has invested into Morpheus. I knew this was a mistake.

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GodspellWH

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#54 GodspellWH
Member since 2013 • 1078 Posts

@Shewgenja said:

@godspellwh said:

@Shewgenja said:

Keep trying. Your hope is someone will eat your bullshit if you try harder. Go out there and be someone!

Loading Video...

Not sure why a glitchy demo back in 2014 for a game that looks even below certain last gen games is supposed to mean much. Comeback when you reach a least this level.

Oh, you must think I have to choose between the two. That's cute. I say, what's good for one will be good for the other. VR Gaming Master Race, checking in.

I'm glad you realize there was only one good choice

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OhSnapitz

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#55 OhSnapitz
Member since 2002 • 19282 Posts
@Shewgenja said:

@godspellwh said:

@deathlordcrime said:

Didn't cows get hype over this yet the Morpheus is bare bone at best. Your not going to see games with UT quality graphics on it.

PS2 games seem suitable

Keep trying. Your hope is someone will eat your bullshit if you try harder. Go out there and be someone!

..She's not alone. Even the link in the OP gave positive previews of PM. It seems PC gamers are yet again afraid of something that's on PC AND consoles.. go figure.

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Shewgenja

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#56 Shewgenja
Member since 2009 • 21456 Posts

@OhSnapitz said:
@Shewgenja said:

@godspellwh said:

@deathlordcrime said:

Didn't cows get hype over this yet the Morpheus is bare bone at best. Your not going to see games with UT quality graphics on it.

PS2 games seem suitable

Keep trying. Your hope is someone will eat your bullshit if you try harder. Go out there and be someone!

..She's not alone. Even the link in the OP gave positive previews of PM. It seems PC gamers are yet again afraid of something that's on PC AND consoles.. go figure.

When you're right, you're right.

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Heil68

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#57  Edited By Heil68
Member since 2004 • 60836 Posts

Good, drop it and focus on real games. Rift is going to flop too.

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Telekill

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#58 Telekill
Member since 2003 • 12061 Posts

I'm interested to see what Morpheus is capable of but won't jump on till I'm truly impressed. Cost and software will be the deciding factors on this.

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nygiantsfan1

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#59 nygiantsfan1
Member since 2007 • 160 Posts

Complete with a larger 5.7-inch OLED screen with 1920 x RGB x 1080 resolution, Morpheus 2.0's leap forward is more notable than it probably sounds. The field of view has been stretched to 100 degrees, and Project Morpheus now supports an impressive 120fps output (a new SDK will let 60fps images output at 120fps, too).

http://www.techradar.com/us/reviews/gaming/project-morpheus-1235379/review

So why would you have to rework the entire engine to render every image twice when the hardware will do it for you?

That's seems like it would be capable of pulling off say GoW3 remastered type graphics so what exactly are people expecting this to be like on pc?

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Kjranu

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#60 Kjranu
Member since 2012 • 1802 Posts

@godspellwh: Oculus also won't be usable to a great majority of PC gamers so I don't get your point.

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SolidGame_basic

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#61 SolidGame_basic
Member since 2003 • 47715 Posts

ok?

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nini200

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#62 nini200
Member since 2005 • 11484 Posts

Lol So will the Virtual Boy be a bigger success than Morpheus???

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QuadKnight

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#63 QuadKnight
Member since 2015 • 12916 Posts

Same thing with Oculus. I don't know why people are making it seem that the vast majority of PC gamers will adopt Oculus. Morpheus and Oculus will be facing similar hurdles. I don't care either way, I'll be getting both in the end even if I'm in the minority.

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sailor232

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#64 sailor232
Member since 2003 • 6880 Posts

@quadknight: Oculus will have user created content, Pc being an open system will really help Oculus shine. While consoles, well you try creating a game for it and see how that goes.

