Multi-Platform games look and run best on 360. Here's why.

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LuvGaming

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#1 LuvGaming
Member since 2007 • 1290 Posts

Since the dawn of console gaming, way back in the pre- 8bit days, exclusive titles have been the key to a successful, long lasting run for the system they represent. In the more modern times, it is not just the number of exclusives the console has, but also the quality. And therefore, a problem, hereby dubbed the "Redmond Syndrome," exists.

Redmond Syndrome has been plaguing consoles for some time; most notably since the dawn of the Xbox, Playstation2 era. What is Redmond Syndrome? This is what occurs when two or more major gaming consoles, with very distinct differences in capabilities, attempt to launch the SAME title from the SAME developer, without having the game customized for the system in General.

Even last generation consoles had the same problem

Let's take a closer look at this issue. When Playstation 2 and Xbox surfaced as the kings of the ring, developers began sending out their titles in multi platform packages. Identical titles on two not so identical systems. In this case, since the Playstation 2 has been around longer, developers chose to build the initial title around its hardware, electing to merely port there game to the more powerful Xbox. This caused a bit of a clash, as although the Xbox should and can look better, developers restrained themselves to the PS2 version as they were more familiar with the format. This is what is known now as Redmond Syndrome. Why Redmond Syndrome? Because two of the three major console manufacturers have made their homes there, Microsoft and Nintendo. Although Nintendo has done a great job of staying out of the RS affect, I find it fitting.

So, we now come to the current generation of gaming. Only this time, we have the same problem on a larger scale. All three major consoles have found their way in the consumer market, Nintendo once again doing a great job to steer clear of RS. But Sony and Microsoft have fell head first into the trap, well Sony has at least. Launching the Playstation 3, nearly one year after the launch has put them at disadvantages already. The 360 has found its nest of games and has snuggled into a great position for its ride on the console war highway. Sony on the other hand has had a rough time. The claims of a better system, with twice the power of the 360 and graphics capable of nothing short of real life have brought high hopes for Sony fans around the world. However, this console has come to us before its time.


R.S. Deja vu all over again.

Sony's system offers developers nearly 10 times the storage capacity of any other console on the market, and yet there games have been mediocre. Why? Because most of the PS3's lineup are ports from the Xbox 360 since it is the established platform right now. As these ports come across, consumers are expecting greatness and receiving less than perfect performance from these titles.

As the PS3 library grows, we are going to see some massive improvements in the PS3's performance. For now, we will have to settle with the bad hype that is going round. Just remember, the Xbox, and the Xbox 360 both suffered this same scenario that the PS3 is now enduring upon there launches. In fact, it hasn't been until the last 6 months that we have actually seen high quality titles hit the 360. So before you are quick to judge a system by its cover, just remember the history of your favorite console and the struggles that are endured every few years when we change to a new generation. Each system has something to offer. And this time around, it is not necessarily exclusive titles. We are seeing such a broader playing field than we have ever seen before. Microsoft has opened the doors to online gaming, while Sony has implemented some great DLC for its older consoles and complete integration with its handheld, the PSP. Let's not forget Nintendo with its full assortment of NES, SNES and N64 titles available or download, not to mention that each console is backwards compatible with its last generation console. Gamers, keep your eyes peeled. Change is inevitable, will you embrace it?

http://www.myarcadeplanet.com/article-210.html

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atarigrad

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#2 atarigrad
Member since 2006 • 2559 Posts
I don't believe Sony hype of being that much more powerful. 360 has more ram and a better graphics chipset. Plus PS3 will take 3 years to figure out how to truly use it's power. By that time 360 will have such a stronghold it will be difficult for PS3 to win. More storage space doesn't mean better games. Just less disc swapping. Remember both have harddrives to load onto.
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Guess_With_ReX

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#3 Guess_With_ReX
Member since 2007 • 1191 Posts

XBOX multiplates always got BEST over PS2...

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LuvGaming

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#4 LuvGaming
Member since 2007 • 1290 Posts

I don't believe Sony hype of being that much more powerful. 360 has more ram and a better graphics chipset. Plus PS3 will take 3 years to figure out how to truly use it's power. By that time 360 will have such a stronghold it will be difficult for PS3 to win. More storage space doesn't mean better games. Just less disc swapping. Remember both have harddrives to load onto.atarigrad

1. 360 has 10 more megs of ram than the PS3. High-res texture streaming using Blu-Ray and the hard drive make up for it.

2.The Cell + the PS3's GPU can produce better graphics than the 360 can output. Not by much I'm assuming

3.The 360 has been stuck at 10 million consoles sold for awhile now. The Wii is destroying both the PS3 and 360 and I really doubt the 360 will have a strong foothold for years to come.

4. The Core 360 does NOT have a hard drive. Developers must create games for the 360 that EVERY 360 owner can purchase and enjoy.

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Heil68

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#5 Heil68
Member since 2004 • 60836 Posts
Very nice read, interesting angle too.
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LuvGaming

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#6 LuvGaming
Member since 2007 • 1290 Posts

XBOX multiplates always got BEST over PS2...

Guess_With_ReX
Uhh... not true at all. Take NBA 2003 and 2004 for the PS2 as an example. Both of them scored higher than the Xbox versions. Including graphics.
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KillaHalo2o9

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#7 KillaHalo2o9
Member since 2006 • 5305 Posts
If you need more storage put, it on two Dvd-9s.
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Gzus666

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#8 Gzus666
Member since 2007 • 2304 Posts

If you need more storage put, it on two Dvd-9s.KillaHalo2o9

how do you stream with 2 discs? you cant stream, then switch part way through, and stream again. only time more discs really works is on linear, story type games, like JRPGs

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_KenKittyragi_

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#9 _KenKittyragi_
Member since 2007 • 1967 Posts
I think PS3 and 360 will always have the same graphics.
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3picuri3

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#10 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="atarigrad"]I don't believe Sony hype of being that much more powerful. 360 has more ram and a better graphics chipset. Plus PS3 will take 3 years to figure out how to truly use it's power. By that time 360 will have such a stronghold it will be difficult for PS3 to win. More storage space doesn't mean better games. Just less disc swapping. Remember both have harddrives to load onto.LuvGaming

1. 360 has 10 more megs of ram than the PS3. High-res texture streaming using Blu-Ray and the hard drive make up for it.

