NG4:Alan Wake cinematics are all separate pre-rendered video files, LINK!!

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mariobros1981

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#151 mariobros1981
Member since 2010 • 49 Posts

woah... wait a minute. n4g is a credible source? lol?

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tryagainlater

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#152 tryagainlater
Member since 2005 • 7446 Posts

Is this supposed to be a bad thing? I don't understand what everyone has against pre-rendered cutscenes. I remember GOW3 getting bashed because it had like 2 pre-rendered cutscenes.

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HuusAsking

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#153 HuusAsking
Member since 2006 • 15270 Posts
[QUOTE="Magik85"]Over 90% of games are using higher poly models for cutscenes (including GOW3,U2...). Is it bad thing? No...because you simply wont notice the difference....why using super detailed character face if during gameplay the camera isnt close enough to see those details. Its exactly like with photomode in racing games....we all know that it swap car models to more detailed... but whats the point of using think kind of detail (pic from photomode):  when during gameplay, camera doesnt gets closer than this (gameplay pic):  That would be waste of processing power for unnoticable details.

Tessellation allows for the intelligent simplification of high-detail models to make them more practical for use in-game while allowing for all that beauty to show up when you zoom in close. It's supported in the newest generation of PC graphics hardware and may show up on consoles next generation. As for the whole real-time in-game argument, people are starting to feel that unless a game looks gorgeous when it's actually in-game, it's cheating. Graphics are getting better and better, why not let it show in realtime and show just how great your rendering engine can perform. After all, the Half-Life series does all its scenes in-game (because there are practically no cutscenes save for the beginning and end--and they're realtime-rendered, too).
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HuusAsking

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#154 HuusAsking
Member since 2006 • 15270 Posts

Is this supposed to be a bad thing? I don't understand what everyone has against pre-rendered cutscenes. I remember GOW3 getting bashed because it had like 2 pre-rendered cutscenes.

tryagainlater
Realtime-rendered graphics are getting better and better. It's become an expectation that you can do some pretty radical stuff realtime in-game. That's the current goal of graphics and graphics engines: to make scene gorgeous enough to pass for a prerendered scene...only it's being done in realtime. This gen of consoles is not quite there, but it can pull it off at points. Next gen with increased power and new techniques like tessellation could get us there.
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delta3074

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#155 delta3074
Member since 2007 • 20003 Posts
[QUOTE="HuusAsking"][QUOTE="Magik85"]Over 90% of games are using higher poly models for cutscenes (including GOW3,U2...). Is it bad thing? No...because you simply wont notice the difference....why using super detailed character face if during gameplay the camera isnt close enough to see those details. Its exactly like with photomode in racing games....we all know that it swap car models to more detailed... but whats the point of using think kind of detail (pic from photomode):  when during gameplay, camera doesnt gets closer than this (gameplay pic):  That would be waste of processing power for unnoticable details.

Tessellation allows for the intelligent simplification of high-detail models to make them more practical for use in-game while allowing for all that beauty to show up when you zoom in close. It's supported in the newest generation of PC graphics hardware and may show up on consoles next generation. As for the whole real-time in-game argument, people are starting to feel that unless a game looks gorgeous when it's actually in-game, it's cheating. Graphics are getting better and better, why not let it show in realtime and show just how great your rendering engine can perform. After all, the Half-Life series does all its scenes in-game (because there are practically no cutscenes save for the beginning and end--and they're realtime-rendered, too).

dude the 360s's GPU already does tessellation, it's already in this Gen's consoles,lol
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dog_dirt

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#156 dog_dirt
Member since 2009 • 2813 Posts
[QUOTE="tryagainlater"]

Is this supposed to be a bad thing? I don't understand what everyone has against pre-rendered cutscenes. I remember GOW3 getting bashed because it had like 2 pre-rendered cutscenes.

