Post the most outrageous bullshot from any game, any gen, any platform.... GO!
almost looks photo realistic ffs
This topic is locked from further discussion.
Post the most outrageous bullshot from any game, any gen, any platform.... GO!
almost looks photo realistic ffs
Crysis bullshot(so people have called it)
And just for reference ingame crysis:
The game looks better than the bullshot!!!
Crysis bullshot(so people have called it)
And just for reference ingame crysis:
ferret-gamer
Huge diffrence.
[QUOTE="ferret-gamer"]
Crysis bullshot(so people have called it)
And just for reference ingame crysis:
sayonara89
Huge diffrence.
His screenshots aren't even maxed out though.
Here is a better screenshot for comparison. http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
lol maybe his system sucks, because Crysis does actually look like the top picDustAmuletin different universe maybe, or heavily modded.
[QUOTE="DustAmulet"]lol maybe his system sucks, because Crysis does actually look like the top picsayonara89in different universe maybe, or heavily modded.
Or maybe on a more capable computer?
[QUOTE="sayonara89"]
[QUOTE="ferret-gamer"]
Crysis bullshot(so people have called it)
And just for reference ingame crysis:
Vesica_Prime
Huge diffrence.
His screenshots aren't even maxed out though.
Here is a better screenshot for comparison. http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
The bottom pic was running a config designed specifically for the gdc06 jungle recreation map.[QUOTE="DustAmulet"]lol maybe his system sucks, because Crysis does actually look like the top picsayonara89in different universe maybe, or heavily modded. Or if it was running on the power of the cell.
in different universe maybe, or heavily modded.[QUOTE="sayonara89"][QUOTE="DustAmulet"]lol maybe his system sucks, because Crysis does actually look like the top picVesica_Prime
Or maybe on a more capable computer?
Retail Crysis looks that
There is a huge difference between this and screen posted by ferret-gamer and this trailer http://www.gametrailers.com/video/directx-9-crysis/19965?type=flv
First one is a bullshot, it's not even trying to fool you, but the character faces are really detailed like that...
.
I_are_freak
[QUOTE="Vesica_Prime"]
[QUOTE="sayonara89"] in different universe maybe, or heavily modded.sayonara89
Or maybe on a more capable computer?
Retail Crysis looks that
There is a huge difference between this and screen posted by ferret-gamer and this trailer http://www.gametrailers.com/video/directx-9-crysis/19965?type=flv
Try again, with maxed out screenshots such as these.
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000_11.jpg
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000_10.jpg
[QUOTE="sayonara89"]
[QUOTE="Vesica_Prime"]
Or maybe on a more capable computer?
Vesica_Prime
Retail Crysis looks that
There is a huge difference between this and screen posted by ferret-gamer and this trailer http://www.gametrailers.com/video/directx-9-crysis/19965?type=flv
Try again, with maxed out screenshots such as these.
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
Leave them, they are just cows with their 256 Vram and Teh Cell. LOL[QUOTE="sayonara89"]
[QUOTE="Vesica_Prime"]
Or maybe on a more capable computer?
Vesica_Prime
Retail Crysis looks that
There is a huge difference between this and screen posted by ferret-gamer and this trailer http://www.gametrailers.com/video/directx-9-crysis/19965?type=flv
Try again, with maxed out screenshots such as these.
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
Crysis is maxed out on my screenshot :| (look at displayinfo 1 info in the upper-right corner)
[QUOTE="Vesica_Prime"]
[QUOTE="sayonara89"] in different universe maybe, or heavily modded.sayonara89
Or maybe on a more capable computer?
Retail Crysis looks that
There is a huge difference between this and screen posted by ferret-gamer and this trailer http://www.gametrailers.com/video/directx-9-crysis/19965?type=flv
the the ingame pic i posted was from the gdc06 recreation map. The map was a recreation of that trailer. the config the guy made for it is awesome.
yeah, that's how Crysis REALLY looksKevinButlerVPCrysis looks amazing, and thats ok. That knowledge does not insult the PS3 in anyway. Its really just easier to accept that fact rather then fighting it.
