Next Gen Fighting Games

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Bruin1986

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#101 Bruin1986
Member since 2007 • 1629 Posts

@Lulu_Lulu said:

@Bruin1986

I have no Idea what those are but I do know the most popular aircraft for war just so happens to be one of those nimble stunt planes..... There multipurpose, they are to airplanes what the VW Beetle was to cars back in the day.....

I'm very curious what "nimble stunt plane" you are referring to.

Anyway, in my particular scenario, the F-22 would shoot the P-51 down before the P-51 pilot even knew there was a fight going on. lol

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Lulu_Lulu

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#102 Lulu_Lulu
Member since 2013 • 19564 Posts

@Bruin1986

Go ahead and reword.... Believe or not that is still its own Discipline, not a generation. You'd be surprized how quick those 1940's machines are.

As for medicine.... They don't have "gens".... And even if they did it wouldn't nearly be as ridiculous as video games are.

The Alternative is to buy into this medium's obsession with labels such as "gens". The alternative is to not take Microsoft and Sony's word for it when they say "Next-Gen" as if it actually means anything other than a new console.....

You don't have to though.... Thats the beauty of free will. It lets you believe whatever you want to believe.

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Lulu_Lulu

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#103 Lulu_Lulu
Member since 2013 • 19564 Posts

@Bruin1986

Its those tiny planes they have at an airshow.... They can fly really low so they can avoid detection and are easily modifieble to have larger fuel tanks or customized weapons..... Its the swiss army knife of airplanes.

en.wikipedia.org/wiki/Aerobatics

Believe it or not these macines are quite difficult to shoot down.... The Italians loved using them during the war.... Plus even if they were inferior, they could still buil a butt load of them and overwhelm the enemy with sheer brute force.... Its lovely machine...

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Gue1

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#104 Gue1
Member since 2004 • 12171 Posts

I don't know what people are expecting but we'll not be playing games ala The Matrix any time soon.

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Gue1

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#105 Gue1
Member since 2004 • 12171 Posts

@Clock-w0rk said:

@Lulu_Lulu said:

I'm the 1st one to mention DOA5 ?

Thats dissapointing considering its the best fighting game so far.

Street Fighter is just too unbalanced and seriously... Why can't I side step Hadokens ? Come on Capcom ! Same goes for every 2D and 2.5D fighting game.

Tekken is unnecessarily complicated. Why on earth would I need to press everysingle button just to perform a combo throw ? And notice how you're completely helpless when you're in a combo ? Not cool !

...

loooooooooooooooooooooooooooooooooool

I can't tell if you're joking :/

I don't think he's joking but is still funny.

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gago-gago

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#106 gago-gago
Member since 2009 • 12138 Posts

Xbox One got Killer Instincts. Wii U got Brawl. PS4 got...HD version of last gen game.

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Lulu_Lulu

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#107  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@Gue1

Hows it funny ?

You'l forgive me if I don't easily accept the premise of not being able to side step projectiles like the rest of you do.... and why do characters with only four limbs need 6 buttons ? Thats completely unnecessary..... I also have an issue with the Super and Ultra gauges but thats not as important.....

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LadyBlue

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#108 LadyBlue
Member since 2012 • 4943 Posts

@gago-gago said:

Xbox One got Killer Instincts. Wii U got Brawl. PS4 got...HD version of last gen game.

Xrd.... GG is the very best fighting series. lol KI...

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vincent380

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#109 vincent380
Member since 2003 • 2244 Posts

There aren't nearly as many fighting games like there were in the PS1 era. Its kind of disappointing, the fighting genre is still one of my favorites. There needs to be more 3D fighters, Im probably a minority but i love 3D fighters way more than 2D.

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Lulu_Lulu

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#110 Lulu_Lulu
Member since 2013 • 19564 Posts

@vincent380

I hope Mortal Kombat X goes back to 3D....

One thing I've always hated about 2D Fighting Games is how much effort it took just to get the characters to move any considerable distance........ This was quite annoying in in Mortal Kombat 9 since double tapping only made a character move a short distance....

Naruto may not have great fighting mechanics but its mobility was fantastic. Tenkaich 3 was even better.... You could actually hide in that game.

Limiting the Dimensions also limits mobility.

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OneSanitarium

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#111  Edited By OneSanitarium
Member since 2009 • 6959 Posts

@Lulu_Lulu:

You really have no idea what you're talking about in regards to fighting games.

If I showed you characters in 2D fighters with absurd mobility, you'd still complain because it's not a 3D plane.