10 more megs? how so? high-res texture streaming? lol - you mean drive speed? Blu-Ray reads at 4x doesn't it? harddrive doesn't really matter yet - no game has proven this. compression also continues to improve for DVD in terms speed of access and maximum compression - so this is a bit of a moot point right now.

2.The Cell + the PS3's GPU can produce better graphics than the 360 can output. Not by much I'm assuming

this has absolutely yet to be seen. every port is better on 360, and no single game on the PS3 looks better than the best the 360 can do - FACT. mind you some cows seem to be subjective with their PS3 goggles on looking at graphics, but 99/100 reviewers that aren't fanboys would agree.

3.The 360 has been stuck at 10 million consoles sold for awhile now. The Wii is destroying both the PS3 and 360 and I really doubt the 360 will have a strong foothold for years to come.

lol. stuck at 10 million. hasn't sold another one since eh? stop using fanboy nexgenwars or vgcharts for your sales data - use npd numbers and add em up yourself. i will agree that the Wii is killing, but that's about it. and the 360 has just as many or more decent games coming in 2007 and 2008 as the PS3 does... don't try to deny that.

4. The Core 360 does NOT have a hard drive. Developers must create games for the 360 that EVERY 360 owner can purchase and enjoy.

this is annoying, but it isn't an issue yet. like i said - compression tech is getting better all the time. i'm personally still convince (based on what i've seen and played) that DVD is fine for this gen. by the time Sony gets anything really amazing on the PS3 the next Microsoft console will be nearing release.

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3picuri3

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#11 3picuri3
Member since 2006 • 9618 Posts

[QUOTE="KillaHalo2o9"]If you need more storage put, it on two Dvd-9s.Gzus666

how do you stream with 2 discs? you cant stream, then switch part way through, and stream again. only time more discs really works is on linear, story type games, like JRPGs

do you even know what streaming is? or how ridiculous that sentence you just typed sounds?

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Gzus666

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#13 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="LuvGaming"]

[QUOTE="atarigrad"]I don't believe Sony hype of being that much more powerful. 360 has more ram and a better graphics chipset. Plus PS3 will take 3 years to figure out how to truly use it's power. By that time 360 will have such a stronghold it will be difficult for PS3 to win. More storage space doesn't mean better games. Just less disc swapping. Remember both have harddrives to load onto.3picuri3

1. 360 has 10 more megs of ram than the PS3. High-res texture streaming using Blu-Ray and the hard drive make up for it.

10 more megs? how so? high-res texture streaming? lol - you mean drive speed? Blu-Ray reads at 4x doesn't it? harddrive doesn't really matter yet - no game has proven this. compression also continues to improve for DVD in terms speed of access and maximum compression - so this is a bit of a moot point right now.

2.The Cell + the PS3's GPU can produce better graphics than the 360 can output. Not by much I'm assuming

this has absolutely yet to be seen. every port is better on 360, and no single game on the PS3 looks better than the best the 360 can do - FACT. mind you some cows seem to be subjective with their PS3 goggles on looking at graphics, but 99/100 reviewers that aren't fanboys would agree.

3.The 360 has been stuck at 10 million consoles sold for awhile now. The Wii is destroying both the PS3 and 360 and I really doubt the 360 will have a strong foothold for years to come.

lol. stuck at 10 million. hasn't sold another one since eh? stop using fanboy nexgenwars or vgcharts for your sales data - use npd numbers and add em up yourself. i will agree that the Wii is killing, but that's about it. and the 360 has just as many or more decent games coming in 2007 and 2008 as the PS3 does... don't try to deny that.

4. The Core 360 does NOT have a hard drive. Developers must create games for the 360 that EVERY 360 owner can purchase and enjoy.

this is annoying, but it isn't an issue yet. like i said - compression tech is getting better all the time. i'm personally still convince (based on what i've seen and played) that DVD is fine for this gen. by the time Sony gets anything really amazing on the PS3 the next Microsoft console will be nearing release.

the 360 has 10 more megs of ram set aside for frame buffering, both of them have 512 meg of ram, split between the 2. 360 was made cheaply, so they unified it, much like a poorly made Dell, HP or Gateway budget computer. look up unified memory, and you will see its not a positive thing, its a negative thing for performance.

http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28seventh_generation%29

bluray reads at a constant 72mbits/s in the ps3. DVD in the 360 reads at a range of 65-135mbits/s. so unless its running optimum at all times, it isnt that much faster. you could easily buffer the bluray drive on the hard drive (since its standard on all ps3's) to make up for any drive speed time.

of course ports wont show up well. if you port over a game from 360, it wont use the cell for CPU processes at all, even if they put some time in it, no way they will spend the time at this point to do so. especially since most of the ports are Ubi and EA, both lazy developers for the most part.

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LuvGaming

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#14 LuvGaming
Member since 2007 • 1290 Posts

3picuri3,

1. The 360 DOES have 10 more megs of ram.

2. High resolution texture streaming DOES exist. Look it up.

3. EVERY port is better on 360? Lmao!

4. The 360 has been sittin at 10 million consoles sold for months now. I never typed anything about MS not selling a 360 since reaching 10 mil consoles sold....

5. The 360 not having a hard drive in every console is not an issue? Rockstar has already admitted that the 360 is LIMITING GTA 4 because of the lack of a High definition disc drive and lack of hard drive in EVERY 360 console. Do some research next time.

http://www.gamersquad.com/category/Action/Xbox-360-limiting-GTA-IV-says-Rockstar-boss/

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3picuri3

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#15 3picuri3
Member since 2006 • 9618 Posts

3picuri3,

1. The 360 DOES have 10 more megs of ram.

2. High resolution texture streaming DOES exist. Look it up.

3. EVERY port is better on 360? Lmao!

4. The 360 has been sittin at 10 million consoles sold for months now. Btw, I never said that nobody has purchased a 360 since MS reached 10 mil sold....