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santoron

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#65 santoron
Member since 2006 • 8584 Posts

The article goes against the forum snippet TC provides. It describes the headset as "impressive" and "exceeds expectations". It also says that porting from oculus to Morpheus should be relatively simple, which while not in line with your forum.... Evidence? It meshes with what we've heard from devs in the past. It's concern is that it might be expensive to get all the parts together, the same concern hitting all VR solutions.

I'm not saying that Morpheus will be a hit. It could fizzle, or at least take time to gain much traction. But considering we've been told that there is an external compute unit assisting the ps4 in Morpheus rendering, all the forum babble about insufficient power is pretty stupid, and requires you to assume random fanboy sees an issue that their engineers missed.

With the headset launching early-ish next year I expect we'll have much more Actual information from E3 and Gamescon. If we see major multiplat franchises announcing oculus/Vive support and skipping Morpheus you can cry dooooom then.

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DeathLordCrime

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#66  Edited By DeathLordCrime
Member since 2014 • 893 Posts

@OhSnapitz said:
@Shewgenja said:

@godspellwh said:

@deathlordcrime said:

Didn't cows get hype over this yet the Morpheus is bare bone at best. Your not going to see games with UT quality graphics on it.

PS2 games seem suitable

Keep trying. Your hope is someone will eat your bullshit if you try harder. Go out there and be someone!

..She's not alone. Even the link in the OP gave positive previews of PM. It seems PC gamers are yet again afraid of something that's on PC AND consoles.. go figure.

Since I'm in a quote chain now I might as well respond. If you actually read the last two paragraph the writer states selling the morpheus will be difficult and even doubts the average consumer will understand the appeal. Good headset tech doesn't mean much if you don't have many games to talk about.

"But even if it does build up a reasonable catalogue of software, the average consumer is not really going to understand the appeal of the hardware until they try it for themselves – and getting the word out is going to be another costly endeavour."

"However, if it thought that perfecting the hardware was a challenge, we think that it's going to find actually selling it even more difficult. Project Morpheus sounds incredible – but Sony's going to have its work cut out getting people to purchase the darn thing"

God bless reading

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#67  Edited By DarthRamms
Member since 2013 • 1128 Posts

@santoron said:

The article goes against the forum snippet TC provides. It describes the headset as "impressive" and "exceeds expectations". It also says that porting from oculus to Morpheus should be relatively simple, which while not in line with your forum.... Evidence? It meshes with what we've heard from devs in the past. It's concern is that it might be expensive to get all the parts together, the same concern hitting all VR solutions.

I'm not saying that Morpheus will be a hit. It could fizzle, or at least take time to gain much traction. But considering we've been told that there is an external compute unit assisting the ps4 in Morpheus rendering, all the forum babble about insufficient power is pretty stupid, and requires you to assume random fanboy sees an issue that their engineers missed.

With the headset launching early-ish next year I expect we'll have much more Actual information from E3 and Gamescon. If we see major multiplat franchises announcing oculus/Vive support and skipping Morpheus you can cry dooooom then.

That's what they said based on the press reception but being a good set of hardware isn't going to automatically garner huge support. Even the writer said he has doubts it would appeal to the average consumer. The fact that its on a close platform will make it harder

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OhSnapitz

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#68 OhSnapitz
Member since 2002 • 19282 Posts

@deathlordcrime said:

@OhSnapitz said:
@Shewgenja said:

@godspellwh said:

@deathlordcrime said:

Didn't cows get hype over this yet the Morpheus is bare bone at best. Your not going to see games with UT quality graphics on it.

PS2 games seem suitable

Keep trying. Your hope is someone will eat your bullshit if you try harder. Go out there and be someone!

..She's not alone. Even the link in the OP gave positive previews of PM. It seems PC gamers are yet again afraid of something that's on PC AND consoles.. go figure.

Since I'm in a quote chain now I might as well respond. If you actually read the last two paragraph the writer states selling the morpheus will be difficult and even doubts the average consumer will understand the appeal. Good headset tech doesn't mean much if you don't have many games to talk about.

