Most depressing game storyline(s) this gen

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jg4xchamp

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#101 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="DarkLink77"][QUOTE="jg4xchamp"][QUOTE="DarkLink77"] It's not so much their death as what their death means to Niko. Before the last mission, he's out, and he had hope. Afterwards, he's a completely broken man. I think that's pretty depressing. That's different. If you were actually on the side of a losing battle in Reach, you'd be dead halfway through the game. You don't really start losing until about halfway in, and then I think it sells it pretty good. StarCraft II sells is well, I agree, and I know what mission you're referring to, but it's easier in StarCraft. In StarCraft, I can lose a ton of units and barely hold my base and "win" the mission. In shooters, you can't "lose" and still progress, because losing means you die, unless you just resort to "hold this position for the whole game, but you never can so you have to retreat" missions for the whole game. I think they should have pulled an ODST in Reach, and let you switch between the whole squad. That way the characters could have been developed more and you could have played their deaths.

You don't need to actually kill off the player to sell that notion(although sure even Modern Warfare did that crap better). The Starcraft 2 example is all that needs to be said, or even something like Mass Effect 3s missions on Palavin which sold the notion of a larger scaled fight, and a losing battle so much better than Reach ever did. You can't have me playing retreat in Halo? you couldn't come up with any other gameplay scenario that went beyond "hey go press this button" or "go take out this turrett or AA gun" ...and then give me a lame cutscene? Forget the notion that they took a big ass scaled concept, and toned it down to this hack job of a confined story. F*cking incompetent apes.

You play retreat in the first and last mission of Reach. :| And again, it's a point-of-view issue.

Um bullsh1t. The first mission is grab your buddies, get into that one building, and then go after some zealots. You retreat for like a second at best. And the last mission? You mean the part where I fought off a bunch of brutes, and then like 5 elite zealots to use this big cannon to kill off corvettes, and then yeah great one epilogue that actually justifies what Reach should be aiming for. Nothing about that game is depressing beyond how pansy Bungie was in terms of pulling punches. Getting depressed at that sh1t is like getting depressed at an episode of Sesame Street.
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ShadowsDemon

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#102 ShadowsDemon
Member since 2012 • 10059 Posts
The Walking Dead.
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DarkLink77

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#103 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="jg4xchamp"][QUOTE="DarkLink77"][QUOTE="jg4xchamp"] You don't need to actually kill off the player to sell that notion(although sure even Modern Warfare did that crap better). The Starcraft 2 example is all that needs to be said, or even something like Mass Effect 3s missions on Palavin which sold the notion of a larger scaled fight, and a losing battle so much better than Reach ever did. You can't have me playing retreat in Halo? you couldn't come up with any other gameplay scenario that went beyond "hey go press this button" or "go take out this turrett or AA gun" ...and then give me a lame cutscene? Forget the notion that they took a big ass scaled concept, and toned it down to this hack job of a confined story. F*cking incompetent apes.

You play retreat in the first and last mission of Reach. :| And again, it's a point-of-view issue.

Um bullsh1t. The first mission is grab your buddies, get into that one building, and then go after some zealots. You retreat for like a second at best. And the last mission? You mean the part where I fought off a bunch of brutes, and then like 5 elite zealots to use this big cannon to kill off corvettes, and then yeah great one epilogue that actually justifies what Reach should be aiming for. Nothing about that game is depressing beyond how pansy Bungie was in terms of pulling punches. Getting depressed at that sh1t is like getting depressed at an episode of Sesame Street.

You retreat into that building and you have to hold it for two minutes. Against an infinite number of dudes. And did you forget the bit in Pillar of Autumn where there are literally Scarabs dropping from the sky and trying to kill you?
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jg4xchamp

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#104 jg4xchamp
Member since 2006 • 64057 Posts
[QUOTE="DarkLink77"][QUOTE="jg4xchamp"][QUOTE="DarkLink77"] You play retreat in the first and last mission of Reach. :| And again, it's a point-of-view issue.

