[QUOTE="Doctor-McNinja"]
[QUOTE="roddollente"]
lol even then, it will be using a 2004, last-gen engine. that's what you call brand new? uhhh..i guess you don't know that 'mod' is a shortcut for modification. not a 'mod' as in Counter-Strike is a mod of Half-life.
GoW3 will use a new engine, so will GT5, so did Uncharted 2, MAG, Heavy Rain, etc. on the other hand, Gears used Unreal 3, Halo Reach will use a 2004 engine, and Left 4 Dead 2 used Source. wow.
roddollente
You just completely side-stepped the fact that you have no idea what you're talking about. Look at what you just claimed; you said Halo 2 ran on a 'mod' of Halo CE's engine. You literally just made that up, that couldn't be further from the truth. So why comment if you have no knowledge on the subject matter? Like someone else said, do you even know what a mod is? Modifications to an engine doesn't mean they tinker around with it a tiny bit and leave it more or less the same. Practically EVERY engine is built on the foundations of its previous versions. Look at Modern Warfare 2; it runs on a modified version of the Quake engine. Does that mean that game sucks too?
You have absolutely no idea whether or not GT5 or GoW will use new engines. Their new engines will more than likely be exactly the same as what the Reach engine is a totally gutted, overhauled version of the existing engine. Hardly any developer makes a totally new engine if they already have one to work with; that's a complete waste of resources. Halo Reach will not use a '2004' engine at all. It was heavily modified for Halo 3 and has been totally re-designed for Reach.
Their 3D art pipeline as just one example uses an entirely different approach to Halo 3 yielding far greater results. The Assault Rifle now has more polygons than an entire character model did in Halo 3. I really dont think you know what you're talking about on this topic, just my honest opinion.
lol GoW 3 devs already said they built a new engine on 2005, after the first GoW was released. they split into 2 teams, 1 for GoW2 and 1 for GoW3's engine. GT5 will also use a new engine that's why it has taken this long, even Yamauchi already said it in his interviews. Heavy Rain was also made from a new engine, David Cage already said Quantic Dream was one of the very first devs to acquire a dev kit for the PS3 since it will take them long to build the engine. Naughty Dog also built a new engine for the first Uncharted. they cant transfer their assets from the PS2 engine and they had to rewrite the code since they're not using C++ instead they were using their own language. seriously.
i know you're pointing out the graphics engine. but the engine itself, is old.
There is probably a bigger difference from Reach to Halo 2 than GoW3 to GoW2 engine. Yes, they had to rewrite their engine for GoW and Uncharted, simply because of the PS3 architecture. They had to parallelize their code and use a better caching technique, otherwise the PS3 wouldn't be able to handle the graphics. However the engine and what it does is very much the same as GoW2 for the most part, it's basically the same code but parallelized. For Reach they changed every rendering technique used, so if you look at the graphics engine, it's a whole new beast.The physics and gameplay is based on the Halo 3 engine, and I wouldn't want it any other way. The physics in Halo 3 is some of the best of any game, including its projectile physics and particle interaction. They only need to modify this part of the code since it's already so advanced. The only thing that needed changing from Halo 3 was changed, so there's no reason to bash Reach whatsoever. The game looks great from any aspect.
Log in to comment