Mortal Kombat Hype thread!!..56k Finish him!!! Hype met GS 8.5

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Swift_Boss_A

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#2301 Swift_Boss_A
Member since 2007 • 14579 Posts

aargh.. :x.. DLC. i love the game and all but i dont think ill get any DLC for it. :(HitomiChan

I heard it wont be as costly as the Capcom DLC. I doubt I will purchase all but will certainly get Skarlett, and Klassic Sub zero costume.

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mrmusicman247

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#2302 mrmusicman247
Member since 2008 • 17601 Posts

[QUOTE="HitomiChan"]aargh.. :x.. DLC. i love the game and all but i dont think ill get any DLC for it. :(Swift_Boss_A

I heard it wont be as costly as the Capcom DLC. I doubt I will purchase all but will certainly get Skarlett, and Klassic Sub zero costume.

Don't forget Kenshi!
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Swift_Boss_A

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#2303 Swift_Boss_A
Member since 2007 • 14579 Posts

[QUOTE="Swift_Boss_A"]

[QUOTE="HitomiChan"]aargh.. :x.. DLC. i love the game and all but i dont think ill get any DLC for it. :(mrmusicman247

I heard it wont be as costly as the Capcom DLC. I doubt I will purchase all but will certainly get Skarlett, and Klassic Sub zero costume.

Don't forget Kenshi!

Yes of course, Kenshi was one of the better characters in MK after the trilogy.

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jiggaloj

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#2304 jiggaloj
Member since 2006 • 4345 Posts

I beat the challenge tower yesterday. Very satisfying to conquer. :D

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foxhound_fox

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#2305 foxhound_fox
Member since 2005 • 98532 Posts
Fought Shao Kahn in the story today. Cheap ass mother f***er. I gave up on playing fairly and just spammed him with Liu Kang's fireball. Also got a Hori fight-pad coming in the mail. Well let me play Sektor properly.
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Yangire

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#2306 Yangire
Member since 2010 • 8795 Posts

F Also got a Hori fight-pad coming in the mail. Well let me play Sektor properly.foxhound_fox

Buy a Hori Real Arcade Pro: EX Premium VLX, only the real men spend that kind of money.

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jiggaloj

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#2307 jiggaloj
Member since 2006 • 4345 Posts

Fought Shao Kahn in the story today. Cheap ass mother f***er. I gave up on playing fairly and just spammed him with Liu Kang's fireball. Also got a Hori fight-pad coming in the mail. Well let me play Sektor properly.foxhound_fox

I can beat any character without resorting to cheap tactics but Shao Kahn is the exception. If you're planning on completing the challenge tower, brace yourself. There are several missions requiring you to beat Shao Kahn, including one mission that pits you against 3 Shao Kahns with one life bar.

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mrmusicman247

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#2308 mrmusicman247
Member since 2008 • 17601 Posts
[QUOTE="foxhound_fox"]Fought Shao Kahn in the story today. Cheap ass mother f***er. I gave up on playing fairly and just spammed him with Liu Kang's fireball. Also got a Hori fight-pad coming in the mail. Well let me play Sektor properly.

Man, I hate Sektor :x
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Swift_Boss_A

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#2309 Swift_Boss_A
Member since 2007 • 14579 Posts

[QUOTE="foxhound_fox"]Fought Shao Kahn in the story today. Cheap ass mother f***er. I gave up on playing fairly and just spammed him with Liu Kang's fireball. Also got a Hori fight-pad coming in the mail. Well let me play Sektor properly.jiggaloj

I can beat any character without resorting to cheap tactics but Shao Kahn is the exception. If you're planning on completing the challenge tower, brace yourself. There are several missions requiring you to beat Shao Kahn, including one mission that pits you against 3 Shao Kahns with one life bar.

The Stryker challenge, I had no trouble with the tower until that challenge. Finally beat it after a couple tries but man I am no good wth Stryker, now if it was Sub zero I am confident I could flawless victory 3 Shao Khans.

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jiggaloj

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#2310 jiggaloj
Member since 2006 • 4345 Posts

[QUOTE="jiggaloj"]

[QUOTE="foxhound_fox"]Fought Shao Kahn in the story today. Cheap ass mother f***er. I gave up on playing fairly and just spammed him with Liu Kang's fireball. Also got a Hori fight-pad coming in the mail. Well let me play Sektor properly.Swift_Boss_A

I can beat any character without resorting to cheap tactics but Shao Kahn is the exception. If you're planning on completing the challenge tower, brace yourself. There are several missions requiring you to beat Shao Kahn, including one mission that pits you against 3 Shao Kahns with one life bar.

The Stryker challenge, I had no trouble with the tower until that challenge. Finally beat it after a couple tries but man I am no good wth Stryker, now if it was Sub zero I am confident I could flawless victory 3 Shao Khans.

I had a lot of trouble with the one that pits you against Baraka, Sindel, and Shao Kahn. I'm just terrible with Shang Tsung. Finally got it after spamming the soul grab move to get an increase in damage.