[QUOTE="Vesica_Prime"]
[QUOTE="sayonara89"]
Retail Crysis looks that
There is a huge difference between this and screen posted by ferret-gamer and this trailer http://www.gametrailers.com/video/directx-9-crysis/19965?type=flv
GeneralShowzer
Try again, with maxed out screenshots such as these.
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
Leave them, they are just cows with their 256 Vram and Teh Cell. LOLYes, the image quality is too much for them to even comprehend! :P
[QUOTE="KevinButlerVP"]yeah, that's how Crysis REALLY looksalextherussianCrysis looks amazing, and thats ok. That knowledge does not insult the PS3 in anyway. Its really just easier to accept that fact rather then fighting it. PS3 is graphic king, give it up. The power of the Cell is unlimited. That's why Uncharted 2 has this whole world to explore, with hundreds of A.I to fight at a time.
[QUOTE="Vesica_Prime"]
[QUOTE="sayonara89"]
Retail Crysis looks that
There is a huge difference between this and screen posted by ferret-gamer and this trailer http://www.gametrailers.com/video/directx-9-crysis/19965?type=flv
Try again, with maxed out screenshots such as these.
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
Leave them, they are just cows with their 256 Vram and Teh Cell. LOL U2 looks so much better than that picLeave them, they are just cows with their 256 Vram and Teh Cell. LOL[QUOTE="GeneralShowzer"]
[QUOTE="Vesica_Prime"]
Try again, with maxed out screenshots such as these.
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
Vesica_Prime
Yes, the image quality is too much for them to even comprehend! :P
You're just silly, take screenshot from the same place in retail Crysis with maxed out settings in 1280x720 (hint: they will look the same).
[QUOTE="Vesica_Prime"]
Try again, with maxed out screenshots such as these.
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
Leave them, they are just cows with their 256 Vram and Teh Cell. LOL U2 looks so much better than that pic I know. See above.[QUOTE="alextherussian"][QUOTE="KevinButlerVP"]yeah, that's how Crysis REALLY looksGeneralShowzerCrysis looks amazing, and thats ok. That knowledge does not insult the PS3 in anyway. Its really just easier to accept that fact rather then fighting it. PS3 is graphic king, give it up. The power of the Cell is unlimited. That's why Uncharted 2 has this whole world to explore, with hundreds of A.I to fight at a time.
Hey, you forgot the amazing 120 FPS they run on! Sheesh what foolish people we are today by even thinking that Crysis is a technical achievement?
[QUOTE="alextherussian"][QUOTE="KevinButlerVP"]yeah, that's how Crysis REALLY looksGeneralShowzerCrysis looks amazing, and thats ok. That knowledge does not insult the PS3 in anyway. Its really just easier to accept that fact rather then fighting it. PS3 is graphic king, give it up. The power of the Cell is unlimited. That's why Uncharted 2 has this whole world to explore, with hundreds of A.I to fight at a time. Why do you even mention PS3? You're obsessed with the cows? :lol: I'm half hermit, I played maxed out Crysis on my computer.
[QUOTE="Vesica_Prime"]
[QUOTE="sayonara89"]
Retail Crysis looks that
There is a huge difference between this and screen posted by ferret-gamer and this trailer http://www.gametrailers.com/video/directx-9-crysis/19965?type=flv
sayonara89
Try again, with maxed out screenshots such as these.
http://www.pcgameshardware.com/screenshots/original/2009/07/Crysis_Downsampling_6400x4000.jpg
Crysis is maxed out on my screenshot :| (look at displayinfo 1 info in the upper-right corner)
You made it look like bad because you downsized it incorrectly. Here's a screenshot I took of Warhead running on the highest settings. http://screenshot.xfire.com/s/95095344-4.jpg[QUOTE="Vesica_Prime"]
[QUOTE="GeneralShowzer"] Leave them, they are just cows with their 256 Vram and Teh Cell. LOL
sayonara89
Yes, the image quality is too much for them to even comprehend! :P
You're just silly, take screenshot from the same place in retail Crysis with maxed out settings in 1280x720 (hint: they will look the same).
