NEW GT5 Footage with AWESOME DAMAGE and Wicked Graphics

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II-FBIsniper-II

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#101 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="AzatiS"]Guyz i got a question for all of you , oh mighty racing genre fans.... Since when DAMAGE >>> EVERYTHING else?... I mean what GT5 or Forza etc missing with some awesome tracks , cars , graphics in general , real physics for each car , thousands of cars , official tracks and cars etc etc... I mean , WHAT do you want , real damage?!!! Then sorry , but if a car hits a wall with more than 200km per hour the REAL damage will be ... well.. car wont be a car anymore... YOU WONT be able to play!! ...Really... So in the end there isnt a REAL damage or realistic damage to begin with... I see people saying over and over... Damage is bad .. damage is this .. damage is that.... I mean , you got so good and excellent racing game , where most of racing games for more than 10 years now aint got realistic damage , now damage >>> everything else?... Will you wake up please?...

I don't understand your argument. You've got good things, you shouldn't want more and better things?
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2uneek4u

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#102 2uneek4u
Member since 2006 • 2548 Posts

[QUOTE="II-FBIsniper-II"]He ran straight into an oncoming car at the end and the car he hit barely lost any speed...SpinoRaptor24

I noticed that too.

Is this supposed to be the "best racing racing simulator"? Colour me unimpressed.

so im not the only one who also noticed that too.

yet ZoomZoom2490 says gt5 physics is far ahead of forza 2 or 3. LOL yeah right.

I guess he didnt watched the video to the end

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Nedemis

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#103 Nedemis
Member since 2002 • 10715 Posts

The damage improved I see.

RadecSupreme

if by improved you mean, has stayed the same from what we were told months ago. Yes, it has indeed changed. :|

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cainetao11

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#104 cainetao11
Member since 2006 • 38063 Posts
Not a big racing game fan. I'm not all that impressed with what I saw.
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2uneek4u

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#105 2uneek4u
Member since 2006 • 2548 Posts

[QUOTE="RadecSupreme"]

The damage improved I see.

Nedemis

if by improved you mean, has stayed the same from what we were told months ago. Yes, it has indeed changed. :|

or it could be sarcasm.

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devilsoultaker2

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#106 devilsoultaker2
Member since 2009 • 904 Posts
Please Cows don't talk about Physics GT5 can't touch Forza in Physics it's no even funny
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wstfld

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#107 wstfld
Member since 2008 • 6375 Posts
This game looks great.
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AzatiS

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#108 AzatiS
Member since 2004 • 14969 Posts
[QUOTE="II-FBIsniper-II"][QUOTE="AzatiS"]Guyz i got a question for all of you , oh mighty racing genre fans.... Since when DAMAGE >>> EVERYTHING else?... I mean what GT5 or Forza etc missing with some awesome tracks , cars , graphics in general , real physics for each car , thousands of cars , official tracks and cars etc etc... I mean , WHAT do you want , real damage?!!! Then sorry , but if a car hits a wall with more than 200km per hour the REAL damage will be ... well.. car wont be a car anymore... YOU WONT be able to play!! ...Really... So in the end there isnt a REAL damage or realistic damage to begin with... I see people saying over and over... Damage is bad .. damage is this .. damage is that.... I mean , you got so good and excellent racing game , where most of racing games for more than 10 years now aint got realistic damage , now damage >>> everything else?... Will you wake up please?...

I don't understand your argument. You've got good things, you shouldn't want more and better things?

You should understand m8... Youve got AMAZING things both GT5 and Forza. Peak graphics , car physics etc etc... You just got decent damage... If you want the real thing as you say "better" then the real thing when youll hit the wall with 150-200km per hour is death both for car and his driver... Come on now with the damage... ITs decent , its fake. Just to be a bit more realistic .. That means you wont have fun because of that? ? :( I dont get you m8 really... Youll get upset for that?... :(
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deactivated-619c4c1a1a382

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#109 deactivated-619c4c1a1a382
Member since 2005 • 4956 Posts
Please Cows don't talk about Physics GT5 can't touch Forza in Physics it's no even funnydevilsoultaker2
You cant exactly say that, Sure the Physics are tons of s*** when you crash into an object, But the driving physics are spot on. This is coming from a man that owned a 01 GTi
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II-FBIsniper-II

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#110 II-FBIsniper-II
Member since 2005 • 18067 Posts
[QUOTE="AzatiS"] You should understand m8... Youve got AMAZING things both GT5 and Forza. Peak graphics , car physics etc etc... You just got decent damage... If you want the real thing as you say "better" then the real thing when youll hit the wall with 150-200km per hour is death both for car and his driver... Come on now with the damage... ITs decent , its fake. Just to be a bit more realistic .. That means you wont have fun because of that? ? I dont get you m8 really... Youll get upset for that?... :(

I never said I won't have fun and I'm definitely not upset. The point is that something that should be in ever simulation racing game doesn't appear to be very good in this one.
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whatisazerg

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#111 whatisazerg
Member since 2009 • 2371 Posts

Wow you posted this as a POSITIVE? Rly?

