Most depressing game storyline(s) this gen

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BrunoBRS

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#51 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="Blabadon"] The knife ending had my heart pounding in the strangest way.seanmcloughlin

the knife ending is what got me so hooked in the first place. you don't realize how much you care about the character until it's dead on the floor. but the submarine ending had me freaking out. the axe ending was disturbing beyond measure. and the true ending... god. that was the saddest thing ever.

Sounds like you guys are diving into spoiler territory here

i'm keeping it as spoiler-free as possible. i don't think i mentioned anything that could be considered a spoiler. all i'm saying is how i felt at each ending, just calling the endings by the name rather than describing them.
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BrunoBRS

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#52 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="DarkLink77"] Yeah, but the whole concept (granting someone's last wish before they die, even if it's not real) seems more optimistic than anything else.seanmcloughlin

i think when people bring it up, they're thinking of the sad parts of it. that person you're meeting throughout is dead. not literally dead, but within moments of death. everything you see is an illusion of his life. and in the end, you know that this person, which you've grown so attached to, will die. so i'd say it can be quite sad. touching, to say the least. then again, i'm talking about it from an outsider's perspective. i have yet to play it.

It's sad, but it's a happy sad. It's not depressing where you think "I wanna kill myself after playing that". In the end you're happy for the old man and it ties everything up in a nice little bow.

like i said, it's touching. it's sad, but not depressing. depressing would be if it all went to sh!t at the end and he never managed to do it.
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deactivated-59b71619573a1

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#53 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="BrunoBRS"] i think when people bring it up, they're thinking of the sad parts of it. that person you're meeting throughout is dead. not literally dead, but within moments of death. everything you see is an illusion of his life. and in the end, you know that this person, which you've grown so attached to, will die. so i'd say it can be quite sad. touching, to say the least. then again, i'm talking about it from an outsider's perspective. i have yet to play it.BrunoBRS

It's sad, but it's a happy sad. It's not depressing where you think "I wanna kill myself after playing that". In the end you're happy for the old man and it ties everything up in a nice little bow.

like i said, it's touching. it's sad, but not depressing. depressing would be if it all went to sh!t at the end and he never managed to do it.

Exactly. People think sad=depressing.

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klusps

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#54 klusps
Member since 2005 • 10386 Posts

Spec Ops: The Line, Heavy Rain, and Lost Odysseys.

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BrunoBRS

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#55 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="seanmcloughlin"]

It's sad, but it's a happy sad. It's not depressing where you think "I wanna kill myself after playing that". In the end you're happy for the old man and it ties everything up in a nice little bow.

seanmcloughlin

like i said, it's touching. it's sad, but not depressing. depressing would be if it all went to sh!t at the end and he never managed to do it.

Exactly. People think sad=depressing.

well, it can be a bummer :P
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deactivated-59b71619573a1

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#56 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="BrunoBRS"] like i said, it's touching. it's sad, but not depressing. depressing would be if it all went to sh!t at the end and he never managed to do it.BrunoBRS

Exactly. People think sad=depressing.

well, it can be a bummer :P

Of course, that's why it's called "sad" :P but depressing is a strong emotion to feel, where after playing the game you're not satisfied, you come away thinking "Well that wasn't a very happy ending" and playing oevr what could have happened in your head. Spec ops is a prime example of this, you leave that game feeling miserable :P

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BrunoBRS

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#57 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="seanmcloughlin"]

Exactly. People think sad=depressing.

seanmcloughlin

well, it can be a bummer :P

Of course, that's why it's called "sad" :P but depressing is a strong emotion to feel, where after playing the game you're not satisfied, you come away thinking "Well that wasn't a very happy ending" and playing oevr what could have happened in your head.

you just described the bad endings in 999 :P
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Blabadon

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#58 Blabadon
Member since 2008 • 33030 Posts

[QUOTE="BrunoBRS"][QUOTE="Blabadon"] The knife ending had my heart pounding in the strangest way.seanmcloughlin

the knife ending is what got me so hooked in the first place. you don't realize how much you care about the character until it's dead on the floor. but the submarine ending had me freaking out. the axe ending was disturbing beyond measure. and the true ending... god. that was the saddest thing ever.

