http://www.vgarabia.com/2009/09/19/gt5-destruction-derby-footage/
This looks amazing.
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there was..I dont get it, why is there no structural damage to the car...no dents, all I see are doors and bumpers.
Kahuna_1
The damage is lame, hopefully those types of impacts will leave the car unable to move in the final release.
I see that thrashing cars won't affect the drive ability of the car, after like some heavy hits cars still drive as if they came from the show room floors.
No penalty for driving like a maniac.:roll:
At least the song was good, I can't wait to play that in Forza 3 with the magic of custom soundtracks.
Didnt they say damage vary with the types of car? Like some wont really take any at all.
Im not a dev but, i really dont know why this is even a problem. Whats so hard about making cars get damaged?
[QUOTE="Kahuna_1"]there was..I dont get it, why is there no structural damage to the car...no dents, all I see are doors and bumpers.
TheCoreGamer_
Where? He had a head on collision and his bumper is hanging..that is it. The frame of the car should be caving in along with the hood going at that speed.
I would like to know how old this build is because there are one or two things (collision detection mostly) that don't look quite right. But I suppose it doesn't matter because TGS is in a few days and all will be revealed.
Forza 2 is the exact same though. You see dents after running into a wall 100 miles hour. Every game is like this. I don't understand the complaints at all. Because there are no games besides F1 2007 that will tell you to restart the level because of damage. Do you honestly want the game to tell you to tell you to restart the game because you screwed up and hit a wall? Because that is basically what you guys are complaining that the damagae isn't realistic. But which game has realistic damage?
LOL.
What the hell was that? Looks like GT5 graphics with Need For Speed gameplay. What a joke.
Bu..bu..teh 16 carz!
Actually GRID does that. Though theres a rewind feature.Forza 2 is the exact same though. You see dents after running into a wall 100 miles hour. Every game is like this. I don't understand the complaints at all. Because there are no games besides F1 2007 that will tell you to restart the level because of damage. Do you honestly want the game to tell you to tell you to restart the game because you screwed up and hit a wall? Because that is basically what you guys are complaining that the damagae isn't realistic. But which game has realistic damage?
nhh18
[QUOTE="nhh18"]Actually GRID does that. Though theres a rewind feature. It is a little hypocritical because I'm pretty sure forza 3 is going to be the exact same.Forza 2 is the exact same though. You see dents after running into a wall 100 miles hour. Every game is like this. I don't understand the complaints at all. Because there are no games besides F1 2007 that will tell you to restart the level because of damage. Do you honestly want the game to tell you to tell you to restart the game because you screwed up and hit a wall? Because that is basically what you guys are complaining that the damagae isn't realistic. But which game has realistic damage?
Nidget
If you crash into a wall going 100mph in Forza 2, you might as well restart unless you want to finish the rest of the race going 5 mph.Forza 2 is the exact same though. You see dents after running into a wall 100 miles hour. Every game is like this. I don't understand the complaints at all. Because there are no games besides F1 2007 that will tell you to restart the level because of damage. Do you honestly want the game to tell you to tell you to restart the game because you screwed up and hit a wall? Because that is basically what you guys are complaining that the damagae isn't realistic. But which game has realistic damage?
nhh18
Forza 2 is the exact same though. You see dents after running into a wall 100 miles hour. Every game is like this. I don't understand the complaints at all. Because there are no games besides F1 2007 that will tell you to restart the level because of damage. Do you honestly want the game to tell you to tell you to restart the game because you screwed up and hit a wall? Because that is basically what you guys are complaining that the damagae isn't realistic. But which game has realistic damage?
nhh18
If you run into a wall at 100 mph in Forza 2 you might not see complete deformation of the car but the non-cosmetic damage will be severe. The game won't force you to restart but your car will be hard to control and slow... if you hit a wall hard enough you can barely go faster than 10 mph.
The problem with GT5's damage so far is that the cars performance isn't reduced enough. Hopefully PD will do something about that before releasing the final version.
Are you Sure you Played Forza 2 !!! Coz this All BSForza 2 is the exact same though. You see dents after running into a wall 100 miles hour. Every game is like this. I don't understand the complaints at all. Because there are no games besides F1 2007 that will tell you to restart the level because of damage. Do you honestly want the game to tell you to tell you to restart the game because you screwed up and hit a wall? Because that is basically what you guys are complaining that the damagae isn't realistic. But which game has realistic damage?
nhh18
[QUOTE="G-O-M-J"]This is the same as before, it still looks rubbish next to forza 3.Leejjohno
How could the damage modeling look any worse than on forza. Panels still don't come off in that game, they just deform slightly and get scratched, just like forza 2.
wow is that really how forzas damage is? just scratches? wow..That looks terrible. He went full speed into a 90 degree corner, smashed the wall and lost no speed :?Couth_Thankyou. Lol. I am glad am not the only person who saw that.
