New Star citizen ship pack cost 27000$

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Dark_sageX

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#101 Dark_sageX
Member since 2003 • 3561 Posts
@ghosts4ever said:
@recloud said:

Thats why I'd rather have a company funding a AAA game and a platform than a Kickstarter.

Exactly publisher funding is still better than crowd funding. Every crowdfunding game failed. even system shock remake is suffering because of all crowd funding crap.

I'd don't know, I'm enjoying Shantea Half Genie Hero, and despite the backlash I think Mighty No.9 is a decent game. Granted I didn't participate in any of the crowdfunding and bought both games on sale.

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BenjaminBanklin

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#102 BenjaminBanklin
Member since 2004 • 11563 Posts

SC is this all consuming black hole for chumps. It's evil.

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Jereb31

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#103 Jereb31
Member since 2015 • 2025 Posts

@Grey_Eyed_Elf said:

I'm sorry but I find all their pricing absurd.

No ship should cost more than $60 in that game. $27K is ridiculous of course but lets not forget that they have MANY ships that are $100+.

Its dumb, its greedy and the company making the game has no integrity. People call EA and many other companies money hungry but I'm sorry I have yet to play any game where a new item has cost me more than $20... Just imagine if EA made this game and said yeah here are the ships and the prices where the same as SC?... The internet would go crazy.

One new ship in that game is the price of two completely new games or three, who in the absolute f*** is going to buy that and who ever you are go hang your self by your balls off a tree.

The difference is the game is fully crowd funded (with probably a decent chuck of income from accrued interest now). EA has investors and a board of directors they have to answer to. SC answers only to itself as it is privately owned (pretty sure anyway). It means that they do not have to rush out portions of a game to meet deadlines if they don't feel they are ready.

Blizzard is probably the only publicly traded company I can think of that also does this. But I can think of more than a few games that were rushed to the finish line and failed, both privately backed and publicly. Best to let this one go through the whole process and see how it pans out.

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scatteh316

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#104 scatteh316
Member since 2004 • 10273 Posts
@PinchySkree said:
@scatteh316 said:

Dumbass Hermits........ And the game also doesn't look as is impressive as it once did because it's taking so long to release other games are catching up fast.

Dumb console only peasants... It's not just some weekend then throwaway interactive movie and looks far superior to any up to 30 fps with cut assets mediocrity released in the last four years

You don't even understand the difference in games types or the extended development times of some generic sequels on consoles so no one should take you seriously

Consoles don't catch up, they were already behind and they are staying the same for at least 3 more years

Dem salty, butt hurt, damage control tears........ keep them coming.

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Kali-B1rd

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#105  Edited By Kali-B1rd
Member since 2018 • 2241 Posts

@xantufrog said:

@kali-b1rd: I didn't say scam? I said I can't believe this level of spending. Scam implies people aren't getting what they think they are getting. Presumably the people shoveling money into this engine know what they are getting in return, I just personally can't identify with that at all. That's 450 full priced games of money - which, at the rate that I get through games these days, is approximately 225 years worth :-P

Scam wasn't aimed at you, just a footnote based on the tone of this thread :P

Your right though I couldn't do it either, but if the game ends up being good, I'm thankful they are there!

Meanwhile you have Whales spending £10000s on mobile Gacha games to pull SSJ Goku or Sephiroth or [insert powerful hero] with a drop rate of 0.5% per £2 spent.... in simplistic phone games that offer no challenge and the PVP is purely pay to win, and lets be honest, probably made by a tiny team that cost nothing to build.

If I had to I'd rather be investing in the attempted creation of an amazing game than the above to say the least.

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deactivated-6092a2d005fba

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#106 deactivated-6092a2d005fba
Member since 2015 • 22663 Posts

Well herms loving spending thousands on their PC's, so what's another 27k lol.

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Jereb31

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#107 Jereb31
Member since 2015 • 2025 Posts

@Dark_sageX said:
@ghosts4ever said:
@recloud said:

Thats why I'd rather have a company funding a AAA game and a platform than a Kickstarter.