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Boddicker

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#112 Boddicker
Member since 2012 • 4458 Posts

I predict:

1) Better graphics

2) More destructible environments

Other than that I honestly don't see where they can go with the Fighting genre.

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OneSanitarium

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#113 OneSanitarium
Member since 2009 • 6959 Posts

@Boddicker:

Fighting Games, at least the ones that stick to the traditional format, i.e. SF or Tekken, mostly revolve around set fundamentals of play that tend to be applicable to most other games. The differences between each games come from the mechanics and how they're handled. Growth within the genre also comes from these things, though having more things doesn't always result in a better, inherently deeper game be default. And as the games are competitively driven, deviating too far away from the standard in some cases would result in some unwanted results, both in game and via actual play. There's a reason there aren't extremely weird/strange concepts in the games, and it's because they usually don't work.

For comparison, you wouldn't say every FPS is the same just because every game has you holding just a gun, or that every turn based RPG is the same just because you move through menus and do similar things. Not to say that you said that. I just like writing about fighters~

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Lulu_Lulu

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#114 Lulu_Lulu
Member since 2013 • 19564 Posts

@OneSanitarium

Go ahead.... Show me. Fact is 2D is not condusive to movement back of the lact of a third dimension. But if you think there is one out there then by all means... Feel free to share.

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OneSanitarium

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#115 OneSanitarium
Member since 2009 • 6959 Posts

Of course, there is a chance these examples will be lost on you if you don't play the games or at least understand them.

Chipp in Guilty Gear is very fast, has teleports into many different areas, has multiple air jumps and an air dash, and can use the walls of the area to launch him in a direction for strong pressure and Oki. He also has different movement options with one of his special moves and how he uses it, since he can cancel it and cross the entire screen in less than a second, and still have mobility options after it. Also has a trait where he can cancel one of his normals in the air to alter his jump trajectory which makes very tricky situations.

Millia in the same game is also very fast, with a quick walk speed, and decent aerial options to change how she moves and get in. Also an incredibly strong mixup game. I-no's dash puts her in the air, and she can act out of it with attacks, or dash/jump from it. As well as canceling one of HER normals to change movement uniquely as well. General Stuffs.

In HnK, Toki can be anywhere he wants, with different dashes, as well as telports. Additionally, the Boost mechanic lets him change momentum on all of his moves, as well as cancel out of them instantly if he wishes to. HnK has a fairly slow normal dash velocity, but Toki (and Rei) can still be pretty crazy.

KoF in general has a ton of movement options in general. 4 jumps, at any time, fast dashes, cancelable back dashes into some air moves (which can be either for offense or deffense, if you do, say, Iori's air command normals his backdash goes almost full screen).

3D fighters are more general momentum base, since they have moves that will miss if you move forward or backward in relation to the screen, and certain moves that track that direction and the like. But 2D fighters are not lacking in general movement at all times. They are also, pretty much factually, much MUCH faster than 3D fighters are. Attack wise, 2D fighters ARE faster. Movement wise, depends on the game.

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Lulu_Lulu

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#116  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@OneSanitarium

2 Characters in a fighting is not exactly compelling now is it.... As for King of Fighters..... Haven't played it since 99 but its mobility was decent at best....

even the slowest character in DoA, Bass Armstrong, can cover a larger distance with simple ease. Where else most games have you double tap a direction just for a short quick dash.... DOA allows you to main that pace in all four directions, backwards fowards and side to side and thats before we got to to evasion experts like Hayabusa and Ayane.... Love that game..... Beneath all that boobage is a pretty decent fight engine...

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nini200

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#117  Edited By nini200
Member since 2005 • 11484 Posts

@LegatoSkyheart said:

This is a Next Gen Fighting Game.

Loading Video...

note, the Sprites are actually 3D models.

Yep just like the KOF 13 sprites.

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dpach

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#118 dpach
Member since 2008 • 39 Posts

@OhSnapitz: how stupid are you?

of cource they would remake it for the next gen and fix problems

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X_CAPCOM_X

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#119 X_CAPCOM_X
Member since 2004 • 9625 Posts

@Lulu_Lulu said:

Lol. Maybe they will arbitrarily add Open World and RPG Elements some how and call that the evolution of fighting games... Ha !

Or maybe the niche will just die out.. Like Text Adventures and uhm.... Other dead genres.

Dead genres which create a shitload of revenue for namco, which makes the most popular fg worldwide.

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OneSanitarium

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#120  Edited By OneSanitarium
Member since 2009 • 6959 Posts

@Lulu_Lulu:

Plenty of characters in GG can move well, same for most air dashers because of...welll..air movement in general. Good mobility in a game like SF would come from walk speed, since that's important to fundamentals.

