New Halo Reach Info.. Graphics engine not new.. Just modified Halo 3 engine

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delta3074

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#101 delta3074
Member since 2007 • 20003 Posts

soooo...when it comes to Halo, graphics suddenly don't matter? LOL. Reach is a mod of Halo 3 engine, which was a mod of Halo 2 engine, which was a...yeah.

roddollente
as omeone earlier stated, MW2 uses a modified quake 3 engine, which is ancient, you guys don't know much about game engines,lol
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MC3887

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#102 MC3887
Member since 2009 • 1507 Posts

[QUOTE="Doctor-McNinja"]

[QUOTE="roddollente"]

huh...yes. Uncharted 2 was a mod of Uncharted 1. but Uncharted 1 was a PS3 game. a 2007 game. Reach will be a mod of Halo 3 (a 2007 game). Halo 3 a mod of Halo 2 (a 2004 Xbox game). and Halo 2 a mod of Halo CE (a 2001 Xbox game). so what's your point?

roddollente

You have no idea what you're talking about.

Halo 2 was not 'a mod' of Halo CE. It had an entirely new engine built from scratch which took bungie years to produce; longer than it took them to make Halo 2 itself. I just told you this, yet you repeat the same misinformation. Neither Halo 3 nor Halo Reach run on 'mods'. Halo 3 ran on the same engine as Halo 2 (which makes sense... it was pretty much brand new....) only altered to run on an HD machine at higher resolutions.

Halo Reach runs on a NEW version of that engine. The TC's topic title is completely false, as is the content of that post.

lol even then, it will be using a 2004, last-gen engine. that's what you call brand new? uhhh..i guess you don't know that 'mod' is a shortcut for modification. not a 'mod' as in Counter-Strike is a mod of Half-life.

GoW3 will use a new engine, so will GT5, so did Uncharted 2, MAG, Heavy Rain, etc. on the other hand, Gears used Unreal 3, Halo Reach will use a 2004 engine, and Left 4 Dead 2 used Source. wow.

OK, look what they did was pretend that the Halo 3 engine is a honda(stock), now they kept the body(simple stuff like the fact it runs on X360, ablity to throw grenades, etc.), they could have put a 600HP engine with V-tec, new suspension, the works. That is what they mean.

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themyth01

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#103 themyth01
Member since 2003 • 13924 Posts

[QUOTE="themyth01"]

[QUOTE="roddollente"]

yes, but Naughty Dog built the engine from scratch for the PS3. on the other hand, Reach is a mod of Halo 3, and Halo 3 was a mod of Halo 2, and Halo 2 was a...you know what i mean.

roddollente

You have no idea what you're talking about. Following your philosophy Uncharted 2 is a mod of Uncharted 1, and every UE3 game is a mod of Unreal Tournament 3, now go look at Mirrors' Edge and see how wrong you are.

huh...yes. Uncharted 2 was a mod of Uncharted 1. but Uncharted 1 was a PS3 game. a 2007 game. Reach will be a mod of Halo 3 (a 2007 game). Halo 3 a mod of Halo 2 (a 2004 Xbox game). and Halo 2 a mod of Halo CE (a 2001 Xbox game). so what's your point?

Way to ignore half of what I said. You need to realize the difference between mods and games before you know what you're saying, after you do that you need to realize what an engine is, and how graphics can be completely different in a given engine. Then notice how different engines and modified engines are no so different.

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ujjval16

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#104 ujjval16
Member since 2008 • 1669 Posts

[QUOTE="ujjval16"]This is what a Bungie employee said on their website. "If you take a car, replace the motor, the wheels, the timing bells, the windshield wipers, the windshield, all of the interior details, the body, everything but the frame, is it still the same car"roddollente

then why dont you just buy a new car with those stuff put in, so you don't have to replace ever damn part? oh, i get it. you're lazy.

So let me get this straight, upgrading your car is a lot lazier than going out and buying a new one?

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Doctor-McNinja

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#105 Doctor-McNinja
Member since 2009 • 1515 Posts
[QUOTE="Vandalvideo"][QUOTE="ujjval16"]This is what a Bungie employee said on their website. "If you take a car, replace the motor, the wheels, the timing bells, the windshield wipers, the windshield, all of the interior details, the body, everything but the frame, is it still the same car"

According to Leibniz? Yes, yes it is.

I dont think that's true to be honest. Leibniz said that two things are identical only if they share the same properties and ONLY the same properties. Hence a car which has had the motor, the wheels, the timing bells, the wipers, the windshield, the interior, the body etc etc removed is not the same car.
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CwlHeddwyn

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#106 CwlHeddwyn
Member since 2005 • 5314 Posts

[QUOTE="roddollente"]

lol even then, it will be using a 2004, last-gen engine. that's what you call brand new? uhhh..i guess you don't know that 'mod' is a shortcut for modification. not a 'mod' as in Counter-Strike is a mod of Half-life.

GoW3 will use a new engine, so will GT5, so did Uncharted 2, MAG, Heavy Rain, etc. on the other hand, Gears used Unreal 3, Halo Reach will use a 2004 engine, and Left 4 Dead 2 used Source. wow.