"But even if it does build up a reasonable catalogue of software, the average consumer is not really going to understand the appeal of the hardware until they try it for themselves – and getting the word out is going to be another costly endeavour."

"However, if it thought that perfecting the hardware was a challenge, we think that it's going to find actually selling it even more difficult. Project Morpheus sounds incredible – but Sony's going to have its work cut out getting people to purchase the darn thing"

God bless reading

..positive previews (of which I stated) vs. guestimates of possible future outcomes...

God bless reading.. Indeed

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DeathLordCrime

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#69  Edited By DeathLordCrime
Member since 2014 • 893 Posts

@OhSnapitz said:

@deathlordcrime said:

@OhSnapitz said:
@Shewgenja said:

@godspellwh said:

@deathlordcrime said:

Didn't cows get hype over this yet the Morpheus is bare bone at best. Your not going to see games with UT quality graphics on it.

PS2 games seem suitable

Keep trying. Your hope is someone will eat your bullshit if you try harder. Go out there and be someone!

..She's not alone. Even the link in the OP gave positive previews of PM. It seems PC gamers are yet again afraid of something that's on PC AND consoles.. go figure.

Since I'm in a quote chain now I might as well respond. If you actually read the last two paragraph the writer states selling the morpheus will be difficult and even doubts the average consumer will understand the appeal. Good headset tech doesn't mean much if you don't have many games to talk about.

"But even if it does build up a reasonable catalogue of software, the average consumer is not really going to understand the appeal of the hardware until they try it for themselves – and getting the word out is going to be another costly endeavour."

"However, if it thought that perfecting the hardware was a challenge, we think that it's going to find actually selling it even more difficult. Project Morpheus sounds incredible – but Sony's going to have its work cut out getting people to purchase the darn thing"

God bless reading

..positive previews (of which I stated) vs. guestimates of possible future outcomes...

God bless reading.. Indeed

"boasts a better screen, less latency, and even more lights peppered around its exterior." Yes I'm sure the improvements were good for reception but where are the games we care about?

God bless us with worthwhile game

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GodspellWH

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#70  Edited By GodspellWH
Member since 2013 • 1078 Posts

@OhSnapitz said:
@Shewgenja said:

@godspellwh said:

PS2 games seem suitable

Keep trying. Your hope is someone will eat your bullshit if you try harder. Go out there and be someone!

Come back to me when Morpheus support this level of visual on games. I'm sure ps4 gamer will be excited about all the games supported for it.....

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Shewgenja

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#71  Edited By Shewgenja
Member since 2009 • 21456 Posts

@godspellwh said:

Come back to me when Morpheus support this level of visual on games. I'm sure making improvement on hardware is going get you some postive feedback.

Dude, I PC game and have a pretty badass rig. Even I'm sick of this penis-waving game. You do realize that a ****-ton of console gamers will probably never see this game in action on a high-end PC let alone an Oculus Rift, right? I mean, this is not lost on you, is it? I hope it's not. You should honestly be rooting for Morpheus to do well because if it does, that probably means Oculus Rift is pwning the shit out of PC gaming. It's a win/win. It's not going to be like Morpheus is going to be advertised as a competitor to OR. It's not really like a console in the history of ever has been marketed as a competitor to PC gaming in and of itself.

You can damn well bet that if VR gaming takes off, it might even lead to more console gamers making the leap to PC gaming so they can have that top-shelf premium graphic fidelity type of experience with this technology. You just don't make sense to me. It's like you have really convinced yourself you have some awesome point to make but it's lost on me. You're trying to convince me not to put the spurs to Jessica Alba because in theory, I could be banging Keeley Hazell. Cool story, bro.

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CroidX

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#72  Edited By CroidX
Member since 2013 • 1561 Posts

I'm not interested in any VR specific made games. Even SW hardly cares for them.

