Most important element that makes an RPG, an RPG?

  • 149 results
  • 1
  • 2
  • 3
  • 4

This topic is locked from further discussion.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#101 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]Gear not irreverent if I can get 100% damage reflect on my armor.

Character progression is the skill you get and my god you have a mountain of skills to choose from on FO3. The skill you get can break the game.

ME2 character progression is based on the powers you have. The bonus power greatly change they way you play the game. Are you an adept and having trouble with Ymir mechs. Just get stasis and you can hold them in place and one the power fade you get an attack bonus for extra damage. Can use your powers as much as a biotic, get energydrain and take off the shield and add the power to you own. Can get the final kill after the charge with your vanguard because your target kills you with one shot afterwards, level up cryo ammo and freeze they guy before he gets a shot off.Mograine

It has nothing to do with the emphasis on gear Oblivion has...absolutely nothing.

Fallout 3 boils down to very few different skills depending on your playstyle, with a lot of bloated trivial perks that work as a mere background.

And in ME2, as I said there's virtually no difference between a top level character and a character that has got at least one point in every skill. What you just said proves that.

I also have no idea why would anyone pick up Cryo Ammo with a Vanguard, I only played Vanguard in ME2 and never spent a single point on Cryo.

1. I like to see you play Oblivion on it highest setting with poor gear. And having Gear that reflex damage, shots fire, and drain health from enemies has alot to do with Oblivion.

2. Did we play the same game. The pecks made the game too easy. Not the guns or the gear ....The perks.

3. You do know that the game level ups your enemies with you character level. So if your level one with all your powers and you are at veteran and higher....your going to die alot. And This is why you pick cryo ammo as a Vanguard. http://www.youtube.com/watch?v=Sr1g8EktO1s&feature=related

It makes you a monster up close. You may say you neet to take off shields first for it to work but you can take it of with one shot and that one shot freezes the target all the time /p>

Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#102 Mograine
Member since 2006 • 3666 Posts

1. I like to see you play Oblivion on it highest setting with poor gear. And having Gear that reflex damage, shots fire, and drain health from enemies has alot to do with Oblivion. 2. Did we play the same game. The pecks made the game too easy. Not the guns or the gear ....The perks. 3. You do know that the game level ups your enemies with you character level. So if you level one with all your powers and you are at veteran and higher....your going to die alot. And This is why you pick cryo ammo as a Vanguard. http://www.youtube.com/watch?v=kFSciXh76kw It make you a monster up close. You may say you neet to take off shields first for it to work but you can take it of with one shot and that one shot freezes the target all the time.classdreman999

1) Again, that doesn't mean anything. Gear is not Oblivion's main focus. Exploration is. I didn't say "gear is irrelevant" in the sense that Iron=Daedric, but rather than you have no reason to think about getting better gear because it just comes on its own.

2) I didn't really pay attention then, in Fallout 3 everything seemed too easy even with weird builds...

3) Again, you're just proving what I said. Once you get one point in every skill the leveling up *stops*. Just put points randomly and you'll be just as fine.

I finished the game on all difficulties with a Vanguard, never picked up Cryo Ammo and never had problems with surviving. The only pain were Praetorians, mainly because I can't be arsed to position every squad member properly every time and with the brilliantly intelligent artificial intelligence they have they stay in the Praetorian's shock range and get one-shotted istantly...

Avatar image for KalDurenik
KalDurenik

3736

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#103 KalDurenik
Member since 2004 • 3736 Posts

[QUOTE="dreman999"] You don't understand....I'm not saying that the system is flawed. It works for pen and paper because all you have in pen and paper. You in a limited environment and you need a differnet why to play the game then doing rolls in your house. All I'm saying is that video games don't have these limits. Why do a roll check in a video game when yo can allow the player control of the roll. Now other passive stats like attack , defense, and one part of stelth are one thing but action based movement should not be stats in a video game.