Doctor-McNinja

You just completely side-stepped the fact that you have no idea what you're talking about. Look at what you just claimed; you said Halo 2 ran on a 'mod' of Halo CE's engine. You literally just made that up, that couldn't be further from the truth. So why comment if you have no knowledge on the subject matter? Like someone else said, do you even know what a mod is? Modifications to an engine doesn't mean they tinker around with it a tiny bit and leave it more or less the same. Practically EVERY engine is built on the foundations of its previous versions. Look at Modern Warfare 2; it runs on a modified version of the Quake engine. Does that mean that game sucks too?

You have absolutely no idea whether or not GT5 or GoW will use new engines. Their new engines will more than likely be exactly the same as what the Reach engine is a totally gutted, overhauled version of the existing engine. Hardly any developer makes a totally new engine if they already have one to work with; that's a complete waste of resources. Halo Reach will not use a '2004' engine at all. It was heavily modified for Halo 3 and has been totally re-designed for Reach.

Their 3D art pipeline as just one example uses an entirely different approach to Halo 3 yielding far greater results. The Assault Rifle now has more polygons than an entire character model did in Halo 3. I really dont think you know what you're talking about on this topic, just my honest opinion.

you've just caught yet another fanboy who doesnt know what he is talking about. Halo 2 used a completely different game engine to Halo CE, that should be instantly obvious to anyone who's played both games- the graphics, art style are very different in both games. half the people in this thread dont have a clue what they are talking about.
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waynehead895

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#107 waynehead895
Member since 2005 • 18660 Posts

[QUOTE="ujjval16"]This is what a Bungie employee said on their website. "If you take a car, replace the motor, the wheels, the timing bells, the windshield wipers, the windshield, all of the interior details, the body, everything but the frame, is it still the same car"roddollente

then why dont you just buy a new car with those stuff put in, so you don't have to replace ever damn part? oh, i get it. you're lazy.

:lol: I've never taken a car apart and put it back together with new parts but... I'd think it would require much less effort to buy a new car.
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delta3074

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#108 delta3074
Member since 2007 • 20003 Posts
does anyone remember a game called dark sector,looks as good as gears, well that uses the 'pariah' engine ,which was used for a game called pariah on the PC and xbox, the pariah engine is amodified version of the original unreal engine, modified engines are just as good as new ones
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Doctor-McNinja

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#109 Doctor-McNinja
Member since 2009 • 1515 Posts

[QUOTE="ujjval16"]This is what a Bungie employee said on their website. "If you take a car, replace the motor, the wheels, the timing bells, the windshield wipers, the windshield, all of the interior details, the body, everything but the frame, is it still the same car"roddollente

then why dont you just buy a new car with those stuff put in, so you don't have to replace ever damn part? oh, i get it. you're lazy.

If you knew anything about engines you would know that nobody makes a new one from scratch unless you dont have one to begin with. Once you've made an engine, every subsequent engine will be a new version of that one, unless it absolutely sucks and cannot be saved. Engines take YEARS and millions of dollars to produce. You do not 'make a new one' for the sake of it, and to say it is 'lazy' not to make a new engine when you already have one is to further exemplify that you simply dont know what you're talking about. It's the equivalent of saying someone is lazy for decorating rather than just buying a new house. That's an immense expense when you could easily completely overhaul the one you already have.
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jg4xchamp

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#110 jg4xchamp
Member since 2006 • 64057 Posts

lol, microsoft the king of the copy and paste method of game development, bungie has no excuse for what they're doing besides being lazy...look at poly they actaully take time with their games..........so much time infact its maddening.......but not microsoft...the ps3 has proven that its a much much better system then the 360 and this year looks like its going to be hell for microsoft......this is where the tide turns for the better

Syn_Valence
a completely overhauled engine, where they rebuild the entire look of a series from ground up isn't lazy. Reading the link will do you wonders ;)
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Vandalvideo

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#111 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Doctor-McNinja"] I dont think that's true to be honest. Leibniz said that two things are identical only if they share the same properties and ONLY the same properties. Hence a car which has had the motor, the wheels, the timing bells, the wipers, the windshield, the interior, the body etc etc removed is not the same car.

There are more properties than physical properties. :) IE: purposive properties. Take for instance Leibniz's boat example. Even if you replace all the boards in a wooden boat one by one, if people still call the boat the Lusitania and it is still used to ferry prisoners, it is in effect the same boat.
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2-10-08

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#112 2-10-08
Member since 2008 • 2775 Posts
[QUOTE="DropTarget"]

What is wrong with a modified Halo 3 engine? The game looks and plays great and is loved by many. I don't see what the real problem is here.

Kennysolidsnake
No just no.. Go play Halo 3 today and it just looks downright bad compared to today's standards.. the game is still hella fun but in terms of graphics it hasnt aged well whatsoever.

