New Splinter Cell: Conviction details

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InsaneBasura

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#1 InsaneBasura
Member since 2005 • 12591 Posts

Unlike many a developers Ubi Soft aren't just focusing on making purdy graphics with this one. According to these little tidbits from Game Informer(?) they've also focused on things like AI, physics and animations. Things that, you know, actually matter in terms of gameplay. Ultimately it sounds like it's gonna raise the bar in terms of interactivity and freeform gameplay, and also pretty much nothing like previous Splinter Cells.

  • So by now you know Sam comes back to help out a Grim, but doesn't like what's going down at the "new" 3rd Echelon. He is an enemy of the state, fighting for what he believes in. He's on the run with limited resources. He's alone but not defenseless. At the same time, he's not a victim a fugitive or in hiding; he's fighting for his convictions (hence the title).

  • The screenshots are AWESOME! The environments look totally interactive. In one shot, it appears he punched or threw a guy who then lands on a counter and knocks over cups and plates while civilians are scattering. Conviction uses Havok physics, but all the original code has been rewritten.

  • "In previous games, we had 2,000 or 3,000 animations, now we already have over 10,000."

  • The pace of the game is going to be changed. The devs want to create 15-minute playable segments so it's a little more accesible to casuals, but they promise you can still sit down with it for a few hours if you like. Hopefully they find a balance that still keeps you immersed.

  • Previous SC games were about "passive stealth" where you hide in the shadows and wait for a perfect opportunity to strike. In conviction, the idea is "active stealth" where you react quicky to your surroundings. You'll always be on the move. Again it's mentioned that Ubi wants to give Sam more ways to interact with the environment instead of just shooting or turning off lights.

  • The animation system is based on the concept of Biometrics which just means getting the character to move naturally and fluidly. They mention how they want to eliminate pressing a button to pick something up and seeing Sam slide into place in front of the object before he interacts with it. They say an animation of Sam running up to a chair, picking it up and throwing it took 8 months to work out. I'd be willing to be they got it right. The screens of him progressing through the animation look very good. Also, there will be physics tied to the chair Sam is holding, so you'll bump into things with the chair and it won't just go through a wall.

  • The original games went for a T rating from the start, but this time, they're going for an M rating so things should be a little more realistic. They mention how this could have an interesting impact on Sam's finishing moves.

  • They mention a sort of hypothetical gameplay situation where Sam takes out a guard with some crazy melee combos. He then grabs the guard and throws him through a pane of glass or over a table (knocking over all the stuff on the table). Sam grabs the guard's radio and listens in on police radio chatter. He hears that they're sending in police after him through the front door. Sam opens the back door but doesn't go through; instead, he hides under a table, a guard walks in and investigates the open door. At that point, Sam could sneak out the front door, or he could knock over the table he's hiding behind, use it for cover and open fire on the guard. OR he could sneak up on the guard, handcuff him to a rail and kicks him down a flight of stairs. wow.

  • When you are detected, there's no limit to what you can do. All the tools you use are available in your immediate surroundings. Sam doesn't have a backpack of gadgets this time. Use what's around you and improvise to get out of a sticky situation.

  • About the beard: Originally, Fisher was created with a beard in the very first game.

  • New form of lighting called indirect lighting means that the way light reflects off your surroundings affects how light is cast on you and nearby objects. Light reflecting off a large red poster will cast nearby things in a slight tint of red.

  • There will still be a lot of clas*ic SC moments like planting bombs or hacking computers, but the gratification won't necessarily come from completing the objective, but the path you take to the objective.

  • Crowd AI will react to Sam's behavior. For example, Sam can steal a guy's laptop, but the guy will follow Sam and call for the police. Nearby witnesses will also point Sam out to nearby police. Sam can blend into the crowd in certain situations to avoid detection. The crowd AI is pretty smart. You won't see NPCs walk into each other, spaz out, then walk away in totally opposite directions. People move out of the way of objects intelligently.

  • Sam has an ability called Heroes Instinct where the crowd and surroundings become greyed out and threats such as police are made to standout. Assassin's creed anyone?