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I_AM_MEGATRON

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#2311 I_AM_MEGATRON
Member since 2008 • 427 Posts

shao kahn is basically not hard (with any character). just walk towards him. then jump over him, do combo. repeat til he's dead.

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Swift_Boss_A

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#2312 Swift_Boss_A
Member since 2007 • 14579 Posts

shao kahn is basicallly not hard (with any character). just walk towards him. then jump over him, do combo. repeat til he's dead.

I_AM_MEGATRON

The funny thing is it is actually that easy to pwn him, lol. Doesn't work so well against 3 though.

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I_AM_MEGATRON

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#2313 I_AM_MEGATRON
Member since 2008 • 427 Posts
[QUOTE="Swift_Boss_A"]

[QUOTE="I_AM_MEGATRON"]

shao kahn is basicallly not hard (with any character). just walk towards him. then jump over him, do combo. repeat til he's dead.

The funny thing is it is actually that easy to pwn him, lol. Doesn't work so well against 3 though.

yeah i know. sometimes u jump over him and he does his hammer uppercut ^^
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mrmusicman247

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#2314 mrmusicman247
Member since 2008 • 17601 Posts
[QUOTE="I_AM_MEGATRON"][QUOTE="Swift_Boss_A"]

[QUOTE="I_AM_MEGATRON"]

shao kahn is basicallly not hard (with any character). just walk towards him. then jump over him, do combo. repeat til he's dead.

The funny thing is it is actually that easy to pwn him, lol. Doesn't work so well against 3 though.

yeah i know. sometimes u jump over him and he does his hammer uppercut ^^

Or that upward charge.
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Swift_Boss_A

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#2315 Swift_Boss_A
Member since 2007 • 14579 Posts

[QUOTE="I_AM_MEGATRON"][QUOTE="Swift_Boss_A"]

The funny thing is it is actually that easy to pwn him, lol. Doesn't work so well against 3 though.

mrmusicman247

yeah i know. sometimes u jump over him and he does his hammer uppercut ^^

Or that upward charge.

Or he gets up, points and says "bow to me" And then Im like -_- Then I combo his arse, wait...

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HitomiChan

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#2316 HitomiChan
Member since 2009 • 15305 Posts
lol.. geez only 8hours playing as subzero and i have 330 wins and 220 fatalities ( babalities ) and 243 landed xrays. :D.. how about you guys? hows your mains stats?
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percech

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#2317 percech
Member since 2011 • 5237 Posts
So far, I've gotten really used to Noob and Sub. I still wanna practice with them more though...but those will be my two mains online...if there ever will be an online service to play this on again.
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Cherokee_Jack

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#2318 Cherokee_Jack
Member since 2008 • 32198 Posts

When is PSN coming back up? I want to play MK online! OMG, this is killing me...lusitanogamer

Giant Bomb has gotten into the habit of playing MK online for their game night every Thursday (even if they started by playing something totally different) and every time they do it, it drives me insane not being able to join in, lol

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lbjkurono23

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#2319 lbjkurono23
Member since 2007 • 12544 Posts
lol.. geez only 8hours playing as subzero and i have 330 wins and 220 fatalities ( babalities ) and 243 landed xrays. :D.. how about you guys? hows your mains stats?HitomiChan
Haven't checked in a long time.
So far, I've gotten really used to Noob and Sub. I still wanna practice with them more though...but those will be my two mains online...if there ever will be an online service to play this on again.percech
Going with the brother combination. Yeah hopefully online is back up again.
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ChubbyGuy40

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#2320 ChubbyGuy40
Member since 2007 • 26442 Posts

I play as Smoke. Its the only character I've really tried with and bothered to learn.

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Wiimotefan

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#2321 Wiimotefan
Member since 2010 • 4151 Posts

I play as Smoke. Its the only character I've really tried with and bothered to learn.

ChubbyGuy40

Smoke is amazing. I thought this game was well balanced at first, but I'm starting to realize that Smoke has too many unfair advantages.

Forward and backwards teleports, teleport punches in the air and on the ground, air throw, Smoke bomb that can both set up combos or keep them going, invisibility, full projectile reversal, heavy hitting combos that are easy to pull off and plenty of good pokes... hes a beast, really.

Check out these combos!

I'm sure he will be nerfed eventually.

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mrmusicman247

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#2322 mrmusicman247
Member since 2008 • 17601 Posts

[QUOTE="ChubbyGuy40"]

I play as Smoke. Its the only character I've really tried with and bothered to learn.

Wiimotefan

Smoke is amazing. I thought this game was well balanced at first, but I'm starting to realize that Smoke has too many unfair advantages.

Forward and backwards teleports, teleport punches in the air and on the ground, air throw, Smoke bomb that can both set up combos or keep them going, invisibility, full projectile reversal, heavy hitting combos that are easy to pull off and plenty of good pokes... hes a beast, really.

Check out these combos!

I'm sure he will be nerfed eventually.