It has aged better than any game this generation. What are you talking about?
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kolkov01

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#113 kolkov01
Member since 2009 • 2350 Posts

[QUOTE="kolkov01"][QUOTE="roddollente"]

huh...yes. Uncharted 2 was a mod of Uncharted 1. but Uncharted 1 was a PS3 game. a 2007 game. Reach will be a mod of Halo 3 (a 2007 game). Halo 3 a mod of Halo 2 (a 2004 Xbox game). and Halo 2 a mod of Halo CE (a 2001 Xbox game). so what's your point?

roddollente

do you even know what a mod is :|

do you even know what context means? im not talking about Left 4 Dead being a 'mod' of Source. im talking about modification=tweak=upgrade. get it?

So I guess that means almost every game this gen sucks seeing as how they run on a "mod" of the UNREAL ENGINE created in the 90´s

in fact by your logic the following games suck:

Gears of war

Gears of War 2

Bioshock

Bioshock 2

Mass Effect

Mass Effect 2

Borderlands

Batman: Arkham asylum

you know what? why don't I just give you the list of games that suck

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Doctor-McNinja

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#114 Doctor-McNinja
Member since 2009 • 1515 Posts
[QUOTE="Vandalvideo"][QUOTE="Doctor-McNinja"] I dont think that's true to be honest. Leibniz said that two things are identical only if they share the same properties and ONLY the same properties. Hence a car which has had the motor, the wheels, the timing bells, the wipers, the windshield, the interior, the body etc etc removed is not the same car.

There are more properties than physical properties. :) IE: purposive properties. Take for instance Leibniz's boat example. Even if you replace all the boards in a wooden boat one by one, if people still call the boat the Lusitania and it is stil used to ferry prisoners, it is in effect the same baot.

That boat has the same properties as the original though, whereas a car being overhauled and completely re-designed does not. It is not the same physically as the original, and if we return back to the world of game engines, it isn't the same in terms of purpose either in that it now has capabilities and new tools to achieve results which the original could not. That's just my interpretation though, and i certainly wouldn't say it's the right one. I've never studied Leibniz, only read up on his basic principles. Nice change of pace for you to use him as an example though. :)
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CwlHeddwyn

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#115 CwlHeddwyn
Member since 2005 • 5314 Posts
[QUOTE="roddollente"]

[QUOTE="ujjval16"]This is what a Bungie employee said on their website. "If you take a car, replace the motor, the wheels, the timing bells, the windshield wipers, the windshield, all of the interior details, the body, everything but the frame, is it still the same car"waynehead895

then why dont you just buy a new car with those stuff put in, so you don't have to replace ever damn part? oh, i get it. you're lazy.

:lol: I've never taken a car apart and put it back together with new parts but... I'd think it would require much less effort to buy a new car.

yes but that new car has been designed and built by a team of experts that have spent years working on it not to mention the components that have been brought in that were designed by someone else. its easy for the customer to buy the brand new car but not to build it himself.
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roddollente

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#116 roddollente
Member since 2008 • 1543 Posts

[QUOTE="roddollente"]

lol even then, it will be using a 2004, last-gen engine. that's what you call brand new? uhhh..i guess you don't know that 'mod' is a shortcut for modification. not a 'mod' as in Counter-Strike is a mod of Half-life.

GoW3 will use a new engine, so will GT5, so did Uncharted 2, MAG, Heavy Rain, etc. on the other hand, Gears used Unreal 3, Halo Reach will use a 2004 engine, and Left 4 Dead 2 used Source. wow.

Doctor-McNinja

You just completely side-stepped the fact that you have no idea what you're talking about. Look at what you just claimed; you said Halo 2 ran on a 'mod' of Halo CE's engine. You literally just made that up, that couldn't be further from the truth. So why comment if you have no knowledge on the subject matter? Like someone else said, do you even know what a mod is? Modifications to an engine doesn't mean they tinker around with it a tiny bit and leave it more or less the same. Practically EVERY engine is built on the foundations of its previous versions. Look at Modern Warfare 2; it runs on a modified version of the Quake engine. Does that mean that game sucks too?

You have absolutely no idea whether or not GT5 or GoW will use new engines. Their new engines will more than likely be exactly the same as what the Reach engine is a totally gutted, overhauled version of the existing engine. Hardly any developer makes a totally new engine if they already have one to work with; that's a complete waste of resources. Halo Reach will not use a '2004' engine at all. It was heavily modified for Halo 3 and has been totally re-designed for Reach.

Their 3D art pipeline as just one example uses an entirely different approach to Halo 3 yielding far greater results. The Assault Rifle now has more polygons than an entire character model did in Halo 3. I really dont think you know what you're talking about on this topic, just my honest opinion.

lol GoW 3 devs already said they built a new engine on 2005, after the first GoW was released. they split into 2 teams, 1 for GoW2 and 1 for GoW3's engine. GT5 will also use a new engine that's why it has taken this long, even Yamauchi already said it in his interviews. Heavy Rain was also made from a new engine, David Cage already said Quantic Dream was one of the very first devs to acquire a dev kit for the PS3 since it will take them long to build the engine. Naughty Dog also built a new engine for the first Uncharted. they cant transfer their assets from the PS2 engine and they had to rewrite the code since they're not using C++ instead they were using their own language. seriously.

i know you're pointing out the graphics engine. but the engine itself, is old.