No MP details were given aside from the fact that Montreal is doing that aspect of the game as well, so they aren't going to split SP and MP between two dev studios.GI(?)

In other news I hear the combat is inspired by the Bourne movies and that we'll be seeing what the game looks like in motion within 10 days.

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Sully28

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#2 Sully28
Member since 2003 • 5097 Posts
sounds sweet, but ill miss the gizmos and what not. Also mgs4 is not confirmed to be delayed, its a guess by gamespot. The mgs4 statment ruined your entire post, nice job fanboy.
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xxThyLordxx

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#4 xxThyLordxx
Member since 2007 • 3200 Posts
not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.
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Vandalvideo

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#5 Vandalvideo
Member since 2003 • 39655 Posts
Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|
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El_Fanboy

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#6 El_Fanboy
Member since 2002 • 5789 Posts

not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.xxThyLordxx

um, SC has always been multiplat. And the difference is that the new renditions are fresh and entertaining every time 

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InsaneBasura

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#7 InsaneBasura
Member since 2005 • 12591 Posts

Wow, thats going to be amazing. Can't wait to see it in motion.

I also disagree with your MGS4 statement. Its going to be a great game. Don't downplay it until you actually play it :wink:

hummer700

Oh that. I just added that to make the cows all upset. In hindsight I'd rather discuss Conviction than get a bunch of "ur stupid"s for replies though, so I was thinking of removing it. But it'll probably turn into an MGS vs SC thread anyway.

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InsaneBasura

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#8 InsaneBasura
Member since 2005 • 12591 Posts

not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.xxThyLordxx
Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

lol?

Try reading the first post before replying with your weak ass "retorts".

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Vandalvideo

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#9 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="xxThyLordxx"]not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.InsaneBasura

Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

lol?

Try reading the first post before replying with your weak ass "retorts".

I more than read the entire thing. It sounds more like a poor excuse to spend less resources on cutting edge graphics than an actual thought out addition to the game.
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hazuki87

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#10 hazuki87
Member since 2004 • 2031 Posts

Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

 

Doesn't sound anything like that at all, seriously. Some people just go into a thread, read  nothing, then trash a game because its not on their system of choice. Loser. 

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El_Fanboy

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#11 El_Fanboy
Member since 2002 • 5789 Posts

it sounds like they are making it more like hitman. less gadgets, blending with crowd, anonymous objects as weapons, etc.

 

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smokeydabear076

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#12 smokeydabear076
Member since 2004 • 22109 Posts
Sounds great!
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Adrian_Cloud

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#13 Adrian_Cloud
Member since 2006 • 7169 Posts
Splinter Cell: Assasins Creed?

The bourne idea sounds great, those movies are sweet. Is the game coming out this year? hopefully before MGS4!
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Educated_Gamer

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#14 Educated_Gamer
Member since 2007 • 1095 Posts
Is the Assassin's Creed helping them with this one.  This game sounds more and more like a modern assassin's creed game with splinter cell things every day- thats a good thing
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dgsag

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#15 dgsag
Member since 2005 • 6760 Posts

Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

Wow, leave before you get owned. Vandal, we may agree on many things, but this is not one of them. Never before in a splinter cell game have you been able to interact with an environment in such detail. There was no such thing as active stealth and nowhere near such a detailed and expanded combat system.

I, for one, am looking forward to it being revealed.

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Squall_Griver

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#16 Squall_Griver
Member since 2006 • 3607 Posts
not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.xxThyLordxx

100000% agreed
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Vandalvideo

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#17 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"]Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|dgsag

Wow, leave before you get owned. Vandal, we may agree on many things, but this is not one of them. Never before in a splinter cell game have you been able to interact with an environment in such detail. There was no such thing as active stealth and nowhere near such a detailed and expanded combat system.

I, for one, am looking forward to it being revealed.

