Next Gen Unreal Tournament - PC Exclusive, 100% free

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AdobeArtist

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#201  Edited By AdobeArtist  Moderator
Member since 2006 • 25184 Posts

@musicalmac said:

Let's try and keep quote chains down. It's incredibly disruptive.

If ever the adage, "Less is more" was ever relevant ;)

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Cranler

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#202 Cranler
Member since 2005 • 8809 Posts

@CroidX said:

@Cranler said:

@CroidX said:

@Cranler said:

@deathlordcrime said:

@Cranler said:

@deathlordcrime said:

@Cranler said:

@g0ddyX said:

It has to contend with the casualness of the industry, bought in by shovelware and gimmicks.

I hope it does well and will bring back the old hardcore FPS shooter arenas back on the map.

Arena shooters were only popular bitd because CoD and BF weren't around yet. If there was a big demand for arena shooters, Epic would be on UT 6 at this point and it would be a big budget $60 game.

BF and COD existed when games like Unreal Tournament 2003 and 2004 were released. Epic moved on to making another IP.

The Halo games can be considered arena shooters.

And UT 2003 and 2004 weren't popular. Both games had under 1,000 players after a few months. By 2006, UT 2004 had one U.S. deathmatch server that was regularly populated and it was the demo server that allowed owners of the game and demo players to play together. UT 3 was dead within 2 months. I remember UT 3 sold a mere 30k copies in the first 2 weeks.

What new IP did they move onto? Gears came out before UT 3. There's no other reason there hasn't been a new UT in over 6 years but poor sales.

Halo doesn't have much in common with UT and Quake. Halo has very slow movement, there's no movement tricks to learn, you spawn with powerful weapons, correct me if I'm wrong but Halo is now completely regen health and has no armor pickups either. Halo has much more in common with BF and CoD than UT and Quake.

"Using the data collected from Xfire users, as of June 21st 2008, UT2004 is ranked 50th in the list of most played PC games in the world; with a combined total of over 250,000 minutes played per day by a total of over 2,500 Xfire users. On 21st March 2004, soon after release, UT2004's ranked peaked at 3rd place."

There was still over a 1000 people playing it in 2008 at times

http://liandri.beyondunreal.com/Unreal_Tournament_2004

Yes they focus working on their Gear of War IP which was based of a cancelled game back in 2002

A lot of people consider Halo 3 and the previous ones arena shooter now if its Halo 4 and Reach than they moved away from that element.

50th? Is that supposed to be good? UT 2004's player base dropped incredibly quickly.

CoD 4 is currently the number 1 xfire game. Yet it's nowhere near the most played pc game, not even remotely close. In other words, xfire means little.

Gamemonitor.com shows CoD 2 alone has more players than all the UT's combined. BF 1942 has twice as many players as UT 2004, plus it's highly likely that UT 2004 numbers include bots.

They focus on Gears yet a year later they release UT 3?

UT 3 sales were abysmal, why would they make another UT when they don't sell? Notice how there's no Quake 5 either. The demand for arena shooters isn't there.

None of the Halo's play anything like Quake and UT.

Wasn't UT3 supposed to be released in 2006 but got delayed a year?

Thread some up why Halo could be consider a arena shooter because of the traits it shares with the others unless you have your own definition of what a arena shooter is.

https://forums.halowaypoint.com/yaf_postst117020_What-is-an-Arena-shooter.aspx

The biggest differentiating factors with Quake and UT are the fact that you spawn with incredibly weak weapons, high speed, powerups and movement systems. Halo has slow movement, you spawn with powerful guns, there's no movement tricks and no powerups to time. Seriously, Halo has more in common with the early Cod's than Quake and UT.

What exactly is the set requirement for a game to be considered an actual arena shooter when their are differences and similarity which was point out in a thread between franchises. When multiple people can classify what an arena shooter based on their own classification.

I guess there's no set definition but I certainly wouldn't put Halo in the same sub genre as Quake and UT. In Halo 2 you spawn with a powerful assault rifle, a grenade and have regen health. Sounds more like CoD than Quake, doesn't it? If anything it's a hybrid of the military and arena shooter but i would say it leans more on the military side.

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#203  Edited By Cranler
Member since 2005 • 8809 Posts

@AdobeArtist said:

@musicalmac said:

Let's try and keep quote chains down. It's incredibly disruptive.

If ever the adage, "Less is more" was ever relevant ;)

When you consider that the phrase generally pertains to design or aesthetics then it's not relevant. Wouldn't programming the forum to automatically limit the quote chain be a better idea than complaining about the way the customers are using this dying forum?