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Vandalvideo

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#117 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Doctor-McNinja"] That boat has the same properties as the original though, whereas a car being overhauled and completely re-designed does not. It is not the same physically as the original, and if we return back to the world of game engines, it isn't the same in terms of purpose either in that it now has capabilities and new tools to achieve results which the original could not. That's just my interpretation though, and i certainly wouldn't say it's the right one. I've never studied Leibniz, only read up on his basic principles. Nice change of pace for you to use him as an example though. :)

Then let me modify the analogy slightly. Let us say you have a boat made completely out of Rosemary wood. This boat; titan, is used to ferry prisoners to their deaths and is feared throughout the region. Year by year the owners replace a floorboard of Rosemary with a floorboard of Oak. After ten years, the entire boat has been completely redesigned as an entirely Oak boat with new hemp ropes and linen sails. It has nothing of the original boat's makeup in it. Despite this change, however, Leibniz would still contend that it was the same boat if people still called it the Titan and it was still used to ferry prisoners. In terms of the new Reach engine; if we accept that it is entirely revised (which I have qualms with accepting), it is still used to make Halo and is known as the Halo engine.
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kolkov01

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#118 kolkov01
Member since 2009 • 2350 Posts

lol GoW 3 devs already said they built a new engine on 2005, after the first GoW was released. they split into 2 teams, 1 for GoW2 and 1 for GoW3's engine. GT5 will also use a new engine that's why it has taken this long, even Yamauchi already said it in his interviews. Heavy Rain was also made from a new engine, David Cage already said Quantic Dream was one of the very first devs to acquire a dev kit for the PS3 since it will take them long to build the engine. Naughty Dog also built a new engine for the first Uncharted. they cant transfer their assets from the PS2 engine and they had to rewrite the code since they're not using C++ instead they were using their own language. seriously.

i know you're pointing out the graphics engine. but the engine itself, is old.

roddollente

And yet the cry engine which was created last gen beats the crap out of both those game graphically....

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Hickamie14

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#119 Hickamie14
Member since 2007 • 1652 Posts

Nothing new in that aeticle.

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roddollente

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#120 roddollente
Member since 2008 • 1543 Posts

[QUOTE="roddollente"]

lol GoW 3 devs already said they built a new engine on 2005, after the first GoW was released. they split into 2 teams, 1 for GoW2 and 1 for GoW3's engine. GT5 will also use a new engine that's why it has taken this long, even Yamauchi already said it in his interviews. Heavy Rain was also made from a new engine, David Cage already said Quantic Dream was one of the very first devs to acquire a dev kit for the PS3 since it will take them long to build the engine. Naughty Dog also built a new engine for the first Uncharted. they cant transfer their assets from the PS2 engine and they had to rewrite the code since they're not using C++ instead they were using their own language. seriously.

i know you're pointing out the graphics engine. but the engine itself, is old.

kolkov01

And yet the cry engine which was created last gen beats the crap out of both those game graphically....

and yet when we say 'Uncharted 2 and Killzone 2 look awesome' lems would say 'Crysis looks better'. why not name a 360 game? oh wait...

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Doctor-McNinja

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#121 Doctor-McNinja
Member since 2009 • 1515 Posts

lol GoW 3 devs already said they built a new engine on 2005, after the first GoW was released. they split into 2 teams, 1 for GoW2 and 1 for GoW3's engine. GT5 will also use a new engine that's why it has taken this long, even Yamauchi already said it in his interviews. Heavy Rain was also made from a new engine, David Cage already said Quantic Dream was one of the very first devs to acquire a dev kit for the PS3 since it will take them long to build the engine. Naughty Dog also built a new engine for the first Uncharted. they cant transfer their assets from the PS2 engine and they had to rewrite the code since they're not using C++ instead they were using their own language. seriously.

i know you're pointing out the graphics engine. but the engine itself, is old.

roddollente

Bungie said exactly the same thing; that they had a whole team devoted to building the Reach engine. How do you know the new GoW engine isn't based on the one which came before it? You dont, and it more than likely is. No developer just throws away a perfectly good engine, they practically always build the new version from the old one.

Your problem is 1) you dont know anything about engines (and i'm not trying to offend there, multiple people have pointed this out) and 2) you appear to think that building a new engine based on the previous version can only amount to minor tweaks producing something which looks more or less the same. That is not the case. Reach is a completely new version of Bungie's engine. Like they said in the interview, the engine has been 'gutted' and no single line of code in the entire thing has been left unchanged in one way or another. And like i pointed out for you, with their new engine a weapon has more polys than a whole character model did in Halo 3. Yet you continue to act as though the Reach engine is nothing more than a piddly upgrade of a 2004 engine.