I'm wondering how many extremely coincidentally, nonshalantly placed items you're going to find laying around in random houses. "Sam is going to fight off terrorists with a teacup in the new itteration of SC!" I wonder how far they can really go with the whole concept of fighting with whats around you. If they make sam into Mcgyver so help me.
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Teuf_

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#18 Teuf_
Member since 2004 • 30805 Posts
I've never really gotten into Splinter Cell, personally.  However I like how they're striving to make the levels more interactive and dynamic, I'm all for that.
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007ybse04

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#19 007ybse04
Member since 2005 • 1120 Posts

Conviction is on the way to be the best Stealh Action game

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Adrian_Cloud

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#20 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="dgsag"]

[QUOTE="Vandalvideo"]Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

Wow, leave before you get owned. Vandal, we may agree on many things, but this is not one of them. Never before in a splinter cell game have you been able to interact with an environment in such detail. There was no such thing as active stealth and nowhere near such a detailed and expanded combat system.

I, for one, am looking forward to it being revealed.

I'm wondering how many extremely coincidentally, nonshalantly placed items you're going to find laying around in random houses. "Sam is going to fight off terrorists with a teacup in the new itteration of SC!" I wonder how far they can really go with the whole concept of fighting with whats around you. If they make sam into Mcgyver so help me.

lmao..post of the day.  

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InsaneBasura

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#21 InsaneBasura
Member since 2005 • 12591 Posts
[QUOTE="InsaneBasura"]

[QUOTE="xxThyLordxx"]not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.Vandalvideo

Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

lol?

Try reading the first post before replying with your weak ass "retorts".

I more than read the entire thing. It sounds more like a poor excuse to spend less resources on cutting edge graphics than an actual thought out addition to the game.

lol?

Try reading and understanding the first post before replying with your weak ass "retorts".

I'm guessing you're trying to flamebait or something, cause saying AI, physics, interactivity and animations aren't good additions to the game and that you'd prefer them to spend the resources on graphics is kind of stupid.

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lawlessx

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#22 lawlessx
Member since 2004 • 48753 Posts
sounds interesting..hope the put a demo up
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hazuki87

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#23 hazuki87
Member since 2004 • 2031 Posts

The vandal guy here seems to have a habit of bashing games simply for being on the 360. He reads about the new game and the features they're putting in and says "sounds like its gonna be a cheap cash in like the Wii version" seriosuly. how do you get that?

 

Probably makes some of the worst arguments I've ever heard on this forum and thats saying something. 

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E M I N 3 M

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#24 E M I N 3 M
Member since 2002 • 2615 Posts
Isn't this the game the c0ws started bashing 2 weeks ago, cause its not on PS3 this time around? They claimed UBIsoft to be "lemmings" err whatever.... :lol: Im glad they're focusing on X360 alone with this game. The grand finale is when AC looks & plays better on X360 as well. Woop Woop!
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Vandalvideo

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#25 Vandalvideo
Member since 2003 • 39655 Posts

The vandal guy here seems to have a habit of bashing games simply for being on the 360. He reads about the new game and the features they're putting in and says "sounds like its gonna be a cheap cash in like the Wii version" seriosuly. how do you get that?

 

Probably makes some of the worst arguments I've ever heard on this forum and thats saying something. 

hazuki87
I never said it was going to be a cheap cash in, nor did I bash the game itself. I merely said that it looks like after releasing a game on the Wii they realize they can make just as much profit purely focusing on gameplay enhancements, either good or bad, and forgetting about graphical enhancements.
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ninjaxams

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#26 ninjaxams
Member since 2004 • 7500 Posts
not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.xxThyLordxx
you can keep your interactive movies for yourself kid. the MGS series isn't half a good as SC. fact.
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InsaneBasura

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#27 InsaneBasura
Member since 2005 • 12591 Posts

I'm wondering how many extremely coincidentally, nonshalantly placed items you're going to find laying around in random houses. "Sam is going to fight off terrorists with a teacup in the new itteration of SC!" I wonder how far they can really go with the whole concept of fighting with whats around you. If they make sam into Mcgyver so help me.Vandalvideo

How is throwing teacups at terrorists a bad thing? I'm sure they deserve it.

