It is pretty bad imo. It isn't anything like the old Mortal Kombats, it is basically the crappy 3D fighters we've been getting for the past 10 years just from a side view. I hate that slow mo xray move.. It takes away from the impact of fatalities because what is so satisfying about cutting a guys head off when you've shoved ice picks into his eyes 3 times already? and it gets so annoying seeing them over and over and over again..
Plus the constant teleporting is so stupid. The combat is just about learning long button combos, not very fun. It could have been but they just did to many things wrong to make it enjoyable.
VendettaRed07
Some of your complaints aren't meshing up.
You say it isn't anything like old MK like that's a negative, but then go on to say constant teleporting is stupid and that its all about learning long combos. Thing is, every Kombat game since MK3 has been about dialing in combos and UMK3 had the most ridiculous teleport spam tactics in the series. As a matter of fact this game tries to break the dial a combo trend by actually giving you freedom to make your own from the little bits of combos they give you.
So unless you mean Mortal Kombat pre-MK3 then you're just wrong. That leaves us with MK and MK2. MK is a painfully slow, shallow game where each character has the same exact move set + a couple of specials. MK2 is the same thing, but a little faster and some floaty mechanics that allow for some very primitive juggle combos.
The only thing I can agree with is the Xray moves and even then its not for the same reasons. They simply do too much damage and take you out of the fight. Impact of fatalities? Come on, fatalities always get old fast. At least this time you aren't left with a completely shallow experience afterwards.
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