Most important element that makes an RPG, an RPG?

  • 149 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for Coolyfett
Coolyfett

6277

Forum Posts

0

Wiki Points

0

Followers

Reviews: 36

User Lists: 0

#51 Coolyfett
Member since 2008 • 6277 Posts

Coolyfett needs a good story, being there is so much reading involved in it. If Coolyfett is going to be reading reading reading it better be entertaining, also exploration is very important and character development. If someone in your party dies we need to feel something other then "oh well"

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#52 dreman999
Member since 2004 • 11514 Posts
[QUOTE="dreman999"][QUOTE="TheOtherTheoG"]Stats, character progression, levelling, etc. The difference being that, if a game lacks this, it does not automatically make the game worse, it just makes it less of an RPG, which has no effect on the game's quality, just what sub category it fits into. If a game doesnt have an epic story, choice and consequence, freedom and exploration, it doesn't make it automatically not an RPG, but it does make the game worse than one that does, as long as the story/choice+consequence/freedom is done well.MrSelf-Destruct
The problem is how people view it in general. The forget that reason stat are even in rpg in the first place. The fact that D&D was pen and paper only. You can't kill a dragon in your living room. You have to use your imagination and stat just told you if you were successful. With a video game, especially now, you don't need all that.

In D&D you used stats to create your character. They defined you and determined how well you would do in combat. That's exactly what they do in a video game RPG. A game without those stats and that kind of character building system would not be an RPG. We're talking about what is most important to an RPG, what makes the genre different from all others, and the stats are definitely it. The way you are defining Roleplaying would make most games these days an RPG. Let's focus on what it takes to fall under the RPG category in the traditional sense, shall we?

But you don't need that to that the extreme of D&D. In a video game, do you need to roll to see the chances of Dodging an attack, or chances of hitting someone......No. You just roll out of the way and if they are in the path of your sword, they get hit. The stats just see how much damage you can take, how much you damage you can give, what type of damage you can give and how long you can attack with that type of damage....... Why have a dodge roll when you can do it your self. I'm not say stats are not important in rpgs, even ME2 has some stats with powers, attack, and defense. It just that it's not as important as it use to be. With D&D everything is stats.
Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#53 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="MrSelf-Destruct"][QUOTE="MrSelf-Destruct"]Demon souls is exploration and combat skill. Heck, Demon souls has no stats. And it the traditionalist that are complaining.dreman999
Wrong again. In Demon's Souls your stats and character build are vital to the combat and how you fair. The game is so highly praised for the gameplay. I agree. But the stats are an integral part of that gameplay. If you were just given a single character with limited customization options there would be little fun in getting your ass owned until you level up to the point of being a badass and punishing everything you go up against. Demon's Souls is an amazing example of why leveling and character building is so much fun.

You live and die by skill, souls and gear. It's the exploration and combat that keeps you coming back. No one bought DS because it has stats, it because of the combat and challenge. When I recommend the game to friends, It talk about the combat, the world, and the difficulty....Not the stats.

*facepalm* Yet the game would still not be an RPG without the stats. It would just be an action game..... a rather dull one at that.
Avatar image for Inconsistancy
Inconsistancy

8094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#54 Inconsistancy
Member since 2004 • 8094 Posts

*facepalm* Yet the game would still not be an RPG without the stats. It would just be an action game..... a rather dull one at that. MrSelf-Destruct
Gonna have to disagree here, stats are in-place of physical ability in the real world, but in a game, there's very little need for what can be manually controlled, like whoever's above you said, passive stats like dodge/parry, being passive is unnecessary since it's a game. I find that it makes the combat dull if you make passive defense stats and hit stats.

I'm fine with damage related stats, and maybe a passive resistance to something that's unavoidable/extremely hard to avoid(assuming the reason it's hard to avoid isn't the fact that the game's combat is cheap, rather than actually difficult).

Avatar image for rastotm
rastotm

1380

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#55 rastotm
Member since 2011 • 1380 Posts

After reading through this tread i noticed the single most imporant aspect of RPG isn't in the poll.
Variation is always the most important aspect of a RPG because it covers forms of exploration, LvLing, combat and moral choices.

Variation is in every game but a RPG is completely based on variation, where other 'genre's' aren't.

Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#56 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="dreman999"][QUOTE="MrSelf-Destruct"][QUOTE="dreman999"] The problem is how people view it in general. The forget that reason stat are even in rpg in the first place. The fact that D&D was pen and paper only. You can't kill a dragon in your living room. You have to use your imagination and stat just told you if you were successful. With a video game, especially now, you don't need all that.

What? The stats are still there. I'm not talking strictly about games that rely on dice rolls. I'm talking about any game where every level makes you stronger and you get to choose what abilities work better for your play style. Yes, even ME2 has that, and that's what makes it an RPG. The stats are light, but they're still there. Without them ME2 would just be an action game. An epic story is something that is important in every genre that can pull it off. Story does not define the RPG genre. Its important for an RPG to have stats and character building, because without it it's NOT an RPG. That's all I'm saying. In D&D you used stats to create your character. They defined you and determined how well you would do in combat. That's exactly what they do in a video game RPG. A game without those stats and that kind of character building system would not be an RPG. We're talking about what is most important to an RPG, what makes the genre different from all others, and the stats are definitely it. The way you are defining Roleplaying would make most games these days an RPG. Let's focus on what it takes to fall under the RPG category in the traditional sense, shall we?