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Vyse_The_Daring

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#28 Vyse_The_Daring
Member since 2003 • 5318 Posts

Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

You didn't read the original post did you? This sounds completely different, and happens to be how I originally envisioned SC when it was described years ago in PC Gamer.

Your argument falls flat when one realizes that SC may come out often, but Ubi Montreal has been working on this for a long time, most likely after the release of Chaos Theory. The article says that one animation took 8 months to do, clearly showing that they're putting tons of work into making the action movie-esque, like Bourne Identity. They're using a different engine, and working hard on the physics/lighting/AI. I don't even know why you tried to troll this thread.

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-KinGz-

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#29 -KinGz-
Member since 2006 • 5232 Posts

[QUOTE="xxThyLordxx"]not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.Squall_Griver

100000% agreed

 

I agree with most of it, but the last part... I mean c'mon. 

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-Spock-

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#30 -Spock-
Member since 2006 • 7072 Posts

not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.xxThyLordxx

What's wrong with releasing every year as opposed to every three years? They are giving fans what they want in a higher volume and making substantial improvements at the same time. Plus Microsoft announced at X06 it is PC and 360 exclusive, just like Bioshock. Your damage control is pathetic.

Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

Who said or even hinted anything about the Wii or its effects on the game's development? Again, more baseless hate. This game isn't even for the Wii, it's PC and 360 exclusive as said in the above. 

Jesus, Jesus Christ.. :|

 

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terrellpakeman

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#31 terrellpakeman
Member since 2003 • 1326 Posts

[QUOTE="xxThyLordxx"]not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.Squall_Griver

100000% agreed

You're hating on SC now because it's an exclusive. Damage control at it's best. MGS4 is wanted for the ownage alone. Halo 3 will last way longer than the enjoyment of MGS4s single player experience. Once you figure this out you will be assimilated!

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hazuki87

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#32 hazuki87
Member since 2004 • 2031 Posts

Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

 

actually you sure did knock the game...

 

do you think i cant just go back a couple pages? 

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lawlessx

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#33 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="Vandalvideo"]I'm wondering how many extremely coincidentally, nonshalantly placed items you're going to find laying around in random houses. "Sam is going to fight off terrorists with a teacup in the new itteration of SC!" I wonder how far they can really go with the whole concept of fighting with whats around you. If they make sam into Mcgyver so help me.InsaneBasura

How is throwing teacups at terrorists a bad thing? I'm sure they deserve it.

terrorists deserve alot more then getting assaulted by flying teacups :lol: 

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Vandalvideo

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#34 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"]Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vyse_The_Daring

You didn't read the original post did you? This sounds completely different, and happens to be how I originally envisioned SC when it was described years ago in PC Gamer.

Your argument falls flat when one realizes that SC may come out often, but Ubi Montreal has been working on this for a long time, most likely after the release of Chaos Theory. The article says that one animation took 8 months to do, clearly showing that they're putting tons of work into making the action movie-esque, like Bourne Identity. They're using a different engine, they're working hard on the physics/lighting/AI, I don't even know why you tried to troll this thread. 

Maybe you should read my post a little more clearly. I merely stated that they are focusing more on "controls and immersion" while completely marginalizing "graphical capabilties". This is reflective of the information provided. They are focusing on creating immersion in the world through use of physics and AI, and spending less time on graphical improvements. I didn't bash the game.
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Vandalvideo

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#35 Vandalvideo
Member since 2003 • 39655 Posts

[QUOTE="Vandalvideo"]Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|hazuki87

 

actually you sure did knock the game...

 

do you think i cant just go back a couple pages? 

No I didn't. I restated what was posted in the original news bulletin with "sensationalism". The news said they are focusing more on improvements with interactivity and immersion, and less on graphics. Reread my post. Thats exactly what I said. I merely made a link to the Wii game. I didn't bash the game itself.
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hazuki87

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#36 hazuki87
Member since 2004 • 2031 Posts

once again vandal, read your own post on page 1

 

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lawlessx

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#37 lawlessx
Member since 2004 • 48753 Posts
[QUOTE="Vyse_The_Daring"]

[QUOTE="Vandalvideo"]Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

You didn't read the original post did you? This sounds completely different, and happens to be how I originally envisioned SC when it was described years ago in PC Gamer.