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#73 NyaDC
Member since 2014 • 8006 Posts

@OhSnapitz said:

..She's not alone. Even the link in the OP gave positive previews of PM. It seems PC gamers are yet again afraid of something that's on PC AND consoles.. go figure.

Afraid of what? A VR system on a 4 year old closed source plastic box? Your comment doesn't make any sense, VR has absolutely no future on the PlayStation 4.

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GodspellWH

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#74  Edited By GodspellWH
Member since 2013 • 1078 Posts

@Shewgenja said:

@godspellwh said:

Come back to me when Morpheus support this level of visual on games. I'm sure making improvement on hardware is going get you some postive feedback.

Dude, I PC game and have a pretty badass rig. Even I'm sick of this penis-waving game. You do realize that a ****-ton of console gamers will probably never see this game in action on a high-end PC let alone an Oculus Rift, right? I mean, this is not lost on you, is it? I hope it's not. You should honestly be rooting for Morpheus to do well because if it does, that probably means Oculus Rift is pwning the shit out of PC gaming. It's a win/win. It's not going to be like Morpheus is going to be advertised as a competitor to OR. It's not really like a console in the history of ever has been marketed as a competitor to PC gaming in and of itself.

You can damn well bet that if VR gaming takes off, it might even lead to more console gamers making the leap to PC gaming so they can have that top-shelf premium graphic fidelity type of experience with this technology. You just don't make sense to me. It's like you have really convinced yourself you have some awesome point to make but it's lost on me. You're trying to convince me not to put the spurs to Jessica Alba because in theory, I could be banging Keeley Hazell. Cool story, bro.

Calm down good sir I ain't being serious. I'm simply poking at people who know nothing about VR and simply riding it because Sony did since it was announced. A good headset is nice but what abou da games?

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AdrianWerner

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#75 AdrianWerner
Member since 2003 • 28441 Posts

@Shewgenja said:

See, I really don't get this. If VR takes off on PC, who's to say that it won't carry the PS4 in its wake?

Because most of those pcgames will be impossible to port without reworking them completely from the ground up. That's the problem. PS4's weak hardware means it won't be able to truly benefit from rising support for VR on PC. Instead Sony will have to gather their support from scratch.

I see some potential in mobile VR. Maybe Sony will get ports from that.

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ninjapirate2000

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#76  Edited By ninjapirate2000
Member since 2008 • 3347 Posts

Wouldn't surprise me. Sony has had a terrible history of supporting its peripherals. Move, eye, 3D, etc. Next paper weight will be Morpheus.

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santoron

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#77 santoron
Member since 2006 • 8584 Posts

@DarthRamms said:

@santoron said:

The article goes against the forum snippet TC provides. It describes the headset as "impressive" and "exceeds expectations". It also says that porting from oculus to Morpheus should be relatively simple, which while not in line with your forum.... Evidence? It meshes with what we've heard from devs in the past. It's concern is that it might be expensive to get all the parts together, the same concern hitting all VR solutions.

I'm not saying that Morpheus will be a hit. It could fizzle, or at least take time to gain much traction. But considering we've been told that there is an external compute unit assisting the ps4 in Morpheus rendering, all the forum babble about insufficient power is pretty stupid, and requires you to assume random fanboy sees an issue that their engineers missed.

With the headset launching early-ish next year I expect we'll have much more Actual information from E3 and Gamescon. If we see major multiplat franchises announcing oculus/Vive support and skipping Morpheus you can cry dooooom then.

That's what they said based on the press reception but being a good set of hardware isn't going to automatically garner huge support. Even the writer said he has doubts it would appeal to the average consumer. The fact that its on a close platform will make it harder

No, and frankly I don't think any of the the "big 3" VR solutions are in for huge support in the near term. But price isn't more likely to cripple Morpheus than any other headset. If anything it's likely to be an advantage for those in need of a complete VR capable system.

