multiplats don't reach ps3's full potential?

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AnnoyedDragon

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#101 AnnoyedDragon
Member since 2006 • 9948 Posts

its the lossless audio. FLAC is extremely data intensive already, but considering its 7.1 is just on a whole new level. The game also has about 10 hours of dialogue as well, which is also lossless.zero_snake99

The only people who care about losseless audio is audiophiles for expensive audio setups, something all Playstation users seemed to mysteriously become over night. The vast majority of games, in other words most games not on Playstation 3, sound just fine without uncompressed audio

As I said earlier in this thread I don't think Blu-ray will really be that useful this generation. Art assets are being limited by hardware capability rather than storage in the vast majority of cases, Rage being the exception. Plus the issues with content development costs this generation prevent developers from producing enough content to take advantage of Blue-ray.

Next generation when consoles are equipped with 1GB+ Vram and use models several fold as complex as today's; then the storage will be required as opposed to a luxury. People forget that when they make threads like this, PS3 cannot run the sort of textures and other such art assets that would require Blu-ray storage.

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SexySasquatch11

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#102 SexySasquatch11
Member since 2008 • 500 Posts

LINK

MGS on 360. Why it won't happen.

Zero_epyon

That was a joke. "Possible the largest game ever created, compressed taking up all 50 gigs of the blu ray disk". I could get the game compress all the textures and sound files and I could easily drop I'd say about 30 gigs. MGS4 only went through a mild compression, they could fit MGS4 on 2 DVD's easily. But if you don't have to compress your things why bother, but MGS4 was FAR from compressed...

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def_mode

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#103 def_mode
Member since 2005 • 4237 Posts
[QUOTE="damnyoyodamn"][QUOTE="fedor19820"]

lol xbox vs ps2.....xbox multiplats looked better, xbox360 is more powerful so multiplats look better damnyoyodamn

so if the xbox360 is more powerful then why is killzone 2 the current graphics king

and uncharted 2 got best graphics at E3 2009 not alan wake which is on pace to be the best looking game on the xbox 360

ive been pc gaming since early 90s gears of war has better models/textures than killzone2 or uncharted 2 killzone2 or uncharted 2 has better shadows

I have a ps3, xbox360 and a high end pc and i have games such as gears, gears2, uncharted, uncharted 2, KZ2, i think KZ2 wins graphics king in consoles. do you have KZ2?
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zero_snake99

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#104 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="zero_snake99"]its the lossless audio. FLAC is extremely data intensive already, but considering its 7.1 is just on a whole new level. The game also has about 10 hours of dialogue as well, which is also lossless.AnnoyedDragon

The only people who care about losseless audio is audiophiles for expensive audio setups, something all Playstation users seemed to mysteriously become over night. The vast majority of games, in other words most games not on Playstation 3, sound just fine without uncompressed audio

As I said earlier in this thread I don't think Blu-ray will really be that useful this generation. Art assets are being limited by hardware capability rather than storage in the vast majority of cases, Rage being the exception. Plus the issues with content development costs this generation prevent developers from producing enough content to take advantage of Blue-ray.

Next generation when consoles are equipped with 1GB+ Vram and use models several fold as complex as today's; then the storage will be required as opposed to a luxury. People forget that when they make threads like this, PS3 cannot run the sort of textures and other such art assets that would require Blu-ray storage.

If this generation is going to last as long as everyone says it will, BD is going to be a must. The xbox 360 is the only console out of the 3 to stick with last generations storage medium. I don't see why. Anyway, aren't they using the "Megatextures" or what ever on the PS3 version of Rage? Also, games like KZ2 use 2048x2048 textures.
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zero_snake99

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#105 zero_snake99
Member since 2004 • 3478 Posts

[QUOTE="Zero_epyon"]

LINK

MGS on 360. Why it won't happen.

SexySasquatch11

That was a joke. "Possible the largest game ever created, compressed taking up all 50 gigs of the blu ray disk". I could get the game compress all the textures and sound files and I could easily drop I'd say about 30 gigs. MGS4 only went through a mild compression, they could fit MGS4 on 2 DVD's easily. But if you don't have to compress your things why bother, but MGS4 was FAR from compressed...

This is where you go wrong. How would you decompress all those things? You also said compressed down, you can probably get it down to 30 gigs. Which is still more than 2 DVDs and still needs the redundant assets. And no, they did compress a lot, they left the audio untouched though, which is I'd say about 1/4 - 1/3 of the data. If it was far from compressed, why would the game need so many installs either? The BD drive OBVIOUSLY isn't that slow if it can play uncharted or KZ2 just fine.
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Hanass

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#106 Hanass
Member since 2008 • 2204 Posts

[QUOTE="SexySasquatch11"]

[QUOTE="Zero_epyon"]

LINK

MGS on 360. Why it won't happen.

zero_snake99

That was a joke. "Possible the largest game ever created, compressed taking up all 50 gigs of the blu ray disk". I could get the game compress all the textures and sound files and I could easily drop I'd say about 30 gigs. MGS4 only went through a mild compression, they could fit MGS4 on 2 DVD's easily. But if you don't have to compress your things why bother, but MGS4 was FAR from compressed...