HuusAsking
Realtime-rendered graphics are getting better and better. It's become an expectation that you can do some pretty radical stuff realtime in-game. That's the current goal of graphics and graphics engines: to make scene gorgeous enough to pass for a prerendered scene...only it's being done in realtime. This gen of consoles is not quite there, but it can pull it off at points. Next gen with increased power and new techniques like tessellation could get us there.

realtime is still a LONG LONG way from what you can do with pre-renders.
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CwlHeddwyn

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#157 CwlHeddwyn
Member since 2005 • 5314 Posts

This thread is basically Cow damage control. Cows are so convinced that the PS3 blows away the X360 technologically speaking that when a fantastic looking X360 exclusive shows up they cannot acceptit. Remedy are excellent devs and have put a lot of time into this game, why are they so surprised? anybody who ever played Max Payne on the PC will tell you how good Remedy are, the visuals of that game were sublime particularly considering the spec requirements were modest.

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sayonara89

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#158 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="sayonara89"]

[QUOTE="Nisim19"]just like U1 and U2 so? even GOW3 use PRE RENDER cutcsenes in some of the game alot of games do that this is on the game engine to hide loading times. and not all cut scenes will be PRE RENDERED some will be real timeAnjunaddict

Nope, it's mostly done becouse console couldn't handle graphics like that, simple. It's not a good idea on Xbox, DVD is not as big as lems think it is, prepare for "not so great" IQ durning the cutscenes.

And yeah, there are some RT cutscenes:

"We do have some sequences where we do what I guess could be called real-time cutscenes (like the "reveal camera" moments, for example), but percentagewise, those are definitely in the minority."

Whats DVD space got to do with it? Surely a pre rendered cutscene would take up more space than a realtime one?

Prerendered cutscenes are just video files, so if you want good looking HD video you must have lot of space, or cut the quality. Prerendered cutscenes and CGI movies in FFXIII took over 30GB of BD in PS3 version.

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sayonara89

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#159 sayonara89
Member since 2009 • 1985 Posts

God of War 3 did the same thing, pre-rendered video using the ingame engine to get movies running good

Supabul

Only some cutscenes were prerenderes.

woah... wait a minute. n4g is a credible source? lol?

mariobros1981

So you don't know how N4G works?

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FallenAngel-

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#160 FallenAngel-
Member since 2009 • 252 Posts
wow, i am absolutely astonished by the cows on this board, Alan wake gameplay looks just as good as the cutscenes apart from a few jaggies, cow's are in flat- out denial that any 360 exclusive can look as good as a Ps3 exclusive, Alan wake looks just as good as UC2 and GOW 3, just get over it and move on, seriously, this is getting worse than all the nitwits stating Halo reach looks exactly the same as Halo 3, when clearly it looks leaps and bounds better than Halo 3, both consoles are equal, the 360 is more than capable of pushing the same visuals as the Ps3,people need to get the stupid idea that the Ps3 is vastly superior than the 360, it's a myth, get over itdelta3074
I totally agree with this sentiment.
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Truth_Hurts_U

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#161 Truth_Hurts_U
Member since 2006 • 9703 Posts

Ugh, that sure put a damper on my expectations for the game -.-

Hate when games do that.

Maddie_Larkin

So I guess you hate GOW III because it does that too.

The game is gonna sucks because it has some videos... I mean really? LOL!

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KingsMessenger

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#162 KingsMessenger
Member since 2009 • 2574 Posts


Um, what? Where did you obtain all this information?


Everything I've read talked about all the lighting in KZ2 being dynamic, and sure as ****, it certainly seemed that way, seeing as light patterns would dynamically move not just across static environments but across player characters. An infamous example is the red eyes of the Helghast, which actually CAST a red light on the environment. I've also seen a real time demonstration of the Killzone 2 engine in which the developers turned on and off, the lights in the game in real time.

So I honestly have no clue where you get the idea that all this stuff is pre-baked. How does a pre-baked lighting solution dynamically shift and cast lights on objects/environments, all the while retaining the capability to turn on and off, affecting the color of objects?

All you have to do is look at one of these stupid GIFs:

Brownesque

go look up the GDC Lighting Presentation that they did.

The natural, ambient lighting(sun) is pre-calculated and baked into the textures(Page 20. Real-time shadows mixed in, but most are not real-time). Ambient Occlusion is pre-calculated and baked into the textures(Page 53 mentions that they planned to add it, but is was never actually completely added. Only pre-baked AO. Dynamic Radiosity also proved impossible so that wasn't added). The Volumetric Lighting is static and pre-calculated(They only ever appear in certain fixed locations and are never dynamically generated). Now, using Deferred Rendering, they do a ton of dynamic lighting as well with shadows being cast, but a LARGE amount of it is actually static.