5. The 360 not having a hard drive in every console is not an issue? Rockstar has already admitted that the 360 is LIMITING GTA 4 because of the lack of a High definition disc drive and lack of hard drive in EVERY 360 console. Do some research next time. http://www.gamersquad.com/category/Action/Xbox-360-limiting-GTA-IV-says-Rockstar-boss/

LuvGaming

show me how you're coming to this megs or ram calculation -- you're obviously misunderstanding things, or can't add.

i know high resolution texture streaming exists, it just doesn't exist in the way the poster was talking about it.. which i guess was you. if you knew more about how textures work, how large they are, and how they're accessed during gameplay you'd know that having 2 DVDs wouldn't change a damned thing.

stop talking about the 10 million number you're pulling from vgcharts, or wherever you go -- it's just not accurate.

and to your last point, i don't care what rockstar says - a 2 DVD game is fine in my books. i grew up with 12 CD games.

so -- what research was it you wanted me to do? or is it maybe you who didn't think things through before replying. or are we both from different worlds?

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Gzus666

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#16 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="LuvGaming"]

3picuri3,

1. The 360 DOES have 10 more megs of ram.

2. High resolution texture streaming DOES exist. Look it up.

3. EVERY port is better on 360? Lmao!

4. The 360 has been sittin at 10 million consoles sold for months now. Btw, I never said that nobody has purchased a 360 since MS reached 10 mil sold....

5. The 360 not having a hard drive in every console is not an issue? Rockstar has already admitted that the 360 is LIMITING GTA 4 because of the lack of a High definition disc drive and lack of hard drive in EVERY 360 console. Do some research next time. http://www.gamersquad.com/category/Action/Xbox-360-limiting-GTA-IV-says-Rockstar-boss/

3picuri3

show me how you're coming to this megs or ram calculation -- you're obviously misunderstanding things, or can't add.

i know high resolution texture streaming exists, it just doesn't exist in the way the poster was talking about it.. which i guess was you. if you knew more about how textures work, how large they are, and how they're accessed during gameplay you'd know that having 2 DVDs wouldn't change a damned thing.

stop talking about the 10 million number you're pulling from vgcharts, or wherever you go -- it's just not accurate.

and to your last point, i don't care what rockstar says - a 2 DVD game is fine in my books. i grew up with 12 CD games.

so -- what research was it you wanted me to do? or is it maybe you who didn't think things through before replying. or are we both from different worlds?

how much more ram do you think the 360 has? it has 512 just like the PS3, but has 10mb set aside for frame rate buffering.

how would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7

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xboxps2cube

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#17 xboxps2cube
Member since 2005 • 1362 Posts

fact, most games are made on 360 hardware first, then ported to ps3, if done on ps3 first there is a difference in quality, but its not leaps and bounds over the 360 version, Ill put it like this , you should buy your system based on quality, but the ps3 got a long way to go hopefully devs will show us some tricks the cell has soon, before its too late. the ps3 is a better built system quality wise its worth the money, the 360 cant touch that, but the games are different enough nor exclusives to make you spend your money on a ps3, even if it comes down in price, Sony needs exclusives, period.

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3picuri3

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#18 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="LuvGaming"]

3picuri3,

1. The 360 DOES have 10 more megs of ram.

2. High resolution texture streaming DOES exist. Look it up.

3. EVERY port is better on 360? Lmao!

4. The 360 has been sittin at 10 million consoles sold for months now. Btw, I never said that nobody has purchased a 360 since MS reached 10 mil sold....

5. The 360 not having a hard drive in every console is not an issue? Rockstar has already admitted that the 360 is LIMITING GTA 4 because of the lack of a High definition disc drive and lack of hard drive in EVERY 360 console. Do some research next time. http://www.gamersquad.com/category/Action/Xbox-360-limiting-GTA-IV-says-Rockstar-boss/

Gzus666

show me how you're coming to this megs or ram calculation -- you're obviously misunderstanding things, or can't add.

i know high resolution texture streaming exists, it just doesn't exist in the way the poster was talking about it.. which i guess was you. if you knew more about how textures work, how large they are, and how they're accessed during gameplay you'd know that having 2 DVDs wouldn't change a damned thing.

stop talking about the 10 million number you're pulling from vgcharts, or wherever you go -- it's just not accurate.

and to your last point, i don't care what rockstar says - a 2 DVD game is fine in my books. i grew up with 12 CD games.

so -- what research was it you wanted me to do? or is it maybe you who didn't think things through before replying. or are we both from different worlds?

how much more ram do you think the 360 has? it has 512 just like the PS3, but has 10mb set aside for frame rate buffering.

how would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7

the PS3 has 256 megs of system ram, and 256 megs of gpu ram.

360 has 512 shared with thesystem and gpu.

this is why you will continually see x-platform games looking better on the 360. the PS3 is limited by it's gpu ram when processing textures, which is why lower resolution textures (or smaller environments) are used with the PS3. I know my stuff buddy, I do research projects for the industry occasionally and get to speak to some knowledgeable people ;) so yeah, my main point was trying to get the topic creator to see that there is a clear difference in the way the 2 systems handle ram, and the 360 is the clear winner.

re: GTA -- that would be difficult. but like i said, compression is getting better every day. but at the end of the day im having a blast with games that fit on a DVD9, and currently none use the best compression techs -- so meh. either way, i own all 3 consoles so i'll get to see if it does make a difference as this gen unfolds, but so far i'd have to say it doesn't.. and that's what i was getting at.