Newsflash; Gears of War runs on an upgrade of an engine from the 90s. Modern Warfare 2 runs on a modified version of an engine over a decade old. Wind Waker used the same engine as Twilight Princess; two games which probably couldn't look any less alike. There is no arguing this; your logic is flawed and lacks any knowledge on the subject matter you're commenting on.

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kolkov01

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#122 kolkov01
Member since 2009 • 2350 Posts

and yet when we say 'Uncharted 2 and Killzone 2 look awesome' lems would say 'Crysis looks better'. why not name a 360 game? oh wait...

roddollente

so you're that the PS3 is not more powerfull than the 360?

ok I can agree with that

in fact considering that most PS3 games are competing with a graphics engine created in the 90's and the differences are usually minor I'd say that's actually pretty pitifull for the PS3

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Doctor-McNinja

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#123 Doctor-McNinja
Member since 2009 • 1515 Posts

Then let me modify the analogy slightly. Let us say you have a boat made completely out of Rosemary wood. This boat; titan, is used to ferry prisoners to their deaths and is feared throughout the region. Year by year the owners replace a floorboard of Rosemary with a floorboard of Oak. After ten years, the entire boat has been completely redesigned as an entirely Oak boat with new hemp ropes and linen sails. It has nothing of the original boat's makeup in it. Despite this change, however, Leibniz would still contend that it was the same boat if people still called it the Titan and it was still used to ferry prisoners. In terms of the new Reach engine; if we accept that it is entirely revised (which I have qualms with accepting), it is still used to make Halo and is known as the Halo engine.Vandalvideo
Actually it's now known as the Reach engine. :P I kid, you make a very interesting point.

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Sully28

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#124 Sully28
Member since 2003 • 5097 Posts

If people don't understand how graphics engines work they shouldn't post about them. Why would anyone believe that a modified engine won't look much better then previous versions? The Witcher used a modified Aurora engine used in NWN2, but looked much better. ME2 uses the same engine as ME1, but not only looks better, it has a better framerate as well. Without knowing how heavily the engine has been modified it's pointless to speculate how good the game will actually look until somebody gets some hands-on time with the game.

myke2010

Building an engine from the ground up can give more benifits then just modifying. I think its great when companies continue to build on their engines, it puts games out faster, but its not a way of having the best tech on the market. Look at the source engine, i still think counter strike looks great, but anyone can tell you that games running on source look very dated, regardless of how much they modified it over the years. Its good for bungie because its going to get their game out of the door faster, but bungie, like valve, should really take the time to make a brand new succesor to their old amazing engines, to really wow people, not just modify it.

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roddollente

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#125 roddollente
Member since 2008 • 1543 Posts

[QUOTE="roddollente"]

lol GoW 3 devs already said they built a new engine on 2005, after the first GoW was released. they split into 2 teams, 1 for GoW2 and 1 for GoW3's engine. GT5 will also use a new engine that's why it has taken this long, even Yamauchi already said it in his interviews. Heavy Rain was also made from a new engine, David Cage already said Quantic Dream was one of the very first devs to acquire a dev kit for the PS3 since it will take them long to build the engine. Naughty Dog also built a new engine for the first Uncharted. they cant transfer their assets from the PS2 engine and they had to rewrite the code since they're not using C++ instead they were using their own language. seriously.

i know you're pointing out the graphics engine. but the engine itself, is old.

Doctor-McNinja

Bungie said exactly the same thing; that they had a whole team devoted to building the Reach engine. How do you know the new GoW engine isn't based on the one which came before it? You dont, and it more than likely is. No developer just throws away a perfectly good engine, they practically always build the new version from the old one.

Your problem is 1) you dont know anything about engines (and i'm not trying to offend there, multiple people have pointed this out) and 2) you appear to think that building a new engine based on the previous version can only amount to minor tweaks producing something which looks more or less the same. That is not the case. Reach is a completely new version of Bungie's engine. Like they said in the interview, the engine has been 'gutted' and no single line of code in the entire thing has been left unchanged in one way or another. And like i pointed out for you, with their new engine a weapon has more polys than a whole character model did in Halo 3. Yet you continue to act as though the Reach engine is nothing more than a piddly upgrade of a 2004 engine.

Newsflash; Gears of War runs on an upgrade of an engine from the 90s. Modern Warfare 2 runs on a modified version of an engine over a decade old. Wind Waker used the same engine as Twilight Princess; two games which probably couldn't look any less alike. There is no arguing this; your logic is flawed and lacks any knowledge on the subject matter you're commenting on.

huh. well Bungie also said Halo 3 was HD (it wasnt). how do i know? because the game director (Stig something) already said in an interview that they built the new engine for the PS3 last 2005. and it took them about 2 years. they started making the game itself last 2007 after GoW2 was released. you know what, why dont you go to the PS blog and ask Stig the next time they'll feature an article of GoW3 and you'll know. the funny thing is, Bungie has always said their engine is an upgrade from the previous title right after Halo 2. have you ever heard Naughty Dog saying Uncharted 1 was an upgraded engine of Jak & Daxter? no, because it used a new engine. oh and GeoW and MW2 don't look that good. just saying.

and contrary to your belief, im not saying a modified engine isn't good. what im saying is a new engine is better than a modified engine, especially a 6-year-old engine. and if, by any chance, they further optimize that new engine for its sequel, the results would be much better than expected. look at Uncharted 2. it was an optimized version of Uncharted 1's engine (which was a 2007 engine).