Sounds like you guys are diving into spoiler territory here

I'd say we're doing a pretty fine job avoiding them seeing as how a teeny little spoiler can be huge to the game's story (ies).
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Some-Mist

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#59 Some-Mist
Member since 2009 • 5631 Posts

[QUOTE="BrunoBRS"][QUOTE="seanmcloughlin"]

Exactly. People think sad=depressing.

seanmcloughlin

well, it can be a bummer :P

Of course, that's why it's called "sad" :P but depressing is a strong emotion to feel, where after playing the game you're not satisfied, you come away thinking "Well that wasn't a very happy ending" and playing oevr what could have happened in your head. Spec ops is a prime example of this, you leave that game feeling miserable :P

I kinda thought sad meant depressed, but I guess I dunno what depressed actually feels like :(
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GD1551

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#60 GD1551
Member since 2011 • 9645 Posts

The Darkness and Spec ops the line are the only answers here.

Those games are not happy, at all.

seanmcloughlin

I'm guessing Dark Souls doesn't count? A game about despair, loneliness, suffering, sacrifice and fear doesn't count as depressing?

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PannicAtack

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#61 PannicAtack
Member since 2006 • 21040 Posts

[QUOTE="BrunoBRS"][QUOTE="seanmcloughlin"]

Exactly. People think sad=depressing.

seanmcloughlin

well, it can be a bummer :P

Of course, that's why it's called "sad" :P but depressing is a strong emotion to feel, where after playing the game you're not satisfied, you come away thinking "Well that wasn't a very happy ending" and playing oevr what could have happened in your head. Spec ops is a prime example of this, you leave that game feeling miserable :P

I'd say To the Moon has a pretty happy ending, all things considered.
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BrunoBRS

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#62 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="seanmcloughlin"]

The Darkness and Spec ops the line are the only answers here.

Those games are not happy, at all.

GD1551

I'm guessing Dark Souls doesn't count? A game about despair, loneliness, suffering, sacrifice and fear doesn't count as depressing?

well you never feel depressed.
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deactivated-59b71619573a1

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#63 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

The Darkness and Spec ops the line are the only answers here.

Those games are not happy, at all.

GD1551

I'm guessing Dark Souls doesn't count? A game about despair, loneliness, suffering, sacrifice and fear doesn't count as depressing?

Depends how attached you get to things. The thing about Dark Souls is that you have a disconnect with your characters and protagonist. Because death is such an integral part to the game you really don't care what happens to your dude. Because it doesn't tie you to any one character emotionally it's hard to care what happens to anyone in the game, therefore it's hard to be depressed about it.

A depressing atmosphere maybe, but honestly I wasn't emotional playing it. I fvcking loved it alright and it has a very deep, rich lore, but I wouldn't call it depressing. It's more oppressive than depressive

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#64 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="BrunoBRS"] well, it can be a bummer :PPannicAtack

Of course, that's why it's called "sad" :P but depressing is a strong emotion to feel, where after playing the game you're not satisfied, you come away thinking "Well that wasn't a very happy ending" and playing oevr what could have happened in your head. Spec ops is a prime example of this, you leave that game feeling miserable :P

I'd say To the Moon has a pretty happy ending, all things considered.

Yeah, it's not depressing in the slightest. It's sad alright, but not for very long and the end ties it all up nicely. I came away pretty pleased and happy about it.

People don't seem to know the distinction here. After a depressing book,movie or game it affects your day to day life a bit, you keep going over it in your head in disbelief to what actually happened. When they feel like more than a game

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GD1551

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#66 GD1551
Member since 2011 • 9645 Posts

[QUOTE="GD1551"]

[QUOTE="seanmcloughlin"]

The Darkness and Spec ops the line are the only answers here.

Those games are not happy, at all.

BrunoBRS

I'm guessing Dark Souls doesn't count? A game about despair, loneliness, suffering, sacrifice and fear doesn't count as depressing?

well you never feel depressed.