The success or failure of VR as a whole is going to be delivering compelling games and other experiences to interested consumers. If PS4/Morpheus can't really handle that, then its going to have a tough ride, and likely will do more harm than good for Sony's VR ambitions. If VR can attract support from major devs, and Morpheus gets ports of most popular content than it becomes a compelling entry point for interested gamers. Right now we just don't know if anyone is going to have really compelling games come out for VR at all, aside from the recent space combat boom. let alone what makes it to the Sony version. Which is why I don't think its time to anoint winners or losers just yet. Let's see what comes from the game conferences.

I'm kind of playing Devil's Advocate here because I'm not aiming to grab a Morpheus anytime soon either. For me Star Citizen + unofficial VR support via mods tilts the content balance way in PC's favor early. But I'd love to see Sony's system help build a combined VR install base that can attract the attention of publishers and the support of major Devs. The worst thing that could happen to VR is for Morpheus to paint modern VR poorly.

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Snugenz

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#78 Snugenz
Member since 2006 • 13388 Posts

It's been pretty obvious from the get go, Sony don't support their peripherals to a decent standard. That and the PS4 is too weak for VR with modern graphics.

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santoron

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#79  Edited By santoron
Member since 2006 • 8584 Posts

@Snugenz said:

It's been pretty obvious from the get go, Sony don't support their peripherals to a decent standard. That and the PS4 is too weak for VR with modern graphics.

I understand the sentiment and agree that there's examples to make that seem like a reasonable position, but I think it's off base. While Sony development support certainly can't hurt their headset's chances (Gran Turismo VR would shift some units), I think the short term success of not only Morpheus but VR at large rests in the hands of third party publishers.

Coming up with unique, exclusive, and hugely popular VR-only games is going to take time and probably won't be likely until publishers see a combined install base worth pursuing. However, if major publishers are willing to include VR support into popular franchises - if Activision adds VR to CoD, if EA jumps on with Battlefield, Battlefront, Titanfall 2, or some sports games like Madden, if Take 2 updates GTA and/or the next Red Dead, Bethesda comes with VR enabled Elder Scrolls and Fallout, SE joins in with Deus Ex, Ubisoft responds with Assassin's Creed or Watch Dogs - then I wager we see all of VR grow quickly. If not, then VR languishes until support does come. And certainly if Sony's device cant run major releases then it's going to get roasted. But I don't think first party support is going to be the catalyst for general VR purchases. Just like with regular gaming today, the vast amount of AAA content is going to be from 3rd party, with some interesting indie titles, and first party rounding things off.

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#80  Edited By BloodyTides
Member since 2014 • 239 Posts

The headset is something a enthusiast would buy but why buy it for console when they already have a PC that they can play better games for.

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OhSnapitz

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#81 OhSnapitz
Member since 2002 • 19282 Posts

@deathlordcrime said:

@OhSnapitz said:

..positive previews (of which I stated) vs. guestimates of possible future outcomes...

God bless reading.. Indeed

"boasts a better screen, less latency, and even more lights peppered around its exterior." Yes I'm sure the improvements were good for reception but where are the games we care about?

God bless us with worthwhile game

..again you pitting actual playing time with the device (that came with a truck load of positive previews) vs. a fanboys perspective on what MIGHT happen.

smh..

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DeathLordCrime

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#82  Edited By DeathLordCrime
Member since 2014 • 893 Posts

@OhSnapitz said:

@deathlordcrime said:

@OhSnapitz said:

..positive previews (of which I stated) vs. guestimates of possible future outcomes...

God bless reading.. Indeed

"boasts a better screen, less latency, and even more lights peppered around its exterior." Yes I'm sure the improvements were good for reception but where are the games we care about?

God bless us with worthwhile game

..again you pitting actual playing time with the device (that came with a truck load of positive previews) vs. a fanboys perspective on what MIGHT happen.

smh..

Yes because they were playing some awesome VR Morpheus games on that piece of tech.

Money will be well spent.