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KingsMessenger

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#163 KingsMessenger
Member since 2009 • 2574 Posts

[QUOTE="HuusAsking"][QUOTE="tryagainlater"]

Is this supposed to be a bad thing? I don't understand what everyone has against pre-rendered cutscenes. I remember GOW3 getting bashed because it had like 2 pre-rendered cutscenes.

dog_dirt

Realtime-rendered graphics are getting better and better. It's become an expectation that you can do some pretty radical stuff realtime in-game. That's the current goal of graphics and graphics engines: to make scene gorgeous enough to pass for a prerendered scene...only it's being done in realtime. This gen of consoles is not quite there, but it can pull it off at points. Next gen with increased power and new techniques like tessellation could get us there.

realtime is still a LONG LONG way from what you can do with pre-renders.

We aren't talking about CGI here... We are talking about in-engine pre-rendering. In general, the in-game and the cutscenes will be extremely close graphically. They do pre-render for cinematic effect though, and given the type of game it is, I think that makes sense.

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Classic24

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#164 Classic24
Member since 2009 • 598 Posts

MUAHAHAHA FLAWLESS VICTORY

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lucky_star

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#165 lucky_star
Member since 2003 • 2307 Posts

[QUOTE="dog_dirt"][QUOTE="HuusAsking"]Realtime-rendered graphics are getting better and better. It's become an expectation that you can do some pretty radical stuff realtime in-game. That's the current goal of graphics and graphics engines: to make scene gorgeous enough to pass for a prerendered scene...only it's being done in realtime. This gen of consoles is not quite there, but it can pull it off at points. Next gen with increased power and new techniques like tessellation could get us there.KingsMessenger

realtime is still a LONG LONG way from what you can do with pre-renders.

We aren't talking about CGI here... We are talking about in-engine pre-rendering. In general, the in-game and the cutscenes will be extremely close graphically. They do pre-render for cinematic effect though, and given the type of game it is, I think that makes sense.

Prerendered = Video file
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dakan45

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#166 dakan45
Member since 2009 • 18819 Posts
Well, many games actually do that in the consoles. But most are in such a good quality thats its hard to notice its a video and not a ingame script that makes the charaters and camera to do their "Acting"
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PPresentFortune

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#167 PPresentFortune
Member since 2007 • 981 Posts

Who cares? As long as it looks good, I'm happy.

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SilentlyMad

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#168 SilentlyMad
Member since 2009 • 2093 Posts
I just do not understand some of the cows in this thread since there is plenty of gameplay. You can not deny the videos because Alan Wake looks simply amazing.
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CwlHeddwyn

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#169 CwlHeddwyn
Member since 2005 • 5314 Posts
I just do not understand some of the cows in this thread since there is plenty of gameplay. You can not deny the videos because Alan Wake looks simply amazing. SilentlyMad
it's called Damage Control.
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nhh18

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#170 nhh18
Member since 2009 • 6538 Posts

Using cutscenes as graphics is lame in general. Not one game came close. I am tired of seeing those uncharted 2 face pics and same with alan wake screens. Gameplay or nothing. Anyone who says the in engine renders are identical to gameplay is about as big of a fanboy as those cows you are talking about.

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Ravensmash

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#171 Ravensmash
Member since 2010 • 13862 Posts

Using cutscenes as graphics is lame in general. Not one game came close. I am tired of seeing those uncharted 2 face pics and same with alan wake screens. Gameplay or nothing. Anyone who says the in engine renders are identical to gameplay is about as big of a fanboy as those cows you are talking about.

nhh18
It's not CGI though, but I do understand your point. And the latest gameplay looks sweeeeet!
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AnnoyedDragon

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#172 AnnoyedDragon
Member since 2006 • 9948 Posts

I hate pre-rendered video.

Nothing like sticking a game up to 1080p with all the quality filters turned up, only to be greeted with a 720p cutscene stretched across your screen.