But you don't need that to that the extreme of D&D. In a video game, do you need to roll to see the chances of Dodging an attack, or chances of hitting someone......No. You just roll out of the way and if they are in the path of your sword, they get hit. The stats just see how much damage you can take, how much you damage you can give, what type of damage you can give and how long you can attack with that type of damage....... Why have a dodge roll when you can do it your self. I'm not say stats are not important in rpgs, even ME2 has some stats with powers, attack, and defense. It just that it's not as important as it use to be. With D&D everything is stats.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 dreman999
Member since 2004 • 11514 Posts
[QUOTE="dreman999"]

[QUOTE="MrSelf-Destruct"] That in no way disproves my point. It actually supports it. They complain that the leveling and gear system is flawed. They wouldn't complain if they didn't care about it. ;) MrSelf-Destruct

The video states that the abilitie choices and gear choices are really mask calculations and you just making the same choice as everyone else for best build......And you say it proves you point that stats are key to all rpgs?.........That is not logical. And they used it as an example. It does not make it the most important part of rpgs. Especially when the most popular rpgs are not heavy stat based. I'm not saying it not important, I'm just saying it not the most important. Anyone with would make a stat, level,gear based rpg will find it that everyone would hate it. We just don't play rpgs for that.

People use the best gear they can find. If everyone already gets the best gear then it makes sense that they are all using the same stuff. However, the gear is just a part of the stats. What defines a blood mage or a high elf or what have you? Is their goal still not to level up and become badass enough to compete in PVP and beat all the quests and raids? Without all that stuff everyone would be on a level playing field and you could just run straight through the game. WoW would not be as popular as it is today if that were the case, I promise you. These people want to grind. If they didn't they would probably find better ways to spend their money. I play RPGs for leveling and character building. For epic stories I play... well... pretty much anything else. :P

WOW is losing popularity because of this exact case. Many, many people are moving to Rift because of this. Just because you have a different perfect build for different aspect of the game, does not mean that people are not find they are just building the samething. If you want to see diversity in build making....Real diversity, look up rift. I can make a telaporting sniper in the game.
Avatar image for Nerkcon
Nerkcon

4707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 Nerkcon
Member since 2006 • 4707 Posts

[QUOTE="MrSelf-Destruct"]

That's not quite the same. Making a morale decision is a weak form of roleplaying. You basically just called InFamous and GTA4 and Heavy Rain RPGs. The truth is that we play a role in most every game. In some of those games we get slightly deeper interaction than we do in others. The important aspect of an RPG that sets it apart from other genre isn't having control over the way your character behaves in a few choice scenarios; it's controlling who your character is and what they're made of. Its more about the role and less about the play.

Lucianu

Its starting to be really frustrating to try and define the main elements of a RPG, for a average gamer, because fact is developers have diluted the genre over the years to a point were there are over 13 damn defined sub-genres of RPGs.

There are also some gameplay elements that IMO are incorrectly labeled as RPG elements, mainly having an inventory to hold items to use later. I think that should really be an adventure genre element but most people label it under an RPG one. I've been thinking if we should do an official redo of game genre labeling for a while now. :P
Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#59 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="MrSelf-Destruct"] Wrong again. In Demon's Souls your stats and character build are vital to the combat and how you fair. The game is so highly praised for the gameplay. I agree. But the stats are an integral part of that gameplay. If you were just given a single character with limited customization options there would be little fun in getting your ass owned until you level up to the point of being a badass and punishing everything you go up against. Demon's Souls is an amazing example of why leveling and character building is so much fun. MrSelf-Destruct
You live and die by skill, souls and gear. It's the exploration and combat that keeps you coming back. No one bought DS because it has stats, it because of the combat and challenge. When I recommend the game to friends, It talk about the combat, the world, and the difficulty....Not the stats.

*facepalm* Yet the game would still not be an RPG without the stats. It would just be an action game..... a rather dull one at that.

DS is an action rpg and skill based action games are not boring. And DS is still mostly skill based. Do you have a dodge stat in the game or do you just roll out of the way?

Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#60 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="MrSelf-Destruct"]*facepalm* Yet the game would still not be an RPG without the stats. It would just be an action game..... a rather dull one at that. Inconsistancy
Gonna have to disagree here, stats are in-place of physical ability in the real world, but in a game, there's very little need for what can be manually controlled, like whoever's above you said, passive stats like dodge/parry, being passive is unnecessary since it's a game. I find that it makes the combat dull if you make passive defense stats and hit stats.

The stats determine how powerful your character is. If you fight enemies that own you due to your weakness what is more fun then leveling up and becoming strong enough to overpower and own them back? There are other stats besides just health and defense, too. You may fight a dragon that will destroy you with his flames despite how powerful you are. What are you gonna do? You find the equipment combination of armor and accessories that makes you most invulnerable to the flames. Tweaking your stats is a game in itself. If all you had to do in Demon's Souls was run through and kill the bad guys it would not have been nearly as entertaining as it was. Not to me anyway.
Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#61 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"][QUOTE="dreman999"] The video states that the abilitie choices and gear choices are really mask calculations and you just making the same choice as everyone else for best build......And you say it proves you point that stats are key to all rpgs?.........That is not logical. And they used it as an example. It does not make it the most important part of rpgs. Especially when the most popular rpgs are not heavy stat based. I'm not saying it not important, I'm just saying it not the most important. Anyone with would make a stat, level,gear based rpg will find it that everyone would hate it. We just don't play rpgs for that.

dreman999

People use the best gear they can find. If everyone already gets the best gear then it makes sense that they are all using the same stuff. However, the gear is just a part of the stats. What defines a blood mage or a high elf or what have you? Is their goal still not to level up and become badass enough to compete in PVP and beat all the quests and raids? Without all that stuff everyone would be on a level playing field and you could just run straight through the game. WoW would not be as popular as it is today if that were the case, I promise you. These people want to grind. If they didn't they would probably find better ways to spend their money. I play RPGs for leveling and character building. For epic stories I play... well... pretty much anything else. :P

WOW is losing popularity because of this exact case. Many, many people are moving to Rift because of this. Just because you have a different perfect build for different aspect of the game, does not mean that people are not find they are just building the samething. If you want to see diversity in build making....Real diversity, look up rift. I can make a telaporting sniper in the game.