Roleplaying is about playing a role and you don't need stats in everything to do that. You be female, a new specis , or in a whole new religion....It's all about changing your perspective. With roleplaying you can think in ways you could never think before, act in a way you never acted before. I'm not angry person, but with rpgs I can play one. I'm not female but with rpgs, I can. I'm not saying d&d is horrible, just that the way it's played should be stuck with pen and paper and video games can add variety to the system so it is not stuck with the same rules and aspects.

foxhound_fox


Oh, I understand fully. I also understand that it should be EVEN EASIER to adapt the PnP system (the stats, not the customization of the world) to a computer system. Instead of rolling 25 different dice and taking a couple minutes to count it all up, a computer does it in a few milleseconds and can relate that calculation to the action taking place on-screen. Why do a check when the player does a roll? Well, to determine whether or not rolling out of the way WILL ACTUALLY WORK, or the player will fall flat on his face, and get hit by the incoming fireball.

Role-playing is about building a "person" not a "personality." There are plenty of games that don't even come close to being "RPG's" that allow the player to select race, hair, sex, background, religion, etc. That isn't what makes a RPG a RPG. It is being able to make a person that can do the things YOU want them to do when interacting with a living and changing world. It is about fulfilling a fantasy in a virtual, constructed reality that affords the same possibilities and CONSEQUENCES of reality.

Being an ass isn't role-playing. Being an ass to a halfling barmaid by refusing to tip her whilst giving excellent service, who brings her orc buddies back to your inn-room to beat the snot out of you and steal all your equipment is. I can guarantee you've never even read a D&D rulebook, let alone sat down with some buddies and tried playing. It is why I'm so adamant to kill this whole "RPG's are about playing a role" nonsense I see everywhere. It is geuninely FUN to make a character your own, and interact with a world in a way that the DM can't predict, and then change it up seamlessly so that you never thought it was supposed to turn out another way.

If you want more examples of actual role-playing, I can surely slap some together. Even from my own experiences playing D&D. Which includes such things as a friend of mine rolling triple critical hits on an attack with a greatsword to a monster that was grappled with me... and literally turning me into a cloud of red mist with the amount of damage done to my HP due to him missing the monster and hitting me instead... despite his assuring me "oh, I'll roll good, I guarantee it!"

This is what it come down to... Your characters stats decide how and what you can do. Can you climb the hill... Can you fall and trip... While fighting do you miss with the fireball and hit your friend making him explode into 23482348234 pieces. You trip a triple trap with your character however because you are so fast (agile) you dodge them... Your mage friend is not that lucky... So you decide to try to push him out of the way... You have the stats to do this but because of how hard this will be you trip by a missed rolling causing both of you to die. The thing is rpg's have no real limit. There can be a goal in the story (Kill the evil dark lord mage of doom). But how you get there is up to the player... Hell they can decide to climb the side of the tower on his castle instead of taking the stairs... And if your rolls fail you... You might fall and die :( Or like the thing that once happened to my character... I was playing a rogue(ish) type of character but because i had a iron ball attached to my leg because i got captured by guards i was slowed down. Sadly while trying to escape (no tools to pick the lock on the chain) i fell down into a trap... I survived the fall... But got unluky and the ironball hit my characters head (my character died)...

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#105 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"]1. I like to see you play Oblivion on it highest setting with poor gear. And having Gear that reflex damage, shots fire, and drain health from enemies has alot to do with Oblivion. 2. Did we play the same game. The pecks made the game too easy. Not the guns or the gear ....The perks. 3. You do know that the game level ups your enemies with you character level. So if you level one with all your powers and you are at veteran and higher....your going to die alot. And This is why you pick cryo ammo as a Vanguard. http://www.youtube.com/watch?v=kFSciXh76kw It make you a monster up close. You may say you neet to take off shields first for it to work but you can take it of with one shot and that one shot freezes the target all the time.classMograine

1) Again, that doesn't mean anything. Gear is not Oblivion's main focus. Exploration is. I didn't say "gear is irrelevant" in the sense that Iron=Daedric, but rather than you have no reason to think about getting better gear because it just comes on its own.

2) I didn't really pay attention then, in Fallout 3 everything seemed too easy even with weird builds...

3) Again, you're just proving what I said. Once you get one point in every skill the leveling up *stops*. Just put points randomly and you'll be just as fine.