That is terrible..... Bumper Cars w/ Dmg confirmed!

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Wubba

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#112 Wubba
Member since 2009 • 173 Posts

Guyz i got a question for all of you , oh mighty racing genre fans....

Since when DAMAGE >>> EVERYTHING else?...

I mean what GT5 or Forza etc missing with some awesome tracks , cars , graphics in general , real physics for each car , thousands of cars , official tracks and cars etc etc...

I mean , WHAT do you want , real damage?!!! Then sorry , but if a car hits a wall with more than 200km per hour the REAL damage will be ... well.. car wont be a car anymore... YOU WONT be able to play!! ...Really...

So in the end there isnt a REAL damage or realistic damage to begin with... I see people saying over and over... Damage is bad .. damage is this .. damage is that....

I mean , you got so good and excellent racing game , where most of racing games for more than 10 years now aint got realistic damage , now damage >>> everything else?...

Will you wake up please?...

AzatiS

Here is why damage in some form is necessary, straight from GTPlanet...http://www.gtplanet.net/page/16/?gr_i_ni

"Cheaters" riding the walls rather than racing clean to get around the course faster. And from what I saw in that OP video, nothing has changed. Doesn't effect me in single player or time trials, but very aggrevating in multiplayer.

Besides, realistic damage simply can't be done with todays technology, even IF the car manufacturers would let them explode a car into a million pieces, which they won't. Maybe you should wake up.

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Fizzman

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#113 Fizzman
Member since 2003 • 9895 Posts

So wait is that really new footage or just old footage being rebranded as new? cause if its really new footage thats pretty dissapointing.

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II-FBIsniper-II

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#114 II-FBIsniper-II
Member since 2005 • 18067 Posts

So wait is that really new footage or just old footage being rebranded as new? cause if its really new footage thats pretty dissapointing.

Fizzman
Looked like the GamesCom demo to me.
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Rikusaki

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#115 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="Fizzman"]

So wait is that really new footage or just old footage being rebranded as new? cause if its really new footage thats pretty dissapointing.

II-FBIsniper-II

Looked like the GamesCom demo to me.

It is the exact same GT5 build we saw from GamesCon last month.

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EliteKitteh

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#116 EliteKitteh
Member since 2008 • 805 Posts

Can someone please post some of this amazing Forza 3 damage modelling I've been hearing allabout?

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Midnightshade29

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#117 Midnightshade29
Member since 2008 • 6003 Posts

It's same as GamesCom :(

ShadowriverUB
The damage modeling looks great, I don't know what you guys are talking about. i just got NFS : Shift to hold me over till GT5 and i have been having a blast with that game.... the damage modleing is no where near in Shift what that video shows for GT5. Hell if the final product is better than Shift we should all be happy. It's much better than no damage. What are you guys expecting? Burn out level damage? That isn't going to happen.
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MizFitAwesome

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#118 MizFitAwesome
Member since 2009 • 2745 Posts

GT - the greatest car commercial sim on the planet.

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playharderfool

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#119 playharderfool
Member since 2009 • 2085 Posts

Can someone please post some of this amazing Forza 3 damage modelling I've been hearing allabout?

EliteKitteh

Behold...the amaziing damage physics of Forza 2 that lemmings are so proud of and think is so muchbetter than what is shonwn here in this earily video of GT5

http://www.youtube.com/watch?v=mn-zAs2S4EY&feature=PlayList&p=71CE2F6F6C7E3994&playnext=1&playnext_from=PL&index=1

just goes to show you can't put any weight in anything fanboys say about their games.