So how does this disprove that stats are important? If people are leaving WoW because the stats and gear aren't as diversified and effective as they like then that only proves that stats are very important to people who play these kind of games. :|

Avatar image for funsohng
funsohng

29976

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#62 funsohng
Member since 2005 • 29976 Posts
exploration (as in loots) and character progression for me.
Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#63 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"][QUOTE="dreman999"] You live and die by skill, souls and gear. It's the exploration and combat that keeps you coming back. No one bought DS because it has stats, it because of the combat and challenge. When I recommend the game to friends, It talk about the combat, the world, and the difficulty....Not the stats.dreman999

*facepalm* Yet the game would still not be an RPG without the stats. It would just be an action game..... a rather dull one at that.

DS is an action rpg and skill based action games are not boring. And DS is still mostly skill based. Do you have a dodge stat in the game or do you just roll out of the way?

Why is rolling and dodging the example you guys use? I like action RPGs. I prefer them actually. You don't have to have a stat for every little thing. If you can map dodge to a button then that's awesome. But can you map how the weight of your armor effects how well you can dodge to a button? No. You need stats to determine that.
Avatar image for deactivated-66e3137ab3ad5
deactivated-66e3137ab3ad5

16761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 16

User Lists: 0

#64 deactivated-66e3137ab3ad5
Member since 2006 • 16761 Posts
The first four are all REALLY important, but I was torn between 1, 3 and 4. I voted for "An Epic Story", though.
Avatar image for Inconsistancy
Inconsistancy

8094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 Inconsistancy
Member since 2004 • 8094 Posts

The stats determine how powerful your character is. If you fight enemies that own you due to your weakness what is more fun then leveling up and becoming strong enough to overpower and own them back? There are other stats besides just health and defense, too. You may fight a dragon that will destroy you with his flames despite how powerful you are. What are you gonna do? You find the equipment combination of armor and accessories that makes you most invulnerable to the flames. Tweaking your stats is a game in itself. If all you had to do in Demon's Souls was run through and kill the bad guys it would not have been nearly as entertaining as it was. Not to me anyway. MrSelf-Destruct
Well, if my stats are so low, that I'd usually only do nominal damage, then I should be able to have such solid mechanics, that I can win on skill alone. It's a game, I don't need it to play for me via stats. Leveling up, stacking stats and obtaining gear all = grinding to me, I hate those so much, I quit wow 'cause of the grind, it's just too damn tedious.

Also, edited, apparently while you were commenting "I'm fine with damage related stats, and maybe a passive resistance to something that's unavoidable/extremely hard to avoid(assuming the reason it's hard to avoid isn't the fact that the game's combat is cheap, rather than actually difficult)."

Combat really just suffers too much by stats imo, either it's shallow, or it's imbalanced. And since it's a 'game' I care about the 'gameplay' more than anything.

Avatar image for Captainqwark10
Captainqwark10

1170

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#66 Captainqwark10
Member since 2011 • 1170 Posts
The 41-2 people that voted for Leveling, stats, gear collecting and Character Progression are in need of a lesson in what ROLE-PLAYING means. Let's include the bottomless backpack, 4 party turn based battle when you slash your sword while standing still and the animation goes on the other side of the screen. Oh and you can walk with no hp. Error: that's not Role-playing SW that's not Role-Playing.
Avatar image for Planeforger
Planeforger

20134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#67 Planeforger
Member since 2004 • 20134 Posts
I'd say that the most important element is having some kind of weight in the world. I want to feel that the role that I'm playing, the character that I've created/modified, has some sort of significant impact on the world and the way events play out. If I'm a warrior, I want to have different (more limited) options available to me than I would have as a mage (who would be limited in other ways). If they don't have that - if characters can do whatever they like without limitations, can master every skill, and can play out the story in exactly the same way as everyone else...then I don't think the roleplaying aspect has been fulfilled. So I suppose that fits under "choices and consequences".
Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#68 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"]The stats determine how powerful your character is. If you fight enemies that own you due to your weakness what is more fun then leveling up and becoming strong enough to overpower and own them back? There are other stats besides just health and defense, too. You may fight a dragon that will destroy you with his flames despite how powerful you are. What are you gonna do? You find the equipment combination of armor and accessories that makes you most invulnerable to the flames. Tweaking your stats is a game in itself. If all you had to do in Demon's Souls was run through and kill the bad guys it would not have been nearly as entertaining as it was. Not to me anyway. Inconsistancy
Well, if my stats are so low, that I'd usually only do nominal damage, then I should be able to have such solid mechanics, that I can win on skill alone. It's a game, I don't need it to play for me via stats. Leveling up, stacking stats and obtaining gear all = grinding to me, I hate those so much, I quit wow 'cause of the grind, it's just too damn tedious.

Also, edited, apparently while you were commenting "I'm fine with damage related stats, and maybe a passive resistance to something that's unavoidable/extremely hard to avoid(assuming the reason it's hard to avoid isn't the fact that the game's combat is cheap, rather than actually difficult)."

I totally understand that some people aren't into leveling up, collecting gear, and grinding. That, to me, just says that they aren't really into RPGs all that much. Which is fine. But someone who is really interested in RPGs and enjoys those different elements know how important they are to the genre. You apparently would have liked Demon's Souls just fine without the stats. I wouldn't have liked it nearly as much. That just comes down to what defines us as gamers, not what defines the RPG as a genre.

Edit: Replying to your edit. I agree that there are games where combat suffers to imbalanced stats, but I don't think DS was one of them. And I like good gameplay just as much as you do, but I also consider the tweaking stats a major part of the gameplay. In RPGs there's more to gameplay than just swinging swords.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#69 dreman999
Member since 2004 • 11514 Posts
[QUOTE="Inconsistancy"][QUOTE="MrSelf-Destruct"]*facepalm* Yet the game would still not be an RPG without the stats. It would just be an action game..... a rather dull one at that. MrSelf-Destruct
Gonna have to disagree here, stats are in-place of physical ability in the real world, but in a game, there's very little need for what can be manually controlled, like whoever's above you said, passive stats like dodge/parry, being passive is unnecessary since it's a game. I find that it makes the combat dull if you make passive defense stats and hit stats.