All of those teleports can be blocked easily. And after it's blocked, he's left wide open. Also, i've yet to played a match where the invisibility has played a factor.
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OneSanitarium

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#2323 OneSanitarium
Member since 2009 • 6959 Posts

[QUOTE="Wiimotefan"]

[QUOTE="ChubbyGuy40"]

I play as Smoke. Its the only character I've really tried with and bothered to learn.

mrmusicman247

Smoke is amazing. I thought this game was well balanced at first, but I'm starting to realize that Smoke has too many unfair advantages.

Forward and backwards teleports, teleport punches in the air and on the ground, air throw, Smoke bomb that can both set up combos or keep them going, invisibility, full projectile reversal, heavy hitting combos that are easy to pull off and plenty of good pokes... hes a beast, really.

Check out these combos!

I'm sure he will be nerfed eventually.

All of those teleports can be blocked easily. And after it's blocked, he's left wide open. Also, i've yet to played a match where the invisibility has played a factor.

Invisibility is never more than a gimmick in fighting games. If you can see your character, chances are so can your opponent.

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foxhound_fox

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#2324 foxhound_fox
Member since 2005 • 98532 Posts
The problem with invisibility in the new game is that you can still see the character. In UMK3, Reptile goes INVISIBLE. For the CPU, it can make a difference, or if UMK3 type invisibility made it into the new one, it could make a difference online... but splitscreen? Nonsense. And Smoke is a beast. When I played my friend in splitscreen (he was a fan of Kitana in the older games, and now in this one) he would spam fans and butt-rush, but I'd always counter with the trusty smoke-bomb + air punch/throw combo and the enhanced teleport, he would just get annoyed, lol. Currently, I don't have a favourite or a main. I can see myself becoming a jack-of-all-trades player rather than a master of one. Because I can't choose out of Liu Kang, Kung Lao, Scorpion, Smoke, Cyrax, Sektor, Johnny Cage so far... and just got to Stryker's part the story and am liking him too. On top of that, I haven't even broken into the other "side" group and can see using Shang Tsung if I can pick up on his dirty dirty combos and juggles. Not to mention, if I go Jack, I'd be at an advantage with Shang Tsung.
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AmazingGaming

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#2325 AmazingGaming
Member since 2010 • 350 Posts
I am not a big fan of MK the series but I LOVE this game! Really solid fighting second only to SSF4 this gen imo. Liu Kang is sweet :)
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Krypt_Kreeper

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#2326 Krypt_Kreeper
Member since 2008 • 282 Posts

[QUOTE="Swift_Boss_A"]

[QUOTE="jiggaloj"]

I can beat any character without resorting to cheap tactics but Shao Kahn is the exception. If you're planning on completing the challenge tower, brace yourself. There are several missions requiring you to beat Shao Kahn, including one mission that pits you against 3 Shao Kahns with one life bar.

jiggaloj

The Stryker challenge, I had no trouble with the tower until that challenge. Finally beat it after a couple tries but man I am no good wth Stryker, now if it was Sub zero I am confident I could flawless victory 3 Shao Khans.

I had a lot of trouble with the one that pits you against Baraka, Sindel, and Shao Kahn. I'm just terrible with Shang Tsung. Finally got it after spamming the soul grab move to get an increase in damage.

Challenge 251. By far the most challenging challenge for me on the Tower. I absolutely suck with Shang against Kahn. His special attacks are weak and he really has no good defense against Kahn or offense againt him. The one with Stryker against the 3 Kahn's was fairly easy. I beat that one fater like my 2nd or 3rd try.
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Wiimotefan

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#2327 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="mrmusicman247"][QUOTE="Wiimotefan"]

Smoke is amazing. I thought this game was well balanced at first, but I'm starting to realize that Smoke has too many unfair advantages.

Forward and backwards teleports, teleport punches in the air and on the ground, air throw, Smoke bomb that can both set up combos or keep them going, invisibility, full projectile reversal, heavy hitting combos that are easy to pull off and plenty of good pokes... hes a beast, really.

Check out these combos!

I'm sure he will be nerfed eventually.

OneSanitarium

All of those teleports can be blocked easily. And after it's blocked, he's left wide open. Also, i've yet to played a match where the invisibility has played a factor.

Invisibility is never more than a gimmick in fighting games. If you can see your character, chances are so can your opponent.

I don't know about that. Well for one I can not see my invisible character, so how can the other guy?

All the guys I used to play Ultimate with were pretty good about not calling things cheap, but I was banned from using invisibility with Smoke and Reptile then, just as I am being hassled about it now. Its gotten to the point that as soon as I go invisible they just put the controller down and roll their eyes.

Its tough to keep up with an invisible character that can simply jump in the air and teleport attack you from behind without warning, or block only to find themselves being thrown, or spam projectiles only to get countered by Smokes projectile reversal.

I know you're not really into this game, so maybe you don't know, but invisibility can be devastatingly effective. Luckily NRS was smart enough to make invisibility require a special bar and even then its still timed.