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Midnightshade29

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#120 Midnightshade29
Member since 2008 • 6003 Posts

Forza 2 is the exact same though. You see dents after running into a wall 100 miles hour. Every game is like this. I don't understand the complaints at all. Because there are no games besides F1 2007 that will tell you to restart the level because of damage. Do you honestly want the game to tell you to tell you to restart the game because you screwed up and hit a wall? Because that is basically what you guys are complaining that the damagae isn't realistic. But which game has realistic damage?

nhh18
Exactly!!! Like I was saying play need for speed shift, its damage modeling is barley there just a crack in the windshield or a scratch on the side. But it has impact visuals in force feedback screen etc.... the game is fun as hell, just like gt5 will be. And to the people saying its not affecting the car. I seen in that vid the car swirving down the street like the steering was messed up from the damage. If you guys want damage like you are talking about there is a game for you, its called Burnout Paradise. Go check it out. These are sim racers, it's about the race not about smashing into walls.
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cainetao11

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#121 cainetao11
Member since 2006 • 38063 Posts

Can someone please post some of this amazing Forza 3 damage modelling I've been hearing allabout?

EliteKitteh
Dude that Nintendo woman is cracking me up !!
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masiisam

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#122 masiisam
Member since 2003 • 5723 Posts

[QUOTE="EliteKitteh"]

Can someone please post some of this amazing Forza 3 damage modelling I've been hearing allabout?

playharderfool

Behold...the amaziing damage physics of Forza 2 that lemmings are so proud of and think is so muchbetter than what is shonwn here in this earily video of GT5

http://www.youtube.com/watch?v=mn-zAs2S4EY&feature=PlayList&p=71CE2F6F6C7E3994&playnext=1&playnext_from=PL&index=1

just goes to show you can't put any weight in anything fanboys say about their games.

I love that video…But why choose a video that clearly had a glitch…

I mean do you really believe 3000 MPH is possible?

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playharderfool

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#123 playharderfool
Member since 2009 • 2085 Posts

[QUOTE="playharderfool"]

[QUOTE="EliteKitteh"]

Can someone please post some of this amazing Forza 3 damage modelling I've been hearing allabout?

masiisam

Behold...the amaziing damage physics of Forza 2 that lemmings are so proud of and think is so muchbetter than what is shonwn here in this earily video of GT5

http://www.youtube.com/watch?v=mn-zAs2S4EY&feature=PlayList&p=71CE2F6F6C7E3994&playnext=1&playnext_from=PL&index=1

just goes to show you can't put any weight in anything fanboys say about their games.

I love that video…But why choose a video that clearly had a glitch…

I mean do you really believe 3000 MPH is possible?

just pointing out the hypocrocy of lemmings in this thread. There was also a mention of bumper cars and GT5 is this thread...

Here's Forza2 http://www.youtube.com/watch?v=c_W0ehahwKg&feature=related

Bumper cars anyone? There is no glitch here, just damage turned off...so why dose the physics allow the player dto still win move ahead bump off walls if the physics are so far ahead of GT?

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Midnightshade29

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#124 Midnightshade29
Member since 2008 • 6003 Posts

I dont know what you guys are complaining about. Its a video game first of all and it is not going to be 100% realistic and we know auto establishments do not approve of having their cars torn up in a game.

Seriously the people complaining about this should understand if your car hits a wall that fast, the car is dead, and the driver has flown out of the window. If you want a game like that be my guest, but it will be frustrating to nail every tight corner without doing so.

Ninten007
there is a game like that, its from last gen called flat out 2 ... you hit a wall and the driver goes through the windshield and smashes along with the car. These are sim racers, and all the sim racers don't have 100% realistic damge .. .these peeps are being too critical. What were they expecting. And if you are racing a car your not supposed to crash. We have games made for fans of crashing cars, fun ones too. Burnout paradise comes to mind.
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Rikusaki

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#125 Rikusaki
Member since 2006 • 16641 Posts

[QUOTE="playharderfool"]

[QUOTE="EliteKitteh"]

Can someone please post some of this amazing Forza 3 damage modelling I've been hearing allabout?

masiisam

Behold...the amaziing damage physics of Forza 2 that lemmings are so proud of and think is so muchbetter than what is shonwn here in this earily video of GT5

http://www.youtube.com/watch?v=mn-zAs2S4EY&feature=PlayList&p=71CE2F6F6C7E3994&playnext=1&playnext_from=PL&index=1

just goes to show you can't put any weight in anything fanboys say about their games.

I love that video…But why choose a video that clearly had a glitch…

I mean do you really believe 3000 MPH is possible?

Haha, the title of that video made me laugh.