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3picuri3

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#19 3picuri3
Member since 2006 • 9618 Posts

fact, most games are made on 360 hardware first, then ported to ps3, if done on ps3 first there is a difference in quality, but its not leaps and bounds over the 360 version, Ill put it like this , you should buy your system based on quality, but the ps3 got a long way to go hopefully devs will show us some tricks the cell has soon, before its too late. the ps3 is a better built system quality wise its worth the money, the 360 cant touch that, but the games are different enough nor exclusives to make you spend your money on a ps3, even if it comes down in price, Sony needs exclusives, period.

xboxps2cube

well let's see what happens with the new Burnout. PS3 is the lead platform and the last screens that came out actually looked pretty damned jaggie compared to some 360 screens i've seen.

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Gzus666

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#20 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="Gzus666"][QUOTE="3picuri3"][QUOTE="LuvGaming"]

3picuri3,

1. The 360 DOES have 10 more megs of ram.

2. High resolution texture streaming DOES exist. Look it up.

3. EVERY port is better on 360? Lmao!

4. The 360 has been sittin at 10 million consoles sold for months now. Btw, I never said that nobody has purchased a 360 since MS reached 10 mil sold....

5. The 360 not having a hard drive in every console is not an issue? Rockstar has already admitted that the 360 is LIMITING GTA 4 because of the lack of a High definition disc drive and lack of hard drive in EVERY 360 console. Do some research next time. http://www.gamersquad.com/category/Action/Xbox-360-limiting-GTA-IV-says-Rockstar-boss/

3picuri3

show me how you're coming to this megs or ram calculation -- you're obviously misunderstanding things, or can't add.

i know high resolution texture streaming exists, it just doesn't exist in the way the poster was talking about it.. which i guess was you. if you knew more about how textures work, how large they are, and how they're accessed during gameplay you'd know that having 2 DVDs wouldn't change a damned thing.

stop talking about the 10 million number you're pulling from vgcharts, or wherever you go -- it's just not accurate.

and to your last point, i don't care what rockstar says - a 2 DVD game is fine in my books. i grew up with 12 CD games.

so -- what research was it you wanted me to do? or is it maybe you who didn't think things through before replying. or are we both from different worlds?

how much more ram do you think the 360 has? it has 512 just like the PS3, but has 10mb set aside for frame rate buffering.

how would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7

the PS3 has 256 megs of system ram, and 256 megs of gpu ram.

360 has 512 shared with the cpu and gpu.

this is why you will continually see x-platform games looking better on the 360. the PS3 is limited by it's gpu ram when processing textures, which is why lower resolution textures (or smaller environments) are used with the PS3. I know my stuff buddy, I do research projects for the industry occasionally and get to speak to some knowledgeable people ;) so yeah, my main point was trying to get the topic creator to see that there is a clear difference in the way the 2 systems handle ram, and the 360 is the clear winner.

re: GTA -- that would be difficult. but like i said, compression is getting better every day. but at the end of the day im having a blast with games that fit on a DVD9, and currently none use the best compression techs -- so meh. either way, i own all 3 consoles so i'll get to see if it does make a difference as this gen unfolds, but so far i'd have to say it doesn't.. and that's what i was getting at.

explain to me how sharing the ram makes it more? do you think that the 360 shoves all its ram to the GPU? what does it do for system ram then? if it pushes it the other way, what does it do for the GPU? you consider unified ram a winner?

http://en.wikipedia.org/wiki/Shared_Memory_Architecture

"The disadvantage of this design is lower performance because system RAM usually runs slower than dedicated graphics RAM, and there is more contention as the memory bus has to be shared with the rest of the system. It may also cause performance issues with the rest of the system if it is not designed with the fact that some RAM will be 'taken away' by graphics in mind."

unified ram is the same garbage they use on CHEAP computers, and what they used to do in the 70's and early 80's on computers. im talking dirt cheap $400 bargain Dell, HP, Gateway PC's that use this, thats it. so you call those powerhouses with ram? is that why all new gaming computers dont use it, its too fast? right...

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LuvGaming

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#21 LuvGaming
Member since 2007 • 1290 Posts

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

2. Microsoft has stated that it has sold 10 million consoles a few months ago. Accurate enough for you? Again, do you research. http://digg.com/tech_news/Microsoft_Crosses_10_million_Xbox_360s_Sold

3. You don't care what Rockstar sais? You typed that the Xbox 360 core has yet to limit games yet many developers including Rockstar have admitted that it has no matter what you might want to think.

4. Pwned!!!!

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xboxps2cube

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#22 xboxps2cube
Member since 2005 • 1362 Posts
[QUOTE="3picuri3"][QUOTE="Gzus666"][QUOTE="3picuri3"][QUOTE="LuvGaming"]

3picuri3,

1. The 360 DOES have 10 more megs of ram.

2. High resolution texture streaming DOES exist. Look it up.

3. EVERY port is better on 360? Lmao!

4. The 360 has been sittin at 10 million consoles sold for months now. Btw, I never said that nobody has purchased a 360 since MS reached 10 mil sold....

5. The 360 not having a hard drive in every console is not an issue? Rockstar has already admitted that the 360 is LIMITING GTA 4 because of the lack of a High definition disc drive and lack of hard drive in EVERY 360 console. Do some research next time. http://www.gamersquad.com/category/Action/Xbox-360-limiting-GTA-IV-says-Rockstar-boss/

Gzus666

show me how you're coming to this megs or ram calculation -- you're obviously misunderstanding things, or can't add.

i know high resolution texture streaming exists, it just doesn't exist in the way the poster was talking about it.. which i guess was you. if you knew more about how textures work, how large they are, and how they're accessed during gameplay you'd know that having 2 DVDs wouldn't change a damned thing.

stop talking about the 10 million number you're pulling from vgcharts, or wherever you go -- it's just not accurate.

and to your last point, i don't care what rockstar says - a 2 DVD game is fine in my books. i grew up with 12 CD games.

so -- what research was it you wanted me to do? or is it maybe you who didn't think things through before replying. or are we both from different worlds?

how much more ram do you think the 360 has? it has 512 just like the PS3, but has 10mb set aside for frame rate buffering.

how would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7

the PS3 has 256 megs of system ram, and 256 megs of gpu ram.