The stats determine how powerful your character is. If you fight enemies that own you due to your weakness what is more fun then leveling up and becoming strong enough to overpower and own them back? There are other stats besides just health and defense, too. You may fight a dragon that will destroy you with his flames despite how powerful you are. What are you gonna do? You find the equipment combination of armor and accessories that makes you most invulnerable to the flames. Tweaking your stats is a game in itself. If all you had to do in Demon's Souls was run through and kill the bad guys it would not have been nearly as entertaining as it was. Not to me anyway.

No one is denying that stats are need. (though leveling up is boring.) We are just saying it's not as import as you are stating. Becausefinding a diffent way of beating something at a low level is better than grinding to a level in which you can.
Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#70 dreman999
Member since 2004 • 11514 Posts
[QUOTE="dreman999"]

[QUOTE="MrSelf-Destruct"] *facepalm* Yet the game would still not be an RPG without the stats. It would just be an action game..... a rather dull one at that. MrSelf-Destruct

DS is an action rpg and skill based action games are not boring. And DS is still mostly skill based. Do you have a dodge stat in the game or do you just roll out of the way?

Why is rolling and dodging the example you guys use? I like action RPGs. I prefer them actually. You don't have to have a stat for every little thing. If you can map dodge to a button then that's awesome. But can you map how the weight of your armor effects how well you can dodge to a button? No. You need stats to determine that.

Because those of are the stats you have to build in tradition stat, gear, level only rpgs. The passive elements are passive for a reason. Sure you need them but they are not mandatory to have for a great rpg.
Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#72 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="dreman999"][QUOTE="MrSelf-Destruct"][QUOTE="Inconsistancy"] Gonna have to disagree here, stats are in-place of physical ability in the real world, but in a game, there's very little need for what can be manually controlled, like whoever's above you said, passive stats like dodge/parry, being passive is unnecessary since it's a game. I find that it makes the combat dull if you make passive defense stats and hit stats.

The stats determine how powerful your character is. If you fight enemies that own you due to your weakness what is more fun then leveling up and becoming strong enough to overpower and own them back? There are other stats besides just health and defense, too. You may fight a dragon that will destroy you with his flames despite how powerful you are. What are you gonna do? You find the equipment combination of armor and accessories that makes you most invulnerable to the flames. Tweaking your stats is a game in itself. If all you had to do in Demon's Souls was run through and kill the bad guys it would not have been nearly as entertaining as it was. Not to me anyway.

No one is denying that stats are need. (though leveling up is boring.) We are just saying it's not as import as you are stating. Becausefinding a diffent way of beating something at a low level is better than grinding to a level in which you can.

So this is what it all comes down to: You prefer games that are light on RPG elements. I prefer games that are filled with them. You think grinding is boring. I love it. You think beating something with a weak character is more fun. I think grinding to become powerful enough to own the world is more fun. This is all personal preference that has no bearing on the genre and what defines it. From a practical viewpoint there's no denying the importance of stats. From a personal viewpoint, however, some people really couldn't care less for them. All you are telling me is that you like big story driven games more than you like RPGs. You may have enjoyed RPGs for their story, but you weren't so into them because they were RPGs. I am quite different.
Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#73 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="MrSelf-Destruct"] People use the best gear they can find. If everyone already gets the best gear then it makes sense that they are all using the same stuff. However, the gear is just a part of the stats. What defines a blood mage or a high elf or what have you? Is their goal still not to level up and become badass enough to compete in PVP and beat all the quests and raids? Without all that stuff everyone would be on a level playing field and you could just run straight through the game. WoW would not be as popular as it is today if that were the case, I promise you. These people want to grind. If they didn't they would probably find better ways to spend their money. I play RPGs for leveling and character building. For epic stories I play... well... pretty much anything else. :P MrSelf-Destruct

WOW is losing popularity because of this exact case. Many, many people are moving to Rift because of this. Just because you have a different perfect build for different aspect of the game, does not mean that people are not find they are just building the samething. If you want to see diversity in build making....Real diversity, look up rift. I can make a telaporting sniper in the game.

So how does this disprove that stats are important? If people are leaving WoW because the stats and gear aren't as diversified and effective as they like then that only proves that stats are very important to people who play these kind of games. :|

Because people level up to be able to progress in WOW , not because they like to. Many quest are only available at cretin levels. You have to grind your way to continue. Stat are just their for them to win, if they could have another way to win...they would do it.
Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#74 MrSelf-Destruct
Member since 2010 • 13400 Posts

[QUOTE="MrSelf-Destruct"][QUOTE="dreman999"] DS is an action rpg and skill based action games are not boring. And DS is still mostly skill based. Do you have a dodge stat in the game or do you just roll out of the way?

dreman999

Why is rolling and dodging the example you guys use? I like action RPGs. I prefer them actually. You don't have to have a stat for every little thing. If you can map dodge to a button then that's awesome. But can you map how the weight of your armor effects how well you can dodge to a button? No. You need stats to determine that.

Because those of are the stats you have to build in tradition stat, gear, level only rpgs. The passive elements are passive for a reason. Sure you need them but they are not mandatory to have for a great rpg.

Correction: They aren't mandatory for a great action game. They ARE mandatory for a great RPG.

Avatar image for pills4louis
pills4louis

1331

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#75 pills4louis
Member since 2011 • 1331 Posts

Pencils, character sheets, and a good GM.

Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#76 MrSelf-Destruct
Member since 2010 • 13400 Posts
[QUOTE="MrSelf-Destruct"]

[QUOTE="dreman999"] WOW is losing popularity because of this exact case. Many, many people are moving to Rift because of this. Just because you have a different perfect build for different aspect of the game, does not mean that people are not find they are just building the samething. If you want to see diversity in build making....Real diversity, look up rift. I can make a telaporting sniper in the game.dreman999

So how does this disprove that stats are important? If people are leaving WoW because the stats and gear aren't as diversified and effective as they like then that only proves that stats are very important to people who play these kind of games. :|

Because people level up to be able to progress in WOW , not because they like to. Many quest are only available at cretin levels. You have to grind your way to continue. Stat are just their for them to win, if they could have another way to win...they would do it.