It may be a gimmick against a computer, but not against a human player.

@musicman.

Are you talking about his teleport punch? If so, then sure it can be blocked and punished just like any other move in the game.

Those forward and backward teleports cover a lot of distance fast and make Smoke a beast at zoning. They cant be blocked. They also bypass projectiles, while placing you in front of your recovering opponent, leaving them open for literally anything. You can also be inputting your commands before the teleport is done. There is no delay, you come out of the teleport immediately doing what moves you want and if zoned right you can almost always get a grab. Its really cheap I tell ya.

As for the invisibility, are you just talking about the invisibility with the optical cloak look, or the actual ex invisibility? I'll admit the cloaked invisibility is a joke and a waste of time, but the real invisibility is a tough one to contend with. Are you speaking from experience against the CPU, or against human players? That makes a huge difference since effectively using invisibility is a mind game.

And anyways, I wasnt saying Smoke has one end all move, but the combination of moves they gave him along with the strength and ease of his combos is a bit too much.

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Wiimotefan

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#2328 Wiimotefan
Member since 2010 • 4151 Posts

The problem with invisibility in the new game is that you can still see the character. In UMK3, Reptile goes INVISIBLE. For the CPU, it can make a difference, or if UMK3 type invisibility made it into the new one, it could make a difference online... but splitscreen? Nonsense. And Smoke is a beast. When I played my friend in splitscreen (he was a fan of Kitana in the older games, and now in this one) he would spam fans and butt-rush, but I'd always counter with the trusty smoke-bomb + air punch/throw combo and the enhanced teleport, he would just get annoyed, lol. Currently, I don't have a favourite or a main. I can see myself becoming a jack-of-all-trades player rather than a master of one. Because I can't choose out of Liu Kang, Kung Lao, Scorpion, Smoke, Cyrax, Sektor, Johnny Cage so far... and just got to Stryker's part the story and am liking him too. On top of that, I haven't even broken into the other "side" group and can see using Shang Tsung if I can pick up on his dirty dirty combos and juggles. Not to mention, if I go Jack, I'd be at an advantage with Shang Tsung. foxhound_fox

EX bar invisibility makes you completely vanish. I think this is what people are misunderstanding.

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Krypt_Kreeper

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#2329 Krypt_Kreeper
Member since 2008 • 282 Posts

[QUOTE="I_AM_MEGATRON"][QUOTE="Swift_Boss_A"]

The funny thing is it is actually that easy to pwn him, lol. Doesn't work so well against 3 though.

mrmusicman247

yeah i know. sometimes u jump over him and he does his hammer uppercut ^^

Or that upward charge.

Or he automatically rushes you, tosses 4 hammers at you in a row, rushes you again and pulls an x-ray. That's what happened to me the first time I fought him with Raiden on Story Mode. I didn't even have a chance to get a hit in. 2nd time it seemed most of my attacks just bounced off him and finally I had to resort to morphing behind him and tripping him the entire match to win.

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sandbox3d

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#2330 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="foxhound_fox"]The problem with invisibility in the new game is that you can still see the character. In UMK3, Reptile goes INVISIBLE. For the CPU, it can make a difference, or if UMK3 type invisibility made it into the new one, it could make a difference online... but splitscreen? Nonsense. And Smoke is a beast. When I played my friend in splitscreen (he was a fan of Kitana in the older games, and now in this one) he would spam fans and butt-rush, but I'd always counter with the trusty smoke-bomb + air punch/throw combo and the enhanced teleport, he would just get annoyed, lol. Currently, I don't have a favourite or a main. I can see myself becoming a jack-of-all-trades player rather than a master of one. Because I can't choose out of Liu Kang, Kung Lao, Scorpion, Smoke, Cyrax, Sektor, Johnny Cage so far... and just got to Stryker's part the story and am liking him too. On top of that, I haven't even broken into the other "side" group and can see using Shang Tsung if I can pick up on his dirty dirty combos and juggles. Not to mention, if I go Jack, I'd be at an advantage with Shang Tsung. Wiimotefan

EX bar invisibility makes you completely vanish. I think this is what people are misunderstanding.

I'm guessing so, because invisibility is very effective in this game. More so with Smoke than Reptile due to his complimentary moves.

I think people still arent realizing that every special move you can do has an EX version.

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finalfantasy94

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#2331 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="ChubbyGuy40"]

I play as Smoke. Its the only character I've really tried with and bothered to learn.

Wiimotefan

Smoke is amazing. I thought this game was well balanced at first, but I'm starting to realize that Smoke has too many unfair advantages.

Forward and backwards teleports, teleport punches in the air and on the ground, air throw, Smoke bomb that can both set up combos or keep them going, invisibility, full projectile reversal, heavy hitting combos that are easy to pull off and plenty of good pokes... hes a beast, really.

Check out these combos!

I'm sure he will be nerfed eventually.

Well I learned something new from those vids. Didint know x,down box,triangle combo could be used so much.