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CwlHeddwyn

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#173 CwlHeddwyn
Member since 2005 • 5314 Posts

Using cutscenes as graphics is lame in general. Not one game came close. I am tired of seeing those uncharted 2 face pics and same with alan wake screens. Gameplay or nothing. Anyone who says the in engine renders are identical to gameplay is about as big of a fanboy as those cows you are talking about.

nhh18
passing off cutscenes as graphics is lame but using in-game engine for cutscenes is not.
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sayonara89

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#174 sayonara89
Member since 2009 • 1985 Posts

AW gameplay:

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nhh18

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#175 nhh18
Member since 2009 • 6538 Posts

[QUOTE="nhh18"]

Using cutscenes as graphics is lame in general. Not one game came close. I am tired of seeing those uncharted 2 face pics and same with alan wake screens. Gameplay or nothing. Anyone who says the in engine renders are identical to gameplay is about as big of a fanboy as those cows you are talking about.

CwlHeddwyn

passing off cutscenes as graphics is lame but using in-game engine for cutscenes is not.

I don't mind having in engine cutscenes because they will be of higher quality than in game cutscenes. My problem is that developers pass off cutscenes (as do gamers) as a technical graphic achievement and artistic.

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SilentlyMad

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#176 SilentlyMad
Member since 2009 • 2093 Posts

AW gameplay:

sayonara89

How many websites did you go through to find the pics you wanted? We all know AW does not look like that so it is not like you are fooling anyone other then the people desperate for bad news of AW for some weird reason.

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sayonara89

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#177 sayonara89
Member since 2009 • 1985 Posts
I just used Print Screen on this video http://www.youtube.com/watch?v=wjNZT9QobIY&hd=1 I could do this in full screen mode but it would look much worse It's cleary not so hd video, but is shows texture quality.
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Zaibach

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#178 Zaibach
Member since 2007 • 13466 Posts

Why the hell is this thread still active?

It looks good, how good? we reaqlly dont know and wont know until we see it upon release.

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FIipMode

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#179 FIipMode
Member since 2009 • 10850 Posts
I'm surprised this thread is still going.
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delta3074

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#180 delta3074
Member since 2007 • 20003 Posts

Why the hell is this thread still active?

It looks good, how good? we reaqlly dont know and wont know until we see it upon release.

Zaibach
this thread will keep going until the cows have convinced everyone that Alan wake looks rubbish because it's a 360 exclusive
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UncleLukex

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#181 UncleLukex
Member since 2010 • 127 Posts

*shrugs* uncharted 2 is the same way

88mphSlayer

Except it's not, it's just what all lemmings in this thread want to promote and belive because xbox 360 can't acheive realtime gfx like this ingame. Lemmings haven't even payed the game yet here are all of you are in this saying what UC2 is like simply because Alan Wake failed to actualy render the graphics you people are hying.

The diffrence between Alan Wake and Uncharted 2 is the graphics in UC2 are RENDERED IN REALTIME during the cut-scenes and the graphics Alan Wake is not. Also PS3 fans actually hype the IN-GAME graphics screnes of UC2 unlike xboxfanboys who are hyping prerendered videos that arent even rendered by the graphics engine.

What say you xbox fanboys is this a Bullshot? pre-renderd FMV? real-tme cut-scene? or realtime in-game gameplay?

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racing1750

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#182 racing1750
Member since 2010 • 14567 Posts
Who cares? The game still looks amazing.
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delta3074

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#183 delta3074
Member since 2007 • 20003 Posts
xbox 360 can't acheive realtime gfx like this ingame. UncleLukex
how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.
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Ultra_Combo

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#184 Ultra_Combo
Member since 2009 • 1494 Posts

[QUOTE="UncleLukex"] xbox 360 can't acheive realtime gfx like this ingame. delta3074
how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.

Sony told him it must be true, heck he probably has his fingers crossed for their 4D game to come out this year.

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sayonara89

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#186 sayonara89
Member since 2009 • 1985 Posts

[QUOTE="UncleLukex"] xbox 360 can't acheive realtime gfx like this ingame. delta3074
how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.

They aren't, they have VERY different architecture, how they can be equal? 'PS3 is vastly more powerful than teh 360'? I fell bad for fanboys saying something like this, PS3 is more powerfull but it isn't a big difference.