Um bullsh1t. The first mission is grab your buddies, get into that one building, and then go after some zealots. You retreat for like a second at best. And the last mission? You mean the part where I fought off a bunch of brutes, and then like 5 elite zealots to use this big cannon to kill off corvettes, and then yeah great one epilogue that actually justifies what Reach should be aiming for. Nothing about that game is depressing beyond how pansy Bungie was in terms of pulling punches. Getting depressed at that sh1t is like getting depressed at an episode of Sesame Street.

You retreat into that building and you have to hold it for two minutes. Against an infinite number of dudes. And did you forget the bit in Pillar of Autumn where there are literally Scarabs dropping from the sky and trying to kill you?

You mean the things I can't interact with beyond a chase sequence? and then watch Carter jihad into? Seriously bro?
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DarkLink77

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#105 DarkLink77
Member since 2004 • 32731 Posts
[QUOTE="DarkLink77"][QUOTE="jg4xchamp"] Um bullsh1t. The first mission is grab your buddies, get into that one building, and then go after some zealots. You retreat for like a second at best. And the last mission? You mean the part where I fought off a bunch of brutes, and then like 5 elite zealots to use this big cannon to kill off corvettes, and then yeah great one epilogue that actually justifies what Reach should be aiming for. Nothing about that game is depressing beyond how pansy Bungie was in terms of pulling punches. Getting depressed at that sh1t is like getting depressed at an episode of Sesame Street. jg4xchamp
You retreat into that building and you have to hold it for two minutes. Against an infinite number of dudes. And did you forget the bit in Pillar of Autumn where there are literally Scarabs dropping from the sky and trying to kill you?

You mean the things I can't interact with beyond a chase sequence? and then watch Carter jihad into? Seriously bro?

Um... they actively shoot at you and can kill you. You could probably fight them if you weren't surrounded, but I've never tried it, mostly because I was playing the game on Legendary and that last mission was hard enough, thank you very much. Especially that last section. Dear God.
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C-Lee

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#106 C-Lee
Member since 2008 • 5838 Posts
Heavy Rain
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dracolich55

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#107 dracolich55
Member since 2010 • 2343 Posts
Assassins Creed 3... because of the epilogue with Connor. He did this all for his people, and what does he get? The same people he aided to win the war have now forced his people west.. And on top of that their is no true "freedom "at the end as ships arrive with black slaves. That hunter guy at the end was right, the founding fathers really were "clever men".
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jethrovegas

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#108 jethrovegas
Member since 2007 • 5103 Posts
Silent Hill: Homecoming.
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Bardock47

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#109 Bardock47
Member since 2008 • 5429 Posts

[QUOTE="jg4xchamp"][QUOTE="DarkLink77"] You retreat into that building and you have to hold it for two minutes. Against an infinite number of dudes. And did you forget the bit in Pillar of Autumn where there are literally Scarabs dropping from the sky and trying to kill you?DarkLink77
You mean the things I can't interact with beyond a chase sequence? and then watch Carter jihad into? Seriously bro?

Um... they actively shoot at you and can kill you. You could probably fight them if you weren't surrounded, but I've never tried it, mostly because I was playing the game on Legendary and that last mission was hard enough, thank you very much. Especially that last section. Dear God.

For the rcord, you can't fight them. They just walk off.

Anywho, for me the entire Bioshock series (1, 2, and the prequel book). Really just plays at the heartstrings, to me the Delta/ Elanor relationship in 2 really pulled at the heartstrings for me (intro cutscene for example). Also, the prequel book Bioshock:Rapture really gives more charecters some time to devlop that we only hear from radio diaries. Mcdonagh is a protaginst (id say at least) in the book. And his journey is really heart wrenching. The book does such a great job seeing the fal of rapture through a normal man eyes. Gives it that much more depth and meaning, on top of an already deep game series.

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dramaybaz

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#110 dramaybaz
Member since 2005 • 6020 Posts
The Darkness most likely.
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SPYDER0416

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#111 SPYDER0416
Member since 2008 • 16736 Posts

[QUOTE="DarkLink77"]

Also, Spec Ops: The Line.

Because that game hates you.

PannicAtack

Yeah, that'd do it. A game in which the player/protagonist accomplishes nothing but their own moral ruination.