I finished the game on all difficulties with a Vanguard, never picked up Cryo Ammo and never had problems with surviving. The only pain were Praetorians, mainly because I can't be arsed to position every squad member properly every time and with the brilliantly intelligent artificial intelligence they have they stay in the Praetorian's shock range and get one-shotted istantly...

1. Didn't say gear what the most important thing in Oblivion. Just that it very overpowered in Oblivion. 2.And that was due to the perks. 3. What? No. And leveling stops at one point for all rpgs. And it based how you plan out your powers. From what it sound, you where not an up close vanguard. Those are the strongest vanguards of all. And the video I posted show how powerful cryo ammo is and how good a close up Vanguard can be. Also, my point was leveling up powers make a huge difference in the game. Being a vanguard and not level up your passives will destroy you play-thou. Getting the right powers makes you stronger. Max incineray hits everything but you have no bonus to mid-far ranged weapons. If you you areupclose with a shot gun you do extra damage. You powers are even more need if your an adept or engineer. You have multiple build for character cl-asses in ME2.
Avatar image for Dark_man123
Dark_man123

4012

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 0

#106 Dark_man123
Member since 2005 • 4012 Posts

I think a good Rpg should have a very compelling story to make the user feel like they are part of the experiance as they process through the game.

Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#107 Nintendo_Ownes7
Member since 2005 • 30973 Posts

I voted for Leveling, stats, gear collecting and Character ProgressionHeil68
This is what I voted for aswell.

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#108 Birdy09
Member since 2009 • 4775 Posts
Stats, bosses, Character growth. people who obsess over changeable story events as th number 1 rpg element bore me. wheres the game in that? yea its interacivity, but why not go playg some bloody interactive novels instead.
Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#109 Mograine
Member since 2006 • 3666 Posts

3. What? No. And leveling stops at one point for all rpgs. And it based how you plan out your powers. From what it sound, you where not an up close vanguard. Those are the strongest vanguards of all. And the video I posted show how powerful cryo ammo is and how good a close up Vanguard can be. Also, my point was leveling up powers make a huge difference in the game. Being a vanguard and not level up your passives will destroy you play-thou. Getting the right powers makes you stronger. Max incineray hits everything but you have no bonus to mid-far ranged weapons. If you you areupclose with a shot gun you do extra damage. You powers are even more need if your an adept or engineer. You have multiple build for character cl-asses in ME2.dreman999

No, it doesn't stop for all RPGs. Go play Neverwinter Nights 2.

It stops in Mass Effect 2 because after you get one point in all skills they all become simply upgrades. Each class had what, 6 skills to use?

Yeah, I *am* an "up close" Vanguard. I wouldn't have picked Vanguard if it wasn't for the ability to play like an explosive pinball. Oh, and I always pick up the biotic shield as extra skill.

In fact, the only problem I ever had is the fact that you can't turn off weapon powers, and having incendiary ammo on at all times makes tech-shielded enemies a pain to deal with, which is the reason why I always have Garrus in my party.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#110 dreman999
Member since 2004 • 11514 Posts
Stats, bosses, Character growth. people who obsess over changeable story events as th number 1 rpg element bore me. wheres the game in that? yea its interacivity, but why not go playg some bloody interactive novels instead.Birdy09
Because rpgs are interactive novels.
Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#111 Mograine
Member since 2006 • 3666 Posts

Stats, bosses, Character growth. people who obsess over changeable story events as th number 1 rpg element bore me. wheres the game in that? yea its interacivity, but why not go playg some bloody interactive novels instead.Birdy09

I partly agree with this.

I've never been the kind of person that looks back on his choices just to see how they turn out in games, except some rare cases. It just isn't in my nature.

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#112 Birdy09
Member since 2009 • 4775 Posts
[QUOTE="Birdy09"]Stats, bosses, Character growth. people who obsess over changeable story events as th number 1 rpg element bore me. wheres the game in that? yea its interacivity, but why not go playg some bloody interactive novels instead.dreman999
Because rpgs are interactive novels.