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Wiimotefan

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#2332 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="Wiimotefan"]

[QUOTE="foxhound_fox"]The problem with invisibility in the new game is that you can still see the character. In UMK3, Reptile goes INVISIBLE. For the CPU, it can make a difference, or if UMK3 type invisibility made it into the new one, it could make a difference online... but splitscreen? Nonsense. And Smoke is a beast. When I played my friend in splitscreen (he was a fan of Kitana in the older games, and now in this one) he would spam fans and butt-rush, but I'd always counter with the trusty smoke-bomb + air punch/throw combo and the enhanced teleport, he would just get annoyed, lol. Currently, I don't have a favourite or a main. I can see myself becoming a jack-of-all-trades player rather than a master of one. Because I can't choose out of Liu Kang, Kung Lao, Scorpion, Smoke, Cyrax, Sektor, Johnny Cage so far... and just got to Stryker's part the story and am liking him too. On top of that, I haven't even broken into the other "side" group and can see using Shang Tsung if I can pick up on his dirty dirty combos and juggles. Not to mention, if I go Jack, I'd be at an advantage with Shang Tsung. sandbox3d

EX bar invisibility makes you completely vanish. I think this is what people are misunderstanding.

I'm guessing so, because invisibility is very effective in this game. More so with Smoke than Reptile due to his complimentary moves.

I think people still arent realizing that every special move you can do has an EX version.

I agree that its a bit more useful with smoke, but Reptiles slide move, rush move and even acid spit are all pretty tough to contend with while hes invisible.

I wish PSN was up so I could show these guys how effective invisibility really is! :P

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Wiimotefan

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#2333 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="Wiimotefan"]

[QUOTE="ChubbyGuy40"]

I play as Smoke. Its the only character I've really tried with and bothered to learn.

finalfantasy94

Smoke is amazing. I thought this game was well balanced at first, but I'm starting to realize that Smoke has too many unfair advantages.

Forward and backwards teleports, teleport punches in the air and on the ground, air throw, Smoke bomb that can both set up combos or keep them going, invisibility, full projectile reversal, heavy hitting combos that are easy to pull off and plenty of good pokes... hes a beast, really.

Check out these combos!

I'm sure he will be nerfed eventually.

Well I learned something new from those vids. Didint know x,down box,triangle combo could be used so much.

Yeah it can be used a lot lol. I knew that before I saw the vid, but I didn't know about adding the upward jump punch in between.

Liu Kang has a similar spam combo, I think its just triangle, square, X.

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Ace6301

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#2334 Ace6301
Member since 2005 • 21389 Posts

[QUOTE="sandbox3d"]

[QUOTE="Wiimotefan"]

EX bar invisibility makes you completely vanish. I think this is what people are misunderstanding.

Wiimotefan

I'm guessing so, because invisibility is very effective in this game. More so with Smoke than Reptile due to his complimentary moves.

I think people still arent realizing that every special move you can do has an EX version.

I agree that its a bit more useful with smoke, but Reptiles slide move, rush move and even acid spit are all pretty tough to contend with while hes invisible.

I wish PSN was up so I could show these guys how effective invisibility really is! :P

The problem with being fully invisible is that you are put at nearly as much as of a disadvantage as the enemy.
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sandbox3d

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#2335 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="finalfantasy94"]

[QUOTE="Wiimotefan"]

Smoke is amazing. I thought this game was well balanced at first, but I'm starting to realize that Smoke has too many unfair advantages.

Forward and backwards teleports, teleport punches in the air and on the ground, air throw, Smoke bomb that can both set up combos or keep them going, invisibility, full projectile reversal, heavy hitting combos that are easy to pull off and plenty of good pokes... hes a beast, really.

Check out these combos!

I'm sure he will be nerfed eventually.

Wiimotefan

Well I learned something new from those vids. Didint know x,down box,triangle combo could be used so much.

Yeah it can be used a lot lol. I knew that before I saw the vid, but I didn't know about adding the upward jump punch in between.

Liu Kang has a similar spam combo, I think its just triangle, square, X.

That Liu Kang combo is what I ended up using to beat Shao Khan in story mode. Far more effective than the fireball spam technique. At least for me it was.

I gotta agree with your previous post about Smoke.

I know this will come off as trying to sound like a know it all and I'm really not trying to, but damn I was playing the demo for almost a month and a half straight before the game came out, then started playing the full version (review copy) almost a week before launch and have been hardcore on the game ever since.

Pretty much all the characters have something to like and they are fairly well balanced, but Smoke is on slightly higher level. Hes not even my favorite character to play as at the moment, that would Sub, Scorp and Noob, but Smoke is one of my mains strictly because hes so effective. Hes that go to guy if I find myself having trouble and he makes all my problems go away. :lol:

Not saying hes over the top unbalanced, but he is to this game as robot Smoke was to UMK3. He has a noticeable edge above the rest.