Unmodded crysis:
modded crysis:
[QUOTE="alextherussian"][QUOTE="KevinButlerVP"]yeah, that's how Crysis REALLY looksGeneralShowzerCrysis looks amazing, and thats ok. That knowledge does not insult the PS3 in anyway. Its really just easier to accept that fact rather then fighting it. PS3 is graphic king, give it up. The power of the Cell is unlimited. That's why Uncharted 2 has this whole world to explore, with hundreds of A.I to fight at a time. If i fought 100 A.I. at once i would probably die
Also the screenshots I've posted aren't modded or bullshots but rather tweaked which are like the graphics setting of a PC game.
Crysis in 6,400 x 4,000 Pixels
We tested the in-game Downsampling on a Samsung Syncmaster 305T Plus which has a native resolution of 2,560 x 1,600 pixels. 5,120 x 3,200 pixels forced via the console result in 4x SSAA (2x2 OGSSAA), 6,400 x 4,000 pixels even in 6.25x SSAA (2.5 x 2.5). More is not possible without slowing the game down to slide show speed - even at these settings the framerate reaches single digit values only. This is quite impressive since we are using a SLI setup with two overclocked Geforce GTX 285 with 2 GiByte VRAM each. A single GTX 285 with 1,024 MiByte VRAM crashes immediately if challenged with 6,400 x 4,000 - even without MSAA.
The pictures in our gallery below have been taken at 6,400 x 4,000 (25.6 Mpix). A single bitmap file of this resolution is about 97.6 MiByte big. Since even JPEG files are too big, we have resized the shots to 1,280 x 800 pixels. The result is 5x5 Supersampling. Four screenshots with the original size can be found as a download file at the end of this article.
Source: http://www.pcgameshardware.com/aid,690489/Crysis-at-6-400-x-4-000-Ultra-High-Res-Gaming-with-256-megapixels/Practice/
Also the screenshots I've posted aren't modded or bullshots but rather tweaked which are like the graphics setting of a PC game.
Crysis in 6,400 x 4,000 Pixels
We tested the in-game Downsampling on a Samsung Syncmaster 305T Plus which has a native resolution of 2,560 x 1,600 pixels. 5,120 x 3,200 pixels forced via the console result in 4x SSAA (2x2 OGSSAA), 6,400 x 4,000 pixels even in 6.25x SSAA (2.5 x 2.5). More is not possible without slowing the game down to slide show speed - even at these settings the framerate reaches single digit values only. This is quite impressive since we are using a SLI setup with two overclocked Geforce GTX 285 with 2 GiByte VRAM each. A single GTX 285 with 1,024 MiByte VRAM crashes immediately if challenged with 6,400 x 4,000 - even without MSAA.
The pictures in our gallery below have been taken at 6,400 x 4,000 (25.6 Mpix). A single bitmap file of this resolution is about 97.6 MiByte big. Since even JPEG files are too big, we have resized the shots to 1,280 x 800 pixels. The result is 5x5 Supersampling. Four screenshots with the original size can be found as a download file at the end of this article.Source: http://www.pcgameshardware.com/aid,690489/Crysis-at-6-400-x-4-000-Ultra-High-Res-Gaming-with-256-megapixels/Practice/
Vesica_Prime
Super sampling is the best AA method, it's used to produce bullshots :| So screenshot you linked is bullshot in definition.
[QUOTE="Vesica_Prime"]
Also the screenshots I've posted aren't modded or bullshots but rather tweaked which are like the graphics setting of a PC game.