Since when? since Bioware populalized it? yes, we go through the story, doesnt mean the game has to be 70% story 30% game content. See Final Fantasies did it right, there was a large ammount of both. Elderscrolls had the game content but not the story, Bioware/CD Project ect have the story but not the game content.
Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#114 edidili
Member since 2004 • 3449 Posts

Stats, bosses, Character growth. people who obsess over changeable story events as th number 1 rpg element bore me. wheres the game in that? yea its interacivity, but why not go playg some bloody interactive novels instead.Birdy09

You speak as if these choices/consequence rpg do not have stats, bosses and character growth too.

Avatar image for Nintendo_Ownes7
Nintendo_Ownes7

30973

Forum Posts

0

Wiki Points

0

Followers

Reviews: 5

User Lists: 0

#115 Nintendo_Ownes7
Member since 2005 • 30973 Posts

3. What? No. And leveling stops at one point for all rpgs.dreman999
Disgaea has close to no Level Cap the max level of 9999.

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#116 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"]Stats, bosses, Character growth. people who obsess over changeable story events as th number 1 rpg element bore me. wheres the game in that? yea its interacivity, but why not go playg some bloody interactive novels instead.edidili

You speak as if these choices/consequence rpg do not have stats, bosses and character growth too.

They do, but the ratio is awful, see any Bioware or CD PRoject game, thier loot/bosses/exploration are an afterthought, little shoe boxes with obvious locations, little vareity, bloody average bosses.
Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#117 edidili
Member since 2004 • 3449 Posts

Elderscrolls had the game content but not the story, Bioware/CD Project ect have the story but not the game content.Birdy09

Actually DA:O and TW2 had a far superior combat system than Oblivion imo.

Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#118 Mograine
Member since 2006 • 3666 Posts

Actually DA:O and TW2 had a far superior combat system than Oblivion imo.

edidili

That's not saying much.

Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#119 edidili
Member since 2004 • 3449 Posts

[QUOTE="edidili"]

Actually DA:O and TW2 had a far superior combat system than Oblivion imo.

Mograine

That's not saying much.

I know but having story with choice/consequences doesn't mean you can't have a great gameplay. I personally loved the combat in both those games.

Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#120 glez13
Member since 2006 • 10314 Posts

I think a good Rpg should have a very compelling story to make the user feel like they are part of the experiance as they process through the game.

Dark_man123

Okay. But this isn't what makes a RPG a good RPG. It's what makes a RPG a RPG.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#121 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"] 3. What? No. And leveling stops at one point for all rpgs. And it based how you plan out your powers. From what it sound, you where not an up close vanguard. Those are the strongest vanguards of all. And the video I posted show how powerful cryo ammo is and how good a close up Vanguard can be. Also, my point was leveling up powers make a huge difference in the game. Being a vanguard and not level up your passives will destroy you play-thou. Getting the right powers makes you stronger. Max incineray hits everything but you have no bonus to mid-far ranged weapons. If you you areupclose with a shot gun you do extra damage. You powers are even more need if your an adept or engineer. You have multiple build for character cl-asses in ME2.Mograine

No, it doesn't stop for all RPGs. Go play Neverwinter Nights 2.

It stops in Mass Effect 2 because after you get one point in all skills they all become simply upgrades. Each class had what, 6 skills to use?

Yeah, I *am* an "up close" Vanguard. I wouldn't have picked Vanguard if it wasn't for the ability to play like an explosive pinball. Oh, and I always pick up the biotic shield as extra skill.

In fact, the only problem I ever had is the fact that you can't turn off weapon powers, and having incendiary ammo on at all times makes tech-shielded enemies a pain to deal with, which is the reason why I always have Garrus in my party.