Me or the in-game character? I thought the world of dark souls was pretty depressing as hell because of the back story of each area, but that's mostly because I thought of myself in that situation, it's not that kind of game that forces that so I can see why people would say that.

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BrunoBRS

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#67 BrunoBRS
Member since 2005 • 74156 Posts

[QUOTE="BrunoBRS"][QUOTE="GD1551"]

I'm guessing Dark Souls doesn't count? A game about despair, loneliness, suffering, sacrifice and fear doesn't count as depressing?

GD1551

well you never feel depressed.

Me or the in-game character? I thought the world of dark souls was pretty depressing as hell because of the back story of each area, but that's mostly because I thought of myself in that situation, it's not that kind of game that forces that so I can see why people would say that.

"you" as in "the player". it's a pretty gloomy game alright, but it doesn't really get to the player on an emotional level, nor was it the intention of the game to begin with.
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CleanPlayer

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#68 CleanPlayer
Member since 2008 • 9822 Posts
I think it's hands down the Walking Dead. Only game I played where I felt horrible
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#69 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="BrunoBRS"][QUOTE="GD1551"]

I'm guessing Dark Souls doesn't count? A game about despair, loneliness, suffering, sacrifice and fear doesn't count as depressing?

GD1551

well you never feel depressed.

Me or the in-game character? I thought the world of dark souls was pretty depressing as hell because of the back story of each area, but that's mostly because I thought of myself in that situation, it's not that kind of game that forces that so I can see why people would say that.

But the game is all about hope, hope that you can overcome insurmountable odds and rekindle the world. It's not a depressing story, just has a very harsh world

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ClassicRockFTW

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#70 ClassicRockFTW
Member since 2012 • 1106 Posts

"Snake...had a hard life.."

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#71 freedomfreak
Member since 2004 • 52551 Posts
I'm also gonna go with I am Alive.
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#72 platniumgamer
Member since 2011 • 3960 Posts

Halo Reach

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#73 WllDan7
Member since 2004 • 2581 Posts
Mass effect 2 and 3. Billions die in the games. And I am pretty sure we have taken millions more in the multiplayer.
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RoccoHout

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#74 RoccoHout
Member since 2011 • 1086 Posts

The Walking Dead and Heavy Rain if you get a bad ending with Ethan Mars (nobody being able to save his child)

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#75 PAL360
Member since 2007 • 30574 Posts

Clearly The Walking Dead. I never been as engaged with videogame characters in my life, as on that game.

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IAmNot_fun

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#76 IAmNot_fun
Member since 2010 • 3336 Posts
The Darkness
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#77 GamerwillzPS
Member since 2012 • 8531 Posts

Heavy Rain.

It's all dull and miserable.

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#78 dommeus
Member since 2004 • 9433 Posts

Spec Ops was great, though I felt the twist at the end was a bit tacked on.

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Goyoshi12

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#79 Goyoshi12
Member since 2009 • 9687 Posts

To a degree...Metro 2033.

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#80 AmazonTreeBoa
Member since 2011 • 16745 Posts
The Walking Dead and Infamous 1.
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#81 deactivated-5ac102a4472fe
Member since 2007 • 7431 Posts

To the moon takes the cake

Runner ups must be:

Spec ops: The line

Dead Space 1

Bioshock

Edit: Forgot Heavy rain, that one belongs on the list aswell without a doubt.

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evilross

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#82 evilross
Member since 2003 • 2076 Posts

The only valid reason anyone has for not saying Nier is not having played it.

Nier. No doubt.

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Link3301

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#83 Link3301
Member since 2008 • 2001 Posts

Mass Effect trilogy

guard12

meh there were some depressing parts, but there were also a lot of more cheerful or kickass parts. Mass Effect has its far share of each kind of emotion that its kind of story can evoke.

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#84 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

The only valid reason anyone has for not saying Nier is not having played it.