Crysis in 6,400 x 4,000 Pixels
We tested the in-game Downsampling on a Samsung Syncmaster 305T Plus which has a native resolution of 2,560 x 1,600 pixels. 5,120 x 3,200 pixels forced via the console result in 4x SSAA (2x2 OGSSAA), 6,400 x 4,000 pixels even in 6.25x SSAA (2.5 x 2.5). More is not possible without slowing the game down to slide show speed - even at these settings the framerate reaches single digit values only. This is quite impressive since we are using a SLI setup with two overclocked Geforce GTX 285 with 2 GiByte VRAM each. A single GTX 285 with 1,024 MiByte VRAM crashes immediately if challenged with 6,400 x 4,000 - even without MSAA.
The pictures in our gallery below have been taken at 6,400 x 4,000 (25.6 Mpix). A single bitmap file of this resolution is about 97.6 MiByte big. Since even JPEG files are too big, we have resized the shots to 1,280 x 800 pixels. The result is 5x5 Supersampling. Four screenshots with the original size can be found as a download file at the end of this article.Source: http://www.pcgameshardware.com/aid,690489/Crysis-at-6-400-x-4-000-Ultra-High-Res-Gaming-with-256-megapixels/Practice/
sayonara89
Super sampling is the best AA method, it's used to produce bullshots :| So screenshot you linked is bullshot in definition.
I play some games with super sampling.. Like Half-Life 2 and Doom 3. I don't think anyone plays Crysis with it though.[QUOTE="Vesica_Prime"]
Also the screenshots I've posted aren't modded or bullshots but rather tweaked which are like the graphics setting of a PC game.
Crysis in 6,400 x 4,000 Pixels
We tested the in-game Downsampling on a Samsung Syncmaster 305T Plus which has a native resolution of 2,560 x 1,600 pixels. 5,120 x 3,200 pixels forced via the console result in 4x SSAA (2x2 OGSSAA), 6,400 x 4,000 pixels even in 6.25x SSAA (2.5 x 2.5). More is not possible without slowing the game down to slide show speed - even at these settings the framerate reaches single digit values only. This is quite impressive since we are using a SLI setup with two overclocked Geforce GTX 285 with 2 GiByte VRAM each. A single GTX 285 with 1,024 MiByte VRAM crashes immediately if challenged with 6,400 x 4,000 - even without MSAA.
The pictures in our gallery below have been taken at 6,400 x 4,000 (25.6 Mpix). A single bitmap file of this resolution is about 97.6 MiByte big. Since even JPEG files are too big, we have resized the shots to 1,280 x 800 pixels. The result is 5x5 Supersampling. Four screenshots with the original size can be found as a download file at the end of this article.Source: http://www.pcgameshardware.com/aid,690489/Crysis-at-6-400-x-4-000-Ultra-High-Res-Gaming-with-256-megapixels/Practice/
sayonara89
Super sampling is the best AA method, it's used to produce bullshots :| So screenshot you linked is bullshot in definition.
But it is in-game. Therefor it is not bullshots as it is part of the actual game and not implemented by external methods.
[QUOTE="GeneralShowzer"][QUOTE="alextherussian"] Crysis looks amazing, and thats ok. That knowledge does not insult the PS3 in anyway. Its really just easier to accept that fact rather then fighting it. KevinButlerVPPS3 is graphic king, give it up. The power of the Cell is unlimited. That's why Uncharted 2 has this whole world to explore, with hundreds of A.I to fight at a time. If i fought 100 A.I. at once i would probably die The point is, the game can't hold more than 20 people on screen, or else it will fall apart. That's why multiplayer in UC2 has significantly lower graphic quality. I am not saying the game is bad, it's probably one of the better this gen, but it really just annoys me when people say that consoles have unlimited potential, when look at the game, the levels are confined as they can get, and they have to even lower the quality to have some fun with multiplayer.
[QUOTE="sayonara89"]
[QUOTE="Vesica_Prime"]
Also the screenshots I've posted aren't modded or bullshots but rather tweaked which are like the graphics setting of a PC game.