If you pick Barrier as an extra skill, then You had a very long wait to use your viable powers. It takes up to 10 sec for barrier to cooldown leaving you with no powers to attack with. And on the highersetting, barrier would be shot down by the time the cooldown was done. It's not good for an "upclose" vanguard. Barrier is more of an emergency power. If any case you have that already with charge due to it's higher levels of charge gives you Barrier anyway..... And that is an example of the expanding powers of Mass effect 2. Yes, the type of powers you have are limited, (Ever rpg has a limit in what powers you have.) But the powers improve with level up in different ways like with charge giving you barrier on the higher evolutions of the power. With this case you have many ways to adapt your character based on it build. Like for example, giving a vanguard reave that restores your life and cut defense. And how does having incendiary ammo give you problems with sheilded enemies, you do know that the ammo stuns/panics enemies even with shields on allowing you more time to attack. The only enemies you would have this problem is with mechs.

Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#122 dreman999
Member since 2004 • 11514 Posts

[QUOTE="Dark_man123"]

I think a good Rpg should have a very compelling story to make the user feel like they are part of the experiance as they process through the game.

glez13

Okay. But this isn't what makes a RPG a good RPG. It's what makes a RPG a RPG.

No, it's what most important for an rpg. Not what makes an rpg an rpg.
Avatar image for contracts420
contracts420

1956

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#123 contracts420
Member since 2008 • 1956 Posts

[QUOTE="contracts420"]

For an RPG to be an RPG it needs the following...

Boring quests
Stiff, terrible combat
Lackluster animations
Crazy original story (because you know, if it ain't original *cough* Uncharted *cough* than the story must suck)
Has to be incredibly open ended (because if a game is linear *cough* Uncharted *cough* than the game doesn't deserve GOTY or a lot of praise)
Needs to be set in space or a wasteland or during the age of sorcery and swords and magic
Needs to have funny looking guys with long white hair and a pony tail or a dude with cool glasses
Terrible navigation through menus
Needs to be on PC because PC automatically makes everything godly because consoles ruin everything

It has to have all of that and then some.

Mograine

You do know this is solid proof that you have never played an RPG, right?

I have played Demon's Souls. Valkyria Chronicles. Mass Effect 2. Fallout 3. Elder Scrolls Oblivion, and one of the old Final Fantasy games on ps1. Had some guy with a gun that was also like a sword or something. I personally have no love for RPG type games. Oblivion was pretty good though. But after you play Morrowind... Oblivion seems like a downgrade.

Avatar image for deactivated-5c8e4e07d5510
deactivated-5c8e4e07d5510

17401

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#124 deactivated-5c8e4e07d5510
Member since 2007 • 17401 Posts
Leveling, stats, gear collecting and Character Progression defines what a roleplaying game is. However, it doesn't define what makes a good roleplaying game. A good RPG needs all of the above.
Avatar image for deactivated-5c8e4e07d5510
deactivated-5c8e4e07d5510

17401

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#125 deactivated-5c8e4e07d5510
Member since 2007 • 17401 Posts
[QUOTE="Mograine"]

[QUOTE="SkyWard20"]

What... ?

dreman999

What "What...?"?

Oblivion strongest aspect of it is Gear. You can make armor that hurt enemies when they attack you. And Fallout 3 has a strong character progression aspect because of the perks. As well as ME. The problem is that with oblivion and FO3, you end up so godly at you can't be killed.

Not even close. The strongest aspect of the Elder Scrolls games is exploration and immersion. Gear was a big part of it in Morrowind (which is part of what made it so compelling), but Oblivion's randomly generated loot ruined that.
Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#126 dreman999
Member since 2004 • 11514 Posts

[QUOTE="dreman999"][QUOTE="Mograine"]

What "What...?"?

Guppy507

Oblivion strongest aspect of it is Gear. You can make armor that hurt enemies when they attack you. And Fallout 3 has a strong character progression aspect because of the perks. As well as ME. The problem is that with oblivion and FO3, you end up so godly at you can't be killed.

Not even close. The strongest aspect of the Elder Scrolls games is exploration and immersion. Gear was a big part of it in Morrowind (which is part of what made it so compelling), but Oblivion's randomly generated loot ruined that.

I'm refuring to combat. Again, I can make armor that refelx all damage in Oblivion.