Then WHY ARE THEY PLAYING IT!? You think millions of people pay $15 a month to do something they don't like to do? Once the main story is done people STILL play the game; grinding away to bump their stats or start over from scratch with a fresh build. You obviously aren't into that sort of thing, so I don't expect you to understand it, but people don't just play WoW for the story.
Avatar image for MrSelf-Destruct
MrSelf-Destruct

13400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#77 MrSelf-Destruct
Member since 2010 • 13400 Posts
Anyway, I got stuff to do, so I need to go. Thanks for the nice debate. ;)
Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#78 dreman999
Member since 2004 • 11514 Posts
[QUOTE="MrSelf-Destruct"][QUOTE="dreman999"][QUOTE="MrSelf-Destruct"] The stats determine how powerful your character is. If you fight enemies that own you due to your weakness what is more fun then leveling up and becoming strong enough to overpower and own them back? There are other stats besides just health and defense, too. You may fight a dragon that will destroy you with his flames despite how powerful you are. What are you gonna do? You find the equipment combination of armor and accessories that makes you most invulnerable to the flames. Tweaking your stats is a game in itself. If all you had to do in Demon's Souls was run through and kill the bad guys it would not have been nearly as entertaining as it was. Not to me anyway.

No one is denying that stats are need. (though leveling up is boring.) We are just saying it's not as import as you are stating. Becausefinding a diffent way of beating something at a low level is better than grinding to a level in which you can.

So this is what it all comes down to: You prefer games that are light on RPG elements. I prefer games that are filled with them. You think grinding is boring. I love it. You think beating something with a weak character is more fun. I think grinding to become powerful enough to own the world is more fun. This is all personal preference that has no bearing on the genre and what defines it. From a practical viewpoint there's no denying the importance of stats. From a personal viewpoint, however, some people really couldn't care less for them. All you are telling me is that you like big story driven games more than you like RPGs. You may have enjoyed RPGs for their story, but you weren't so into them because they were RPGs. I am quite different.

The why I love DA:O is because their is no grinding in it. BG and BG2 have no grinding in it ether and they are traditional crpgs heavy with stats. A game doesn't need to grinding a stat base rpg, it just that if they is grind the dev's just ran out of ideas and is padding the games. Grinding is just time wasting. It was invented with stat based games.... And my point is that people prefer the more diverse rpgs. Wow has multiplayer. Bioware and SE games have story. DS has skill. Bethesda has exploration. Pokemon has collecting. Not one rpg out now is build purely with stats, gear, and leveling as the most important part of the game....Not even D&D.
Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#79 Mograine
Member since 2006 • 3666 Posts

[QUOTE="Mograine"]

Levelling stats, gear collecting and character progression.

The lack of which causes outrages such as Oblivion, Mass Effect 2 and Fallout 3.

SkyWard20

What... ?

What "What...?"?

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#80 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="MrSelf-Destruct"] So how does this disprove that stats are important? If people are leaving WoW because the stats and gear aren't as diversified and effective as they like then that only proves that stats are very important to people who play these kind of games. :|

MrSelf-Destruct

Because people level up to be able to progress in WOW , not because they like to. Many quest are only available at cretin levels. You have to grind your way to continue. Stat are just their for them to win, if they could have another way to win...they would do it.

Then WHY ARE THEY PLAYING IT!? You think millions of people pay $15 a month to do something they don't like to do? Once the main story is done people STILL play the game; grinding away to bump their stats or start over from scratch with a fresh build. You obviously aren't into that sort of thing, so I don't expect you to understand it, but people don't just play WoW for the story.

People are playing WOW because they like playing with other people. It not just you in a room grinding...... Sure, you have to grind to get to the next level but your grinding with friends.

Avatar image for Planeforger
Planeforger

20134

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#81 Planeforger
Member since 2004 • 20134 Posts

Levelling stats, gear collecting and character progression.

The lack of which causes outrages such as Oblivion, Mass Effect 2 and Fallout 3.

Mograine

To be fair, Fallout 3 did have *some* character progression - you weren't much of a match against deathclaws at the start of the gane. And it didn't lack in levelling nor loot.

Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#82 Mograine
Member since 2006 • 3666 Posts

You are missing his point. The gear may be different but the priorities are the same.

The difference between players in WoW is minimal. Everyone is basicly using same stat priorities, talent specs, gems, enchants and rotations.

This is true for every RPG but in WoW it's extreme compared to most others.

rastotm

Difference between players is minimal? Say WHAT?

In what RPG have you ever seen spellcasters go for physical damage boosting items? Why are you saying that as if having the same stat priorities is somehow strange?

Rotations cannot be changed...that goes against maths. Just like a level 20 sorcerer in D&D wouldn't open a fight against a dragon with Light or Acid Splash.

As for talent specs and gems...no, just no. You'll have a hard time finding two characters that are really the same, even players that raid in guilds such as Nihilum do not strictly stick to the same talent specs.

Avatar image for Inconsistancy
Inconsistancy

8094

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#83 Inconsistancy
Member since 2004 • 8094 Posts

[QUOTE="rastotm"]

You are missing his point. The gear may be different but the priorities are the same.

The difference between players in WoW is minimal. Everyone is basicly using same stat priorities, talent specs, gems, enchants and rotations.

This is true for every RPG but in WoW it's extreme compared to most others.

Mograine

Difference between players is minimal? Say WHAT?

In what RPG have you ever seen spellcasters go for physical damage boosting items? Why are you saying that as if having the same stat priorities is somehow strange?

Rotations cannot be changed...that goes against maths. Just like a level 20 sorcerer in D&D wouldn't open a fight against a dragon with Light or Acid Splash.

As for talent specs and gems...no, just no. You'll have a hard time finding two characters that are really the same, even players that raid in guilds such as Nihilum do not strictly stick to the same talent specs.

They(in top guilds) balance their specs with the raid usually... min maxing everything... there's pretty much always a core cookie cutter spec, with only a little variation in non vital areas..

Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#84 Mograine
Member since 2006 • 3666 Posts

[QUOTE="Mograine"]

Levelling stats, gear collecting and character progression.