Your argument falls flat when one realizes that SC may come out often, but Ubi Montreal has been working on this for a long time, most likely after the release of Chaos Theory. The article says that one animation took 8 months to do, clearly showing that they're putting tons of work into making the action movie-esque, like Bourne Identity. They're using a different engine, they're working hard on the physics/lighting/AI, I don't even know why you tried to troll this thread.

Maybe you should read my post a little more clearly. I merely stated that they are focusing more on "controls and immersion" while completely marginalizing "graphical capabilties". This is reflective of the information provided. They are focusing on creating immersion in the world through use of physics and AI, and spending less time on graphical improvements. I didn't bash the game.

and you know this how? because they didn't spend an entire interview talking about the graphical improvements in the game? 

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Vyse_The_Daring

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#38 Vyse_The_Daring
Member since 2003 • 5318 Posts
[QUOTE="Vyse_The_Daring"]

[QUOTE="Vandalvideo"]Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

You didn't read the original post did you? This sounds completely different, and happens to be how I originally envisioned SC when it was described years ago in PC Gamer.

Your argument falls flat when one realizes that SC may come out often, but Ubi Montreal has been working on this for a long time, most likely after the release of Chaos Theory. The article says that one animation took 8 months to do, clearly showing that they're putting tons of work into making the action movie-esque, like Bourne Identity. They're using a different engine, they're working hard on the physics/lighting/AI, I don't even know why you tried to troll this thread.

Maybe you should read my post a little more clearly. I merely stated that they are focusing more on "controls and immersion" while completely marginalizing "graphical capabilties". This is reflective of the information provided. They are focusing on creating immersion in the world through use of physics and AI, and spending less time on graphical improvements. I didn't bash the game.

They are improving the graphics, hence the new engine. The first screens of this game were magazine scans and they looked great. Now imagine the finished game on an HDTV or in a higher resolution on your monitor.

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hazuki87

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#39 hazuki87
Member since 2004 • 2031 Posts

Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

 

just in case anyone missed it... although apparently this isn't blind bashing of a game. 

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Vandalvideo

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#40 Vandalvideo
Member since 2003 • 39655 Posts

once again vandal, read your own post on page 1

 

hazuki87
Do I have to break it down for you? I merely restated the original bulletin just emphasizing certain parts. In the original bulletin, they said they are focusing less on graphics and more on gameplay. "Marginal graphical capabilties". They then said they are trying to improve gameplay through physics and AI. "Lackluster improvements to controls and immersion" I haven't necessarily bashed the game itself yet.
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Vandalvideo

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#41 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="Vyse_The_Daring"]

[QUOTE="Vandalvideo"]Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vyse_The_Daring

You didn't read the original post did you? This sounds completely different, and happens to be how I originally envisioned SC when it was described years ago in PC Gamer.

Your argument falls flat when one realizes that SC may come out often, but Ubi Montreal has been working on this for a long time, most likely after the release of Chaos Theory. The article says that one animation took 8 months to do, clearly showing that they're putting tons of work into making the action movie-esque, like Bourne Identity. They're using a different engine, they're working hard on the physics/lighting/AI, I don't even know why you tried to troll this thread.

Maybe you should read my post a little more clearly. I merely stated that they are focusing more on "controls and immersion" while completely marginalizing "graphical capabilties". This is reflective of the information provided. They are focusing on creating immersion in the world through use of physics and AI, and spending less time on graphical improvements. I didn't bash the game.

They are improving the graphics, hence the new engine. The first screens of this game were magazine scans and they looked great. Now imagine the finished game on an HDTV or in a higher resolution on your monitor.

