MS is the best and worst thing to ever happen to the console market.

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tormentos

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#101 tormentos
Member since 2003 • 33793 Posts
eh looks to me like sony spudged their numbers since it has nothing to do with profits and possible income they aren't held to laws such as telling their shareholders the turth...but frankly whats funny is that you think that remained that way...Considering at the end of halo 2's life it had beat the numbers in that article 10 times over.... But please keep acting like a point in time is constant and those numbers didn't change.WilliamRLBaker
At the end on Halo 2 life ok. Those numbers did change but it wasn't because live was more used than online play on PS2,but because Halo 2 had a much bigger user base than games like Socom 2,Socom 2 sold like 2 millions copies and Halo 2 like 8 or 9 millions. His point was that MS made online popular which is not true period,there were popular shooter not only on PC before the xbox was even born,but also on PS2 as well,in fact Socom 2 numbers alone proved how much more popular it was than live,Halo only helped live around its user base the res of the games were dead. In fact games like Rainbow Six were the top dogs on xbox before Halo and logged 6,000 + at any given time,even socom 1 logged more than 14,000,socom 2 more than 22,000 at any given time,mind you that while socon 2 was way more popular than socom 1,many people still played socom 1 after socom 2 was out,just like it happen today with COD games,so socom 2 alone beating in playing hours all of XBL games and by a great margin say it all. In fact by the time that link was posted XBL logged 200,000 + hours across all games world wide,and Socom 2 alone logged more than 300,000,that doesn't count,Socom 1,tribes,EA sport games that where online on PS2 and several other games.
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tormentos

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#102 tormentos
Member since 2003 • 33793 Posts
Wow PS2 owners were capable of creating parties of 8 and chatting with them even if they weren't playing the same game online?KevinnButlerNPK
No but i was able to play online free with voice chat before Live was even out,and Socom 1 use to log 14,500 players when Mech assault was logging 3000..,socom 2 logging 22,000 when Rainbow Six was the top played game on live when it was out and was loging 6,000 peak hours. If you can see the huge difference,the point wasn't about what features live had over the PS2 online,but who made online gaming popular,since the start online play was more popular on PS2,but even so online gaming before the PS2 and xbox was popular on PC.
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dxmcat

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#103 dxmcat
Member since 2007 • 3385 Posts

Console gamers arguing over features and other things that PC users have ha for more than a decade.

Funny :D

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tormentos

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#104 tormentos
Member since 2003 • 33793 Posts
Console gamers arguing over features and other things that PC users have ha for more than a decade.Funny :D dxmcat
Which was basically my point on PC online gaming was popular before the xbox even existed.
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KevinnButlerNPK

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#105 KevinnButlerNPK
Member since 2010 • 1145 Posts

[QUOTE="WilliamRLBaker"] eh looks to me like sony spudged their numbers since it has nothing to do with profits and possible income they aren't held to laws such as telling their shareholders the turth...but frankly whats funny is that you think that remained that way...Considering at the end of halo 2's life it had beat the numbers in that article 10 times over.... But please keep acting like a point in time is constant and those numbers didn't change.tormentos
At the end on Halo 2 life ok. Those numbers did change but it wasn't because live was more used than online play on PS2,but because Halo 2 had a much bigger user base than games like Socom 2,Socom 2 sold like 2 millions copies and Halo 2 like 8 or 9 millions. His point was that MS made online popular which is not true period,there were popular shooter not only on PC before the xbox was even born,but also on PS2 as well,in fact Socom 2 numbers alone proved how much more popular it was than live,Halo only helped live around its user base the res of the games were dead. In fact games like Rainbow Six were the top dogs on xbox before Halo and logged 6,000 + at any given time,even socom 1 logged more than 14,000,socom 2 more than 22,000 at any given time,mind you that while socon 2 was way more popular than socom 1,many people still played socom 1 after socom 2 was out,just like it happen today with COD games,so socom 2 alone beating in playing hours all of XBL games and by a great margin say it all. In fact by the time that link was posted XBL logged 200,000 + hours across all games world wide,and Socom 2 alone logged more than 300,000,that doesn't count,Socom 1,tribes,EA sport games that where online on PS2 and several other games.

if you look at the installed user base of both platforms, Xbox had a hgher percentage of people playing. I think the argument is about console, not PC gaming, but I could also stress that the Xbox brand is offered as an alternative to PC gaming. You have to keep in mind there are a lot of casual consumers that don't bother with upgrading PC's or PC gaming. I use my PC for the genres and games that don't translate well to a console (Rollar Coaster Tycoon, Civilization)

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clone01

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#106 clone01
Member since 2003 • 29844 Posts
Which was basically my point on PC online gaming was popular before the xbox even existed.tormentos
Why are you using the PC as an argument in a thread you created specifically targeted for consoles?