Saying KOF mobility is decent at best is silly. You don't know what you're talking about. I'm not going to reply to you anymore because not only are examples lost on you, you just really have no idea what your talking about. DOA5 is a good game. Maybe you should play that instead of trying to tell people it's better than the fighters they like.

@nini200:

Nope. They used low detail 3D models and then drew over them. Not technically 3D, though the next KOF may move to 3D in favor of how Xrd does it.

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nini200

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#121 nini200
Member since 2005 • 11484 Posts

@OneSanitarium said:

@nini200:

Nope. They used low detail 3D models and then drew over them. Not technically 3D, though the next KOF may move to 3D in favor of how Xrd does it.

A 3D model is a 3D model regardless of the detail.

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X_CAPCOM_X

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#122  Edited By X_CAPCOM_X
Member since 2004 • 9625 Posts
@Lulu_Lulu said:

@vincent380

I hope Mortal Kombat X goes back to 3D....

One thing I've always hated about 2D Fighting Games is how much effort it took just to get the characters to move any considerable distance........ This was quite annoying in in Mortal Kombat 9 since double tapping only made a character move a short distance....

Naruto may not have great fighting mechanics but its mobility was fantastic. Tenkaich 3 was even better.... You could actually hide in that game.

Limiting the Dimensions also limits mobility.

There, that's it: complain more. That'll make the game more understandable and enjoyable for you.

You seem to think you have the authority to make all of these grand comments on fighting game mechanics; if you're so good at them to the point where you can criticize them, play me. My GGPO is Vampire_Saviour as well as my PSN.

Show me what's "too complicated" about TTT2, or how projectiles make Capcom fighters "unbalanced."

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Lulu_Lulu

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#123  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@OneSanitarium

You'l forgive me If I don't buy into the premise of of performing 6 double dashes for just moving from one side of the screen to the other..... Mobility shouldn't require more button presses than performing a special move..... Thats just wrong.....

@X_CAPCOM_X

I don't play online..... If I'm gona kick your ass in game I wana see that sweet look on your face when I do it.... :p thats just something online gaming can never give you....

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OneSanitarium

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#124 OneSanitarium
Member since 2009 • 6959 Posts

@nini200:

But it only started as a 3D model. The end product is a 2D pixel art sprite. It's no longer 3D.

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X_CAPCOM_X

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#125  Edited By X_CAPCOM_X
Member since 2004 • 9625 Posts

@Lulu_Lulu said:

@OneSanitarium

You'l forgive me If I don't buy into the premise of of performing 6 double dashes for just moving from one side of the screen to the other..... Mobility shouldn't require more button presses than performing a special move..... Thats just wrong.....

@X_CAPCOM_X

I don't play online..... If I'm gona kick your ass in game I wana see that sweet look on your face when I do it.... :p thats just something online gaming can never give you....

Naw just say ggs online.

Well isn't that convenient. What tournaments do you play in/arcade do you play at? I'm expecting you to be at this level with your critique of every single game.

Take your comment in this post for example: who are you to say how many inputs are required to divine your will in the game of choice? Everyone plays by the same rules. In TTT2, it requires multiple backdash cancels to traverse the screen, and I still play people who consistently backstep out of my dEWGF range. Instead of complaining, I deal with it. What you're basically saying is that you don't want to learn how to deal with it. Instead you'd want the bar to be set lower for you (after losing a match: "this is too complicated!"). The reason I'm coming down on you so hard about this is because scrubs like you who complain about mechanics (which the real reason that they lost is because they suck ass) have caused multiple capcom devs to make SF into a shitty scrub fest of floaty jumps and input shortcuts etc.

Fighting games are some of the last true head-to-head video games alive, since the contest between the players transcends simple game mechanics.

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Lulu_Lulu

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#126  Edited By Lulu_Lulu
Member since 2013 • 19564 Posts

@X_CAPCOM_X

Well I've never played in a Fighting Game Tournament.... We don't have any that I know of unless if you want to count that one time some guy beat the entire neighbourhood kids, including me, on the Street Fighter arcade machine, I swear to god he was cheating..... Its usually just FPS and FIFA tournaments.... Thats the popular stuff here.

Anyway I've never lost a match because of Back Dashing...... I just find it a complete nuisance.... Its an arbitrary thing that we should no longer have to put up with..... And as long as this archaic philsosphy of Designing Things to be complext just for the Sake of being complex then transcending the mechanics becomes rather difficult to do..... Especially if I have to way my options between performing a complex combo and preserving the safety of my Controller. I need that left stick in other games y'know....