And I didn't say they are totally abandoning graphics either. I merely said they are marginalizing the improvements for favor of added immersion.
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Adrian_Cloud

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#42 Adrian_Cloud
Member since 2006 • 7169 Posts

[QUOTE="Squall_Griver"][QUOTE="xxThyLordxx"]not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.terrellpakeman


100000% agreed

You're hating on SC now because it's an exclusive. Damage control at it's best. MGS4 is wanted for the ownage alone. Halo 3 will last way longer than the enjoyment of MGS4s single player experience. Once you figure this out you will be assimilated!

and how long do you think it will stay exclusive pal? MGS4 has mp too,lol. 

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Vyse_The_Daring

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#43 Vyse_The_Daring
Member since 2003 • 5318 Posts
[QUOTE="Vyse_The_Daring"][QUOTE="Vandalvideo"][QUOTE="Vyse_The_Daring"]

[QUOTE="Vandalvideo"]Sounds more like, "Upon releasing Splinter Cell on the Wii we realized we can turn a profit with marginal graphical capabilities by just adding some lackluster improvements on controls and immersion. Have fun playing our new, completely uninspired SC!". :|Vandalvideo

You didn't read the original post did you? This sounds completely different, and happens to be how I originally envisioned SC when it was described years ago in PC Gamer.

Your argument falls flat when one realizes that SC may come out often, but Ubi Montreal has been working on this for a long time, most likely after the release of Chaos Theory. The article says that one animation took 8 months to do, clearly showing that they're putting tons of work into making the action movie-esque, like Bourne Identity. They're using a different engine, they're working hard on the physics/lighting/AI, I don't even know why you tried to troll this thread.

Maybe you should read my post a little more clearly. I merely stated that they are focusing more on "controls and immersion" while completely marginalizing "graphical capabilties". This is reflective of the information provided. They are focusing on creating immersion in the world through use of physics and AI, and spending less time on graphical improvements. I didn't bash the game.

They are improving the graphics, hence the new engine. The first screens of this game were magazine scans and they looked great. Now imagine the finished game on an HDTV or in a higher resolution on your monitor.

And I didn't say they are totally abandoning graphics either. I merely said they are marginalizing the improvements for favor of added immersion.

But you haven't even seen the game in motion yet.  

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terrellpakeman

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#44 terrellpakeman
Member since 2003 • 1326 Posts
[QUOTE="terrellpakeman"]

[QUOTE="Squall_Griver"][QUOTE="xxThyLordxx"]not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.Adrian_Cloud


100000% agreed

You're hating on SC now because it's an exclusive. Damage control at it's best. MGS4 is wanted for the ownage alone. Halo 3 will last way longer than the enjoyment of MGS4s single player experience. Once you figure this out you will be assimilated!

and how long do you think it will stay exclusive pal? MGS4 has mp too,lol. 

Not your pal, buddy. MGSs multiplayer can't beat the Halo formula and won't be nearly as good as SC: Pandora-DA!

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Adrian_Cloud

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#45 Adrian_Cloud
Member since 2006 • 7169 Posts
[QUOTE="Adrian_Cloud"][QUOTE="terrellpakeman"]

[QUOTE="Squall_Griver"][QUOTE="xxThyLordxx"]not interested. Splinter Cell needs to take a break. every year, a new sequel, the game is just like madden now, also it will be multi-plat. by the way, MGS > SC. lemmings want MGS 4 more than Halo 3.terrellpakeman


100000% agreed

You're hating on SC now because it's an exclusive. Damage control at it's best. MGS4 is wanted for the ownage alone. Halo 3 will last way longer than the enjoyment of MGS4s single player experience. Once you figure this out you will be assimilated!

and how long do you think it will stay exclusive pal? MGS4 has mp too,lol.

Not your pal, buddy. MGSs multiplayer can't beat the Halo formula and won't be nearly as good as SC: Pandora-DA!

stricly opinion buddy :|? take into consideration some people prefer stealth/adventure gameplay over slow paced fps gameplay. SC: DA mp was a huge letdown, lets not even talk about that. 