Nier. No doubt.

evilross

People did post it

In fact, it was the second reply

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Goyoshi12

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#85 Goyoshi12
Member since 2009 • 9687 Posts

[QUOTE="evilross"]

The only valid reason anyone has for not saying Nier is not having played it.

Nier. No doubt.

seanmcloughlin

People did post it

In fact, it was the second reply

Yeah but he's saying anyone who DIDN'T say it only didn't say it because they didn't play it.

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LittleMac19

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#86 LittleMac19
Member since 2009 • 1638 Posts
Pokemon Emerald.
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#87 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="evilross"]

The only valid reason anyone has for not saying Nier is not having played it.

Nier. No doubt.

Goyoshi12

People did post it

In fact, it was the second reply

Yeah but he's saying anyone who DIDN'T say it only didn't say it because they didn't play it.

Ah, I misunderstood :P

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deactivated-5fc147aeeb0aa

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#88 deactivated-5fc147aeeb0aa
Member since 2009 • 8315 Posts

Bioshock

Amnesia

Halo: Reach

Resistance 2

and MW2 because it so horrible.

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Goyoshi12

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#89 Goyoshi12
Member since 2009 • 9687 Posts

Bioshock

Amnesia

Halo: Reach

Resistance 2

and MW2 because it so horrible.

sherman-tank1

Metaphorically or literally?

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#90 padaporra
Member since 2005 • 3508 Posts

ME3 because of the endings.

Seriously, people got pyisically depressed because of them.

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Legendaryscmt

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#91 Legendaryscmt
Member since 2005 • 12532 Posts

Spec Ops for me. A real mind f*ck.

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#92 M13L13S
Member since 2010 • 3819 Posts

Reach and RDR.

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#93 jg4xchamp
Member since 2006 • 64057 Posts

The Darkness.tagyhag
Bingo

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#94 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="tagyhag"]The Darkness.DarkLink77
^ More so than anything else. Also Reach (because you know you're going to lose going in, and even when you do win a little victory, the game takes it away from you almost immediately).

Get the f*ck out. Reach handles that sh1t terribly. It's all cutscene stuff, and under developed character work.

inb4bungiehater

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#95 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="tagyhag"]The Darkness.jg4xchamp

^ More so than anything else. Also Reach (because you know you're going to lose going in, and even when you do win a little victory, the game takes it away from you almost immediately).

Get the f*ck out. Reach handles that sh1t terribly. It's all cutscene stuff, and under developed character work.

inb4bungiehater

I guess you didn't disagree with the other two? :P

I dunno. Spending all that time and effort trying to destroy that ship, Jorge's death, and then the Covenant fleet warps in, so none of it mattered? Watching all those transports get shot down as your Falcon tried to save troops? Six' death? I think it did it pretty well.

Could it have been done better? Sure. But, like I said before, I think that was a problem caused by point-of-view more than anything else.

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#96 jg4xchamp
Member since 2006 • 64057 Posts
Oh and I forgot Mother 3. Mother 3 is the t1ts.
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#97 jg4xchamp
Member since 2006 • 64057 Posts

[QUOTE="jg4xchamp"]

[QUOTE="DarkLink77"] ^ More so than anything else. Also Reach (because you know you're going to lose going in, and even when you do win a little victory, the game takes it away from you almost immediately).DarkLink77

Get the f*ck out. Reach handles that sh1t terribly. It's all cutscene stuff, and under developed character work.

inb4bungiehater

I guess you didn't disagree with the other two? :P I dunno. Spending all that time and effort trying to destroy that ship, Jorge's death, and then the Covenant fleet warps in, so none of it mattered? Watching all those transports get shot down as your Falcon tried to save troops? Six' death? I think it did it pretty well. COuld it have been done better? Sure. But, like I said before, I think that was a problem caused by point of view more than anything else.

GTA 4 is not depressing at all. Roman is like...k don't care, and kate? Lol what a poorly developed storyline that ending is.

John Marston's death is far more impactful I thought. They immortalized him pretty good.