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sandbox3d

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#2336 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="Wiimotefan"]

[QUOTE="sandbox3d"]

I'm guessing so, because invisibility is very effective in this game. More so with Smoke than Reptile due to his complimentary moves.

I think people still arent realizing that every special move you can do has an EX version.

Ace6301

I agree that its a bit more useful with smoke, but Reptiles slide move, rush move and even acid spit are all pretty tough to contend with while hes invisible.

I wish PSN was up so I could show these guys how effective invisibility really is! :P

The problem with being fully invisible is that you are put at nearly as much as of a disadvantage as the enemy.

I cant speak for everyone else, but I find it easy to keep up with my own movements. I know where I am and what I'm doing, the other player does not.

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finalfantasy94

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#2337 finalfantasy94
Member since 2004 • 27442 Posts

[QUOTE="Wiimotefan"]

[QUOTE="sandbox3d"]

I'm guessing so, because invisibility is very effective in this game. More so with Smoke than Reptile due to his complimentary moves.

I think people still arent realizing that every special move you can do has an EX version.

Ace6301

I agree that its a bit more useful with smoke, but Reptiles slide move, rush move and even acid spit are all pretty tough to contend with while hes invisible.

I wish PSN was up so I could show these guys how effective invisibility really is! :P

The problem with being fully invisible is that you are put at nearly as much as of a disadvantage as the enemy.

lol yea i remember in the old ones I would lose myself on the screen and this one is no different.

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Ace6301

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#2338 Ace6301
Member since 2005 • 21389 Posts

[QUOTE="Ace6301"][QUOTE="Wiimotefan"]

I agree that its a bit more useful with smoke, but Reptiles slide move, rush move and even acid spit are all pretty tough to contend with while hes invisible.

I wish PSN was up so I could show these guys how effective invisibility really is! :P

sandbox3d

The problem with being fully invisible is that you are put at nearly as much as of a disadvantage as the enemy.

I cant speak for everyone else, but I find it easy to keep up with my own movements. I know where I am and what I'm doing, the other player does not.

A sufficiently advanced opponent probably would be capable of guessing where you are and reacting to the use of invisibility in the proper way. Pretty sure X-23 goes fully invisible on her level 3 hyper in MvC3 and she still gets called out quite often even though all she has to do is get into her usual range and mash to do a powerful command throw. Really doesn't change the fact it's a gimmick.
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AtlanticRock

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#2339 AtlanticRock
Member since 2007 • 8131 Posts

When you use the enhanced invisibility with Smoke or Reptile they get a damage boost as well.

Also for those saying you're at a disadvantage when invisible... you're not if you went to training to learn your character's combos. Once you master how to get int your combo's & mix-ups, you'll EASILY dominate your opponent if you know how to dodge and use their attacks.

I main Reptile and I never use his x-ray because my meter goes towards my enhanced acid spit or enhanced invisibility. Once I'm invisible I go for the rush attack then dash forward do his X,Y,Y,X combo which is an overhead that usually always catches noobs online then while they are in the air I dash forward then do A,Y,X OR forward+Y, back+X, loads of free damage.

Take your time and go to Practice mode, learn those combos til they become a second nature. Then learn which attacks you can use to get in and land those combos.

Another helpful tip is to learn which attacks leave you safe on block, you don't want to rush someone, do a combo, then be wide open to their assault.

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sandbox3d

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#2340 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

[QUOTE="Ace6301"] The problem with being fully invisible is that you are put at nearly as much as of a disadvantage as the enemy. Ace6301

I cant speak for everyone else, but I find it easy to keep up with my own movements. I know where I am and what I'm doing, the other player does not.

A sufficiently advanced opponent probably would be capable of guessing where you are and reacting to the use of invisibility in the proper way. Pretty sure X-23 goes fully invisible on her level 3 hyper in MvC3 and she still gets called out quite often even though all she has to do is get into her usual range and mash to do a powerful command throw. Really doesn't change the fact it's a gimmick.

MK plays much differently from MvC3, so that analogy might not really work in this case. If invisibility in MK was just a gimmick then I wouldn't consistently see great results from using it. It can completely turn a match around.

I don't get why this is so hard to understand as the opponent cant see you and vision is the main sense required for any fighting game. And when you have a guy like smoke that can teleport behind you from anywhere on the screen, throw you from the air and reverse your projectiles it doesn't exactly leave you with a sound tactic for defense. Not to mention all it takes is to land one hit on your oponenent that can lead into combos upwards for 40% damage.

It may (somehow) be a gimmick in other fighters you've played, but that doesnt apply here.

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sandbox3d

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#2341 sandbox3d
Member since 2010 • 5166 Posts

When you use the enhanced invisibility with Smoke or Reptile they get a damage boost as well.

Also for those saying you're at a disadvantage when invisible... you're not if you went to training to learn your character's combos. Once you master how to get int your combo's & mix-ups, you'll EASILY dominate your opponent if you know how to dodge and use their attacks.