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Revolution316

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#126 Revolution316
Member since 2009 • 2877 Posts

LMFAO...failage

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Doctor-McNinja

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#127 Doctor-McNinja
Member since 2009 • 1515 Posts

[QUOTE="myke2010"]

If people don't understand how graphics engines work they shouldn't post about them. Why would anyone believe that a modified engine won't look much better then previous versions? The Witcher used a modified Aurora engine used in NWN2, but looked much better. ME2 uses the same engine as ME1, but not only looks better, it has a better framerate as well. Without knowing how heavily the engine has been modified it's pointless to speculate how good the game will actually look until somebody gets some hands-on time with the game.

Sully28

Building an engine from the ground up can give more benifits then just modifying. I think its great when companies continue to build on their engines, it puts games out faster, but its not a way of having the best tech on the market. Look at the source engine, i still think counter strike looks great, but anyone can tell you that games running on source look very dated, regardless of how much they modified it over the years. Its good for bungie because its going to get their game out of the door faster, but bungie, like valve, should really take the time to make a brand new succesor to their old amazing engines, to really wow people, not just modify it.

Valve haven't overhauled Source however and built a completely version of it. With the Reach engine, bungie have.
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HermitGTX

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#128 HermitGTX
Member since 2009 • 541 Posts

Isn't God Of War 3 just a upgraded God Of War 2?

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ktrotter11

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#129 ktrotter11
Member since 2006 • 1140 Posts
According to Bugie, they are modifying practically every aspect of the engine. Yes, they are using the Halo 3 engine as a starting platform, but the modifications aren't gonna be small.IronBass
The point is that they must be unable to rebuild a technically advanced engine cuz they always seem to be adding stuff on top of the old halo:ce engine am i right?
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Doctor-McNinja

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#130 Doctor-McNinja
Member since 2009 • 1515 Posts

huh. well Bungie also said Halo 3 was HD (it wasnt). how do i know? because the game director (Stig something) already said in an interview that they built the new engine for the PS3 last 2005. and it took them about 2 years. they started making the game itself last 2007 after GoW2 was released. you know what, why dont you go to the PS blog and ask Stig the next time they'll feature an article of GoW3 and you'll know. the funny thing is, Bungie has always said their engine is an upgrade from the previous title right after Halo 2. have you ever heard Naughty Dog saying Uncharted 1 was an upgraded engine of Jak & Daxter? no, because it used a new engine. oh and GeoW and MW2 don't look that good. just saying.

and contrary to your belief, im not saying a modified engine isn't good. what im saying is a new engine is better than a modified engine, especially a 6-year-old engine. and if, by any chance, they further optimize that new engine for its sequel, the results would be much better than expected. look at Uncharted 2. it was an optimized version of Uncharted 1's engine (which was a 2007 engine).

roddollente
Bungie never said Halo 3 was HD. They even posted an article on their website all about what resolution it runs at and why; namely because it uses not one but TWO frame buffers which is very unusual, allowing them to make use of much greater lighting effects. You're saying that for proof that GoW has a new engine, you know it does because the developer said they built one. Bungie said they built a new engine with Reach. And they did. It's a totally new version. Being completely honest and reasonable here, it is unfair for you to even have an opinion on engines and say that building a new engine from scratch is better than building a new one from the existing version because i feel you've demonstrated on multiple occasions that you have absolutely no idea whatsoever either how engines work or even what they are. Overhauling your existing engine to make a NEW one is exactly the same as starting from scratch to make a new one. In either instance you've ended up with a new engine, and like i said (about four times now) - no developer makes a new engine from scratch if they already have one. That just doesn't happen. They're too costly and take far too long to make to do that. If you already have an engine, you overhaul it and build a new version of it. What you dont seem to comprehend is that the Reach engine is NEW. Just because Halo 3's engine was its base doesn't mean it's using the same engine as Halo 3. The engine they're working with now is completely different and works in an entirely different way as i explained to you earlier with their new approach to the 3D art pipeline.
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Doctor-McNinja

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#131 Doctor-McNinja
Member since 2009 • 1515 Posts
[QUOTE="IronBass"]According to Bugie, they are modifying practically every aspect of the engine. Yes, they are using the Halo 3 engine as a starting platform, but the modifications aren't gonna be small.ktrotter11
The point is that they must be unable to rebuild a technically advanced engine cuz they always seem to be adding stuff on top of the old halo:ce engine am i right?