360 has 512 shared with the cpu and gpu.

this is why you will continually see x-platform games looking better on the 360. the PS3 is limited by it's gpu ram when processing textures, which is why lower resolution textures (or smaller environments) are used with the PS3. I know my stuff buddy, I do research projects for the industry occasionally and get to speak to some knowledgeable people ;) so yeah, my main point was trying to get the topic creator to see that there is a clear difference in the way the 2 systems handle ram, and the 360 is the clear winner.

re: GTA -- that would be difficult. but like i said, compression is getting better every day. but at the end of the day im having a blast with games that fit on a DVD9, and currently none use the best compression techs -- so meh. either way, i own all 3 consoles so i'll get to see if it does make a difference as this gen unfolds, but so far i'd have to say it doesn't.. and that's what i was getting at.

explain to me how sharing the ram makes it more? do you think that the 360 shoves all its ram to the GPU? what does it do for system ram then? if it pushes it the other way, what does it do for the GPU? you consider unified ram a winner?

http://en.wikipedia.org/wiki/Shared_Memory_Architecture

"The disadvantage of this design is lower performance because system RAM usually runs slower than dedicated graphics RAM, and there is more contention as the memory bus has to be shared with the rest of the system. It may also cause performance issues with the rest of the system if it is not designed with the fact that some RAM will be 'taken away' by graphics in mind."

unified ram is the same garbage they use on CHEAP computers, and what they used to do in the 70's and early 80's on computers. im talking dirt cheap $400 bargain Dell, HP, Gateway PC's that use this, thats it. so you call those powerhouses with ram? is that why all new gaming computers dont use it, its too fast? right...

alot of people dont know this, only computer enthusiasts know this, even so, in the gaming world, computers with shared memory was the worse computers you can buy, you always wanted a dedicated bus for the gpu

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Vyse_The_Daring

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#23 Vyse_The_Daring
Member since 2003 • 5318 Posts

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

LuvGaming

Skies of Arcadia was 2 discs and you could go anywhere in the world on either disc, if that's what you mean. You only had to switch for the story because of audio and cutscenes.

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Gzus666

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#24 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

Vyse_The_Daring

Skies of Arcadia was 2 discs and you could go anywhere in the world on either disc, if that's what you mean. You only had to switch for the story because of audio and cutscenes.

that was an RPG, which is basically linear.

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3picuri3

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#25 3picuri3
Member since 2006 • 9618 Posts

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

2. Microsoft has stated that it has sold 10 million consoles a few months ago. Accurate enough for you? Again, do you research. http://digg.com/tech_news/Microsoft_Crosses_10_million_Xbox_360s_Sold

3. You don't care what Rockstar sais? You typed that the Xbox 360 core has yet to limit games yet many developers including Rockstar have admitted that it has no matter what you might want to think.

4. Pwned!!!!

LuvGaming

omg you are so incredibly thick i'm going to have to stop after this last post.

1 - read my response to Gzus666.

2 - three months ago -i told you it's gone up quite a bit since then if you add in the new npd data instead of going to stupid bs tracking sites like nexgenwars or vgcharts.

3 - yes - i don't care. i said based on my experience -- yes, it hasn't limited games, i've played excellent next gen games on dvd9s, and no excellent games on bluray. and i already said a larger disc would be nice, but based on WHAT IVE PLAYED i'm happy with dvd9 for this gen.

4 - stop using stupid pop-culture slang in an attempt of ownership, it just reinforces an ignorant stereotype that you are brilliantly playing out right now.

5 - good night.

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Vyse_The_Daring

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#26 Vyse_The_Daring
Member since 2003 • 5318 Posts
[QUOTE="Vyse_The_Daring"][QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

Gzus666

Skies of Arcadia was 2 discs and you could go anywhere in the world on either disc, if that's what you mean. You only had to switch for the story because of audio and cutscenes.

that was an RPG, which is basically linear.

Only because the story was linear, which was a choice. The discs didn't limit you to a particular section of the world, you could still go anywhere. Couldn't this be done for GTA?

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LuvGaming

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#27 LuvGaming
Member since 2007 • 1290 Posts
[QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

Vyse_The_Daring

Skies of Arcadia was 2 discs and you could go anywhere in the world on either disc, if that's what you mean. You only had to switch for the story because of audio and cutscenes.

My point was that high resolution texture streaming takes a ton of space. DVD's for the most part limit high res texture streaming because of the obvious lack of storage space. Not having a hard drive in every 360 does not help the consoles cause either. Rockstar has already admitted that the 360 has limited GTA 4 because of lack of storage space on the 360.
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Gzus666

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#28 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

2. Microsoft has stated that it has sold 10 million consoles a few months ago. Accurate enough for you? Again, do you research. http://digg.com/tech_news/Microsoft_Crosses_10_million_Xbox_360s_Sold

3. You don't care what Rockstar sais? You typed that the Xbox 360 core has yet to limit games yet many developers including Rockstar have admitted that it has no matter what you might want to think.

4. Pwned!!!!

3picuri3

omg you are so incredibly thick i'm going to have to stop after this last post.

1 - read my response to Gzus666.

2 - three months ago -i told you it's gone up quite a bit since then if you add in the new npd data instead of going to stupid bs tracking sites like nexgenwars or vgcharts.

3 - yes - i don't care. i said based on my experience -- yes, it hasn't limited games, i've played excellent next gen games on dvd9s, and no excellent games on bluray. and i already said a larger disc would be nice, but based on WHAT IVE PLAYED i'm happy with dvd9 for this gen.

4 - stop using stupid pop-culture slang in an attempt of ownership, it just reinforces an ignorant stereotype that you are brilliantly playing out right now.

5 - good night.

how come you wont answer the ram question? you keep saying it has more, but wont address it with something solid backing it up. there wasnt even any logic to it.