Gran Turismo glitches > Forza glitches. :P

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masiisam

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#126 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="playharderfool"]

Behold...the amaziing damage physics of Forza 2 that lemmings are so proud of and think is so muchbetter than what is shonwn here in this earily video of GT5

http://www.youtube.com/watch?v=mn-zAs2S4EY&feature=PlayList&p=71CE2F6F6C7E3994&playnext=1&playnext_from=PL&index=1

just goes to show you can't put any weight in anything fanboys say about their games.

playharderfool

I love that video…But why choose a video that clearly had a glitch…

I mean do you really believe 3000 MPH is possible?

just pointing out the hypocrocy of lemmings in this thread. There was also a mention of bumper cars and GT5 is this thread...

Here's Forza2 http://www.youtube.com/watch?v=c_W0ehahwKg&feature=related

Bumper cars anyone? There is no glitch here, just damage turned off...so why dose the physics allow the player dto still win move ahead bump off walls if the physics are so far ahead of GT?

Well…..In the video you supplied…..The player is clearly trying to shunt the other players by quarter paneling them ..I don't see the bumper cars you are talking about..Thats what I expect to see when players choose to do that type of action..

But to address your comment about the player shunting off of walls and still winning……That has very little to do with physics and more to do with the damage turned off….FM2 has the option to turn on simulation damage and I would be surprised if the player is still competitive after a series of moves like that…

The reference of "Bumper cars" in GT is derived from a player bumping off of anything and nothing happens (long term effects) from doing such actions...The same cant be said with FM2 when played on Sim damage..

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masiisam

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#127 masiisam
Member since 2003 • 5723 Posts

[QUOTE="masiisam"]

[QUOTE="playharderfool"]

Behold...the amaziing damage physics of Forza 2 that lemmings are so proud of and think is so muchbetter than what is shonwn here in this earily video of GT5

http://www.youtube.com/watch?v=mn-zAs2S4EY&feature=PlayList&p=71CE2F6F6C7E3994&playnext=1&playnext_from=PL&index=1

just goes to show you can't put any weight in anything fanboys say about their games.

Rikusaki

I love that video…But why choose a video that clearly had a glitch…

I mean do you really believe 3000 MPH is possible?

Haha, the title of that video made me laugh.

Gran Turismo glitches > Forza glitches. :P

Thouse are pretty good....There are also some really funny FM2 glitches when yea search for them on Youtube

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Classic24

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#128 Classic24
Member since 2009 • 598 Posts

this whole bumper car stereotype is a false as the playstation3 has no game stereotype, made up by typical xbox fanboys, seriously its histerical

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MizFitAwesome

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#129 MizFitAwesome
Member since 2009 • 2745 Posts

this whole bumper car stereotype is a false as the playstation3 has no game stereotype, made up by typical xbox fanboys, seriously its histerical

Classic24

Yes because EVERY car race you see on TV, the winner is the driver that bumps off of everyone else to make a turn...:roll:

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masiisam

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#130 masiisam
Member since 2003 • 5723 Posts

this whole bumper car stereotype is a false as the playstation3 has no game stereotype, made up by typical xbox fanboys, seriously its histerical

Classic24

"The reference of "Bumper cars" in GT is derived from a player bumping off of anything and nothing happens (long term effects) from doing such actions...The same cant be said with FM2 when played on Sim damage"

:|

It has nothing to do with Xbox fanboys....It's a complaint that fans of the series have been hounding Poly to fix for years……Finally it appears (to a certain extent) they have done so…

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MizFitAwesome

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#131 MizFitAwesome
Member since 2009 • 2745 Posts

[QUOTE="Classic24"]

this whole bumper car stereotype is a false as the playstation3 has no game stereotype, made up by typical xbox fanboys, seriously its histerical

masiisam

"The reference of "Bumper cars" in GT is derived from a player bumping off of anything and nothing happens (long term effects) from doing such actions...The same cant be said with FM2 when played on Sim damage"

:|

It has nothing to do with Xbox fanboys....It's a complaint that fans of the series have been hounding Poly to fix for years……Finally it appears (to a certain extent) they have done so…

Congrats on Poly for taking this long to finally address it. I guess by GT10 it actually will seem like real racing...

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#132 foxhound_fox
Member since 2005 • 98532 Posts

Not really... I spend most of my time doing the license tests anyway. I love those.Rikusaki

Then what's the point in calling it a simulator and giving it damage at all? You are basically the personification of the GT fanbase, so if you don't want damage, then why are they wasting their time putting it in?