[QUOTE="nhh18"]
Forza 2 is the exact same though. You see dents after running into a wall 100 miles hour. Every game is like this. I don't understand the complaints at all. Because there are no games besides F1 2007 that will tell you to restart the level because of damage. Do you honestly want the game to tell you to tell you to restart the game because you screwed up and hit a wall? Because that is basically what you guys are complaining that the damagae isn't realistic. But which game has realistic damage?
Tezcatlipoca666
If you run into a wall at 100 mph in Forza 2 you might not see complete deformation of the car but the non-cosmetic damage will be severe. The game won't force you to restart but your car will be hard to control and slow... if you hit a wall hard enough you can barely go faster than 10 mph.
The problem with GT5's damage so far is that the cars performance isn't reduced enough. Hopefully PD will do something about that before releasing the final version.
Yeah, I know. But your car would not be moving if you hit 100 mph wall. It will be destroyed permanently.[QUOTE="Tezcatlipoca666"]
[QUOTE="nhh18"]
Forza 2 is the exact same though. You see dents after running into a wall 100 miles hour. Every game is like this. I don't understand the complaints at all. Because there are no games besides F1 2007 that will tell you to restart the level because of damage. Do you honestly want the game to tell you to tell you to restart the game because you screwed up and hit a wall? Because that is basically what you guys are complaining that the damagae isn't realistic. But which game has realistic damage?
nhh18
If you run into a wall at 100 mph in Forza 2 you might not see complete deformation of the car but the non-cosmetic damage will be severe. The game won't force you to restart but your car will be hard to control and slow... if you hit a wall hard enough you can barely go faster than 10 mph.
The problem with GT5's damage so far is that the cars performance isn't reduced enough. Hopefully PD will do something about that before releasing the final version.
Yeah, I know. But your car would not be moving if you hit 100 mph wall. It will be destroyed permanently. Sadly, manufacturers do not allow game developers to do that.[QUOTE="nhh18"]Yeah, I know. But your car would not be moving if you hit 100 mph wall. It will be destroyed permanently. Sadly, manufacturers do not allow game developers to do that. No. I think the main reasosn is because the game would be frusterating because it relies to heavily on multiplayer experience. Yeah if every car is invisible that may be cool. But getting smashed by another car because the other player is a jerk and ending up resetting is not a great experience tbh.[QUOTE="Tezcatlipoca666"]
If you run into a wall at 100 mph in Forza 2 you might not see complete deformation of the car but the non-cosmetic damage will be severe. The game won't force you to restart but your car will be hard to control and slow... if you hit a wall hard enough you can barely go faster than 10 mph.
The problem with GT5's damage so far is that the cars performance isn't reduced enough. Hopefully PD will do something about that before releasing the final version.
II-FBIsniper-II
It is a forza 3 v. gt5 topic. It is where forza 3 fanboys usually blast gt5 because it is a ps3 exclusive and the other is a xbox 360 exclusive. If you saw awesome forza 3 damage the same exact thing will occur with cows instead of lemmingsi have never understood how you guys look at racing games, the game looks very fine to me, no complaints at all, can anyone enlighten me??what do you see that i dun???
2mrw
No. I think the main reasosn is because the game would be frusterating because it relies to heavily on multiplayer experience. Yeah if every car is invisible that may be cool. But getting smashed by another car because the other player is a jerk and ending up resetting is not a great experience tbh.FBI is right. The manufacturers only allow damage to a certain extent. Developers have done a great job of getting around restrictions, finding loopholes and what not. But they are extremely limited by manufacturers. It doesn't matter if it's multiplayer or not. You can always turn the damage to cosmetic or off for multiplayernhh18
I dont know what you guys are complaining about. Its a video game first of all and it is not going to be 100% realistic and we know auto establishments do not approve of having their cars torn up in a game.
Seriously the people complaining about this should understand if your car hits a wall that fast, the car is dead, and the driver has flown out of the window. If you want a game like that be my guest, but it will be frustrating to nail every tight corner without doing so.
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