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Gzus666

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#29 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="Gzus666"][QUOTE="Vyse_The_Daring"][QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

Vyse_The_Daring

Skies of Arcadia was 2 discs and you could go anywhere in the world on either disc, if that's what you mean. You only had to switch for the story because of audio and cutscenes.

that was an RPG, which is basically linear.

Only because the story was linear, which was a choice. The discs didn't limit you to a particular section of the world, you could still go anywhere. Couldn't this be done for GTA?

how many RPG's had anything serious going on while walking around that required any serious storage? it was walk with a low textured char. fight, etc. GTA has to load a full portion of a city, and have people, cars, etc. all going on during the game.

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LuvGaming

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#30 LuvGaming
Member since 2007 • 1290 Posts

Gzus666,

1. OMG, you're one of those folks that will never admit to being wrong. Pathetic.

2. I typed that Microsoft has sold 10 million consoles. I alsotyped that they have sold more consoles since then which is a no brainer. Can you not read?

3. You don't care? You don't care that the Xbox 360 is limiting certain games? Ever thought about how GTA 4 could be even better if the 360 did not limit the game's development?

4. PWNED AGAIN!!!

5. Come back when you're ready to admit you have no idea as to what you're talking about.

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3picuri3

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#31 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

2. Microsoft has stated that it has sold 10 million consoles a few months ago. Accurate enough for you? Again, do you research. http://digg.com/tech_news/Microsoft_Crosses_10_million_Xbox_360s_Sold

3. You don't care what Rockstar sais? You typed that the Xbox 360 core has yet to limit games yet many developers including Rockstar have admitted that it has no matter what you might want to think.

4. Pwned!!!!

Gzus666

omg you are so incredibly thick i'm going to have to stop after this last post.

1 - read my response to Gzus666.

2 - three months ago -i told you it's gone up quite a bit since then if you add in the new npd data instead of going to stupid bs tracking sites like nexgenwars or vgcharts.

3 - yes - i don't care. i said based on my experience -- yes, it hasn't limited games, i've played excellent next gen games on dvd9s, and no excellent games on bluray. and i already said a larger disc would be nice, but based on WHAT IVE PLAYED i'm happy with dvd9 for this gen.

4 - stop using stupid pop-culture slang in an attempt of ownership, it just reinforces an ignorant stereotype that you are brilliantly playing out right now.

5 - good night.

how come you wont answer the ram question? you keep saying it has more, but wont address it with something solid backing it up. there wasnt even any logic to it.

try reading the posts i made earlier in the thread........................... i don't know why anyone would post without doing that.

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Gzus666

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#32 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="Gzus666"][QUOTE="3picuri3"][QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

2. Microsoft has stated that it has sold 10 million consoles a few months ago. Accurate enough for you? Again, do you research. http://digg.com/tech_news/Microsoft_Crosses_10_million_Xbox_360s_Sold

3. You don't care what Rockstar sais? You typed that the Xbox 360 core has yet to limit games yet many developers including Rockstar have admitted that it has no matter what you might want to think.

4. Pwned!!!!

3picuri3

omg you are so incredibly thick i'm going to have to stop after this last post.

1 - read my response to Gzus666.

2 - three months ago -i told you it's gone up quite a bit since then if you add in the new npd data instead of going to stupid bs tracking sites like nexgenwars or vgcharts.

3 - yes - i don't care. i said based on my experience -- yes, it hasn't limited games, i've played excellent next gen games on dvd9s, and no excellent games on bluray. and i already said a larger disc would be nice, but based on WHAT IVE PLAYED i'm happy with dvd9 for this gen.

4 - stop using stupid pop-culture slang in an attempt of ownership, it just reinforces an ignorant stereotype that you are brilliantly playing out right now.

5 - good night.

how come you wont answer the ram question? you keep saying it has more, but wont address it with something solid backing it up. there wasnt even any logic to it.

try reading the posts i made earlier in the thread........................... i don't know why anyone would post without doing that.

try answering the question. i read it, 512 on the 360, 256X2=512 on the PS3. unified memory is not a positive thing. i went over that, and you completely ignored it. you are playing the dodge the question game. do you think computers should have unified memory also? do you consider it a good thing?

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3picuri3

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#33 3picuri3
Member since 2006 • 9618 Posts

1. OMG, you're one of those folks that will never admit to being wrong. Pathetic.

2. Ityped that Microsoft has sold 10 million consoles. I also said that they have sold more consoles since then which is a no brainer. Can you not read?

3. You don't care? You don't care that the Xbox 360 is limiting certain games? Ever thought about how GTA 4 couldbeeven betterif the 360 did not limit the game's development?

4. PWNED AGAIN!!!

5. Come back when you're ready to admit you have no idea as to what you're talking about.

LuvGaming

i know more about gaming than you do about misrepresenting the facts. and more than you know about childish comebacks that just make you look like a fool. or more than you know about constantly typing the same argument after it's been addressed in previous posts, or more than you do about pretending you a l33t c0ns0l3 warri0r, or more than you know about how to deliver a punishing comeback.

:o

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daqua_99

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#34 daqua_99
Member since 2005 • 11170 Posts
Very true .... Nintendo has steered clear of this as their console is requires developers to make the game (almost) specifically for the console .... the good thing is that it gets great exclusives, but the bad thing is that it misses out on the few great multiplats .... anyway, it's just publishers wanting to get more money .... release a game for one console with 10 million userbase, or two consoles with a 15 million userbase?
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squallff8_fan

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#35 squallff8_fan
Member since 2006 • 2949 Posts
We all know for a fact that the ps3 is a stronger machine all around then the xbox 360, maybe not by much but it is with a doubt more next gen then the xbox 360 and has more up to date hardware then the xbox 360, only thing the xbox 360 might have an edge on the ps3 is the gpu. And the TC is right, only reason games look better on the xbox 360 is because devs have had more then a year of more time to work with the xbox 360 and build there games around the xbox 360 just like they did with the ps2 vs xbox last gen. U can see it now that since devs are starting to get a little bit more knowledge of the ps3 hardware, games are starting to look good and almost identical to the xbox 360 version even though the game is a port and these devs are having a hard time figuring out the ps3 hardware. Give it another year and u will see the difference between the 2. First party ps3 games are already starting to look as good as any of the xbox 360 games out there, so the ps3 still needs some time to learn for third party devs but they will get there sooner or later.
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LuvGaming

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#36 LuvGaming
Member since 2007 • 1290 Posts
[QUOTE="LuvGaming"]

1. OMG, you're one of those folks that will never admit to being wrong. Pathetic.

2. Ityped that Microsoft has sold 10 million consoles. I also said that they have sold more consoles since then which is a no brainer. Can you not read?