God of War III also kind of does that, but Kratos does it on purpose and you only kill a bunch of jerks anyways so it's not as bad.

The Darkness and Spec Ops: The Line are very depressing, I would add Heavy Rain but I got the best ending and it was almost "too" cheery.

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dramaybaz

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#112 dramaybaz
Member since 2005 • 6020 Posts
I really liked the Darkness, and I see it is being mentioned here, along with Spec Ops: The Line, and Silent Hill: Homecoming. I know they weren't rated as high, but I am thinking of giving them a try if they have a good depressing story. My question for Spec Ops: The Line, how deep is the story? or is it mostly. "We are Americans = good. Arabs= bad. We kill Arabs and "liberate" the country." My question for Silent Hill: Homecoming, is it depressing just because you are alone against ghosts etc, or there is some deep twisted/ sad story there?
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#113 PannicAtack
Member since 2006 • 21040 Posts

My question for Spec Ops: The Line, how deep is the story? or is it mostly. "We are Americans = good. Arabs= bad. We kill Arabs and "liberate" the country."dramaybaz
Spec Ops: The Line could not possibly be further from what you described. The game's a savage deconstruction of the modern military shooter.

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ionusX

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#114 ionusX
Member since 2009 • 25778 Posts

metro 2033

wh40k:dawn of war II chaos rising

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whiskeystrike

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#115 whiskeystrike
Member since 2011 • 12213 Posts

Red Dead Redemption

GTAIV

Those endings :(

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dramaybaz

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#116 dramaybaz
Member since 2005 • 6020 Posts

[QUOTE="dramaybaz"] My question for Spec Ops: The Line, how deep is the story? or is it mostly. "We are Americans = good. Arabs= bad. We kill Arabs and "liberate" the country."PannicAtack

Spec Ops: The Line could not possibly be further from what you described. The game's a savage deconstruction of the modern military shooter.

Great, that is what I wanted to hear. But didn't not want to look up the story in order to avoid spoilers.
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koospetoors

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#117 koospetoors
Member since 2004 • 3715 Posts
[QUOTE="PannicAtack"]

[QUOTE="dramaybaz"] My question for Spec Ops: The Line, how deep is the story? or is it mostly. "We are Americans = good. Arabs= bad. We kill Arabs and "liberate" the country."dramaybaz

Spec Ops: The Line could not possibly be further from what you described. The game's a savage deconstruction of the modern military shooter.

Great, that is what I wanted to hear. But didn't not want to look up the story in order to avoid spoilers.

Trust me, its different. Just be sure to stick through the first hour or so though, the game only reveals its true colours after that. Anyway, NiER definitely gets my vote. Its like they specifically tried to create the most depressing game world with the most depressing situations ever, you also truly feel like a monster after the second playthrough and it just gets worse with the two endings you can unlock after that.
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Kats_RK

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#118 Kats_RK
Member since 2010 • 2080 Posts

ME3

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MikeMoose

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#119 MikeMoose
Member since 2005 • 3079 Posts

Red Dead Redemption is pretty depressing if you think about it.

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#120 deactivated-5afcc99c5544f
Member since 2012 • 1917 Posts

The Darkness II

Dead Space 2

Heavy Rain

Dante's Inferno

BioShock 2

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drinkerofjuice

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#121 drinkerofjuice
Member since 2007 • 4567 Posts
GTA IV had a pretty depressing conclusion, but only if... [spoiler] You take the deal with Dimitri, which leads to Roman getting killed on his wedding day. The only bit of family he had in the city, and the one person aside from Jacob who was with him during the rougher parts of the storyline. The ending of that choice implied that it wasn't going to get any easier for Niko on an emotional level. Compare that to choosing to kill Dimitri instead on the ship, which would lead to Kate getting killed on Roman's wedding day. Kate was a minor character, and an awkward one at that. Her death had a small impact, and the ending's a bit more satisfying knowing you have both Roman and Jacob by your side. [/spoiler]
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-Unreal-

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#122 -Unreal-
Member since 2004 • 24650 Posts

Demon's Souls. Even the atmosphere is depressing.