And f*ck Reach. Most of the gameplay is you kicking ass, but then the story is how you're getting rocked. Where is that type of feeling in gameplay? It's what makes the epilogue of Reach something truly special. You're fighting for dear life in a desperate situation with no hope in sight. It's well executed. And you want another game that did that type of sh1t better.

Starcraft 2s campaign(oh yeah, bringing your baby into this) I'm having a hard time remembering the exact mission, but the game actually had you playing retreat and sold the notion of you losing a fight significantly better than Reach ever did. All Reach does is pad your experience off with success after success, only to pretend it was for nothing in cutscene, and then kill off characters it had no intention of actually developing. Any emotional impact that game was able to convey isn't earned what so ever.

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DarkLink77

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#98 DarkLink77
Member since 2004 • 32731 Posts

[QUOTE="DarkLink77"][QUOTE="jg4xchamp"] Get the f*ck out. Reach handles that sh1t terribly. It's all cutscene stuff, and under developed character work.

inb4bungiehater

jg4xchamp

I guess you didn't disagree with the other two? :P I dunno. Spending all that time and effort trying to destroy that ship, Jorge's death, and then the Covenant fleet warps in, so none of it mattered? Watching all those transports get shot down as your Falcon tried to save troops? Six' death? I think it did it pretty well. COuld it have been done better? Sure. But, like I said before, I think that was a problem caused by point of view more than anything else.

GTA 4 is not depressing at all. Roman is like...k don't care, and kate? Lol what a poorly developed storyline that ending is.

John Marston's death is far more impactful I thought. They immortalized him pretty good.

And f*ck Reach. Most of the gameplay is you kicking ass, but then the story is how you're getting rocked. Where is that type of feeling in gameplay? It's what makes the epilogue of Reach something truly special. You're fighting for dear life in a desperate situation with no hope in sight. It's well executed. And you want another game that did that type of sh1t better.

Starcraft 2s campaign(oh yeah, bringing your baby into this) I'm having a hard time remembering the exact mission, but the game actually had you playing retreat and sold the notion of you losing a fight significantly better than Reach ever did. All Reach does is pad your experience off with success after success, only to pretend it was for nothing in cutscene, and then kill off characters it had no intention of actually developing. Any emotional impact that game was able to convey isn't earned what so ever.

It's not so much their death as what their death means to Niko. Before the last mission, he's out, and he had hope. Afterwards, he's a completely broken man. I think that's pretty depressing. That's different. If you were actually on the side of a losing battle in Reach, you'd be dead halfway through the game. You don't really start losing until about halfway in, and then I think it sells it pretty good. StarCraft II sells is well, I agree, and I know what mission you're referring to, but it's easier in StarCraft. In StarCraft, I can lose a ton of units and barely hold my base and "win" the mission. In shooters, you can't "lose" and still progress, because losing means you die, unless you just resort to "hold this position for the whole game, but you never can so you have to retreat" missions for the whole game. I think they should have pulled an ODST in Reach, and let you switch between the whole squad. That way the characters could have been developed more and you could have played their deaths.
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jg4xchamp

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#99 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="jg4xchamp"]

[QUOTE="DarkLink77"] I guess you didn't disagree with the other two? :P I dunno. Spending all that time and effort trying to destroy that ship, Jorge's death, and then the Covenant fleet warps in, so none of it mattered? Watching all those transports get shot down as your Falcon tried to save troops? Six' death? I think it did it pretty well. COuld it have been done better? Sure. But, like I said before, I think that was a problem caused by point of view more than anything else.DarkLink77

GTA 4 is not depressing at all. Roman is like...k don't care, and kate? Lol what a poorly developed storyline that ending is.

John Marston's death is far more impactful I thought. They immortalized him pretty good.

And f*ck Reach. Most of the gameplay is you kicking ass, but then the story is how you're getting rocked. Where is that type of feeling in gameplay? It's what makes the epilogue of Reach something truly special. You're fighting for dear life in a desperate situation with no hope in sight. It's well executed. And you want another game that did that type of sh1t better.