Lol, at all the haters, the game looks fantastic. For those of us which have been playing the series since GT's debut on the original playstation, GT is and allways will be the KING of console racing games, no others come close.

jon_cia


I'm guessing you think that because you actually have never played another proper racing sim in your life... or haven't done so without your GT-brand rose-tinted racing goggles on.

GT was the console sim king until 2005, when Forza Motorsport was released. And it was the general racing sim king until, well, basically never.

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Rza_rectah

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#133 Rza_rectah
Member since 2005 • 3959 Posts

[QUOTE="Rikusaki"] Not really... I spend most of my time doing the license tests anyway. I love those.foxhound_fox


Then what's the point in calling it a simulator and giving it damage at all? You are basically the personification of the GT fanbase, so if you don't want damage, then why are they wasting their time putting it in?

Lol, at all the haters, the game looks fantastic. For those of us which have been playing the series since GT's debut on the original playstation, GT is and allways will be the KING of console racing games, no others come close.

jon_cia


I'm guessing you think that because you actually have never played another proper racing sim in your life... or haven't done so without your GT-brand rose-tinted racing goggles on.

GT was the console sim king until 2005, when Forza Motorsport was released. And it was the general racing sim king until, well, basically never.

They would obviously put it in to capture fans who like damage in order to boost sales.

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#134 foxhound_fox
Member since 2005 • 98532 Posts

They would obviously put it in to capture fans who like damage in order to boost sales.

Rza_rectah


When they can sell 4 million copies of a $40 demo to an already wholly devoted fanbase, they don't need to boost sales. However, Forza needs to become a little more broad in its appeal if it wants to capture some of the GT die-hards (which, they are actually doing in Forza 3 by adding auto-braking, rewind, etc). Hell, Forza 2 captured me in a couple hours of play time and I was a Polyphony-tailpipe-sucking fanboy for a while.

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#135 devilsoultaker2
Member since 2009 • 904 Posts
I was going to get a PS3 just for GT5 Maybe i'll just wait for GT6 Or GT7
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Riverwolf007

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#136 Riverwolf007
Member since 2005 • 26023 Posts

lol....all i can say is you guys are going to be sooooo ticked when online racers beat you using cheap bounce off the wall tactics.

i'm playing dirt 2 atm and hitting the wall or anything else like cars, signs or whatever scrubs off speed and it also has race ending terminal damage if you hit anything too hard.

how can poly be so far behind the curve?

not to mention that damage is just a side note in scheme of things when gt5p was not able to implement basic features like chat, private matches and friends list support.

damage may end up being the least of gt5's problems

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Rza_rectah

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#137 Rza_rectah
Member since 2005 • 3959 Posts

[QUOTE="Rza_rectah"]They would obviously put it in to capture fans who like damage in order to boost sales.

foxhound_fox


When they can sell 4 million copies of a $40 demo to an already wholly devoted fanbase, they don't need to boost sales. However, Forza needs to become a little more broad in its appeal if it wants to capture some of the GT die-hards (which, they are actually doing in Forza 3 by adding auto-braking, rewind, etc). Hell, Forza 2 captured me in a couple hours of play time and I was a Polyphony-tailpipe-sucking fanboy for a while.

come on dude really now you just cuing out reality. You can never have too much sales in business. If they are making the game better and more appealing I see no problems with that. In regards to forza rewind has no place in a driving Sim thats more of a Grid/ NFS function.

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Tobin09

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#138 Tobin09
Member since 2006 • 1579 Posts

I love how hard the TC is trying to change the general consensus.

Nothing new here.

I'm a little weird at how he recovered from doing three spins so easily. he just kinda caught it and kept going.

Looks beautiful, but that was part replay? It kept switching up, can you just see the hud in replay then? Becouse I never touched replay in prolouge, so I dont

know if it's like that or not.

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metalgear-solid

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#139 metalgear-solid
Member since 2004 • 7001 Posts

I think we can all agree Gran Turismo 5 looks brilliant!

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thelastguy

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#140 thelastguy
Member since 2007 • 12030 Posts

Looks the same as the footage from Gamescom to me

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Tobin09

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#141 Tobin09
Member since 2006 • 1579 Posts

Lol at how unrealisticly the concrete barriers moved.

MEGA FAIL!

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Tobin09

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#142 Tobin09
Member since 2006 • 1579 Posts
[QUOTE="Tobin09"]

Lol at how unrealisticly the concrete barriers moved.

MEGA FAIL!