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#123 PinnacleGamingP
Member since 2012 • 5120 Posts
dark souls
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#124 PinnacleGamingP
Member since 2012 • 5120 Posts

Demon's Souls. Even the atmosphere is depressing.

-Unreal-
omg.....ok but dark souls a bit more
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Timstuff

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#125 Timstuff
Member since 2002 • 26840 Posts
The Walking Dead, hands down.
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skrat_01

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#126 skrat_01
Member since 2007 • 33767 Posts
From what I've played, Spec Ops is well, well up there.
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#127 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="dramaybaz"] My question for Spec Ops: The Line, how deep is the story? or is it mostly. "We are Americans = good. Arabs= bad. We kill Arabs and "liberate" the country."PannicAtack

Spec Ops: The Line could not possibly be further from what you described. The game's a savage deconstruction of the modern military shooter.

Indeed it's a complete subversion of what dramaybaz thinks it is. Hell, it doesn't just have a go pulling apart the modern shooter, but games as we typically know it.
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Blabadon

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#128 Blabadon
Member since 2008 • 33030 Posts
Didn't expect Champ to forget to use spoiler tags out of all people
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Ballroompirate

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#129 Ballroompirate
Member since 2005 • 26695 Posts

Just finished Spec Ops The Line, not really depressing.

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the-obiwan

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#130 the-obiwan
Member since 2003 • 3747 Posts
Mass Effect 3
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Salt_The_Fries

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#131 Salt_The_Fries
Member since 2008 • 12480 Posts

Max Payne 3

FireSpirit117
I believe this. Also Dead Space 1, because everything you were supposed to do or fix turned out to be falling apart.
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Killzonage

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#132 Killzonage
Member since 2012 • 397 Posts
For me, Red dead redemption by far. I literally shouted at the screen, the devs and life itself because of it.
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#133 Bruce_Benzing
Member since 2012 • 1731 Posts

The Walking Dead, hands down.Timstuff
I agree on that one, just got past the 1st tough choice in Chapter 1 and it was depressing...

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Ballroompirate

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#134 Ballroompirate
Member since 2005 • 26695 Posts

[QUOTE="Timstuff"]The Walking Dead, hands down.Bruce_Benzing

I agree on that one, just got past the 1st tough choice in Chapter 1 and it was depressing...

It gets worse, Chapter 3 gets depressing....like really.

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mexicangordo

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#135 mexicangordo
Member since 2005 • 8687 Posts

If it is strictly story line, then Amnesia or Heavy Rain take the cake by far.

I know people are mentioning RDR, GTA and The Darkness but I feel like it was mostly one scene that had an impact, as opposed to the entire story line. Though Majoras Mask and Silent Hill 2 will forever be the most depressing games ever.

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deactivated-59b71619573a1

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#136 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="-Unreal-"]

Demon's Souls. Even the atmosphere is depressing.

PinnacleGamingP

omg.....ok but dark souls a bit more

Atmosphere is not a storyline.

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#137 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Didn't expect Champ to forget to use spoiler tags out of all peopleBlabadon

When he gets going there ain't no stoppin him

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faizan_faizan

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#138 faizan_faizan
Member since 2009 • 7869 Posts
[QUOTE="drinkerofjuice"]GTA IV had a pretty depressing conclusion, but only if... [spoiler] You take the deal with Dimitri, which leads to Roman getting killed on his wedding day. The only bit of family he had in the city, and the one person aside from Jacob who was with him during the rougher parts of the storyline. The ending of that choice implied that it wasn't going to get any easier for Niko on an emotional level. Compare that to choosing to kill Dimitri instead on the ship, which would lead to Kate getting killed on Roman's wedding day. Kate was a minor character, and an awkward one at that. Her death had a small impact, and the ending's a bit more satisfying knowing you have both Roman and Jacob by your side. [/spoiler]

100% Agreed, [spoiler] Both endings made me feel i did the wrong thing but i still let kate die [/spoiler]
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ShadowriverUB

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#139 ShadowriverUB
Member since 2009 • 5515 Posts
In my case GTA IV.... experience painful life, killing for money, to be kicked in balls anyway at the end
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vashkey

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#140 vashkey
Member since 2005 • 33781 Posts
I can't think of many sad games. I didn't much like the ending for LA Noire.
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#141 vashkey
Member since 2005 • 33781 Posts
From what I've played, Spec Ops is well, well up there.skrat_01
Oh yeah, forgot this one. Easily more depressing than LA Noire
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#142 hartsickdiscipl
Member since 2003 • 14787 Posts

Mass Effect trilogy.