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UncleLukex

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#187 UncleLukex
Member since 2010 • 127 Posts

[QUOTE="UncleLukex"] xbox 360 can't acheive realtime gfx like this ingame. delta3074
how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.

Well I'm talking specifically about the games being brought up here with are Alan Wake and Uncharted 2. Lemmings are saying "Uncharted 2 dose it too, they are the same." yet they are NOT.

So techncially I'm right because Alan Wake *isn't acheiveing* it (dosen't matter what you specualte it could/ or can do) so lemmings are back tracking and trying to FALSELY imprint the idea that Uncharted 2 also dose it, but that's WRONG.

That picture I posted above...(lemmings are saying Uncharted 2 uses pre-rended videos for cutscenes too right?) answer the question then and tell me if it is a bullshot? Pre-rendered FMV (like Alan Wake)? realtime-cutscene? or real-time in-game gameplay?

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UncleLukex

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#188 UncleLukex
Member since 2010 • 127 Posts

[QUOTE="delta3074"][QUOTE="UncleLukex"] xbox 360 can't acheive realtime gfx like this ingame. Ultra_Combo

how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.

Sony told him it must be true, heck he probably has his fingers crossed for their 4D game to come out this year.

lol, yea, yet you didn't dare attempt to answer my quesiton, did you? You probably have you fingers crossed hoping xbox 360 is really more powerful than PS3 but konw in your mind it's not true.

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SilentlyMad

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#189 SilentlyMad
Member since 2009 • 2093 Posts
True Alan Wake is not out yet but from all the gameplay videos I have seen I think Alan Wake looks better then KZ2 or UC2. It is true they all look great but I give the edge to Alan Wake. Does not matter anyways though Crysis 2 will probably be the best and then Gears 3 in April.
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UncleLukex

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#190 UncleLukex
Member since 2010 • 127 Posts

[QUOTE="delta3074"][QUOTE="UncleLukex"] xbox 360 can't acheive realtime gfx like this ingame. sayonara89

how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.

They aren't, they have VERY different architecture, how they can be equal? 'PS3 is vastly more powerful than teh 360'? I fell bad for fanboys saying something like this, PS3 is more powerfull but it isn't a big difference.

It's funny none of these fanboys saying Alan Wake and Uncharted 2's cut-scenes are rendered in the same way (out of damage control out of finding out Alan Wakes cut-scenes are pre-rendered ) dare answer my question.

It's funny because they can't tell the diffrence between UC2's cut-scenes and gameplay and are afraid to make a call on it, but Alan Wakes Cut-scenes are clearly more impressive then the in-game gameplay and anyone could tell the diffrence.

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PAL360

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#191 PAL360
Member since 2007 • 30574 Posts

[QUOTE="UncleLukex"] xbox 360 can't acheive realtime gfx like this ingame. delta3074
how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.

Its just the hype, man. Sony did an awesome job overhyping it´s console at the beggining of this gen. We should give Sony credit for it since 4 years later ppl still believe PS3 is more powerfull than the compatition!!!

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TheSterls

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#192 TheSterls
Member since 2009 • 3117 Posts

lol, its still "in-engine" so i dont get what this post is supposed to prove. Cows used the same argument with MGS4, Heavy Rain, and UC2. Same applies here, the final game will look really close to what we saw in the vid. And not ALL of it was pre-rendered, i saw jaggies in the cafe' scene ;)navyguy21

No its not the same, A good majority of Uc2 and GoW 3 cutscenes are all done in real time( not all of them but most of them) Just about all of MGS4's cutscenes were done in realtime. This isnt a huge deal but lets say you had a alternate costume are something. It would not show up in cutscenes that were pre-recorded. They may use the exact same assets as the acutal game but it usually means theres alot going on in the scene and the framerate would dip to much if it was being done in real time.