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AM-Gamer

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#83 AM-Gamer
Member since 2012 • 8116 Posts

Everyone seems to be extremely impressed with Morpheus. All the previews have been positive. He does have some very valid points though. However I think Morpheus is more of experiment and technically they could allow it to work on there future consoles.

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Daious

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#84 Daious
Member since 2013 • 2315 Posts

Honestly, I wish sony would release it on PC.

But lol at the developer thinking its only going to cost 200 dollars.

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deactivated-59d151f079814

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#85 deactivated-59d151f079814
Member since 2003 • 47239 Posts

@quadknight said:

Same thing with Oculus. I don't know why people are making it seem that the vast majority of PC gamers will adopt Oculus. Morpheus and Oculus will be facing similar hurdles. I don't care either way, I'll be getting both in the end even if I'm in the minority.

No they won't.. Because a mid range pc machine has the horse power to push good looking VR games.. The PS4 doesn't and it has to do a work around in which the developer has to basically develope specifically for it.. We already have had people play things like Alien Isolation on the Rift for instance last year at it's release with dev kits.

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wis3boi

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#86 wis3boi
Member since 2005 • 32507 Posts

@RossRichard said:

Quality VR is still years away. So yeah, next console cycle at least.

its here on PC

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deactivated-59d151f079814

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#87  Edited By deactivated-59d151f079814
Member since 2003 • 47239 Posts

@daious said:

Honestly, I wish sony would release it on PC.

But lol at the developer thinking its only going to cost 200 dollars.

.. What makes Morpheus different from the other handful of vr's on the horizon like Valves or the Rift?

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RossRichard

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#88 RossRichard
Member since 2007 • 3738 Posts

@wis3boi said:

@RossRichard said:

Quality VR is still years away. So yeah, next console cycle at least.

its here on PC

Not yet, its not.

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cdragon_88

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#89  Edited By cdragon_88
Member since 2003 • 1848 Posts

@ninjapirate2000 said:

Wouldn't surprise me. Sony has had a terrible history of supporting its peripherals. Move, eye, 3D, etc. Next paper weight will be Morpheus.

S'far as Sony is concerned, pretty much this. Don't forget the PS2 HDD when it was announced and how it was suppose to do all these crazy shit for it and later on they claimed no support 'cuz "PSP took that market."

I honestly don't think VR will take off in the state that it's in irregardless. And yea, VR has bigger problems than graphics guys--it's pretty much just a 3D in your face device as of now. But, I guess the dick measuring competition just has to be flaunt.

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osan0

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#90 osan0
Member since 2004 • 18283 Posts

for the sake of the topic im going to take this at face value.

if what the developer says is true then VR is never going to happen on consoles since, no matter how poweful the console is, developers will always choose to throw all the horsepower at the pretties. they wont make the sacrefices required for a VR headset.

but whats the issue exactly? needing to render every scene twice? i think this was mostly overcome last gen for 3D. its the same idea isnt it?....a frame to each eye.

http://www.eurogamer.net/articles/digitalfoundry-stereo-3d-article?page=2

the only other side is the motion tracking which should be relatively easy.

Its certainly not going to double the workload.

maybe the development tools for it are in a very poor state or something.

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GarGx1

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#91 GarGx1
Member since 2011 • 10934 Posts

Best of luck to them with Morpheus but even Oculus are struggling with motion sickness right now at 60 frames per second, which is why they're saying it won't release this year. Only Valve/HTC seem to have cracked the sickness bug by pushing for 90 frames per second (or so they claim).

One thing is guaranteed though 30 frames on VR would be a headache inducing barf fest. Right now with devs pushing the crap out of the PS4 to hit modern graphical fidelity they are, more often than not, only hitting 30 frames per second. Let's see what they produce with a PS4 having to render the same stuff twice at the same time.

Sony really should be considering allowing the Morpheus to run on PC, after all that's what you'll see all their tech demos running on. Of course they wouldn't have a captive market then though.