Exactly publisher funding is still better than crowd funding. Every crowdfunding game failed. even system shock remake is suffering because of all crowd funding crap.

I'd don't know, I'm enjoying Shantea Half Genie Hero, and despite the backlash I think Mighty No.9 is a decent game. Granted I didn't participate in any of the crowdfunding and bought both games on sale.

Don't forget Pillars of Eternity and Undertale.

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Grey_Eyed_Elf

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#108 Grey_Eyed_Elf
Member since 2011 • 7971 Posts

@jereb31 said:
@Grey_Eyed_Elf said:

I'm sorry but I find all their pricing absurd.

No ship should cost more than $60 in that game. $27K is ridiculous of course but lets not forget that they have MANY ships that are $100+.

Its dumb, its greedy and the company making the game has no integrity. People call EA and many other companies money hungry but I'm sorry I have yet to play any game where a new item has cost me more than $20... Just imagine if EA made this game and said yeah here are the ships and the prices where the same as SC?... The internet would go crazy.

One new ship in that game is the price of two completely new games or three, who in the absolute f*** is going to buy that and who ever you are go hang your self by your balls off a tree.

The difference is the game is fully crowd funded (with probably a decent chuck of income from accrued interest now). EA has investors and a board of directors they have to answer to. SC answers only to itself as it is privately owned (pretty sure anyway). It means that they do not have to rush out portions of a game to meet deadlines if they don't feel they are ready.

Blizzard is probably the only publicly traded company I can think of that also does this. But I can think of more than a few games that were rushed to the finish line and failed, both privately backed and publicly. Best to let this one go through the whole process and see how it pans out.

That makes it worse, a crowd funded game should not have DLC ship's which is what they are at the end of the day that cost so much... They should all be for in game currency which should be reasonable to grind for.

Crowd funding this game and waiting 6 years for it and then having ships that look better than what you initially got with your "investment" also ships that cost $100+?... I'm sorry but that is nothing but greed.

Crowd funded games use the money from the funding from backers to make the game and on release the sales made is your profit, having DLC at these prices?... I REALLY want this game to fail so no other company gets the idea that this is healthy for the industry.

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Jereb31

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#109 Jereb31
Member since 2015 • 2025 Posts

@Grey_Eyed_Elf said:
@jereb31 said:
@Grey_Eyed_Elf said:

I'm sorry but I find all their pricing absurd.

No ship should cost more than $60 in that game. $27K is ridiculous of course but lets not forget that they have MANY ships that are $100+.

Its dumb, its greedy and the company making the game has no integrity. People call EA and many other companies money hungry but I'm sorry I have yet to play any game where a new item has cost me more than $20... Just imagine if EA made this game and said yeah here are the ships and the prices where the same as SC?... The internet would go crazy.

One new ship in that game is the price of two completely new games or three, who in the absolute f*** is going to buy that and who ever you are go hang your self by your balls off a tree.

The difference is the game is fully crowd funded (with probably a decent chuck of income from accrued interest now). EA has investors and a board of directors they have to answer to. SC answers only to itself as it is privately owned (pretty sure anyway). It means that they do not have to rush out portions of a game to meet deadlines if they don't feel they are ready.

Blizzard is probably the only publicly traded company I can think of that also does this. But I can think of more than a few games that were rushed to the finish line and failed, both privately backed and publicly. Best to let this one go through the whole process and see how it pans out.

That makes it worse, a crowd funded game should not have DLC ship's which is what they are at the end of the day that cost so much... They should all be for in game currency which should be reasonable to grind for.

Crowd funding this game and waiting 6 years for it and then having ships that look better than what you initially got with your "investment" also ships that cost $100+?... I'm sorry but that is nothing but greed.

Crowd funded games use the money from the funding from backers to make the game and on release the sales made is your profit, having DLC at these prices?... I REALLY want this game to fail so no other company gets the idea that this is healthy for the industry.

I suppose you have to look at it from something like the Kickstarter rewards for backing. The more you invest the bigger the reward. It is about as close a system as I can reckon.