That was a joke post, I promise. I just thought i'd be funny to be that skewed fanboy with the forza avatar for a sec there.
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Rza_rectah

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#143 Rza_rectah
Member since 2005 • 3959 Posts
[QUOTE="Tobin09"][QUOTE="Tobin09"]

Lol at how unrealisticly the concrete barriers moved.

MEGA FAIL!

That was a joke post, I promise. I just thought i'd be funny to be that skewed fanboy with the forza avatar for a sec there.

bout to say buddy LOL.
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Tobin09

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#144 Tobin09
Member since 2006 • 1579 Posts
[QUOTE="Rza_rectah"][QUOTE="Tobin09"][QUOTE="Tobin09"]

Lol at how unrealisticly the concrete barriers moved.

MEGA FAIL!

That was a joke post, I promise. I just thought i'd be funny to be that skewed fanboy with the forza avatar for a sec there.

bout to say buddy LOL.

I could of been like the GT blind fanboys, and photoshopped gt pics and gave them massive jaggies and expect people to belive it.
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Joel_Pichardo

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#145 Joel_Pichardo
Member since 2007 • 320 Posts

best damage is in grid,dirt and dirt2.

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Rza_rectah

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#146 Rza_rectah
Member since 2005 • 3959 Posts
[QUOTE="Rza_rectah"][QUOTE="Tobin09"] That was a joke post, I promise. I just thought i'd be funny to be that skewed fanboy with the forza avatar for a sec there.Tobin09
bout to say buddy LOL.

I could of been like the GT blind fanboys, and photoshopped gt pics and gave them massive jaggies and expect people to belive it.

you would have to change you sig and avy for any one to believe you though even then :P.
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Rza_rectah

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#147 Rza_rectah
Member since 2005 • 3959 Posts

best damage is in grid,dirt and dirt2.

Joel_Pichardo
Dirts damage doesnt affect the actual car though. But its still good for visual damage.
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Classic24

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#148 Classic24
Member since 2009 • 598 Posts

what the heck are you talking about, the demo and im sure the full game shows that damage affects handling and engine power correct me if im wrong

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Classic24

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#149 Classic24
Member since 2009 • 598 Posts

double post but yes dirt 2 does have the best damage tho

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masiisam

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#150 masiisam
Member since 2003 • 5723 Posts

In regards to forza rewind has no place in a driving Sim thats more of a Grid/ NFS function.

Rza_rectah

Taken from an interview that when asked about the rewind function..I think he answers the question that "rewind has no place in a driving Sim"

Is the rewind race feature your way of doing what GRID did? What made you want to add that when Forza 3 is a simulator? You want it to be approachable, but that feature brings it back to the arcade realm.

Dan Greenawalt: I couldn't disagree with you more. I've been in the racing game industry for over 10 years. I was around back when nobody had [the] restart race [feature]. Why? Because restart race was too arcadey. It was too easy. You gotta earn it. If you came in last place at the end? Suck it. Deal with it. That's the nature of the beast. That was what everybody said back then.

Nowadays? Guess what: you can't make a racing game without restart. It's ridiculous. Well, rewind race is a fantastic feature. Ours is different [from] GRID's. Was it a good idea in GRID? Yes it was. But they only gave you three of 'em and they penalize you for using them. That's stupid. Frankly, that's like penalizing someone for restart race. That's just stupid. So mark my words: five years from now, just like racing games are now doing the green line [that originated with Forza], they're all going to be doing rewind race and they're all going to be doing it just like we do.

At E3 it seemed like you could rewind the race as far back as you wanted. Is that how it's going to be in the final game?

DG: Absolutely. That's what it comes down to. I've got the perspective having worked in racing games. I've heard people, and I know it's going to be the same thing that happened when restart race [was introduced]. I'm going to get people that say, "No, it's not hardcore enough, punish me more." Really what they're trying to say is, punish everyone else – not me, because I'm a really good racer, and I feel like if I don't have everyone else being punished, I'm not proving that I'm great.

Well guess what: great racers are still gonna win. Rewind race doesn't make you any better. It doesn't make you any faster. It doesn't make you any smarter. All it does is give you a proportional response to your mistake. You've been racing for 40 minutes, you have a mistake, all the AI pass you. [Normally], what do you do? You hit restart race, maybe. You turn off the console, probably. You go to bed for the night. You throw a controller, potentially. What is a proportional response to that five-second mistake you just made? I should take five seconds from you; you have to hit the [rewind button], it takes five seconds. That is a proportional response.