3. You don't care? You don't care that the Xbox 360 is limiting certain games? Ever thought about how GTA 4 couldbeeven betterif the 360 did not limit the game's development?

4. PWNED AGAIN!!!

5. Come back when you're ready to admit you have no idea as to what you're talking about.

3picuri3

i know more about gaming than you do about misrepresenting the facts. and more than you know about childish comebacks that just make you look like a fool. or more than you know about constantly typing the same argument after it's been addressed in previous posts, or more than you do about pretending you a l33t c0ns0l3 warri0r, or more than you know about how to deliver a punishing comeback.

:o

Ignore this post. It was meant for Gzus666 and not you. I'm sure you were debating with Gzus666 as well. LoL!
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3picuri3

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#37 3picuri3
Member since 2006 • 9618 Posts
[QUOTE="3picuri3"][QUOTE="LuvGaming"]

1. OMG, you're one of those folks that will never admit to being wrong. Pathetic.

2. Ityped that Microsoft has sold 10 million consoles. I also said that they have sold more consoles since then which is a no brainer. Can you not read?

3. You don't care? You don't care that the Xbox 360 is limiting certain games? Ever thought about how GTA 4 couldbeeven betterif the 360 did not limit the game's development?

4. PWNED AGAIN!!!

5. Come back when you're ready to admit you have no idea as to what you're talking about.

LuvGaming

i know more about gaming than you do about misrepresenting the facts. and more than you know about childish comebacks that just make you look like a fool. or more than you know about constantly typing the same argument after it's been addressed in previous posts, or more than you do about pretending you a l33t c0ns0l3 warri0r, or more than you know about how to deliver a punishing comeback.

:o

Sais the 10 year old......... with no idea as to what he's even talking about. Btw, I've had to repeat myself because you constantly try and type back with B.S. remarks to my posts.I'm hoping you read it enough so you can eventualy realize that you don't know jack.

heh - if you only knew who i was. have a good night pup.

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Gzus666

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#38 Gzus666
Member since 2007 • 2304 Posts
[QUOTE="LuvGaming"][QUOTE="3picuri3"][QUOTE="LuvGaming"]

1. OMG, you're one of those folks that will never admit to being wrong. Pathetic.

2. Ityped that Microsoft has sold 10 million consoles. I also said that they have sold more consoles since then which is a no brainer. Can you not read?

3. You don't care? You don't care that the Xbox 360 is limiting certain games? Ever thought about how GTA 4 couldbeeven betterif the 360 did not limit the game's development?

4. PWNED AGAIN!!!

5. Come back when you're ready to admit you have no idea as to what you're talking about.

3picuri3

i know more about gaming than you do about misrepresenting the facts. and more than you know about childish comebacks that just make you look like a fool. or more than you know about constantly typing the same argument after it's been addressed in previous posts, or more than you do about pretending you a l33t c0ns0l3 warri0r, or more than you know about how to deliver a punishing comeback.

:o

Sais the 10 year old......... with no idea as to what he's even talking about. Btw, I've had to repeat myself because you constantly try and type back with B.S. remarks to my posts.I'm hoping you read it enough so you can eventualy realize that you don't know jack.

heh - if you only knew who i was. have a good night pup.

if only you would ignore him like a normal adult would, and answer the million dollar question about ram. how is unified ram good? why do no high end pc's use it? how would you use all 512mb of ram for the GPU on the 360? explain please, cause right now youre just spewing BS

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daqua_99

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#39 daqua_99
Member since 2005 • 11170 Posts
We all know for a fact that the ps3 is a stronger machine all around then the xbox 360, maybe not by much but it is with a doubt more next gen then the xbox 360 and has more up to date hardware then the xbox 360, only thing the xbox 360 might have an edge on the ps3 is the gpu. And the TC is right, only reason games look better on the xbox 360 is because devs have had more then a year of more time to work with the xbox 360 and build there games around the xbox 360 just like they did with the ps2 vs xbox last gen. U can see it now that since devs are starting to get a little bit more knowledge of the ps3 hardware, games are starting to look good and almost identical to the xbox 360 version even though the game is a port and these devs are having a hard time figuring out the ps3 hardware. Give it another year and u will see the difference between the 2. First party ps3 games are already starting to look as good as any of the xbox 360 games out there, so the ps3 still needs some time to learn for third party devs but they will get there sooner or later. squallff8_fan
but the thing is .... what about games being released now? I mean, if it takes the developers another year to 'work out' how to utilise the PS3 properly, then it obvioulsy isn't very user-friendly ....
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LuvGaming

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#40 LuvGaming
Member since 2007 • 1290 Posts
3picuri3, ignore my statements. They were meant for the noob Gzus666 and not yourself. We weren't even debating eachother. LoL!
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mastershake575

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#41 mastershake575
Member since 2007 • 8574 Posts
if you mean multiplatform by just consoles then probaly but if you mean overall then no your totally wrong the pc gets the best multi-platforms because the games are$20-$10 bucks cheaper and you also get better controlls and graphics
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Snugenz

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#43 Snugenz
Member since 2006 • 13388 Posts

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

LuvGaming

Here's the order (by largest) of data on a game disc ...