I don't know, I don't think it's greedy to keep the option to invest open seeing as how the game is basically 100% crowd funded. You lost me on the rest of that second paragraph, is there an issue with it being in development for 6 years or something?

It's not DLC though? DLC would be something you purchase after release for real money wouldn't it?

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MirkoS77

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#110 MirkoS77
Member since 2011 • 17983 Posts

I must admit, this is highly amusing to watch unfold. It’s going to be spectacular to watch it implode. Chris Roberts may possibly be the worst project manager on the planet.

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KungfuKitten

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#111  Edited By KungfuKitten
Member since 2006 • 27389 Posts

I bought a ship too back when it started. But yes it is interesting to watch it unfold ^__^ I don't have much attachment to it, I just did it to fund the game.

I still think we'll get a game. With like 60% of what they publicly theorized. It is an immense undertaking. So I can't see it have everything. But I still have hope that it will be very interesting for people who want to imagine what living in such a futuristic universe could be like.

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Grey_Eyed_Elf

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#112 Grey_Eyed_Elf
Member since 2011 • 7971 Posts

@jereb31: By definition yes DLC is after the release of a game, I guess my biggest issue is just the price of the ships. They are stupid.

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Wasdie

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#113 Wasdie  Moderator
Member since 2003 • 53622 Posts
@MirkoS77 said:

I must admit, this is highly amusing to watch unfold. It’s going to be spectacular to watch it implode. Chris Roberts may possibly be the worst project manager on the planet.

It's not going to implode.

They have some pretty predatory practices when it comes to selling their ships and stuff, but it all still is optional. There's no real signs of dysfunction within the company and they have been hitting their target releases this year.

From what I've seen in the Star Citizen community there's a group of really high-end backers who were actually asking for this package. There are some people who have put an unreasonable amount of money into the game and CIG does cater to them a bit when it comes to these kind of game packages.

You can still get the game and everything for $60, just like any standard preorder. Nothing on that front has changed nor will it.

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Ghosts4ever

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#114 Ghosts4ever
Member since 2015 • 26187 Posts

@Wasdie said:

You can still get the game and everything for $60, just like any standard preorder. Nothing on that front has changed nor will it.

When? in 3018?

beside charging 27k dollar is just insane. after that i couldnot believe star citizen is anyother than a joke at this point my friend.

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AdobeArtist

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#115 AdobeArtist  Moderator
Member since 2006 • 25184 Posts

The sad thing is, this still takes runner up to a gamer who bought a limited edition weapon skin in CS:GO, not only being a unique one-of-a-kind art design but even boasting the pixel rendered autograph of a celebrity player. And he actually payed.... over $60,000.... for just a single virtual item, not even the celebrity "autograph" is real.

Not that $27,000 for multiple virtual items is any better, it's also a league of absurdity. It's just all indicative of a more deeply rooted issue in the medium; publishers continuously raising the bar in exploiting the consumer masses (EA and Activision being at the forefront) and more tragically the gamers who enable this. People with no sense of financial rationality or responsibility, and what I'd call a debilitating lack of self control, that ruin it for the average player who just wants a reasonably priced experience and package.

I keep asking who's really more to blame, and who to point the finger in saying "this is why we can't have nice things."

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Wasdie

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#116  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts
@ghosts4ever said:
@Wasdie said:

You can still get the game and everything for $60, just like any standard preorder. Nothing on that front has changed nor will it.

When? in 3018?

beside charging 27k dollar is just insane. after that i couldnot believe star citizen is anyother than a joke at this point my friend.

Nothing you said changes what I say. The game is still in development and you don't need to spend 27k on it.

As I've said to you for years, all of your bitching and whining and jokes about the game haven't stopped development. They keep on rolling with new updates, weekly videos, and plenty of interaction with the community. They never stopped and were like "that ghost4ever guy is right, this is a joke and we'll stop development now".

You've been calling the game a joke for years so how does this change anything?

It's almost like your opinion doesn't matter.

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#117 DaVillain  Moderator
Member since 2014 • 58746 Posts

@ghosts4ever said:
@Wasdie said:

You can still get the game and everything for $60, just like any standard preorder. Nothing on that front has changed nor will it.