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#143 PinnacleGamingP
Member since 2012 • 5120 Posts
[QUOTE="seanmcloughlin"]

[QUOTE="PinnacleGamingP"][QUOTE="-Unreal-"]

Demon's Souls. Even the atmosphere is depressing.

omg.....ok but dark souls a bit more

Atmosphere is not a storyline.

ok?
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#144 faizan_faizan
Member since 2009 • 7869 Posts

Max Payne 3 was pretty depressing too, I felt sad for Max in every Max Payne game but Max Payne 3 showed EVEN the darker side, Poor Max

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#145 DarkLink77
Member since 2004 • 32731 Posts

GTA IV had a pretty depressing conclusion, but only if... [spoiler] You take the deal with Dimitri, which leads to Roman getting killed on his wedding day. The only bit of family he had in the city, and the one person aside from Jacob who was with him during the rougher parts of the storyline. The ending of that choice implied that it wasn't going to get any easier for Niko on an emotional level. Compare that to choosing to kill Dimitri instead on the ship, which would lead to Kate getting killed on Roman's wedding day. Kate was a minor character, and an awkward one at that. Her death had a small impact, and the ending's a bit more satisfying knowing you have both Roman and Jacob by your side. [/spoiler] drinkerofjuice

That's the ending I was thinking of when I said GTA IV.

Man, that sh!t is depressing.

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deactivated-59b71619573a1

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#146 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="PinnacleGamingP"] omg.....ok but dark souls a bit morePinnacleGamingP

Atmosphere is not a storyline.

ok?

Read the title, asks about depressing stories. Dark Souls doesn't have a depressing story. Or even a sad one. It has a very harsh and unforgiving world alright. But you have no emotional ties to any of the characters, negating the possibility of it depressing you. It can make you feel uneasy at times or tense though

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#147 PinnacleGamingP
Member since 2012 • 5120 Posts
[QUOTE="seanmcloughlin"]

[QUOTE="PinnacleGamingP"][QUOTE="seanmcloughlin"]

Atmosphere is not a storyline.

ok?

Read the title, asks about depressing stories. Dark Souls doesn't have a depressing story. Or even a sad one. It has a very harsh and unforgiving world alright. But you have no emotional ties to any of the characters, negating the possibility of it depressing you. It can make you feel uneasy at times or tense though

are you kidding? play the game again, the lack of anything-in-the-stpry and survive is what makes the story mood dep biter
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deactivated-59b71619573a1

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#148 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

[QUOTE="seanmcloughlin"]

[QUOTE="PinnacleGamingP"] ok?PinnacleGamingP

Read the title, asks about depressing stories. Dark Souls doesn't have a depressing story. Or even a sad one. It has a very harsh and unforgiving world alright. But you have no emotional ties to any of the characters, negating the possibility of it depressing you. It can make you feel uneasy at times or tense though

are you kidding? play the game again, the lack of anything-in-the-stpry and survive is what makes the story mood dep biter

"Lack of anything in the story"?? The game has a huge deep story, what are you smoking? also "dep biter"? :?

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#149 deactivated-61cc564148ef4
Member since 2007 • 10909 Posts

GTAIV.

The ending that no one actually wanted. Seriously I felt sucky after it

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#150 deactivated-5fc147aeeb0aa
Member since 2009 • 8315 Posts

[QUOTE="sherman-tank1"]

Bioshock

Amnesia

Halo: Reach

Resistance 2

and MW2 because it so horrible.

Goyoshi12

Metaphorically or literally?

Literally, I was a hard core CoD fan before MW2 came out. Why the fvck would the Russians invade the East Coast when the they are so close to Alaska. It would be impossible to attack the East Coast because of Great Britian. And don't even get me started on dropping a nuke on Washington DC.