Crysis in 6,400 x 4,000 Pixels
We tested the in-game Downsampling on a Samsung Syncmaster 305T Plus which has a native resolution of 2,560 x 1,600 pixels. 5,120 x 3,200 pixels forced via the console result in 4x SSAA (2x2 OGSSAA), 6,400 x 4,000 pixels even in 6.25x SSAA (2.5 x 2.5). More is not possible without slowing the game down to slide show speed - even at these settings the framerate reaches single digit values only. This is quite impressive since we are using a SLI setup with two overclocked Geforce GTX 285 with 2 GiByte VRAM each. A single GTX 285 with 1,024 MiByte VRAM crashes immediately if challenged with 6,400 x 4,000 - even without MSAA.
The pictures in our gallery below have been taken at 6,400 x 4,000 (25.6 Mpix). A single bitmap file of this resolution is about 97.6 MiByte big. Since even JPEG files are too big, we have resized the shots to 1,280 x 800 pixels. The result is 5x5 Supersampling. Four screenshots with the original size can be found as a download file at the end of this article.Source: http://www.pcgameshardware.com/aid,690489/Crysis-at-6-400-x-4-000-Ultra-High-Res-Gaming-with-256-megapixels/Practice/
Vesica_Prime
Super sampling is the best AA method, it's used to produce bullshots :| So screenshot you linked is bullshot in definition.
But it is in-game. Therefor it is not bullshots as it is part of the actual game and not implemented by external methods.
Most bullshots this gen are just super-sampled in-game shots ;)
[QUOTE="Vesica_Prime"]
[QUOTE="sayonara89"]
Super sampling is the best AA method, it's used to produce bullshots :| So screenshot you linked is bullshot in definition.
sayonara89
But it is in-game. Therefor it is not bullshots as it is part of the actual game and not implemented by external methods.
Most bullshots this gen are just super-sampled in-game shots ;)
you are misunderstanding it. Those pics were supersampled in game, not ingame screenshots super sampled through photoshop.[QUOTE="sayonara89"][QUOTE="Vesica_Prime"]
But it is in-game. Therefor it is not bullshots as it is part of the actual game and not implemented by external methods.
ferret-gamer
Most bullshots this gen are just super-sampled in-game shots ;)
you are misunderstanding it. Those pics were supersampled in game, not ingame screenshots super sampled through photoshop.Most bullshots are rendered in super-high resolution in dev-kits and downsampled later. Crysis wasn't playable on those settings so there is practicaly no difference, they did this to obtain SS shots.
[QUOTE="Vesica_Prime"]
[QUOTE="sayonara89"]
Super sampling is the best AA method, it's used to produce bullshots :| So screenshot you linked is bullshot in definition.
sayonara89
But it is in-game. Therefor it is not bullshots as it is part of the actual game and not implemented by external methods.
Most bullshots this gen are just super-sampled in-game shots ;)
Difference is that these ones are done in real-time and by the way just in case you want to know Serious Sam HD First Encounter also has super-sampling in-game.
you are misunderstanding it. Those pics were supersampled in game, not ingame screenshots super sampled through photoshop.[QUOTE="ferret-gamer"][QUOTE="sayonara89"]
Most bullshots this gen are just super-sampled in-game shots ;)
sayonara89
Most bullshots are rendered in super-high resolution in dev-kits and downsampled later. Crysis wasn't playable on those settings so there is practicaly no difference, they did this to obtain SS shots.
read the description. it wasnt pre rendered, it was in game ssaa[QUOTE="sayonara89"][QUOTE="ferret-gamer"] you are misunderstanding it. Those pics were supersampled in game, not ingame screenshots super sampled through photoshop.ferret-gamer
Most bullshots are rendered in super-high resolution in dev-kits and downsampled later. Crysis wasn't playable on those settings so there is practicaly no difference, they did this to obtain SS shots.
read the description. it wasnt pre rendered, it was in game ssaa Yeah, but you can't play the game with 0-9 fps ;)"even at these settings the framerate reaches single digit values only"
Please Log In to post.
Log in to comment