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InsaneBasura

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#46 InsaneBasura
Member since 2005 • 12591 Posts
I never said it was going to be a cheap cash in, nor did I bash the game itself. I merely said that it looks like after releasing a game on the Wii they realize they can make just as much profit purely focusing on gameplay enhancements, either good or bad, and forgetting about graphical enhancements.Vandalvideo

So that's your arguement? The Wii version looked bad and was bad and still sold well, so it looks like Conviction will as well? I guess all future games will be bad then. And sure, you're not bashing it, you're just saying it's gonna have marginal graphical capabilities, poorly thought out additions, lackluster improvements on controls, immersion and be completely uninspired.

Based on absolutely nothing at all I might add. In fact, everything that is known about the game contradicts your bizarro statements. Again I must question whether you actually read the first post or not.

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Vandalvideo

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#47 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"]I never said it was going to be a cheap cash in, nor did I bash the game itself. I merely said that it looks like after releasing a game on the Wii they realize they can make just as much profit purely focusing on gameplay enhancements, either good or bad, and forgetting about graphical enhancements.InsaneBasura

So that's your arguement? The Wii version looked bad and was bad and still sold well, so it looks like Conviction will as well? I guess all future games will be bad then. And sure, you're not bashing it, you're just saying it's gonna have marginal graphical capabilities, poorly thought out additions, lackluster improvements on controls, immersion and be completely uninspired.

Based on absolutely nothing at all I might add. In fact, everything that is known about the game contradicts your bizarro statements. Again I must question whether you actually read the first post or not.

No you're misconstruing what I'm saying. Thats what I said, but it had a good connotation. I'm still saying its getting IMPROVEMENTS to gameplay and graphics. I merely said that gameplay will get a bigger improvement than graphics, and they're marginalizing the improvment to graphics in favour for a drastic change to the gameplay. I haven't said the gameplay or graphics are going to be abd at ALL. I said, "They're going to be improved" technically.
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#48 RevenMan
Member since 2005 • 462 Posts
[QUOTE="hazuki87"]

The vandal guy here seems to have a habit of bashing games simply for being on the 360. He reads about the new game and the features they're putting in and says "sounds like its gonna be a cheap cash in like the Wii version" seriosuly. how do you get that?

 

Probably makes some of the worst arguments I've ever heard on this forum and thats saying something.

Vandalvideo

I never said it was going to be a cheap cash in, nor did I bash the game itself. I merely said that it looks like after releasing a game on the Wii they realize they can make just as much profit purely focusing on gameplay enhancements, either good or bad, and forgetting about graphical enhancements.

Have you even seen how the game looks? It dosen't mean when they say that they will be focusing on gameplay, physics, ai etc the graphics will suck. I really enjoy the splinter cell series and im looking forward to this one. 

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Vandalvideo

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#49 Vandalvideo
Member since 2003 • 39655 Posts
[QUOTE="Vandalvideo"][QUOTE="hazuki87"]

The vandal guy here seems to have a habit of bashing games simply for being on the 360. He reads about the new game and the features they're putting in and says "sounds like its gonna be a cheap cash in like the Wii version" seriosuly. how do you get that?

 

Probably makes some of the worst arguments I've ever heard on this forum and thats saying something.

RevenMan

I never said it was going to be a cheap cash in, nor did I bash the game itself. I merely said that it looks like after releasing a game on the Wii they realize they can make just as much profit purely focusing on gameplay enhancements, either good or bad, and forgetting about graphical enhancements.

Have you even seen how the game looks? It dosen't mean when they say that they will be focusing on gameplay, physics, ai etc the graphics will suck. I really enjoy the splinter cell series and im looking forward to this one. 

I didn't say any part of the game is going to suck. I merely said they're focusing more on phyiscs, gameplay, AI etc than they are graphics.
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Dreams-Visions

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#50 Dreams-Visions
Member since 2006 • 26578 Posts

In other news I hear the combat is inspired by the Bourne movies and that we'll be seeing what the game looks like in motion within 10 days.

InsaneBasura

your news pleases me.Â