When? in 3018?

beside charging 27k dollar is just insane. after that i couldnot believe star citizen is anyother than a joke at this point my friend.

And when the game does get to the point of being a full release, you'll be right there to suck on "theirs buying it again"

Act like a big shot all you want in this thread, no one will remember after today, we both know the truth :)

@ghosts4ever said:

When? in 3018?

Let me get this straight, you expected a massive game to be made in a year and a half by a team that just came together, when experienced AAA studios where most developers have worked together for years take 3+ years to make copies of their previous games? Did I get that right?

Anyone who has kickstarted SC back in 2012 and expected a massive space sim in your hands in 2014? 2016? Think about it. Anyone who looks at the "expected release date" on kickstarters and believes that's when it'll be in their hands is a fool and I knew that the kinds of stuff they were talking about wasn't going to be done in 2 years, or 4 years...It was just too grand of a vision to make it that quickly but you don't see me whining about it.

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Ghosts4ever

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#118 Ghosts4ever
Member since 2015 • 26187 Posts

@davillain- said:
@ghosts4ever said:
@Wasdie said:

You can still get the game and everything for $60, just like any standard preorder. Nothing on that front has changed nor will it.

When? in 3018?

beside charging 27k dollar is just insane. after that i couldnot believe star citizen is anyother than a joke at this point my friend.

And when the game does get to the point of being a full release, you'll be right there to suck on "theirs buying it again"

Act like a big shot all you want in this thread, no one will remember after today, we both know the truth :)

@ghosts4ever said:

When? in 3018?

Let me get this straight, you expected a massive game to be made in a year and a half by a team that just came together, when experienced AAA studios where most developers have worked together for years take 3+ years to make copies of their previous games? Did I get that right?

Anyone who has kickstarted SC back in 2012 and expected a massive space sim in your hands in 2014? 2016? Think about it. Anyone who looks at the "expected release date" on kickstarters and believes that's when it'll be in their hands is a fool and I knew that the kinds of stuff they were talking about wasn't going to be done in 2 years, or 4 years...It was just too grand of a vision to make it that quickly but you don't see me whining about it.

They were about to release first episode of SQ42 in 2015 and complete game in 2016. then it got delayed, delayed again and again. and show nothing.

game is still in pre alpha stage in 2018.

its scam at this point. never coming out.

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deactivated-5c18005f903a1

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#119 deactivated-5c18005f903a1
Member since 2016 • 4626 Posts

@ghosts4ever said:
@davillain- said:
@ghosts4ever said:
@Wasdie said:

You can still get the game and everything for $60, just like any standard preorder. Nothing on that front has changed nor will it.

When? in 3018?

beside charging 27k dollar is just insane. after that i couldnot believe star citizen is anyother than a joke at this point my friend.

And when the game does get to the point of being a full release, you'll be right there to suck on "theirs buying it again"

Act like a big shot all you want in this thread, no one will remember after today, we both know the truth :)

@ghosts4ever said:

When? in 3018?

Let me get this straight, you expected a massive game to be made in a year and a half by a team that just came together, when experienced AAA studios where most developers have worked together for years take 3+ years to make copies of their previous games? Did I get that right?

Anyone who has kickstarted SC back in 2012 and expected a massive space sim in your hands in 2014? 2016? Think about it. Anyone who looks at the "expected release date" on kickstarters and believes that's when it'll be in their hands is a fool and I knew that the kinds of stuff they were talking about wasn't going to be done in 2 years, or 4 years...It was just too grand of a vision to make it that quickly but you don't see me whining about it.

They were about to release first episode of SQ42 in 2015 and complete game in 2016. then it got delayed, delayed again and again. and show nothing.

game is still in pre alpha stage in 2018.

its scam at this point. never coming out.

Show nothing! Is that really true?