I main Reptile and I never use his x-ray because my meter goes towards my enhanced acid spit or enhanced invisibility. Once I'm invisible I go for the rush attack then dash forward do his X,Y,Y,X combo which is an overhead that usually always catches noobs online then while they are in the air I dash forward then do A,Y,X OR forward+Y, back+X, loads of free damage.

Take your time and go to Practice mode, learn those combos til they become a second nature. Then learn which attacks you can use to get in and land those combos.

Another helpful tip is to learn which attacks leave you safe on block, you don't want to rush someone, do a combo, then be wide open to their assault.

AtlanticRock

This guy gets it.

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OneSanitarium

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#2342 OneSanitarium
Member since 2009 • 6959 Posts

[QUOTE="AtlanticRock"]

When you use the enhanced invisibility with Smoke or Reptile they get a damage boost as well.

Also for those saying you're at a disadvantage when invisible... you're not if you went to training to learn your character's combos. Once you master how to get int your combo's & mix-ups, you'll EASILY dominate your opponent if you know how to dodge and use their attacks.

I main Reptile and I never use his x-ray because my meter goes towards my enhanced acid spit or enhanced invisibility. Once I'm invisible I go for the rush attack then dash forward do his X,Y,Y,X combo which is an overhead that usually always catches noobs online then while they are in the air I dash forward then do A,Y,X OR forward+Y, back+X, loads of free damage.

Take your time and go to Practice mode, learn those combos til they become a second nature. Then learn which attacks you can use to get in and land those combos.

Another helpful tip is to learn which attacks leave you safe on block, you don't want to rush someone, do a combo, then be wide open to their assault.

sandbox3d

This guy gets it.

Well yeah, thats kind of obvious to know.

When I first called it a gimmick, I had no idea you went completely invisible. I though it was just a transparent sort of thing where you can still see the character, but with like 50% opacity.

That seems like a strong trait though. Doesn't that mean you can force a mixup? And are projectiles also invisible?

Also, Since I'm not really following this game, does anyone know if any frame data has been released?

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Wiimotefan

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#2343 Wiimotefan
Member since 2010 • 4151 Posts

[QUOTE="Ace6301"][QUOTE="Wiimotefan"]

I agree that its a bit more useful with smoke, but Reptiles slide move, rush move and even acid spit are all pretty tough to contend with while hes invisible.

I wish PSN was up so I could show these guys how effective invisibility really is! :P

finalfantasy94

The problem with being fully invisible is that you are put at nearly as much as of a disadvantage as the enemy.

lol yea i remember in the old ones I would lose myself on the screen and this one is no different.

I remember back when MK2 came out I was like that. Going invisible with Reptile was more trouble than it was worth. I usually got hit just trying to make time to input the command and then once I'd finally get it I end up losing my place on screen.

But its really just another skill to get used to is all. Knowing when to go invisible and how to effectively use it. UMK3 made me really damn good at it and luckily that skill carried over into this game as well.

If only all my friends weren't so sore when I use it. To them its like I'm using a cheat code. Apparently anything and everything is fair until I go invisible lol.

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jiggaloj

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#2344 jiggaloj
Member since 2006 • 4345 Posts

[QUOTE="sandbox3d"]

[QUOTE="AtlanticRock"]

When you use the enhanced invisibility with Smoke or Reptile they get a damage boost as well.

Also for those saying you're at a disadvantage when invisible... you're not if you went to training to learn your character's combos. Once you master how to get int your combo's & mix-ups, you'll EASILY dominate your opponent if you know how to dodge and use their attacks.

I main Reptile and I never use his x-ray because my meter goes towards my enhanced acid spit or enhanced invisibility. Once I'm invisible I go for the rush attack then dash forward do his X,Y,Y,X combo which is an overhead that usually always catches noobs online then while they are in the air I dash forward then do A,Y,X OR forward+Y, back+X, loads of free damage.

Take your time and go to Practice mode, learn those combos til they become a second nature. Then learn which attacks you can use to get in and land those combos.

Another helpful tip is to learn which attacks leave you safe on block, you don't want to rush someone, do a combo, then be wide open to their assault.

OneSanitarium

This guy gets it.

Well yeah, thats kind of obvious to know.

When I first called it a gimmick, I had no idea you went completely invisible. I though it was just a transparent sort of thing where you can still see the character, but with like 50% opacity.

That seems like a strong trait though. Doesn't that mean you can force a mixup? And are projectiles also invisible?

Also, Since I'm not really following this game, does anyone know if any frame data has been released?

It's very hard to mix-up in this game. There's a button to block, so all one has to do is hold it down and it'll block attacks from either side. As far as projectiles go, it's not invisible.

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OneSanitarium

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#2345 OneSanitarium
Member since 2009 • 6959 Posts

[QUOTE="OneSanitarium"]

[QUOTE="sandbox3d"]

This guy gets it.

jiggaloj

Well yeah, thats kind of obvious to know.

When I first called it a gimmick, I had no idea you went completely invisible. I though it was just a transparent sort of thing where you can still see the character, but with like 50% opacity.