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#204  Edited By clyde46
Member since 2005 • 49061 Posts

@Cranler said:

@AdobeArtist said:

@musicalmac said:

Let's try and keep quote chains down. It's incredibly disruptive.

If ever the adage, "Less is more" was ever relevant ;)

When you consider that the phrase generally pertains to design or aesthetics then it's not relevant. Wouldn't programming the forum to automatically limit the quote chain be a better idea than complaining about the way the customers are using this dying forum?

It used to ve that way.

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#205 Cranler
Member since 2005 • 8809 Posts

@Jankarcop said:

@Cyberdot said:

@clyde46 said:

About time we got the king of twitch shooters back.

And it's PC exclusive.

Even better.

Can twitch shooters be even made with multiplatform in mind? Because the genre isn't even possible on consoles due to controller.

It pretty much has to be PC focus with shoddy console ports years later.

Loading Video...

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#206  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

@Cranler said:

Loading Video...

Wow that was just awful.

I guess it works but it's so damn clunky I don't see how it could be any fun.

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#207 Cranler
Member since 2005 • 8809 Posts

@Wasdie said:

@Cranler said:

Loading Video...

Wow that was just awful.

I guess it works but it's so damn clunky I don't see how it could be any fun.

What was so awful about it? He navigated the map quite well and even had decent accuracy with shock primary. Big thing with UT is that much of the aiming can be done with strafe and strafing with a controller isn't far off from kb strafing. Also the weapon wheel makes weapon switching work quite well. It beats mousewheel weap switching which is what most casual pc gamers use.

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#208 Jankarcop
Member since 2011 • 11058 Posts

@Cranler said:

@Jankarcop said:

@Cyberdot said:

@clyde46 said:

About time we got the king of twitch shooters back.

And it's PC exclusive.

Even better.

Can twitch shooters be even made with multiplatform in mind? Because the genre isn't even possible on consoles due to controller.

It pretty much has to be PC focus with shoddy console ports years later.

Loading Video...

This proves my point. Oh lord that is god aweful. This is why twitch shooters almost never really go to consoles, or thrive on them.

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wis3boi

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#209  Edited By wis3boi
Member since 2005 • 32507 Posts

@Cranler said:

@Wasdie said:

@Cranler said:

Loading Video...

Wow that was just awful.

I guess it works but it's so damn clunky I don't see how it could be any fun.

What was so awful about it? He navigated the map quite well and even had decent accuracy with shock primary. Big thing with UT is that much of the aiming can be done with strafe and strafing with a controller isn't far off from kb strafing. Also the weapon wheel makes weapon switching work quite well. It beats mousewheel weap switching which is what most casual pc gamers use.

It's absolutely terrible and nauseating how slow and innacurate that is with a controller. Like driving a car with a potato where the steering wheel should be

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#210 Cranler
Member since 2005 • 8809 Posts

@Jankarcop said:

@Cranler said:

@Jankarcop said:

@Cyberdot said:

@clyde46 said:

About time we got the king of twitch shooters back.

And it's PC exclusive.

Even better.

Can twitch shooters be even made with multiplatform in mind? Because the genre isn't even possible on consoles due to controller.

It pretty much has to be PC focus with shoddy console ports years later.

Loading Video...

This proves my point. Oh lord that is god aweful. This is why twitch shooters almost never really go to consoles, or thrive on them.

Umm? This vid shows that arena shooters are possible with a controller. He gets kills quite quickly considering it's a 1 on 1. It's only less fun on a controller if your opponents are using a m/kb. Twitch shooters don't exactly thrive on pc either. PS 2 got UT and Quake 3, xbox got Unreal Championship 1 and 2. Quake 4 and Ut 3 were on ps360. Of course an arena shooter could always be slowed down a little to better accommodate a controller.

Heres m/kb gameplay on same map and you see that 1 0n 1 in this map is very much about spamming corners and where you think the opponent might be.

Loading Video...

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#211  Edited By blangenakker
Member since 2006 • 3240 Posts

So do people still want this kind of FPS? I know the people that played Tribes Ascend will want to.

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#212 Cranler
Member since 2005 • 8809 Posts

@blangenakker said:

So do people still want this kind of FPS? I know the people that played Tribes Ascend will want to.

Tribes Ascend is very different from UT though. Quake Live is the most similar to UT and that's got a miniscule player base. I really don't see how Quake Live and UT F2P can coexist.