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sayonara89

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#193 sayonara89
Member since 2009 • 1985 Posts

True Alan Wake is not out yet but from all the gameplay videos I have seen I think Alan Wake looks better then KZ2 or UC2. It is true they all look great but I give the edge to Alan Wake. Does not matter anyways though Crysis 2 will probably be the best and then Gears 3 in April.SilentlyMad
I'm not suprised, lol :P You must remeber that K3 hits in Q4 this year or somwhere in 2011 and U3 is 2011 title too ;)

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TheSterls

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#194 TheSterls
Member since 2009 • 3117 Posts

[QUOTE="delta3074"][QUOTE="UncleLukex"] xbox 360 can't acheive realtime gfx like this ingame. PAL360

how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.

Its just the hype, man. Sony did an awesome job overhyping it´s console at the beggining of this gen. We should give Sony credit for it since 4 years later and ppl still believe PS3 is more powerfull than the compatition!!!

As a owner of both consoles you only need to take one look at both there exclusives to see the PS3 is simply more powerful. Do I think the diffrence is huge? No but the system without a doubt has more under the hood.

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delta3074

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#196 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="UncleLukex"] xbox 360 can't acheive realtime gfx like this ingame. UncleLukex

how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.

Well I'm talking specifically about the games being brought up here with are Alan Wake and Uncharted 2. Lemmings are saying "Uncharted 2 dose it too, they are the same." yet they are NOT.

So techncially I'm right because Alan Wake *isn't acheiveing* it (dosen't matter what you specualte it could/ or can do) so lemmings are back tracking and trying to FALSELY imprint the idea that Uncharted 2 also dose it, but that's WRONG.

That picture I posted above...(lemmings are saying Uncharted 2 uses pre-rended videos for cutscenes too right?) answer the question then and tell me if it is a bullshot? Pre-rendered FMV (like Alan Wake)? realtime-cutscene? or real-time in-game gameplay?

you specifically stated that the 360 can't achieve that level of graphics in-game, that was the point i was quoteing you on, and the point is a baseless assumption, you don't know that it can't achieve that, and the gameplay footage for Alan wake is virtually identical to the cutscenes apart from a few jaggies, i never stated UC" uses pre rendered cutscenes, i already knew it uses real-time, in engine cutscenes, Alan wake obviously cannot achieve this, but that doesn't mean the 360 can't run a game that does
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#197 SilentlyMad
Member since 2009 • 2093 Posts

[QUOTE="delta3074"][QUOTE="UncleLukex"] xbox 360 can't acheive realtime gfx like this ingame. PAL360

how the hell do you know the 360 isn't capable of doing it? are you a developer? i suspect the answer to that is 'NO', why do people on here act as if they are experts and know exactly what each console is capable of, i am getting a little bit fed up of this 'PS3 is vastly more powerful than teh 360' myth, both consoles are equal, get over it.

Its just the hype, man. Sony did an awesome job overhyping it´s console at the beggining of this gen. We should give Sony credit for it since 4 years later and ppl still believe PS3 is more powerfull than the compatition!!!

It is kinda weird though. There is gameplay video of Alan Wake for example and it is just like many fanboys just deny what their very own eyes see.
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#198 SilentlyMad
Member since 2009 • 2093 Posts

[QUOTE="SilentlyMad"]True Alan Wake is not out yet but from all the gameplay videos I have seen I think Alan Wake looks better then KZ2 or UC2. It is true they all look great but I give the edge to Alan Wake. Does not matter anyways though Crysis 2 will probably be the best and then Gears 3 in April.sayonara89

I'm not suprised, lol :P You must remeber that K3 hits in Q4 this year or somwhere in 2011 and U3 is 2011 title too ;)

At least there is a tech demos showing the new Unreal engine and video of Crysis but yet you have nothing of KZ3. Great response since all you said boils down to my imaginary game beats anything on the 360.
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#199 Stevo_the_gamer  Moderator
Member since 2004 • 50069 Posts
The diffrence between Alan Wake and Uncharted 2 is the graphics in UC2 are RENDERED IN REALTIME during the cut-scenes and the graphics Alan Wake is not. UncleLukex
No, the game has pre-rendered cutscenes to the same degree as Alan Wake. Even in the making of documentary, the developers confirm this.
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#200 delta3074
Member since 2007 • 20003 Posts
What say you xbox fanboys is this a Bullshot? pre-renderd FMV? real-tme cut-scene? or realtime in-game gameplayUncleLukex
realtime gameplay, what do i win?