The lack of which causes outrages such as Oblivion, Mass Effect 2 and Fallout 3.

Planeforger

To be fair, Fallout 3 did have *some* character progression - you weren't much of a match against deathclaws at the start of the gane. And it didn't lack in levelling nor loot.

I know, I also know you realize that if you look at it from a strictly RPG viewpoint it really didn't have that much focus on those aspects tho.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#85 dreman999
Member since 2004 • 11514 Posts

[QUOTE="SkyWard20"]

[QUOTE="Mograine"]

Levelling stats, gear collecting and character progression.

The lack of which causes outrages such as Oblivion, Mass Effect 2 and Fallout 3.

Mograine

What... ?

What "What...?"?

Oblivion strongest aspect of it is Gear. You can make armor that hurt enemies when they attack you. And Fallout 3 has a strong character progression aspect because of the perks. As well as ME. The problem is that with oblivion and FO3, you end up so godly at you can't be killed.
Avatar image for AKing27
AKing27

31

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#86 AKing27
Member since 2008 • 31 Posts
Choices and consequences, mixed in with epic story and great characters. A huge world to explore is just the icing on the cake. I'm gonna piss off a lot of people here, but for me, loot, stats, and all that stuff, it doesn't matter, it just makes it boring. Hell, Dragon Age 2 had too much number-crunching for me, and it is supposedly 'dumbed down' beyond belief. Surely a Role-Playing game is all about playing a role? Immersing in the world and its characters, changing the world by your actions, etc. Numbers and stats and all that crap just gets in the way, I find. It's boring, it breaks the immersion. That's why, for my money, Mass Effect 2 is better than Mass Effect 1, and why traditional 'beardy' rpgs and MMOs are pretty much unplayable. What does everyone else think?
Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#87 foxhound_fox
Member since 2005 • 98532 Posts
[QUOTE="dreman999"] But you don't need that to that the extreme of D&D. In a video game, do you need to roll to see the chances of Dodging an attack, or chances of hitting someone......No. You just roll out of the way and if they are in the path of your sword, they get hit. The stats just see how much damage you can take, how much you damage you can give, what type of damage you can give and how long you can attack with that type of damage....... Why have a dodge roll when you can do it your self. I'm not say stats are not important in rpgs, even ME2 has some stats with powers, attack, and defense. It just that it's not as important as it use to be. With D&D everything is stats.

I need to step in here and say something. The whole point of doing rolls for checks is determining if what you do is SUCCESSFUL. You check for everything. Your ability to climb a wall, your ability to throw a rope, your ability to roll out of the way of an incoming attack. The statistics in D&D are there to add a sense of realism to the world that wouldn't exist in an action game where you push a button and an action takes place (where the player's reaction time means more than the character's actual ABILITY to do it). Role-playing is about building a character that has the ability to do some things better than others. A fighter in D&D is going to be more able to take damage, deal it, and do strength/endurance/constitution related skills. A thief in D&D is going to be more able to avoid damage (greater agility), sneak around (avoid sight) and do dexterity/charisma/intelligence related skills. They have different ROLES to play in the party, they can't just be successful at everything. If a mage starts trying to be acrobatic, his low dexterity and strength attributes are going to cripple his check rolls, making him fail a lot more than a thief, acrobat or finesse-fighter (like a ranger or pirate rather than a knight or paladin). Just as if someone not skilled in the use of spells starts trying to cast higher level spells, they are going to fail 99 times out of a 100, than if they were skilled with those level of spells. Dungeons & Dragons exemplifies what "role-playing" actually means. It is about building a character with specific advantages and disadvantages, and having the freedom to play them in whatever manner the person who made them deems fit. They interact with a world that the DM creates and controls through the use of the randomization of dice rolls, making certain actions UNSUCCESSFUL. A video game where all you do is push a button and you complete the desired action, isn't a role-playing game. Period.
Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#88 Mograine
Member since 2006 • 3666 Posts

Oblivion strongest aspect of it is Gear. You can make armor that hurt enemies when they attack you. And Fallout 3 has a strong character progression aspect because of the perks. As well as ME. The problem is that with oblivion and FO3, you end up so godly at you can't be killed.dreman999

Oblivion has level scaling, gear is really irrelevant. Its main aspect is exploration. You can just pick non-combat related skills as major, lock yourself up in the IC and level those up, go out and find opponents in daedric armor. Kill one, grats you're top tier geared.

Fallout 3 doesn't really put much emphasis on character progression, although the level scaling isn't as devastating as it is in Oblivion. Its main focus was...well, shoot things.

Don't know what has ME to do with this...as much as I loved both ME and ME2 the character progression was virtually unexistant, especially once you had at least one point in each skill.

Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#89 Mograine
Member since 2006 • 3666 Posts

I need to step in here and say something. The whole point of doing rolls for checks is determining if what you do is SUCCESSFUL. You check for everything. Your ability to climb a wall, your ability to throw a rope, your ability to roll out of the way of an incoming attack. The statistics in D&D are there to add a sense of realism to the world that wouldn't exist in an action game where you push a button and an action takes place (where the player's reaction time means more than the character's actual ABILITY to do it).

Role-playing is about building a character that has the ability to do some things better than others. A fighter in D&D is going to be more able to take damage, deal it, and do strength/endurance/constitution related skills. A thief in D&D is going to be more able to avoid damage (greater agility), sneak around (avoid sight) and do dexterity/charisma/intelligence related skills. They have different ROLES to play in the party, they can't just be successful at everything. If a mage starts trying to be acrobatic, his low dexterity and strength attributes are going to cripple his check rolls, making him fail a lot more than a thief, acrobat or finesse-fighter (like a ranger or pirate rather than a knight or paladin). Just as if someone not skilled in the use of spells starts trying to cast higher level spells, they are going to fail 99 times out of a 100, than if they were skilled with those level of spells.