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Ghosts4ever

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#120 Ghosts4ever
Member since 2015 • 26187 Posts

@boycie said:

Show nothing! Is that really true?

other than pre alpha footage. sure

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LimitlessHalf

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#121 LimitlessHalf
Member since 2018 • 19 Posts

First question: Can this game, in it's entirety, regardless of hours of play required, be played from beginning to end without any in-game purchases involving any form of currency outside the game's own 'earnable by playing' currency?

If yes: Why pay anything ever?

If no: Why does this game still exist?

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Wasdie

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#122 Wasdie  Moderator
Member since 2003 • 53622 Posts
@limitlesshalf said:

First question: Can this game, in it's entirety, regardless of hours of play required, be played from beginning to end without any in-game purchases involving any form of currency outside the game's own 'earnable by playing' currency?

If yes: Why pay anything ever?

If no: Why does this game still exist?

Yes everything gameplay wise can be bought with in-game purchase. T

Why pay anything ever? Complicated answer. Originally the design of the game was that ships were not permanent in the game. If yours was blown up, you would have to have insurance on the ship to get a new one. This introduces the idea of scarcity. Insurance would not be a rebuy cost like in Elite but rather a proactive approach forcing the players to make sure their ships are insured. Ships purchased with real money came with "lifetime" insurance that would guarnetee that if you ship was destroyed, you would get the base hull and components back. This means that ship is permanent.

So originally you were just buying a ship to always have. If it was destroyed it would still lose all of the upgrades you've done to it, and they've further expanded the system so that when you do reclaim a lost ship, the location you're claiming it effects the timeline it takes to get it back. A rare ship will take longer (days, not hours) to get back. Thus this makes the ships more valuable and death of a ship having more consequences.

For some reason this lifetime insurance, called LTI, is no longer offered on all new ships sold, only on new ships announced and sold for a limited time. Theoretically this is meant to keep the amount of new ships purchased before the game is released down to those who only really want to help fund the game.

A lot of people, especially the ones this $27k package is target at, simply really want this game to be successful. Some of them want powerful fleets that give them an advantage day one, but the design of the game really limits just how big of an advantage you have. Sure you may run off to the PvP zones to gank other players, but that's especially the only thing you can do. You won't be conquering what is mostly a PvE game with your fleet.

I don't understand why people have paid so much money into this game for it not to be out. CIG consistently missed deadlines for a good 5 years and continued to increase the scope of the game. They've finally settled on a "final" featureset and have been cranking out updates much quicker, but we're still far from release and waaay behind the original timelines.

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KungfuKitten

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#123  Edited By KungfuKitten
Member since 2006 • 27389 Posts

@Wasdie: What do you feel? How long before they say: We release it to the public?

I'm feeling end 2019 they have to put something out. Maybe the Squadron 42 campaign. And then by end 2020 the online universe? That's really pushing people's patience, but I think they're going to.

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Wasdie

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#124 Wasdie  Moderator
Member since 2003 • 53622 Posts
@KungfuKitten said:

@Wasdie: What do you feel? How long before they say: We release it to the public?

I'm feeling end 2019 they have to put something out. Maybe the Squadron 42 campaign. And then by end 2020 the online universe? That's really pushing people's patience, but I think they're going to.

I would say SQ42 is pretty much locked for a 2019 release. What they showed last year during the livestream is a good indication that the game has made some significant progress.

As for Star Citizen, I would bet version 1.0 would be 2020 sometime.

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#125 Ghosts4ever
Member since 2015 • 26187 Posts

@Wasdie said:
@KungfuKitten said:

@Wasdie: What do you feel? How long before they say: We release it to the public?

I'm feeling end 2019 they have to put something out. Maybe the Squadron 42 campaign. And then by end 2020 the online universe? That's really pushing people's patience, but I think they're going to.

I would say SQ42 is pretty much locked for a 2019 release. What they showed last year during the livestream is a good indication that the game has made some significant progress.

As for Star Citizen, I would bet version 1.0 would be 2020 sometime.

It was locked for 2016.

then

in official website SQ42 was locked for 2016. entire game. then it delayed and disappeared.

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Wasdie

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#126  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts
@ghosts4ever said:
@Wasdie said:
@KungfuKitten said:

@Wasdie: What do you feel? How long before they say: We release it to the public?