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#92  Edited By Daious
Member since 2013 • 2315 Posts

@sSubZerOo said:

@daious said:

Honestly, I wish sony would release it on PC.

But lol at the developer thinking its only going to cost 200 dollars.

.. What makes Morpheus different from the other handful of vr's on the horizon like Valves or the Rift?

competitive pricing.

More competition the better it will be for consumers.

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deactivated-59d151f079814

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#94  Edited By deactivated-59d151f079814
Member since 2003 • 47239 Posts

@daious said:

@sSubZerOo said:

@daious said:

Honestly, I wish sony would release it on PC.

But lol at the developer thinking its only going to cost 200 dollars.

.. What makes Morpheus different from the other handful of vr's on the horizon like Valves or the Rift?

competitive pricing.

More competition the better it will be for consumers.

Uhh we have like nearly half a dozen different VR's to choose from on the pc platform.. Valve's HTC Vive, Occulus Rift, Razer's VR, Samsung's VR, as well as others on the horizon... Having another headset in the market is going to have a radical impact in the field.

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Notorious1234NA

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#95 Notorious1234NA
Member since 2014 • 1917 Posts

old news

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R3FURBISHED

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#96  Edited By R3FURBISHED
Member since 2008 • 12408 Posts

@godspellwh said:

So morpheus will probably get a game that looks like this on the PS4 or some boring Gone Home crap.

Maybe pick two games that aren't so critically celebrated as Myst and Gone Home?

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#97 Gue1
Member since 2004 • 12171 Posts

@R3FURBISHED said:

@godspellwh said:

So morpheus will probably get a game that looks like this on the PS4 or some boring Gone Home crap.

Maybe pick two games that aren't so critically celebrated as Myst and Gone Home?

Myst I have only heard of it but Gone Home is only celebrated by the San Francisco clique. Everyone outside that clique and SJW mentality knows that the game's a pretentious and pointless piece of crap.

On the other hand I think it's time for people to accept the fact that Morpheus has the best tech of all the VR's and there's not even a single person that has tried both that says otherwise. With OLED alone Sony's already way ahead of everyone in both visual quality and latency. And to remedy the PS4's lack of power to push frame-rate I'm pretty sure they are just gonna do like they did with 3D and introduce some kind of interpolation and people will not even notice it.

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#98 R3FURBISHED
Member since 2008 • 12408 Posts

@Gue1 said:

@R3FURBISHED said:

@godspellwh said:

So morpheus will probably get a game that looks like this on the PS4 or some boring Gone Home crap.

Maybe pick two games that aren't so critically celebrated as Myst and Gone Home?

Myst I have only heard of it but Gone Home is only celebrated by the San Francisco clique. Everyone outside that clique and SJW mentality knows that the game's a pretentious and pointless piece of crap.

On the other hand I think it's time for people to accept the fact that Morpheus has the best tech of all the VR's and there's not even a single person that has tried both that says otherwise. With OLED alone Sony's already way ahead of everyone in both visual quality and latency. And to remedy the PS4's lack of power to push frame-rate I'm pretty sure they are just gonna do like they did with 3D and introduce some kind of interpolation and people will not even notice it.

"San Francisco clique" kinda sounds like some kind of backhandedly homophobic remark, at least to me.

I haven't played Myst in something like 11-13 years, but it was one of the best Adventure games ever made. TC just doesn't like Adventure games apparently.

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#99 inb4uall
Member since 2012 • 6564 Posts

@Heirren said:

I don't understand the "lol" in the thread title. The sales of Oculus, Morpheus, and the other one are all tied together. One being scene under a negative light is not a good sign for the other.

Oculus has facebook's $$$ and PC support. It nearly as dependant on the other two as they are on it. Lets not kid ourselves.

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#100 svaubel
Member since 2005 • 4571 Posts

People are surprised?

VR is nowhere near ready for mainstream level tech. It is and will continue to be very niche. I dont understand why so many companies are wasting all this time with it.