That seems like a strong trait though. Doesn't that mean you can force a mixup? And are projectiles also invisible?

Also, Since I'm not really following this game, does anyone know if any frame data has been released?

It's very hard to mix-up in this game. There's a button to block, so all one has to do is hold it down and it'll block attacks from either side. As far as projectiles go, it's not invisible.

You still have highs and lows. I don't like how the block button works in the game. It makes crossups impossible.

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sandbox3d

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#2346 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="sandbox3d"]

[QUOTE="AtlanticRock"]

When you use the enhanced invisibility with Smoke or Reptile they get a damage boost as well.

Also for those saying you're at a disadvantage when invisible... you're not if you went to training to learn your character's combos. Once you master how to get int your combo's & mix-ups, you'll EASILY dominate your opponent if you know how to dodge and use their attacks.

I main Reptile and I never use his x-ray because my meter goes towards my enhanced acid spit or enhanced invisibility. Once I'm invisible I go for the rush attack then dash forward do his X,Y,Y,X combo which is an overhead that usually always catches noobs online then while they are in the air I dash forward then do A,Y,X OR forward+Y, back+X, loads of free damage.

Take your time and go to Practice mode, learn those combos til they become a second nature. Then learn which attacks you can use to get in and land those combos.

Another helpful tip is to learn which attacks leave you safe on block, you don't want to rush someone, do a combo, then be wide open to their assault.

OneSanitarium

This guy gets it.

That seems like a strong trait though. Doesn't that mean you can force a mixup? And are projectiles also invisible?

Also, Since I'm not really following this game, does anyone know if any frame data has been released?

Yes you can force a mixup, but projectiles aren't invisible. Luckily for smoke, he only has one projectile move and its not really on the top of the list for things to do when invisible.

With Reptile, his acid spit is fast enough to catch you off guard, plus he can have up to 3 projectiles going at once (slow force ball, fast force ball and acid) so that can really screw someone up coming from an opponent they cant see.

As for frame data..... :lol:

This game is entirely too forgiving for frame data to even matter. Its a lot of fun, but its really not that deep.

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OneSanitarium

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#2347 OneSanitarium
Member since 2009 • 6959 Posts

[QUOTE="OneSanitarium"]

[QUOTE="sandbox3d"]

This guy gets it.

sandbox3d

That seems like a strong trait though. Doesn't that mean you can force a mixup? And are projectiles also invisible?

Also, Since I'm not really following this game, does anyone know if any frame data has been released?

Yes you can force a mixup, but projectiles aren't invisible. Luckily for smoke, he only has one projectile move and its not really on the top of the list for things to do when invisible.

With Reptile, his acid spit is fast enough to catch you off guard, plus he can have up to 3 projectiles going at once (slow force ball, fast force ball and acid) so that can really screw someone up coming from an opponent they cant see.

As for frame data..... :lol:

This game is entirely too forgiving for frame data to even matter. Its a lot of fun, but its really not that deep.

Frame data can just speed up the learning process. Learning what you can do, or what your opponent can is pretty useful.

I now fully understand frame data. Once some MK9 #'s come out, imma theory fight and stouff.

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foxhound_fox

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#2348 foxhound_fox
Member since 2005 • 98532 Posts
Not only are there high and low attacks, but I've noticed some attacks break blocks forcing the blockee either to re-block or get their ass outta dodge. Shao Kahn, Goro, Kintaro and Sheeva eopl have unblockable moves, and I think several others do as well. I also think Kung Lao's teleport grab ignores block (only if standing as I noticed when fighting the mega-ducker Quan Chi).
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OneSanitarium

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#2349 OneSanitarium
Member since 2009 • 6959 Posts

Not only are there high and low attacks, but I've noticed some attacks break blocks forcing the blockee either to re-block or get their ass outta dodge. Shao Kahn, Goro, Kintaro and Sheeva eopl have unblockable moves, and I think several others do as well. I also think Kung Lao's teleport grab ignores block (only if standing as I noticed when fighting the mega-ducker Quan Chi).foxhound_fox

All grabs in MK9 go through guards, right? Or is the tele-grab just different because it's a command grab?

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sandbox3d

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#2350 sandbox3d
Member since 2010 • 5166 Posts

[QUOTE="foxhound_fox"]Not only are there high and low attacks, but I've noticed some attacks break blocks forcing the blockee either to re-block or get their ass outta dodge. Shao Kahn, Goro, Kintaro and Sheeva eopl have unblockable moves, and I think several others do as well. I also think Kung Lao's teleport grab ignores block (only if standing as I noticed when fighting the mega-ducker Quan Chi).OneSanitarium

All grabs in MK9 go through guards, right? Or is the tele-grab just different because it's a command grab?

All grabs go through block. Kung Laos teleport can lead into a punch, kick, or grab so you have some options depending on what your opponent decides to do.

As for completely unblockable moves, the game has some, but most are very slow like Johny Cages charge punch, or holding back+triangle with Sub Zero until it releases on its own.