I'm feeling end 2019 they have to put something out. Maybe the Squadron 42 campaign. And then by end 2020 the online universe? That's really pushing people's patience, but I think they're going to.

I would say SQ42 is pretty much locked for a 2019 release. What they showed last year during the livestream is a good indication that the game has made some significant progress.

As for Star Citizen, I would bet version 1.0 would be 2020 sometime.

It was locked for 2016.

then

in official website SQ42 was locked for 2016. entire game. then it delayed and disappeared.

What's your point?

You've literally said this game has been dead for years despite it continue to roll forward.

Every day it continues is an embarrassment for you and your continued crusade against it.

No matter what you say or do, the game won't stop being in development. I have no idea what you're trying to achieve other than obsessing about something out of your control.

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Ghosts4ever

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#127 Ghosts4ever
Member since 2015 • 26187 Posts

@Wasdie said:
@ghosts4ever said:
@Wasdie said:
@KungfuKitten said:

@Wasdie: What do you feel? How long before they say: We release it to the public?

I'm feeling end 2019 they have to put something out. Maybe the Squadron 42 campaign. And then by end 2020 the online universe? That's really pushing people's patience, but I think they're going to.

I would say SQ42 is pretty much locked for a 2019 release. What they showed last year during the livestream is a good indication that the game has made some significant progress.

As for Star Citizen, I would bet version 1.0 would be 2020 sometime.

It was locked for 2016.

then

in official website SQ42 was locked for 2016. entire game. then it delayed and disappeared.

What's your point?

You've literally said this game has been dead for years despite it continue to roll forward.

Every day it continues is an embarrassment for you and your continued crusade against it.

No matter what you say or do, the game won't stop being in development. I have no idea what you're trying to achieve other than obsessing about something out of your control.

What i meant is they are making us fool. instead of stopping development and announcing game is cancelled. they continue to pretend its in development and making great progress when in end of 2018 its still in pre alpha. they are just collecting our money for giving us nothing.

thats not how game development works. thats why i consider kickstarter and crowdfunding projects failure. Publisher backing developer is 100 percent better than crowdfunding.

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Wasdie

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#128 Wasdie  Moderator
Member since 2003 • 53622 Posts
@ghosts4ever said:

What i meant is they are making us fool. instead of stopping development and announcing game is cancelled. they continue to pretend its in development and making great progress when in end of 2018 its still in pre alpha. they are just collecting our money for giving us nothing.

thats not how game development works. thats why i consider kickstarter and crowdfunding projects failure. Publisher backing developer is 100 percent better than crowdfunding.

This is pathetic. They routinely show of NEW stuff they've been working on and we get NEW patches to the existing client that adds in clear changes.

Only in your head has the game been canceled and work stopped on it. You've made up your own reality.

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Ghosts4ever

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#129 Ghosts4ever
Member since 2015 • 26187 Posts

@Wasdie said:
@ghosts4ever said:

What i meant is they are making us fool. instead of stopping development and announcing game is cancelled. they continue to pretend its in development and making great progress when in end of 2018 its still in pre alpha. they are just collecting our money for giving us nothing.

thats not how game development works. thats why i consider kickstarter and crowdfunding projects failure. Publisher backing developer is 100 percent better than crowdfunding.

This is pathetic. They routinely show of NEW stuff they've been working on and we get NEW patches to the existing client that adds in clear changes.

Only in your head has the game been canceled and work stopped on it. You've made up your own reality.

then my friend where is the proper gameplay footage? i mean it took years for them to show SQ42 gameplay but that was still in pre alpha.

the game is announced in 2012. and still in pre alpha.

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Wasdie

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#130 Wasdie  Moderator
Member since 2003 • 53622 Posts
@ghosts4ever said:
@Wasdie said:
@ghosts4ever said:

What i meant is they are making us fool. instead of stopping development and announcing game is cancelled. they continue to pretend its in development and making great progress when in end of 2018 its still in pre alpha. they are just collecting our money for giving us nothing.

thats not how game development works. thats why i consider kickstarter and crowdfunding projects failure. Publisher backing developer is 100 percent better than crowdfunding.