No you're absolutely wrong. Halo: CE was the only game to use that engine (other than some 3rd party developers who they licensed it out to). Halo 2 used a completely new engine which took Bungie years to make from scratch; three times longer than it took them to make Halo 2 itself. Halo 3 ran on a modified version of that new engine, and Halo Reach runs on a completely new version of it, hence the new name and new version number. Just like Gears of War runs on Unreal 3 rather than Unreal 2, Halo reach runs on the Reach engine rather than the Halo 2 engine.
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racing1750

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#132 racing1750
Member since 2010 • 14567 Posts
Don't care if it's not a graphics king, as long as it plays as good as halo always has.
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sonny2dap

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#133 sonny2dap
Member since 2008 • 2215 Posts
[QUOTE="Doctor-McNinja"] That boat has the same properties as the original though, whereas a car being overhauled and completely re-designed does not. It is not the same physically as the original, and if we return back to the world of game engines, it isn't the same in terms of purpose either in that it now has capabilities and new tools to achieve results which the original could not. That's just my interpretation though, and i certainly wouldn't say it's the right one. I've never studied Leibniz, only read up on his basic principles. Nice change of pace for you to use him as an example though. :)Vandalvideo
Then let me modify the analogy slightly. Let us say you have a boat made completely out of Rosemary wood. This boat; titan, is used to ferry prisoners to their deaths and is feared throughout the region. Year by year the owners replace a floorboard of Rosemary with a floorboard of Oak. After ten years, the entire boat has been completely redesigned as an entirely Oak boat with new hemp ropes and linen sails. It has nothing of the original boat's makeup in it. Despite this change, however, Leibniz would still contend that it was the same boat if people still called it the Titan and it was still used to ferry prisoners. In terms of the new Reach engine; if we accept that it is entirely revised (which I have qualms with accepting), it is still used to make Halo and is known as the Halo engine.

The only problem with your analogy is the supposition that the modifications make no discernible difference, which is why this principle is usually summed up as a difference that makes no difference isn't a difference, so the "oak baords" make no real difference the boat essentialy remains the same, judging from what we've seen so far and been told the "boat's" no longer made of wood it's made of steel and there's an engine in the "boat" now not sails and now the "boat" transports prisoners around the world rather than island hopping. you get what I'm saying?
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FIipMode

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#134 FIipMode
Member since 2009 • 10850 Posts
You want there to be a completely new engine every sequel?
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stepat201

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#135 stepat201
Member since 2008 • 1979 Posts

I hated the Halo 3 engine, everything feels so floaty, not how an FPS should.

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Revolution316

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#136 Revolution316
Member since 2009 • 2877 Posts

You want there to be a completely new engine every sequel?FIipMode
halo 3 plays from updated halo 2 engine. now reach runs from halo 3 engine.........if only microsoft used all its marketing budget on the game to make more quality games this wouldnt happen.

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vashkey

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#138 vashkey
Member since 2005 • 33781 Posts
Halo 3 runs on the a highly modified version of the same Engine that powered Halo 2. Halo 2 ran on a heavily modified version of the same engine that ran Halo 1. What difference does it make? The engine has been greatly improved.
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kolkov01

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#139 kolkov01
Member since 2009 • 2350 Posts

Halo 3 runs on the a highly modified version of the same Engine that powered Halo 2. Halo 2 ran on a heavily modified version of the same engine that ran Halo 1. What difference does it make? The engine has been greatly improved.vashkey

no it didn't

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2mrw

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#140 2mrw
Member since 2008 • 6206 Posts
That's nice. I hope this makes you sleep better tonight.Chrome-
lol, you sound like you are the one who is gonna have some trouble sleeping.
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Doctor-McNinja

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#141 Doctor-McNinja
Member since 2009 • 1515 Posts

[QUOTE="FIipMode"]You want there to be a completely new engine every sequel?Revolution316

halo 3 plays from updated halo 2 engine. now reach runs from halo 3 engine.........if only microsoft used all its marketing budget on the game to make more quality games this wouldnt happen.

Reach does not run from the Halo 3 engine, it runs from the Reach engine. Honestly, if someone puts something in a topic title on this board do people just assume it's the truth?
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Doctor-McNinja

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#142 Doctor-McNinja
Member since 2009 • 1515 Posts
[QUOTE="vashkey"] Halo 2 ran on a heavily modified version of the same engine that ran Halo 1.

No it didn't. How many posts in this thread are there now which say things which are just flat-out untrue?
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SpiritOfFire117

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#143 SpiritOfFire117
Member since 2009 • 8537 Posts

After reading through this thread, I officially award this the Mad Cow Award. What an honor!

On topic, Reach already looks great.

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2mrw

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#144 2mrw
Member since 2008 • 6206 Posts

sorry for the double post.

Halo games were never known for breaking any barriers except for hype and sales barriers , i am not surprised at all, the game gfx are still nice but now the gfx king claims are gone, and the first custom engine claim is also gone.

now the Q remains: when are we gonna see the superb proclaimed capabilities of the x360 (aka the first custom engine)????

for those who may call me a cow, plzzz answer the Q afterwards.

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Doctor-McNinja

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#145 Doctor-McNinja
Member since 2009 • 1515 Posts

sorry for the double post.