Dungeons & Dragons exemplifies what "role-playing" actually means. It is about building a character with specific advantages and disadvantages, and having the freedom to play them in whatever manner the person who made them deems fit. They interact with a world that the DM creates and controls through the use of the randomization of dice rolls, making certain actions UNSUCCESSFUL. A video game where all you do is push a button and you complete the desired action, isn't a role-playing game. Period.foxhound_fox

Here we go. Thank you very much.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#90 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"] But you don't need that to that the extreme of D&D. In a video game, do you need to roll to see the chances of Dodging an attack, or chances of hitting someone......No. You just roll out of the way and if they are in the path of your sword, they get hit. The stats just see how much damage you can take, how much you damage you can give, what type of damage you can give and how long you can attack with that type of damage....... Why have a dodge roll when you can do it your self. I'm not say stats are not important in rpgs, even ME2 has some stats with powers, attack, and defense. It just that it's not as important as it use to be. With D&D everything is stats.foxhound_fox
I need to step in here and say something. The whole point of doing rolls for checks is determining if what you do is SUCCESSFUL. You check for everything. Your ability to climb a wall, your ability to throw a rope, your ability to roll out of the way of an incoming attack. The statistics in D&D are there to add a sense of realism to the world that wouldn't exist in an action game where you push a button and an action takes place (where the player's reaction time means more than the character's actual ABILITY to do it). Role-playing is about building a character that has the ability to do some things better than others. A fighter in D&D is going to be more able to take damage, deal it, and do strength/endurance/constitution related skills. A thief in D&D is going to be more able to avoid damage (greater agility), sneak around (avoid sight) and do dexterity/charisma/intelligence related skills. They have different ROLES to play in the party, they can't just be successful at everything. If a mage starts trying to be acrobatic, his low dexterity and strength attributes are going to cripple his check rolls, making him fail a lot more than a thief, acrobat or finesse-fighter (like a ranger or pirate rather than a knight or paladin). Just as if someone not skilled in the use of spells starts trying to cast higher level spells, they are going to fail 99 times out of a 100, than if they were skilled with those level of spells. Dungeons & Dragons exemplifies what "role-playing" actually means. It is about building a character with specific advantages and disadvantages, and having the freedom to play them in whatever manner the person who made them deems fit. They interact with a world that the DM creates and controls through the use of the randomization of dice rolls, making certain actions UNSUCCESSFUL. A video game where all you do is push a button and you complete the desired action, isn't a role-playing game. Period.

You don't understand....I'm not saying that the system is flawed. It works for pen and paper because all you have in pen and paper. You in a limited environment and you need a differnet why to play the game then doing rolls in your house. All I'm saying is that video games don't have these limits. Why do a roll check in a video game when yo can allow the player control of the roll. Now other passive stats like attack , defense, and one part of stelth are one thing but action based movement should not be stats in a video game.

Roleplaying is about playing a role and you don't need stats in everything to do that. You be female, a new specis , or in a whole new religion....It's all about changing your perspective. With roleplaying you can think in ways you could never think before, act in a way you never acted before. I'm not angry person, but with rpgs I can play one. I'm not female but with rpgs, I can. I'm not saying d&d is horrible, just that the way it's played should be stuck with pen and paper and video games can add variety to the system so it is not stuck with the same rules and aspects.

Avatar image for deactivated-5d6e91f5c147a
deactivated-5d6e91f5c147a

26108

Forum Posts

0

Wiki Points

0

Followers

Reviews: 28

User Lists: 0

#91 deactivated-5d6e91f5c147a
Member since 2008 • 26108 Posts
Stats. Most of the time, choices seem to affect very little.
Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#92 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]Oblivion strongest aspect of it is Gear. You can make armor that hurt enemies when they attack you. And Fallout 3 has a strong character progression aspect because of the perks. As well as ME. The problem is that with oblivion and FO3, you end up so godly at you can't be killed.Mograine

Oblivion has level scaling, gear is really irrelevant. Its main aspect is exploration. You can just pick non-combat related skills as major, lock yourself up in the IC and level those up, go out and find opponents in daedric armor. Kill one, grats you're top tier geared.

Fallout 3 doesn't really put much emphasis on character progression, although the level scaling isn't as devastating as it is in Oblivion. Its main focus was...well, shoot things.

Don't know what has ME to do with this...as much as I loved both ME and ME2 the character progression was virtually unexistant, especially once you had at least one point in each skill.

Gear not irreverent if I can get 100% damage reflect on my armor. Character progression is the skill you get and my god you have a mountain of skills to choose from on FO3. The skill you get can break the game. ME2 character progression is based on the powers you have. The bonus power greatly change they way you play the game. Are you an adept and having trouble with Ymir mechs. Just get stasis and you can hold them in place and one the power fade you get an attack bonus for extra damage. Can use your powers as much as a biotic, get energydrain and take off the shield and add the power to you own. Can get the final kill after the charge with your vanguard because your target kills you with one shot afterwards, level up cryo ammo and freeze they guy before he gets a shot off.
Avatar image for heretrix
heretrix

37881

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#93 heretrix
Member since 2004 • 37881 Posts

The most important thing?? Someone's delusion that they actually know what definitively makes an RPG an RPG.

An RPG is many things and I see lots of people trying to pigeonhole it into a few categories.

Avatar image for Tykain
Tykain

3887

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#94 Tykain
Member since 2008 • 3887 Posts
What makes an RPG, an RPG ? Leveling, stats, gear collecting and character progression. What makes an RPG a great RPG ? An epic story.
Avatar image for Nerkcon
Nerkcon

4707

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#95 Nerkcon
Member since 2006 • 4707 Posts

Oblivion has level scaling, gear is really irrelevant. Mograine
This statement confuses me...

Wouldn't this make gear the most important thing about the game? If everything scales to your level then the most important thing in the game will be collecting gear and enchanting it with insane bonuses your foes will not have so you can actually be stronger than them. Does Oblivion has gear scaling as well?

Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#96 glez13
Member since 2006 • 10314 Posts

Basically stats. The only thing every single type of RPG has in common.

Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#97 Mograine
Member since 2006 • 3666 Posts

Gear not irreverent if I can get 100% damage reflect on my armor.