This is pathetic. They routinely show of NEW stuff they've been working on and we get NEW patches to the existing client that adds in clear changes.

Only in your head has the game been canceled and work stopped on it. You've made up your own reality.

then my friend where is the proper gameplay footage? i mean it took years for them to show SQ42 gameplay but that was still in pre alpha.

the game is announced in 2012. and still in pre alpha.

You can download the alpha and literally play it.

The SQ42 gameplay is real and just because it's "pre-alpha" doesn't mean its any less real.

You're moving the goalpost. So is this game canceled or is it a problem because it's in "pre-alpha". Make up your mind.

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Ghosts4ever

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#131  Edited By Ghosts4ever
Member since 2015 • 26187 Posts

@Wasdie said:
@ghosts4ever said:
@Wasdie said:
@ghosts4ever said:

What i meant is they are making us fool. instead of stopping development and announcing game is cancelled. they continue to pretend its in development and making great progress when in end of 2018 its still in pre alpha. they are just collecting our money for giving us nothing.

thats not how game development works. thats why i consider kickstarter and crowdfunding projects failure. Publisher backing developer is 100 percent better than crowdfunding.

This is pathetic. They routinely show of NEW stuff they've been working on and we get NEW patches to the existing client that adds in clear changes.

Only in your head has the game been canceled and work stopped on it. You've made up your own reality.

then my friend where is the proper gameplay footage? i mean it took years for them to show SQ42 gameplay but that was still in pre alpha.

the game is announced in 2012. and still in pre alpha.

You can download the alpha and literally play it.

The SQ42 gameplay is real and just because it's "pre-alpha" doesn't mean its any less real.

You're moving the goalpost. So is this game canceled or is it a problem because it's in "pre-alpha". Make up your mind.

I made my mind. game will never release.

STALKER 2 announced out of nowhere after cancellation in 2012. no one expect that. but they are being honest and set the release date of 2021. they know its ambitious project thus takes time and are not asking out money because they know crowdfunding never works.

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Boddicker

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#132  Edited By Boddicker
Member since 2012 • 4458 Posts

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#134 thereal25
Member since 2011 • 2074 Posts

@ghosts4ever said:

Sauce

New Star Citizen ship pack unlocks nearly every vessel in the game for $27,000

Yawn!!! a game that is never going to release asking us to pay 1000 of dollars for nothing.

This is ridiculous. its not even a video game at this point.

"Sauce" ?

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HalcyonScarlet

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#135 HalcyonScarlet
Member since 2011 • 13838 Posts

I've always thought there needs to be a regulator for DLC, to stop publishers taking the piss. But this is just silly. If it's not a mistake, those guys are crazy.

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k--m--k

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#136 k--m--k
Member since 2007 • 2799 Posts

can someone explain what are you actually getting from the 27k? the article doesnt explain it nicely.

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#137  Edited By kweeni
Member since 2007 • 11413 Posts
@k--m--k said:

can someone explain what are you actually getting from the 27k? the article doesnt explain it nicely.

A shitton of ships basically, I think 117 of them, ranging from small fry starter ships to big fancy Frigates and a Destroyer.

edit: actually this article seems to list everything:

https://hothardware.com/news/star-citizen-legatus-pack

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#138 GarGx1
Member since 2011 • 10934 Posts
@HalcyonScarlet said:

I've always thought there needs to be a regulator for DLC, to stop publishers taking the piss. But this is just silly. If it's not a mistake, those guys are crazy.

As I said earlier this package is designed for the people who have already spent that kind of money and this allows them to consolidate all their purchases into a single package. It's actually been made at the request of some backers (individuals and organisations). You can only get access to it if you are already a concierge level backer, i.e. someone who has already pledged $1000 or more.

It really doesn't affect anyone who would find it offensive. It's moral outrage for something most people, including me, can't afford.

Another Montoya video that's covers this exact issue.

Loading Video...

A very logical explanation, of course there is no room for logic in these parts.