Starcraft 2s campaign(oh yeah, bringing your baby into this) I'm having a hard time remembering the exact mission, but the game actually had you playing retreat and sold the notion of you losing a fight significantly better than Reach ever did. All Reach does is pad your experience off with success after success, only to pretend it was for nothing in cutscene, and then kill off characters it had no intention of actually developing. Any emotional impact that game was able to convey isn't earned what so ever.

It's not so much their death as what their death means to Niko. Before the last mission, he's out, and he had hope. Afterwards, he's a completely broken man. I think that's pretty depressing. That's different. If you were actually on the side of a losing battle in Reach, you'd be dead halfway through the game. You don't really start losing until about halfway in, and then I think it sells it pretty good. StarCraft II sells is well, I agree, and I know what mission you're referring to, but it's easier in StarCraft. In StarCraft, I can lose a ton of units and barely hold my base and "win" the mission. In shooters, you can't "lose" and still progress, because losing means you die, unless you just resort to "hold this position for the whole game, but you never can so you have to retreat" missions for the whole game. I think they should have pulled an ODST in Reach, and let you switch between the whole squad. That way the characters could have been developed more and you could have played their deaths.

You don't need to actually kill off the player to sell that notion(although sure even Modern Warfare did that crap better). The Starcraft 2 example is all that needs to be said, or even something like Mass Effect 3s missions on Palavin which sold the notion of a larger scaled fight, and a losing battle so much better than Reach ever did. You can't have me playing retreat in Halo? you couldn't come up with any other gameplay scenario that went beyond "hey go press this button" or "go take out this turrett or AA gun" ...and then give me a lame cutscene? Forget the notion that they took a big ass scaled concept, and toned it down to this hack job of a confined story. F*cking incompetent apes.
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#100 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"][QUOTE="jg4xchamp"] GTA 4 is not depressing at all. Roman is like...k don't care, and kate? Lol what a poorly developed storyline that ending is.

John Marston's death is far more impactful I thought. They immortalized him pretty good.

And f*ck Reach. Most of the gameplay is you kicking ass, but then the story is how you're getting rocked. Where is that type of feeling in gameplay? It's what makes the epilogue of Reach something truly special. You're fighting for dear life in a desperate situation with no hope in sight. It's well executed. And you want another game that did that type of sh1t better.

Starcraft 2s campaign(oh yeah, bringing your baby into this) I'm having a hard time remembering the exact mission, but the game actually had you playing retreat and sold the notion of you losing a fight significantly better than Reach ever did. All Reach does is pad your experience off with success after success, only to pretend it was for nothing in cutscene, and then kill off characters it had no intention of actually developing. Any emotional impact that game was able to convey isn't earned what so ever. jg4xchamp
It's not so much their death as what their death means to Niko. Before the last mission, he's out, and he had hope. Afterwards, he's a completely broken man. I think that's pretty depressing. That's different. If you were actually on the side of a losing battle in Reach, you'd be dead halfway through the game. You don't really start losing until about halfway in, and then I think it sells it pretty good. StarCraft II sells is well, I agree, and I know what mission you're referring to, but it's easier in StarCraft. In StarCraft, I can lose a ton of units and barely hold my base and "win" the mission. In shooters, you can't "lose" and still progress, because losing means you die, unless you just resort to "hold this position for the whole game, but you never can so you have to retreat" missions for the whole game. I think they should have pulled an ODST in Reach, and let you switch between the whole squad. That way the characters could have been developed more and you could have played their deaths.

You don't need to actually kill off the player to sell that notion(although sure even Modern Warfare did that crap better). The Starcraft 2 example is all that needs to be said, or even something like Mass Effect 3s missions on Palavin which sold the notion of a larger scaled fight, and a losing battle so much better than Reach ever did. You can't have me playing retreat in Halo? you couldn't come up with any other gameplay scenario that went beyond "hey go press this button" or "go take out this turrett or AA gun" ...and then give me a lame cutscene? Forget the notion that they took a big ass scaled concept, and toned it down to this hack job of a confined story. F*cking incompetent apes.

You play retreat in the first and last mission of Reach. :| And again, it's a point-of-view issue.