This is where you go wrong. How would you decompress all those things? You also said compressed down, you can probably get it down to 30 gigs. Which is still more than 2 DVDs and still needs the redundant assets. And no, they did compress a lot, they left the audio untouched though, which is I'd say about 1/4 - 1/3 of the data. If it was far from compressed, why would the game need so many installs either? The BD drive OBVIOUSLY isn't that slow if it can play uncharted or KZ2 just fine.

Loading screens in Killzone 2 are ridiculously long. I never measured the time with a stopwatch, but I wouldn't be surprised if a super-linear short level took more than 1:30 to load.

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AnnoyedDragon

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#107 AnnoyedDragon
Member since 2006 • 9948 Posts

If this generation is going to last as long as everyone says it will, BD is going to be a mustzero_snake99

None of the consoles can produce the sort of art assets or map size that Crysis does; yet it sits happily on a single DVD. Also taking into account what I said earlier regarding content development costs, consoles are going to be fine with DVD disk storage this generation.

Anyway, aren't they using the "Megatextures" or what ever on the PS3 version of Rage? Also, games like KZ2 use 2048x2048 textures.zero_snake99

I mentioned Rage earlier because it was a one off, bringing up one game out of hundreds that has a problem with DVD capacity to argue the case of Blu-ray is scraping at the bottom of the barrel. Tech 5s situation is unique, even then it only becomes a problem because of Microsoft's policy; not disk capacity.

Besides all that; the game is coming to 360, which negates the argument of Rage 'needing' Blu-ray as opposed to just benefiting from it.

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MassiveKaos

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#108 MassiveKaos
Member since 2006 • 3876 Posts

Yes that is a valid point when it comes to the capacity of the blu ray disk, but that still doesn't shed light on why an 8 gig game on the 360 looks better than an 8 gig game on the ps3. They are both the same size, yet they always tend to look better on 360. What if the 360 was able to run a 33 gig game? Would it look better than that same 33 gig game on the ps3?

TOOLFRENZY

Thats because the developer made the game for xbox 360 first then just ported it and dont do anything at all to fix any troubles during porting(problably why orange box and fallout 3 had problems) the devs just seem to be lazy. Most multiplats were made on 360 first and thats the reason why. Burnout paradise was made on ps3 first and its much better than the 360 counterpart.

So its basically just: The system it was developed for it will look and run betetr on than on the ported system.

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SexySasquatch11

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#109 SexySasquatch11
Member since 2008 • 500 Posts

[QUOTE="SexySasquatch11"]

[QUOTE="Zero_epyon"]

LINK

MGS on 360. Why it won't happen.

zero_snake99

That was a joke. "Possible the largest game ever created, compressed taking up all 50 gigs of the blu ray disk". I could get the game compress all the textures and sound files and I could easily drop I'd say about 30 gigs. MGS4 only went through a mild compression, they could fit MGS4 on 2 DVD's easily. But if you don't have to compress your things why bother, but MGS4 was FAR from compressed...

This is where you go wrong. How would you decompress all those things? You also said compressed down, you can probably get it down to 30 gigs. Which is still more than 2 DVDs and still needs the redundant assets. And no, they did compress a lot, they left the audio untouched though, which is I'd say about 1/4 - 1/3 of the data. If it was far from compressed, why would the game need so many installs either? The BD drive OBVIOUSLY isn't that slow if it can play uncharted or KZ2 just fine.

Blu Ray read speeds are slow, and I ment to say I could drop it 30 gigs not to 30 gigs. And I'd put money on that MGS4 audio files are about 30-35 gigs of all there assets. I think if you compressed it fully it'd free up about 90% of the storage space. Same with the textures. The game world and character data takes up very little space, but then again they could have 10,000 polys rocks like Lair had...

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imprezawrx500

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#110 imprezawrx500
Member since 2004 • 19187 Posts
crysis 6gb and no ps3 game beats it technically. mass effect and gta4 are both around 14gb on pc so that gta4 size is a lie. street fighter 4 is not even 5gb. dvd really isn't holding ps3 back but the crappy ps3 gpu is. space means nothing when you don't have enough ram to use it all. 512mb ram is a joke for 30gb of data. just don't put in any cgi and keep the textures not to huge and dvd9 is fine. br was never needed.
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imprezawrx500

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#111 imprezawrx500
Member since 2004 • 19187 Posts

Next gen games will require more than 8GB of space in my opinion. At the end of the day I think Sony did a good job with adapting a bigger capacity disc because of one main reason, future proof and developers dont have limitations, and having no limitations opens up rooms for more content, features, improvements and lots of stuff.

def_mode
by next gen there will be no need for optical media when 10tb hdds are dirt cheap. 2tb is already really cheap. sony would have better looking game had the put in a dvd drive and spent the rest on ram.