Character progression is the skill you get and my god you have a mountain of skills to choose from on FO3. The skill you get can break the game.

ME2 character progression is based on the powers you have. The bonus power greatly change they way you play the game. Are you an adept and having trouble with Ymir mechs. Just get stasis and you can hold them in place and one the power fade you get an attack bonus for extra damage. Can use your powers as much as a biotic, get energydrain and take off the shield and add the power to you own. Can get the final kill after the charge with your vanguard because your target kills you with one shot afterwards, level up cryo ammo and freeze they guy before he gets a shot off.dreman999

It has nothing to do with the emphasis on gear Oblivion has...absolutely nothing.

Fallout 3 boils down to very few different skills depending on your playstyle, with a lot of bloated trivial perks that work as a mere background.

And in ME2, as I said there's virtually no difference between a top level character and a character that has got at least one point in every skill. What you just said proves that.

I also have no idea why would anyone pick up Cryo Ammo with a Vanguard, I only played Vanguard in ME2 and never spent a single point on Cryo.

Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#98 Mograine
Member since 2006 • 3666 Posts

This statement confuses me...

Wouldn't this make gear the most important thing about the game? If everything scales to your level then the most important thing in the game will be collecting gear and enchanting it with insane bonuses your foes will not have so you can actually be stronger than them. Does Oblivion has gear scaling as well?

Nerkcon

Yeah, it does. As you level up all items that random spawned NPCs have get upgraded.

Avatar image for Another-World
Another-World

784

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#99 Another-World
Member since 2011 • 784 Posts

Ok..

When Im playing a rpg, I expect to be playing as the character, so there defiinitely needs to be a sense of progression and feeling that I'm getting better as the game progresses, that's what makes me realize the character best, as the character grows in power in accordance to the rise in my expertise with the game.

Second is the story, without which I cannot have a good connection with the character and won't feel the motivation of going through the grind to make him better/ get to the end.

Choices/Consequences, well in this case I prefer subtle choices to an in your face dialogue tree kind of approach. The second kind of approach seems to divide the experience in distinct compartments only some of which can be enjoyed in a playthrough. This always leaves me feeling 'what if I had spoken to that guy kindly' rather than being engrossed in the current events. I prefer a kind of choice system where the choices are present in such a way that I don't consciously feel that I'm making a choice. That way the experience is more personal and your choices are closer to what you feel as a person rather than being based on what you think will get you the best ending or the super duper-est items.

Consequences, again I rather like the butterfly effect kind of approach to consequences, but there should be some sense to it. Whether I ate an old man's lunch or not should not have anything to do with events later on. yeah, Chrono Trigger, I'm calling you out.

Last I feel is the NPCs/Gameworld which is important for the player to get some kind of immersive role playing experience. The gameworld should be an interesting place with various activities going on regardless of the absence/presence of the player. It shouldn't feel as if the gameworld is centered around being a quest hub for you and everything that people do should not have to do just with you. Basically what I'm saying is that the player should not feel as if he is the most important caharacter in the gameworld. NPC's should have good dialogues which make sense, and cut voice acting if you can't make it good.

Reduce the graphics qualty if you must, but don't recycle NPC models like no tomorrow. This statement is especially valid for 3d games, where model repetition is much more conspicuous and irritating.

Avatar image for foxhound_fox
foxhound_fox

98532

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#100 foxhound_fox
Member since 2005 • 98532 Posts

You don't understand....I'm not saying that the system is flawed. It works for pen and paper because all you have in pen and paper. You in a limited environment and you need a differnet why to play the game then doing rolls in your house. All I'm saying is that video games don't have these limits. Why do a roll check in a video game when yo can allow the player control of the roll. Now other passive stats like attack , defense, and one part of stelth are one thing but action based movement should not be stats in a video game.

Roleplaying is about playing a role and you don't need stats in everything to do that. You be female, a new specis , or in a whole new religion....It's all about changing your perspective. With roleplaying you can think in ways you could never think before, act in a way you never acted before. I'm not angry person, but with rpgs I can play one. I'm not female but with rpgs, I can. I'm not saying d&d is horrible, just that the way it's played should be stuck with pen and paper and video games can add variety to the system so it is not stuck with the same rules and aspects.

dreman999


Oh, I understand fully. I also understand that it should be EVEN EASIER to adapt the PnP system (the stats, not the customization of the world) to a computer system. Instead of rolling 25 different dice and taking a couple minutes to count it all up, a computer does it in a few milleseconds and can relate that calculation to the action taking place on-screen. Why do a check when the player does a roll? Well, to determine whether or not rolling out of the way WILL ACTUALLY WORK, or the player will fall flat on his face, and get hit by the incoming fireball.

Role-playing is about building a "person" not a "personality." There are plenty of games that don't even come close to being "RPG's" that allow the player to select race, hair, sex, background, religion, etc. That isn't what makes a RPG a RPG. It is being able to make a person that can do the things YOU want them to do when interacting with a living and changing world. It is about fulfilling a fantasy in a virtual, constructed reality that affords the same possibilities and CONSEQUENCES of reality.

Being an ass isn't role-playing. Being an ass to a halfling barmaid by refusing to tip her whilst giving excellent service, who brings her orc buddies back to your inn-room to beat the snot out of you and steal all your equipment is. I can guarantee you've never even read a D&D rulebook, let alone sat down with some buddies and tried playing. It is why I'm so adamant to kill this whole "RPG's are about playing a role" nonsense I see everywhere. It is geuninely FUN to make a character your own, and interact with a world in a way that the DM can't predict, and then change it up seamlessly so that you never thought it was supposed to turn out another way.

If you want more examples of actual role-playing, I can surely slap some together. Even from my own experiences playing D&D. Which includes such things as a friend of mine rolling triple critical hits on an attack with a greatsword to a monster that was grappled with me... and literally turning me into a cloud of red mist with the amount of damage done to my HP due to him missing the monster and hitting me instead... despite his assuring me "oh, I'll roll good, I guarantee it!"