Avatar image for KC_Hokie
KC_Hokie

16099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#127 KC_Hokie
Member since 2006 • 16099 Posts
All of the above except multiplayer. However, the key ingredient to a great RPG is open world exploration and freedom. All of that other stuff doesn't mean much if you are limited in your movement and exploration.
Avatar image for deactivated-660c2894dc19c
deactivated-660c2894dc19c

2190

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#128 deactivated-660c2894dc19c
Member since 2004 • 2190 Posts

Closest from the list are choices and consequences. Most important for me in RPGs is the possibility to play a character I want to play. This doesn't mean skill set, but personality. It means making decisions that support my character's personality. I never have to think long if I need to make a choice in a game. I always think who my character is and what would s/he do? I'm totally happy with an RPG which doesn't have any skills or numerical values at all.

Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#129 edidili
Member since 2004 • 3449 Posts

All of the above except multiplayer. However, the key ingredient to a great RPG is open world exploration and freedom. All of that other stuff doesn't mean much if you are limited in your movement and exploration. KC_Hokie

I can't say that I agree with your key ingredient. There are plenty of games that offer world exploration, sandbox style (GTA, just cause) and very few rpg that do that.

Avatar image for Bread_or_Decide
Bread_or_Decide

29761

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

#130 Bread_or_Decide
Member since 2007 • 29761 Posts
RPGs have high standards for storytelling? Umm nah most of them are "spikey haired boy with no memory saves the world from big bad villian."
Avatar image for KC_Hokie
KC_Hokie

16099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#131 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"]All of the above except multiplayer. However, the key ingredient to a great RPG is open world exploration and freedom. All of that other stuff doesn't mean much if you are limited in your movement and exploration. edidili

I can't say that I agree with your key ingredient. There are plenty of games that offer world exploration, sandbox style (GTA, just cause) and very few rpg that do that.

I would argue it's more important than level progression, stats, etc. for example. I just finished playing Force Unleashed and it had those elements.
Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#132 dreman999
Member since 2004 • 11514 Posts
RPGs have high standards for storytelling? Umm nah most of them are "spikey haired boy with no memory saves the world from big bad villian."Bread_or_Decide
You do know that most of those types of rpg sell badly and are scored low.
Avatar image for dreman999
dreman999

11514

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#133 dreman999
Member since 2004 • 11514 Posts
[QUOTE="edidili"]

[QUOTE="KC_Hokie"]All of the above except multiplayer. However, the key ingredient to a great RPG is open world exploration and freedom. All of that other stuff doesn't mean much if you are limited in your movement and exploration. KC_Hokie

I can't say that I agree with your key ingredient. There are plenty of games that offer world exploration, sandbox style (GTA, just cause) and very few rpg that do that.

I would argue it's more important than level progression, stats, etc. for example. I just finished playing Force Unleashed and it had those elements.

It's mostly variety. Not one popular rpg is good in just one thing.
Avatar image for KC_Hokie
KC_Hokie

16099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#134 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="edidili"]

I can't say that I agree with your key ingredient. There are plenty of games that offer world exploration, sandbox style (GTA, just cause) and very few rpg that do that.

dreman999

I would argue it's more important than level progression, stats, etc. for example. I just finished playing Force Unleashed and it had those elements.

It's mostly variety. Not one popular rpg is good in just one thing.

I agree. I was just saying open world freedom and exploration is the most important of the listed elements. An RPG can get 10/10 in every other category but if it limits my freedom and exploration...I'm not going to like it at all.

Avatar image for Mograine
Mograine

3666

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#135 Mograine
Member since 2006 • 3666 Posts

[QUOTE="Bread_or_Decide"]RPGs have high standards for storytelling? Umm nah most of them are "spikey haired boy with no memory saves the world from big bad villian."dreman999
You do know that most of those types of rpg sell badly and are scored low.

It was an obvious jab at FF7...

Avatar image for deactivated-59d151f079814
deactivated-59d151f079814

47239

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 0

#136 deactivated-59d151f079814
Member since 2003 • 47239 Posts
Going to go with leveling stats, gear collecting.. Stories are great, but really to me if this isn't included it feels alot like a adventure game.. And if I wanted real RPG's elements I would play pen and paper DnD.. Something that rpg video games are usually always a poor substitute for.
Avatar image for Elitro
Elitro

578

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#137 Elitro
Member since 2009 • 578 Posts

Having a party and the interaction/outfitting with them is one of the most important aspects to me.... where is that in the poll? :S

Also multiplayer? ...

Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#138 edidili
Member since 2004 • 3449 Posts

[QUOTE="edidili"]

[QUOTE="KC_Hokie"]All of the above except multiplayer. However, the key ingredient to a great RPG is open world exploration and freedom. All of that other stuff doesn't mean much if you are limited in your movement and exploration. KC_Hokie

I can't say that I agree with your key ingredient. There are plenty of games that offer world exploration, sandbox style (GTA, just cause) and very few rpg that do that.

I would argue it's more important than level progression, stats, etc. for example. I just finished playing Force Unleashed and it had those elements.

My point was that is not the open world exploration the main feature that defines a rpg. You can have an open world rpg and a linear rpg the same way you can have an open world action game or a linear one. Which one you like more is another matter. I don't think you can have a rpg with character progression and a rpg without it.

Avatar image for KC_Hokie
KC_Hokie

16099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#139 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="edidili"]

I can't say that I agree with your key ingredient. There are plenty of games that offer world exploration, sandbox style (GTA, just cause) and very few rpg that do that.

edidili

I would argue it's more important than level progression, stats, etc. for example. I just finished playing Force Unleashed and it had those elements.

My point was that is not the open world exploration the main feature that defines a rpg. You can have an open world rpg and a linear rpg the same way you can have an open world action game or a linear one. Which one you like more is another matter. I don't think you can have a rpg with character progression and a rpg without it.

There is character progression, stats, gear, etc. in plenty of non-RPGs (Force Unleashed is the latest I've played). And I would argue a game like GTA or RDR is as RPG-like as Fable (a so called RPG).
Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#140 edidili
Member since 2004 • 3449 Posts

[QUOTE="edidili"]

[QUOTE="KC_Hokie"]I would argue it's more important than level progression, stats, etc. for example. I just finished playing Force Unleashed and it had those elements. KC_Hokie

My point was that is not the open world exploration the main feature that defines a rpg. You can have an open world rpg and a linear rpg the same way you can have an open world action game or a linear one. Which one you like more is another matter. I don't think you can have a rpg with character progression and a rpg without it.

There is character progression, stats, gear, etc. in plenty of non-RPGs (Force Unleashed is the latest I've played). And I would argue a game like GTA or RDR is as RPG-like as Fable (a so called RPG).

Then if we throw even the character progression (which even cod mp has) out of the window, what makes a rpg? Choices/consequences it is then.

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#141 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="KC_Hokie"][QUOTE="edidili"]

My point was that is not the open world exploration the main feature that defines a rpg. You can have an open world rpg and a linear rpg the same way you can have an open world action game or a linear one. Which one you like more is another matter. I don't think you can have a rpg with character progression and a rpg without it.

edidili

There is character progression, stats, gear, etc. in plenty of non-RPGs (Force Unleashed is the latest I've played). And I would argue a game like GTA or RDR is as RPG-like as Fable (a so called RPG).

Then if we throw even the character progression (which even cod mp has) out of the window, what makes a rpg? Choices/consequences it is then.

Where are those in Diablo? all MMORPGs? Final Fantasy games? cmon... every game has stats and variables, its a silly excuse. and FPS is an FPS regaurdless of progression.
Avatar image for KC_Hokie
KC_Hokie

16099

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#142 KC_Hokie
Member since 2006 • 16099 Posts

[QUOTE="KC_Hokie"][QUOTE="edidili"]

My point was that is not the open world exploration the main feature that defines a rpg. You can have an open world rpg and a linear rpg the same way you can have an open world action game or a linear one. Which one you like more is another matter. I don't think you can have a rpg with character progression and a rpg without it.

edidili

There is character progression, stats, gear, etc. in plenty of non-RPGs (Force Unleashed is the latest I've played). And I would argue a game like GTA or RDR is as RPG-like as Fable (a so called RPG).