Halo games were never known for breaking any barriers except for hype and sales barriers , i am not surprised at all, the game gfx are still nice but now the gfx king claims are gone, and the first custom engine claim is also gone.

now the Q remains: when are we gonna see the superb proclaimed capabilities of the x360 (aka the first custom engine)????

for those who may call me a cow, plzzz answer the Q afterwards.

2mrw
The Reach engine uses the exact new developer tools that Microsoft recently sent out that you just referred to it not using.
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topgunmv

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#146 topgunmv
Member since 2003 • 10880 Posts

http://www.relyonhorror.com/content/new-haloreach-facts-gamepro "Halo: Reach's graphic engine is NOT new. It is a heavily modified Halo 3 engine" sorry my browser wont let me link.. Hmm looks like this is not a new engine afterall but just a "modified" Halo 3 engine, guess the 360 is maxed out afterall.

Kennysolidsnake

How would using an old engine show that the 360 is maxed exactly? Do explain.

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themyth01

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#147 themyth01
Member since 2003 • 13924 Posts

[QUOTE="Doctor-McNinja"]

[QUOTE="roddollente"]

lol even then, it will be using a 2004, last-gen engine. that's what you call brand new? uhhh..i guess you don't know that 'mod' is a shortcut for modification. not a 'mod' as in Counter-Strike is a mod of Half-life.

GoW3 will use a new engine, so will GT5, so did Uncharted 2, MAG, Heavy Rain, etc. on the other hand, Gears used Unreal 3, Halo Reach will use a 2004 engine, and Left 4 Dead 2 used Source. wow.

roddollente

You just completely side-stepped the fact that you have no idea what you're talking about. Look at what you just claimed; you said Halo 2 ran on a 'mod' of Halo CE's engine. You literally just made that up, that couldn't be further from the truth. So why comment if you have no knowledge on the subject matter? Like someone else said, do you even know what a mod is? Modifications to an engine doesn't mean they tinker around with it a tiny bit and leave it more or less the same. Practically EVERY engine is built on the foundations of its previous versions. Look at Modern Warfare 2; it runs on a modified version of the Quake engine. Does that mean that game sucks too?

You have absolutely no idea whether or not GT5 or GoW will use new engines. Their new engines will more than likely be exactly the same as what the Reach engine is a totally gutted, overhauled version of the existing engine. Hardly any developer makes a totally new engine if they already have one to work with; that's a complete waste of resources. Halo Reach will not use a '2004' engine at all. It was heavily modified for Halo 3 and has been totally re-designed for Reach.

Their 3D art pipeline as just one example uses an entirely different approach to Halo 3 yielding far greater results. The Assault Rifle now has more polygons than an entire character model did in Halo 3. I really dont think you know what you're talking about on this topic, just my honest opinion.

lol GoW 3 devs already said they built a new engine on 2005, after the first GoW was released. they split into 2 teams, 1 for GoW2 and 1 for GoW3's engine. GT5 will also use a new engine that's why it has taken this long, even Yamauchi already said it in his interviews. Heavy Rain was also made from a new engine, David Cage already said Quantic Dream was one of the very first devs to acquire a dev kit for the PS3 since it will take them long to build the engine. Naughty Dog also built a new engine for the first Uncharted. they cant transfer their assets from the PS2 engine and they had to rewrite the code since they're not using C++ instead they were using their own language. seriously.

i know you're pointing out the graphics engine. but the engine itself, is old.

There is probably a bigger difference from Reach to Halo 2 than GoW3 to GoW2 engine. Yes, they had to rewrite their engine for GoW and Uncharted, simply because of the PS3 architecture. They had to parallelize their code and use a better caching technique, otherwise the PS3 wouldn't be able to handle the graphics. However the engine and what it does is very much the same as GoW2 for the most part, it's basically the same code but parallelized. For Reach they changed every rendering technique used, so if you look at the graphics engine, it's a whole new beast.

The physics and gameplay is based on the Halo 3 engine, and I wouldn't want it any other way. The physics in Halo 3 is some of the best of any game, including its projectile physics and particle interaction. They only need to modify this part of the code since it's already so advanced. The only thing that needed changing from Halo 3 was changed, so there's no reason to bash Reach whatsoever. The game looks great from any aspect.

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psn8214

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#148 psn8214
Member since 2009 • 14930 Posts

After reading through this thread, I officially award this the Mad Cow Award. What an honor!

On topic, Reach already looks great.

SpiritOfFire117

Lulz... :lol:

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mythrol

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#149 mythrol
Member since 2005 • 5237 Posts
Saying as Bungie worked closely with Microsoft for the development of the X-Engine for the sole purpose of creating an engine for the 360 that would use it to the max, I HIGHLY DOUBT the Halo Reach engine is "just" a modified H3 engine. Might it use some of the same code? Sure. But what would be the point of coding a new engine for the 360 to then NOT use it?
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Phoenix534

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#150 Phoenix534
Member since 2008 • 17774 Posts

After reading through this thread, I officially award this the Mad Cow Award. What an honor!

On topic, Reach already looks great.

SpiritOfFire117

:lol: You never cease to amazing.