1. FMV (Largest)

2. Audio

3. Textures

4. Geometry/Game data (Smallest)

With a non linear game like GTAIV or Oblivion, textures do get reused (ALOT), Geometry/Game data are fairly tiny files anyway, Audio can be compressed further to fit on a smaller storage medium, and i'm nearly sure GTA uses the in game engine to handle cutscene so there wont be any FMV (minus some short opening sequences/logos).

Now if Oblivion can handle 12sq/miles, with hours of spoken dialogue and some pretty damn hi res textures, and still not fill a DVD9 i'm pretty sure GTAIV can aswell.

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LuvGaming

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#44 LuvGaming
Member since 2007 • 1290 Posts
[QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

Snugenz

Here's the order (by largest) of data on a game disc ...

1. FMV (Largest)

2. Audio

3. Textures

4. Geometry/Game data (Smallist)

With a non linear game like GTAIV or Oblivion, textures do get reused (ALOT), Geometry/Game data are fairly tiny files anyway, Audio can be compressed further to fit on a smaller storage medium, and i'm nearly sure GTA uses the in game engine to handle cutscene so there wont be any FMV (minus some short opening sequences/logos).

Now if Oblivion can handle 12sq/miles, with hours of spoken dialogue and some pretty damn hi res textures, and still not fill a DVD9 i'm pretty sure GTAIV can aswell.

Oh yeah? Then tell that to developers including ROCKSTAR who have admitted that the 360 is LIMITING the games development because of no HD-DVD/Blu-Ray drive and the fact that not all 360 consoles have hard drives.
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-Ninja_Dog-

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#45 -Ninja_Dog-
Member since 2005 • 4197 Posts

XBOX multiplates always got BEST over PS2...

Guess_With_ReX

This should have ended this thread.

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-Ninja_Dog-

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#46 -Ninja_Dog-
Member since 2005 • 4197 Posts
[QUOTE="Snugenz"][QUOTE="LuvGaming"]

1. Read what Gzus666 typed. "How would you play a non linear game like GTA with more than one disc? its never been done on any non linear game ive ever seen in my life. youd be switching discs all the time. only console game ive ever played with more than 1 disc was FF7."

LuvGaming

Here's the order (by largest) of data on a game disc ...

1. FMV (Largest)

2. Audio

3. Textures

4. Geometry/Game data (Smallist)

With a non linear game like GTAIV or Oblivion, textures do get reused (ALOT), Geometry/Game data are fairly tiny files anyway, Audio can be compressed further to fit on a smaller storage medium, and i'm nearly sure GTA uses the in game engine to handle cutscene so there wont be any FMV (minus some short opening sequences/logos).

Now if Oblivion can handle 12sq/miles, with hours of spoken dialogue and some pretty damn hi res textures, and still not fill a DVD9 i'm pretty sure GTAIV can aswell.

Oh yeah? Then tell that to developers including ROCKSTAR who have admitted that the 360 is LIMITING the games development because of no HD-DVD/Blu-Ray drive and the fact that not all 360 consoles have hard drives.

Well those devs should have used all the space on DVD 9 and they should have use the HDD in all Xbox last gen . But only 9 or 10 % use either one.

Then MS might have thought about it.

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MrGrimFandango

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#47 MrGrimFandango
Member since 2005 • 5286 Posts

[QUOTE="atarigrad"]I don't believe Sony hype of being that much more powerful. 360 has more ram and a better graphics chipset. Plus PS3 will take 3 years to figure out how to truly use it's power. By that time 360 will have such a stronghold it will be difficult for PS3 to win. More storage space doesn't mean better games. Just less disc swapping. Remember both have harddrives to load onto.LuvGaming

1. 360 has 10 more megs of ram than the PS3. High-res texture streaming using Blu-Ray and the hard drive make up for it. No it doesnt and 360 has more than 10 more megs, its OS takes up less than PS3's so its more like PS3 has 460 and 360 has 490.

2. 360 uses tesslation, which makes it indefinately better at graphics than PS3.

3.The 360 has been stuck at 10 million consoles sold for awhile now. The Wii is destroying both the PS3 and 360 and I really doubt the 360 will have a strong foothold for years to come.

4. The Core 360 does NOT have a hard drive. Developers must create games for the 360 that EVERY 360 owner can purchase and enjoy. You can incorperate caching into the game despite one not having a HDD, it just loads faster on the ones with HDD.

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LuvGaming

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#48 LuvGaming
Member since 2007 • 1290 Posts
[QUOTE="Guess_With_ReX"]

XBOX multiplates always got BEST over PS2...

-Ninja_Dog-

This should have ended this thread.

Not if you had read my follow up post.
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Gzus666

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#49 Gzus666
Member since 2007 • 2304 Posts

i highly doubt that you actually did any of that. i find it funny that you are so mature and adult and old enough to father me? interesting, since im 24. again, notice how you didnt explain any of your reasons? amazing how someone who made all these games cant explain simple things like this. even then, you dont seem to be able to explain how 512 is more than 512, since they both have the same memory. the 10mb is for frame rate buffer, wow, what a large jump. even if they use a different form of running the unified memory, like using it as 512, and the system just picks and grabs as needed. dont see how that equates to more. you have to have memory for both, so rarely would you divide it any differently than 256/256, unless what your doing isnt CPU or GPU taxing.

not sure how im a fanboy when i ask questions of what you say. how dare i question you i guess? sorry, didnt realize i was dealing with such a revered individual. shall i bow when you enter the forum?

if youre so old and impressive in your feats, why are you arguing with the minimal of technical savvy with people on a game forum? not sure how, up until you played dodge the question, i was disrespecting you. apparently youre overly sensitive, a true sign of maturity and experience.

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LuvGaming

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#50 LuvGaming
Member since 2007 • 1290 Posts

1. OS sizes have not been confirmed at all by either Sony or Microsoft.

2. 360 has "indefinately" better graphics? Lmfao!!!

3. Trying to pretend to be a developer? C'mon... anyways. Compaines including Rockstar have admitted that the 360's lack of HD storage space is limiting GTA 4 and other next-gen titles. Can't ignore that.