Then if we throw even the character progression (which even cod mp has) out of the window, what makes a rpg? Choices/consequences it is then.

Like I said all of the listed elements are important expect MP. Having said that the most important element by far of an RPG is open world exploration and freedom.
Avatar image for edidili
edidili

3449

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#143 edidili
Member since 2004 • 3449 Posts

Where are those in Diablo? all MMORPGs? Final Fantasy games? cmon... every game has stats and variables, its a silly excuse. and FPS is an FPS regaurdless of progression.Birdy09

If you say that a fps is a fps regardless the progression then what makes a hack & slash game like Diablo a rpg? God of war is a hack & slash, Diablo is a rpg? Why? Is it because of progression and loot?

Avatar image for Birdy09
Birdy09

4775

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#144 Birdy09
Member since 2009 • 4775 Posts

[QUOTE="Birdy09"]Where are those in Diablo? all MMORPGs? Final Fantasy games? cmon... every game has stats and variables, its a silly excuse. and FPS is an FPS regaurdless of progression.edidili

If you say that a fps is a fps regardless the progression then what makes a hack & slash game like Diablo a rpg? God of war is a hack & slash, Diablo is a rpg? Why? Is it because of progression and loot?

Why debate rules set many years ago? the main aspect of CoD is the shooting mechanics, Diablo's combat resembles a very very LITE hack and slash... your just looking for silly loop holes tbh. Heavy enphasis and character building is the core of Diablo, just because god of war offers a few more abilities over time and increased health/mana pool by picking up placed objects doesnt mean its the focus.
Avatar image for Moriarity_
Moriarity_

1332

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#145 Moriarity_
Member since 2011 • 1332 Posts
Leveling stats, gear collecting, etc. Although imo an rpg also needs choices and consequences, a good(doesn't have to be epic) story, and some exploration.
Avatar image for Cloud567kar
Cloud567kar

2656

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#146 Cloud567kar
Member since 2007 • 2656 Posts

Leveling and stats easily

Avatar image for stygiansanity
stygiansanity

3183

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#147 stygiansanity
Member since 2005 • 3183 Posts
Without an engrossing story, I'd pass on most RPGs.
Avatar image for Androvinus
Androvinus

5796

Forum Posts

0

Wiki Points

0

Followers

Reviews: 12

User Lists: 0

#148 Androvinus
Member since 2008 • 5796 Posts
leveling , gear, stats etc. Thats why i love games like borderlands and demons souls. But i still love the exploration and freedom. Its a big part of it. I think the elder scrolls does great in nailing all categories and is second to none in the exploration area.
Avatar image for SkyWard20
SkyWard20

4509

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#149 SkyWard20
Member since 2009 • 4509 Posts

[QUOTE="dreman999"]Gear not irreverent if I can get 100% damage reflect on my armor.

Character progression is the skill you get and my god you have a mountain of skills to choose from on FO3. The skill you get can break the game.

ME2 character progression is based on the powers you have. The bonus power greatly change they way you play the game. Are you an adept and having trouble with Ymir mechs. Just get stasis and you can hold them in place and one the power fade you get an attack bonus for extra damage. Can use your powers as much as a biotic, get energydrain and take off the shield and add the power to you own. Can get the final kill after the charge with your vanguard because your target kills you with one shot afterwards, level up cryo ammo and freeze they guy before he gets a shot off.Mograine

Fallout 3 boils down to very few different skills depending on your playstyle, with a lot of bloated trivial perks that work as a mere background.

Very convincing argument. These kind of threads always turn into a "what I like counts as an RPG/what I don't, does not" type of discussion.

Avatar image for glez13
glez13

10314

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#150 glez13
Member since 2006 • 10314 Posts

[QUOTE="glez13"]

[QUOTE="Dark_man123"]

I think a good Rpg should have a very compelling story to make the user feel like they are part of the experiance as they process through the game.

dreman999

Okay. But this isn't what makes a RPG a good RPG. It's what makes a RPG a RPG.

No, it's what most important for an rpg. Not what makes an rpg an rpg.

Actually even the title says it Most important element that makes an RPG, an RPG?